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About this blog

Mostly updates for my CC creation attempts

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Impossible Heels for Sims 4, WIP report #3

Impossible Heels for Sims 4, WIP report #3

Someone tell the devil there’s a chance of snowing this week... After further review almost every pair of feet available for Sims 4 is too high-poly. I learned from my experience from Sims 3 that manipulating high detail meshes tends to stretch the UV map, making patterns and textures deformed at best. So I’m resurrecting one of my (many) abandoned projects, this was supposed to be the original “Impossible Feet” for Sims 3 before I left it, partially because my understanding of B

JoshQ

JoshQ

Impossible Heels for Sims 4, WIP report #2

Impossible Heels for Sims 4, WIP report #2

Converting any pair of ‘Impossible Heels’ to Sims 4 is... possible (pun intended) because I can mix my workflow (Metasequoia for creating the shoes, Blender to fix UV/normals and Milkshape for the final touch) with Cmar’s S4CASTools. As a matter of fact you could only use Milkshape to: separate shoes and feet from a .geom or .wso scale the shoes to adapt them to S4’s new feet rearrange the UV map use S4CasTools for bone assignment

JoshQ

JoshQ

Impossible Heels for Sims 4, WIP report #1

Impossible Heels for Sims 4, WIP report #1

Yeah I know, not my best pair of shoes. The objective was to test Redheadsims slider, it remembers me to a similar one made by Cmar for Sims 3 many moons back. I exported the mesh from PumpsHighPointed using S4CASTools and hastily modified it on Milkshape, I just wanted to make something ‘high’ so I didn’t care for shape, height units, texture distortion, LODs, etc. Then imported back the modified mesh, it’s a very simple process mainly because I’m just changed the shape of the origin

JoshQ

JoshQ

First look: Impossible Feet 2.0

First look: Impossible Feet 2.0

On the last update I was talking about converting Makehuman’s feet to Sims 4 and use it for my shoes, I also pondered about using other creators meshes. The problem with that approach is that the resulting shape is different from the one I’ve been using almost since the beginning,  that means making two version of the same heels: one for Sims 3 and the other for 4. Since I got confident using Blender 2.8 I decided to remake the original “impossible feet” that in its last version (1.8) consi

JoshQ

JoshQ

Vulkan on Sims 3

Vulkan on Sims 3

Short story: it works (for me) and there’s some improvements YMMV.    Semi-long story: If your computer / Sims 3 knowledge is basic avoid doing any of this, there’s very little support on the web and I won’t take any responsibility if you end breaking your game / computer. Tested on Windows 10 1903 (x64) with the latest monthly update, this might work on Windows 7 but probably not on XP/Vista. To run The Sims 3 under Vulkan you need three things: a modern gpu with the lat

JoshQ

JoshQ

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