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  1. Yesterday
  2. View File Body N04 for MedBod This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Body category Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4184 and 4072 4 color channels, 2 variations Only available in .package format Defects: Although I was able to reduce pixelation compared to Body N03 it’s still present at full zoom (hopefully you don’t have a macro photography fetish) Stretching, deformation and more when combined with sex animations and/or “larger” sims I’m almost sure I completely eliminated clipping on the neck at least on everyday simming, but I didn’t test every single custom sex animation so it could still happen Most patterns won’t align on the neck seam 3D collars, necklaces and alike can clip with the neck or rest of the body Ugh, mixed the thumbs for the Barbie Boobs version, don't worry you'll be able tell the difference, sorry! Notes: First variation has a boob window, second one doesn’t This time I used the neck portion from afTopCHNinspired and created a new set of textures Added a “Barbie Boobs” version (in short it lacks 3D nipples and it’s intended to be used with skins that has nipples painted out-of-position), you can install any version or both without problems Compatible with EA’s footwear, every single pair of shoes from me and any other CC that respects the original vertex coordinates on feet seam and UV map Also you can use texture accessories but it will appear below the fabric Credits: Electronic Arts for the neck mesh Submitter JoshQ Submitted 07/23/2017 Category Clothing  
  3. Version

    0 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Body category Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4184 and 4072 4 color channels, 2 variations Only available in .package format Defects: Although I was able to reduce pixelation compared to Body N03 it’s still present at full zoom (hopefully you don’t have a macro photography fetish) Stretching, deformation and more when combined with sex animations and/or “larger” sims I’m almost sure I completely eliminated clipping on the neck at least on everyday simming, but I didn’t test every single custom sex animation so it could still happen Most patterns won’t align on the neck seam 3D collars, necklaces and alike can clip with the neck or rest of the body Ugh, mixed the thumbs for the Barbie Boobs version, don't worry you'll be able tell the difference, sorry! Notes: First variation has a boob window, second one doesn’t This time I used the neck portion from afTopCHNinspired and created a new set of textures Added a “Barbie Boobs” version (in short it lacks 3D nipples and it’s intended to be used with skins that has nipples painted out-of-position), you can install any version or both without problems Compatible with EA’s footwear, every single pair of shoes from me and any other CC that respects the original vertex coordinates on feet seam and UV map Also you can use texture accessories but it will appear below the fabric Credits: Electronic Arts for the neck mesh
  4. we'll see... e still need almost 2.000 members for that... who knows what will happen till then
  5. I've been TRYING (operative word there) to get new complexions to apply and stick once they are added to a vanilla race face. With custom races it isn't a problem but the vanilla races always reset back to the default when the game loads. This is true for both males and females and I think that's why all of the 'unique player character mods' never have the face files. New complexions will work on NPCs because they are baked into the face tints when the face is exported; player characters don't have the luxury. I know RaceMenu can be used to apply an overlay to get new complexions BUT I want to do it the old school way so the info will be in an ESP and users will get the exact same results every time, just like they would with the vanilla game. It's very frustrating.
  6. I totally agree. I hope to see more of this.
  7. Now that is something we should have gotten as a default Nord face...
  8. We know you LOVE to do these.... Also you do them so very well However, if you want to not do one... that is OK.
  9. Last week
  10. Did some experimenting and I managed to make a male Nord face that doesn't look like a rubber Halloween mask.
  11. View File ImpHeels Gala This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6206 4 color channels, 2 variations Will elevate young adults and adults 10 “units” above ground, 9 to teens Only available in .package format Defects: Shoes look all-kinds-of-weird on CAS, in-game looks okay(ish) The UV on the ankle straps is not aligned you’ll notice it when using geometric patterns Some rough edges here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: Gala took longer than expected it has parts from at least 3 other heels that didn’t made the cut, in retrospective it would’ve been easier to start from scratch This is a mesh created with a combination or Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam Submitter JoshQ Submitted 07/22/2017 Category Shoes  
  12. Version

    7 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6206 4 color channels, 2 variations Will elevate young adults and adults 10 “units” above ground, 9 to teens Only available in .package format Defects: Shoes look all-kinds-of-weird on CAS, in-game looks okay(ish) The UV on the ankle straps is not aligned you’ll notice it when using geometric patterns Some rough edges here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: Gala took longer than expected it has parts from at least 3 other heels that didn’t made the cut, in retrospective it would’ve been easier to start from scratch This is a mesh created with a combination or Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam
  13. and would be nice that someone else would create a thread for that ! LOL ! (for a change)
  14. Is it working for you now?
  15. We'll soon be at 25000 members
  16. WTF !!!!!
  17. Well, lets just say that if Poland was like the rest of Europe, none of that would exist. If you catch my drift
  18. By the time you're 9th level in Skyrim it doesn't matter what race you picked; the bonuses mean nothing and the spell-like special abilities are outmatched by their real spell equivalents. FO4 had the same problem. And there's no way to really role play in either of those games since everyone is the same and all of the quests are on rails to get you from point A to point B without any chance of failure. I blame Bethesda's pandering to the console peasants for why those games are what they are.
  19. Yeah, I saw a video on Youtube sometime back that talked about it. Not only do they 'train you to be a witcher' but they also have authentic Medieval period food and festival activities, and they also have you do immersive 'quests'; like sneaking into one of the master witchers' room and 'stealing' a necklace.
  20. Apparently there is an actual Witcher school that you could attend for a Weekend http://www.eurogamer.net/articles/2016-04-08-my-gruelling-weekend-at-witcher-school Larp anyone?
  21. This is depressing Chances are Bethesda will be releasing 3~4 crapy games by that time..
  22. Their class/role system is pretty much like the old SPECIAL system for Fallout where you have advantages and disadvantages like a real RPG should be. It's not about being incredibly good at everything. That's my problem with Skyrim. There's no real disadvantages other than disease. Your race sure, but being an Orc mage doesn't really have all that much of a disadvantage over a High Elf mage. Those disadvantages are very miniscule.
  23. bethesda

    Well, one of the big 'selling points' Creation Club fans are pushing 'the DLC' sized mods that could potentially be uploaded there. It's already been pointed out that those types of mods take years to develop and require a team of modders. None of that will work for the Creation Club. What I think the Creation Club will really be; it will be like a Renderosity or SmithMicro store front but the content creators won't get paid like it is their own store front. Most of the content will be armor, clothing and clutter items since anything that requires scripting will never make it past the MicroSoft/Sony vetting process to get the content on to consoles. Bethesda modding isn't like DAZ/Poser content creation. DAZ/Poser artists know going in that what they are doing is meant for rendering and screen shots, and that is their target customer base. Bethesda target base is gamers, and that it is going to be THE PROBLEM. Also, DAZ/Poser artists retain ownership of anything they create because that is how the licensing and the platform sites work. That isn't the case with anything Bethesda; they own it by default and once it's uploaded to Bethesda.net or the Creation Club they REALLY OWN IT since they control the files. The Bethesda/CreationClub business model is a joke and no real artist would participate since they have to surrender all creative control. No one in their right mind would agree to that, but then again we're talking about Millennial modders who think of it as a fucking career choice.
  24. bethesda

    I agree. Without a nice selection of mods, some small armors and such but also large DLC type/Quality mods, it is a waste of time. Even more a waste of time if the quality is even below that of Bethesda's releases. If the payment is a one time and not much (no reason to suspect it to be different) then it will be difficult I suppose to get people to continue once the have put a mod or two there. Not sure, since the author might be just making a mod and decides ... What the fuck, I might as well get a few dollars from this anyway... thoughts goes through their head.
  25. bethesda

    To me, that would be a waste of effort on Bethesda. People have been talking about DLC like content. And I thought Bruma was made around 6 months? If it's one small payment, yes, large content would just be a complete waste of time and effort. And eventually it's going to be tedious if weapons and armors are the only thing people will be putting behind a paywall. Because everyone will want in on doing that and eventually there will just be hundreds of weapons and armors on Creation Club. It would make more sense to have content that is more rare and really worthwhile. But if this is the case, Bethesda is being very cheap on paying these modders. it's a joke. One time payment and then Bethesda makes the rest of the profit. Yeah, this is no different than the profit split in 2015. But they want to sell their souls to the devil, I don't care. Either way this is going to backfire on them. Their assets will belong to Beth and if they decide in the future to use those meshes without crediting, they can rightfully do so because they signed a contract stating the revoke of their work over to Bethesda. because of the EULA. Either way this is a win win for Bethesda while modders are still getting the short end of the stick.
  26. bethesda

    I agree. For years, nobody got a penny or even thought of getting money for the mods they made. During Oblivion, most mods were free to use how someone wanted to. As I remember you could take parts of other mods add them to yours and release a new mod. Just give the credit where credit is due. Now we have swung all the over to "entitlements" where people expect to be paid. Truth however, I am not a person to really talk about this as I am not a modder so I am not one of them and it is easy to say .. I don't know what I am talking about. however, I do give extensive support for some pretty problematic/complex mods for many which has made a very big difference in their use. I know how complex that shit can become and I have helped... for free, no expectation of anything not even a Thank You or a like. I would do very much the same with mods if the work I was creating lent itself to doing so. Just go back to what makes sense. Make mods because you want t. Make what you want and drop all pretense of entitlements. I suspect the crap that will be coming out will be like that crab armor or some silly companion or NPC or such. I don't expect much from the program. However, I would pay for a high quality mod. I know it sounds bad but I don't have a problem with people getting some change here and there. I have a problem with the expectation and quite frankly I don't expect quality of even Bethesda level much less better coming out of this. It would take a great deal before I would trust that something created through this would be of the expected quality that I expect. Double Zero states it correctly. If you put a price on something you expect a certain level of quality and quite frankly few could deliver on that.
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