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  1. Past hour
  2. ritualclarity

    Fallout 76

    and .... you don't have to pay for tickets to the show!
  3. Today
  4. Doublezero

    Fallout 76

    LOL this circus just wont end. Not that I'm complaining.
  5. Yesterday
  6. Doublezero

    Fallout 76

  7. Last week
  8. I am getting an issue where many of the npcs have a purple forehead. I only get the problem with this mod's esp active so it is not an issue with a vanilla texture. As far as I know, I have been able to get all the prerequisite mods thanks to the link in the previous post. Getting the final KS-hairdos however did not fix the problem. My guess is that one of the "generic" nifs has a reference to a missing, custom texture that for whatever reason either doesn't exist, or is in a format that doesn't work with my installation (too high quality?) EDIT: Nevermind. I found the problem using Nifskope (to find a possible missing texture since so many characters were affected). I had not activated SGBrows in Mod Organizer... odd. I thought I had.
  9. Someone tell the devil there’s a chance of snowing this week... After further review almost every pair of feet available for Sims 4 is too high-poly. I learned from my experience from Sims 3 that manipulating high detail meshes tends to stretch the UV map, making patterns and textures deformed at best. So I’m resurrecting one of my (many) abandoned projects, this was supposed to be the original “Impossible Feet” for Sims 3 before I left it, partially because my understanding of Blender was non-existent (and probably still is). So I extracted the feet from “Make Human” and started reducing polygons where isn’t needed (everywhere except for the toes) and left enough in areas that normally lack detail (like the arch). Also because Sims 4 UV map is cleaner than Sims 3 I believe I won’t have too many problems adapting to it. So in resume, I’ve more control of shape and UV compared to modifying someone else mesh, although if this blows on my face like many other attempts before I’m probably going to choose Hiroki’s feet. This is the last step before releasing my first pair of Impossible Heels for Sims 4. See you (hopefully) next saturday.
  10. ritualclarity

    Fallout 76

    On my end, I have seen some things that lend credibility to that story as well.
  11. Another pair of “3d boots” incoming for Sims 3, this one gave me equal headaches as the last one but I think it will be compatible with both the default body and MedBod.

    3dPPB_teaser.jpg.c0bdb5a5b6149e2c5eeb4c057837dd08.jpg

  12. Earlier
  13. ritualclarity

    Fallout 76

    Likely until they release their next related game. Kind of like they did in the past for Oblivion, Fallout 3, NV, Skyrim 1 and Skyrim 2 and skyrim 3 (VR) etc. they don't care.
  14. Doublezero

    Fallout 76

    I wonder how long Bethesda is going to play whack-a-mole with those duplication bugs before they give up.
  15. Doublezero

    Fallout 76

  16. ritualclarity

    Fallout 76

    I don't either... It is a Bethesda Game, with a ported engine. What do you expect? At first I was upset with what they released, what they have been doing with the various issues and such but now I am not. In reality, it is to be expected from their current direction and management. It is what Bethesda is today and we should just stop trying to re-live the Bethesda of old when they released great games like Oblivion, Fallout 3, NV and others. I spend my time now looking toward Obsidian, CD Project Red and other new and upcoming devs.
  17. Kendo 2

    Fallout 76

    OF COURSE fucking Bethesda left the testing hall in the game. It's perfectly fine to leave it in a single player game so people can glitch or cheat their way into it. Good as gold leaving it so players can exploit it in a multiplayer survival game. I don't see the issue. XD
  18. Converting any pair of ‘Impossible Heels’ to Sims 4 is... possible (pun intended) because I can mix my workflow (Metasequoia for creating the shoes, Blender to fix UV/normals and Milkshape for the final touch) with Cmar’s S4CASTools. As a matter of fact you could only use Milkshape to: separate shoes and feet from a .geom or .wso scale the shoes to adapt them to S4’s new feet rearrange the UV map use S4CasTools for bone assignment As usual I’m oversimplifying the whole process but If you’re familiar with the aforementioned tools, plus use Redheadsims shoes slider and don’t want to wait for me you could already make the conversion yourself, the only missing piece is the feet. I already adapted Sims 4 feet to the “Impossible Feet” shape, but I’m not 100% convinced and of course it won’t look right when using sandals or any other type or open shoes, the options are making a more detailed feet or modify someone elses, so that’s what I’m going to concentrate next.
  19. After testing both S4Studio and S4CASTools I decided to stick with the latter, S4Studio isn’t bad and as a matter of fact my first two releases for Sims 4 were made on it (and will continue to use it for texture accessories), unfortunately for me it relies heavily on Blender for anything related to meshing. On the other hand S4CASTools uses Milkshape a program I’m familiar with to the point making my first “Revealing Edits” for Sims 4 was quicker that I initially thought.

    RevealingTubeSweetheartEDIT_teaser.jpg.e88e99f5f45f9c505ffc935d55003b07.jpg

  20. endgameaddiction

    Fallout 76

    "Fallout 76 is a failure and everyone knows it, so what is there left to discuss?" What was that gragathit, I didn't quite hear you? Oh he must've meant another game, not FO76. You locked the wrong thread, dude.
  21. Doublezero

    Fallout 76

    https://www.eurogamer.net/articles/2019-01-11-fallout-76-players-have-worked-their-way-into-a-secret-developer-room-which-contains-a-human-npc
  22. I don't think they can afford him.
  23. endgameaddiction

    Fallout 76

    You'd think they would of been smart to just buy off Obsidian. Such a mist opportunity. They could of been the studio to focus on Fallout and leave Starfield and TES to BGS. I have a feeling they are beating themselves in the head about not buying that studio. Because now you have a rival to Fallout with Outer Worlds and you have a broken Fallout franchise. Oh well, serves them right for doing Obsidian dirty with FNV.
  24. ritualclarity

    Fallout 76

    Why didn't they just use a mature on line game engine and just port over some of the graphics? I am baffled by this. Surely that would have been easier in the long run. Doesn't their parent company have some on line games that are solid?
  25. Kendo 2

    Fallout 76

    I knew people would starting grinding exploits and selling them online. WOW tightened up a lot in the late 2000's but FO76 is fresh meat hung out by an incompetent company.
  26. endgameaddiction

    Fallout 76

    They were never ready to make an online game. Their lack of competence to make single player games proves it. 76 is the result of their ineptitude, laziness and hungry for money from the suits. BSW should of just had Zenimax make 76. Now that I think about it, if BGS had the chance to make a TES online game, it would be a rehash of Skyrim assets with the exact same bugs + new bugs. It's best if BGS makes SPGs and leave the online games to either Zenimax, or temporarily hire some other studio (cough-Obsidian-cough oh, wait...) to do it.
  27. Kendo 2

    Fallout 76

  28. JoshQ

    Impossible Heels for Sims 4, WIP report #1

    I was thinking the same but I need to practice more with the shape and settle on the height / proportions.
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