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  1. Yesterday
  2. Last week
  3. vancleef

    Creating a new Fallout comic

    NEW PAGES!!! Page 7 Page 8 Page 9 Page 10
  4. Doublezero

    Good job Bethesda.

    A seven year old mod is in danger of being shutdown because of a board game!
  5. ritualclarity

    Creating a new Fallout comic

    Sounds good to me!
  6. vancleef

    Creating a new Fallout comic

    Two more pages finished. One, maybe two more and I can complete the first chapter!
  7. vancleef

    Creating a new Fallout comic

    So the busiest time of the year for my business is FINALLY over! I actually spent this evening formatting some new pages. For all of you waiting patiently (well, all, like, three of you!) there will be more in a few days. Finished one page tonight but I'm so close to finishing chapter one that I figure I'll let you stew just a little bit longer!
  8. Kendo 2

    The official NSFW Babe Thread

    EDIT: Her name is Biah Rodrigues, just and fyi.
  9. It's been 20+ years since I did any fancy batch file writing and I have no idea how to do this anymore. My original goal was to display a random painting every time I enter a cell. Doing it in CK will consume ridiculous amount of time for me to learn how to do it so I had another idea. A batch file renaming from a random selection of DDS texture to the one linked to the painting's nif. I won't have a new painting every time in a cell but will have one every time I launch Skyrim. So here is the logic: >>> goto folder \textures\randomPaintings\ (this will contain all the candidate DDS files. the actual DDS linked to the nif is target.DDS. All other DDS files have names in 1.DDS, 2.DDS etc). Say there are 11 files in the directory (target.DDS + 10 other DDS files from 1 to 10) t = a random number from 1 to 10 rename target.DDS to target.DDS.tmp rename t.DDS to target.DDS rename target.DDS.tmp to t.DDS end >>> I want to combine and run this before SKSE64 in a single batch file. Thanks EDIT: Never mind, I guess batch file it's kinda like riding a bicycle. Here is the sample code in case anyone wants to try: >>> @ECHO OFF chdir /d "D:\\z" SET /a _rand=(%RANDOM%*5/32768)+1 ECHO Random number %_rand% rename 0.txt 0.%_rand% rename %_rand%.txt 0.txt rename 0.%_rand% %_rand%.txt >>> In this example there are 6 txt files in the folder d:\z going from 0.txt, 1.txt etc to 5.txt
  10. Earlier
  11. Version

    23 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Oufit category Enabled for naked, everyday, sleepwear, formalwear, career, outwear Disabled for random sims All LODs and morphs Polycount: 4713 3 color channels Only available in .package format Defects: Some texture and pattern stretching on the bottom area I believe I removed most clipping from normal simming and “some” (didn’t test every single animation pack) custom animations and poses. At worst the crotch area will bend “weird” while seated and on some animations, also possible clipping below the boobs Hard edges here and there Notes: I borrowed multiplier, specular and normalmap from AfBodyEp6DressWrap; I just moved the textures to the sides This time I was able work a bit more on the UV map, “most” patterns will match on the seams The rest is a mesh made on Metasequoia that mimics every vertex of MedBod’s middle region, this took more time but gave better results than trying to adapt EA’s body proportions You can mix this garment with shoes and any kind of accessories made by me, other creators and EA What’s a MedBod? Credits: Electronic Arts for the textures
  12. View File Revealing Garment N02 for MedBod This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Oufit category Enabled for naked, everyday, sleepwear, formalwear, career, outwear Disabled for random sims All LODs and morphs Polycount: 4713 3 color channels Only available in .package format Defects: Some texture and pattern stretching on the bottom area I believe I removed most clipping from normal simming and “some” (didn’t test every single animation pack) custom animations and poses. At worst the crotch area will bend “weird” while seated and on some animations, also possible clipping below the boobs Hard edges here and there Notes: I borrowed multiplier, specular and normalmap from AfBodyEp6DressWrap; I just moved the textures to the sides This time I was able work a bit more on the UV map, “most” patterns will match on the seams The rest is a mesh made on Metasequoia that mimics every vertex of MedBod’s middle region, this took more time but gave better results than trying to adapt EA’s body proportions You can mix this garment with shoes and any kind of accessories made by me, other creators and EA What’s a MedBod? Credits: Electronic Arts for the textures Submitter JoshQ Submitted 07/15/2018 Category Clothing  
  13. JoshQ

    BBPumps Final EDIT

    View File BBPumps Final EDIT This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4542 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shoes look “all-kinds-of-weird” on CAS, in-game looks fine Some shading defects all-around but most are noticeable at full zoom Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: I refined the shape from scratch, added some vertices here and there, I also remade the UV Map and generated some new parts These and the first version won’t conflict, you can use both at the same time Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Credits: MrAntonieddu for the original mesh Submitter JoshQ Submitted 07/15/2018 Category Shoes  
  14. JoshQ

    BBPumps Final EDIT

    Version

    16 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4542 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shoes look “all-kinds-of-weird” on CAS, in-game looks fine Some shading defects all-around but most are noticeable at full zoom Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: I refined the shape from scratch, added some vertices here and there, I also remade the UV Map and generated some new parts These and the first version won’t conflict, you can use both at the same time Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Credits: MrAntonieddu for the original mesh
  15. bjornk

    Fallout 76

    Wanna have Fallout 76 experience in Fallout 4? Well, here's the mod for you... https://www.nexusmods.com/fallout4/mods/32599
  16. ritualclarity

    Fallout 76

    well, guess we will "eventually" buy the game. (when we accidentally get it in one of those purchases which contain double digit game titles that Steam sometimes sells. You know, those games that nobody really likes but you can't pass up such a collection because it is less than 5 dollars for like 10 games. )
  17. Kendo 2

    Fallout 76

  18. Kendo 2

    Fallout 76

    More inconsistencies coming out of Bethesda about what FO76 will be. For all of their talk about not allowing griefers and other typical PVP bullshit they have nothing in place to prevent it. The servers will be public; that means you have no control over who you share the map with. According the Todd The Liar Howard private servers will 'eventually come', but they won't be in place at launch. There is supposed to be a revenge system like in GTA. If there's not going to be PVP focus and there's the hollow promise of no griefers then why the fuck is there a revenge system? There's also supposed to be a challenge system. Again, that's a PVP thing and fucking pointless if there's a revenge system as well. Do the assholes at Bethesda even know what an MMO is? Also, Pete Hines and Todd Howard are spitting out word salad about 'solo' game play. They are hoping people mistake that as single player. Solo play is NOT single player, since the servers are public and again any douche bag can share the map with you. It's like WoW. I can do single raids, but other players are there. And typical of Bethesda fanbois they aren't looking at this critically. They're all praising FO76 and squealing like a bunch of faggots who've just found out Rupaul's Drag Race is getting another season.
  19. bjornk

    YOUTUBE Gamer Channels

    Not sure if this counts, but I'm beginning to like this guy for doing proper gaming journalism...
  20. You now know who to blame about FO4 dialogue system "improvements"...
  21. At first I play blind to enjoy the game. Then after I get through the game once or twice I might do as you mention, start playing the game to get different results. I however, have no problem playing a game (usually) where I don't get the happiest endings ... I say usually because Fallout 4 has elements that are pretty hard to ignore and really play the game. This is a poor RPG. A good RPG is when those elements can be used and explored witout taking away from the general game play or making no sense. CD Project Red did this in Witcher III which I played quite a bit more than I expected. Changing a play though to a different path or with different attatudes changes the story line and endings but all makes sense. I believe this is what their new game will do but likely more so. Believe Witcher III does that as well but not sure. In any case they introduced the concept like ME as well where you can fill in the background and it was done quite well I tried TW1 and couldn't get far into the game. It was difficult and complex and I didn't get into the game. Same for TW3. It took time for me to really get into the game. Once I did I was able to enjoy it. I know if I go back it will take me a bit to get into the game again. Unlke most other games it isn't a button smasher. YOu have to time things and use some strategy to get where you want to go. Someone not liking some or even all of their games is perfectly fine. Awards aren't important when such a emotional connection is created between the player and the game. There are many that don't like the games at all. That is perfectly fine. (see my post on this above lol) It might take a lot for them to win you over for their new game, and they might not ever win you over on this game or perhaps any other game they ever create in the future. This too is fine.
  22. Kendo 2

    THE CRINGE-WORTHY INTERNET THREAD

  23. You role-play for a while, up until you realize what ending(s) you'll get with your approach and then you stop role-playing and start playing the game either to achieve one particular ending or to see all endings, that's what I'm talking about. I've only finished TW1, but I'm familiar with this stuff from Fallout series. If I were to finish TW3, I'd always try to do whatever necessary to achieve the happiest ending with minimal NPC casualties, even though that would mean that I had to let annoying NPCs live etc. It would definitely affect how I played the game and I honestly wouldn't call it as "role-playing". ME also has all that if you import your save from the previous game. Despite having watched multiple LP's of each, I've only played TW2 and TW3 for about a day or less, but I've completed TW1 and honestly, TW1 could easily go into my top-ten most annoying games ever. Both TW2 and TW3 are quality games, despite their flaws, but overall I don't like TW series for multiple (personal) reasons, so unlike TW3 fans they already have in their pocket, CDPR needs to work a bit harder to win me over. Edıt: Just had a sudden premonition about CP2077 release date... 2077... 7720... 7/7/20... It's gonna be 7/7/2020... Precisely two years away... Anyone wanna bet?
  24. You also know what I meant as well Personally I liked that part. I was role playing and did what would have been done at those times. I would have done the same even if I knew what the outcome would be. After this ending (my first play thorough) I investigated the endings among other things and learned what did what (for witcher III of course) It inspired me to do a different play through the next play through as a result... in fact, I haven't even completed the ending that I wanted yet... lol CD Project Red isn't Bethesda and their Mass Effect. They really make changes. When starting the game after a bit you are able to answer some questions about your past and you can make really big changes. Some of which will remove NPCs from the game. Others will make it harder for you to do some quest or get some of the potential allies. If they just bring that quality and care to Cyberpunk 2077 they will create a game far better than most if not all the recent releases. Keep in mind the company has massive amount of awards for their Witcher series.. don't believe me look it up. They won or came pretty dam close to winning almost all of the qualifying awards they could when the game was released. Like I said above. The game hasn't been released or available for review yet so who knows. I am only basing my opinions on their solid and consistent results they produced in the past. The game, could be a major flop and be horrible. It is only their forth(major ) game after all. Also, a different type of game. Up till now they only worked on Witcher nothing else. There skills might very well not translate well into the latest game release.
  25. But you know that's not what I meant. Ugh, no! Having "choices" that leads to different "endings" is a really BAD idea in RP games. Because as soon as you've become aware of that, it WILL have an affect on how you play the game, you'll probably start playing the game to achieve a particular ending or at least you'll always have a nagging thought that something you've done might get you to an ending you don't like etc. I hate predefined endings as that really goes against sandbox gaming.
  26. Something I also would like to add is that, while having separate dialogue options for male and female characters is always welcome, it's NOT enough. A RP game should also provide a different game play style for each. In other words, genders should almost be treated as different character classes. Only then having two genders represented in the game would make sense... even though it would probably trigger a bunch of feminists... Some guy had posted this image on a thread in RPGCodex (obnoxious place BTW) claiming that he never plays as female characters... Well, that's his loss really. We've all played as Conans or other badass male characters in games but imagine the RP opportunities that playing as the woman on the ground would give you, when done properly... You'd literally have two games in one...
  27. Actually yes in a way. You can develop a relationship with Triss or Jennifer and slut it around with almost every sorceress, prostitute, mage and even several monsters or creatures.. and still have your love interest in the end (if you make the correct choices through the game) You can fuck and fuck away at almost anything that moves. Many opportunities. Only events pertaining to Triss and Jennifer and your conversations seem to make a difference in their relationship tree. http://www.ign.com/wikis/the-witcher-3-wild-hunt/Sex_and_Romance Witcher's choices do make a difference and can open up different opportunities. It takes a bit but you can slowly develop a different environment. The quest can be done differently in many case and for a few you can't do it because of who you have become. All of these make sense. If you choose someones side... you can't later (usually) change or work two sides like you can in Skyrim. The differences in game choices are massive. Skyrim is like something someone from 5th grad would play and Witcher is something someone from college would play. Deep, complex and ruthless, if you fuck up choices you can end up really fucking up the ending. I know, I did I fucked it up and didn't get what I wanted for an ending and didn't know why until much later a small choice that I didn't think of early on lead to the ending. If, and only IF they (CD Project Red) does create some forum of classes and choices like that, then the choices can possibly be much more deeper and complex than a Mass Effect or similar game. Major changes can occur as you play depending on the classes you choose from Cyberpunk. Of course it is speculation now until we get a good demo or proper review out. Even if it isn't any more complex than Witcher III I would be happy with the dialogue and such provided the rest of the game is on par with their previous game. Which if history proves correctly, they usually have massive improvements and growth in features and quality game after game so if that holds true, then Cyberpunk 2077 should be more complex, detailed, rich and rewarding than Witcher III was. I will hold my opinion until much more concrete info is available.
  28. As I've said before, it'll probably be like Mass Effect series. You'll be able to choose gender and customize the character but it'll still be "Shepard". You can only be a paragon or renegade Shepard, and the latter doesn't really make sense. Dialogue options adapting the way you play is a feature every RPG should have, but a RP game should also provide meaningful changes in the dialogues and different approaches to game play according to the gender of the PC, otherwise choosing a gender would only be a cosmetic change that we can live without. B...but can you play as a slutty Geralt? Seriously though, those aren't all that different than say, Mass Effect. While it's certainly better to have a game reacting to your choices, the choices you're given are still limited and if/when one of those choices makes the most sense, doing another playthrough just to see how the game will react is kind of pointless, because in the end you'd probably pick the one which makes the most sense to you. And it's all because you're playing as an already established character who is in a situation he/she cannot escape (Shepard, Geralt etc.). Take ME for instance, doing a renegade playthrough makes you feel out of character because Shepard is supposed unite the galaxy against a common thread and being an asshole to people never helps his/her cause. In Skyrim, you either do something or you don't, the game never cares about your choices or how your character feels about things and it doesn't even have any facilities to track your in game choices either, you've either done a particular quest or you haven't, and you can always go back and do it if you haven't. It is a very stupid game and most things in it makes no sense at all.
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