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  2. If you didn't bother trying the demo, this guy did a video of the demo.
  3. Yesterday
  4. Last week
  5. It is a solid 1080p GPU. A very solid GPU for that.
  6. Those vertext seams. One of the many things I hated about working on Skyrim body meshes. Maybe they won't display in-game.
  7. My CPU is crap for recording in 1080p though. But for the GPU 1080p is great.
  8. I really like what you have done with these @Kendo 2 I can see my character rocking some of those if I ever reinstall the game lol.
  9. get FNVedit.. open it and look at this mods list there.. You should see this under armors or something like this to get the code. It is likely you typed something wrong or did something wrong. Also keep in mind once you get there you will need to return to the game world again and use a coc location command (inserting your favorite location command ) to return. Keep practicing and learning. This site sort of requires you to be a bit more advanced to use some of the mods. Kendo's especially so.
  10. can someone just send me the base ids for the outfits so i can spawn them directly to my character cause i cant find a way to make it work with the coc command
  11. Im typing coc K2ACupCell but nothing happends (Yes i do opened the console command)
  12. Thanks for the info ... That isn't to low end. I still have a 970 in storage and might pull it out for a secondary computer! I am still working on a i7 4790 so not to far off of your processor either. It's amazing how much people were able to get out of their older Intel processors and the 900 series of graphics cards. For that matter I still know some that rock some old GTX 580's (yes, SLI) and doing fine for most of their games. (not the newest and greatest of course) It is very good that someone could play that game with such computers. To many times the gaming companies develop games for super computers forcing people to settle for crappy experience if they can even play the game or not play it at all. This isn't due to some development or better textures and graphics (some are) but because they are un-optimized pieces of chit.
  13. @ritualclarity Intel Core I5 750 GTX 970 (not overclocked) 8GB Ram Been running the same PC for over 10 years now. Only upgrade is GPU I've lost interest in testing the demo. I'll wait much later to see how it turns out. But so far I'm not impressed.
  14. Almost there. Front texture looks good, too bad I can't say that for the back.
  15. Hey that's fine, that's all I can ask for with a request is that it could happen sometime. I am still thankful about it, even if it's not gonna be done immediately or some time soon.
  16. NovemberCC.thumb.jpg.6a9d772d301f6893718e98f9aec50b03.jpg

    That’s it for November, I still have one more upload before the year ends.

  17. View File Romantic Robe, MedBod EDIT This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located in ‘Top’ category Enabled for naked, everyday, sleepwear, formalwear, swimwear, athletic, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=4930, LOD2=2340 4 color channels Only available as .package Defects: Robe looks super weird on CAS, in-game looks fine Texture / pattern stretching on the buttocks Potential clipping with default / custom animations, I did extensive testing to reduce it but I cannot test every combination The belt is static which isn’t too bad for normal “simming” but might look weird or even clip on custom animations Notes: I wasn’t supposed to share this mostly because somehow I almost destroyed the UV map but was able to fix it Besides using MedBod 1.9 this robe differs from the original edit on length and other small details You can mix it with the ‘Revealing Skirt’ for MedBod 1.5, if you combine it with bottoms made by EA you’ll find a gap on the front Credits: Original mesh and textures by Electronic Arts Submitter JoshQ Submitted 11/10/2019 Category Clothing  
  18. 44 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located in ‘Top’ category Enabled for naked, everyday, sleepwear, formalwear, swimwear, athletic, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=4930, LOD2=2340 4 color channels Only available as .package Defects: Robe looks super weird on CAS, in-game looks fine Texture / pattern stretching on the buttocks Potential clipping with default / custom animations, I did extensive testing to reduce it but I cannot test every combination The belt is static which isn’t too bad for normal “simming” but might look weird or even clip on custom animations Notes: I wasn’t supposed to share this mostly because somehow I almost destroyed the UV map but was able to fix it Besides using MedBod 1.9 this robe differs from the original edit on length and other small details You can mix it with the ‘Revealing Skirt’ for MedBod 1.5, if you combine it with bottoms made by EA you’ll find a gap on the front Credits: Original mesh and textures by Electronic Arts
  19. View File Bow Corset, MedBod EDIT This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Top caregory Enabled for naked, everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=3760, LOD2=1896 4 color channels Only available in .package format Defects: Corset looks “weird” on CAS, in-game looks fine Texture / pattern distortion depending on animation and weight Clipping with furniture and other sims depending on animation Notes: Because I left the proportions untouched the corset has enough space to be mixed with skirt and pants from the game and maybe other creators, just be aware I can’t test every single scenario so clipping might still happen You can also mix this garment with accessories (gloves, necklaces, etc.) from the game, me and others Made for MedBod 1.9 Credits: Original mesh and textures by Electronic Arts Submitter JoshQ Submitted 11/09/2019 Category Clothing  
  20. 23 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Top caregory Enabled for naked, everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=3760, LOD2=1896 4 color channels Only available in .package format Defects: Corset looks “weird” on CAS, in-game looks fine Texture / pattern distortion depending on animation and weight Clipping with furniture and other sims depending on animation Notes: Because I left the proportions untouched the corset has enough space to be mixed with skirt and pants from the game and maybe other creators, just be aware I can’t test every single scenario so clipping might still happen You can also mix this garment with accessories (gloves, necklaces, etc.) from the game, me and others Made for MedBod 1.9 Credits: Original mesh and textures by Electronic Arts
  21. 8 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located in the 'Top' category Enabled for naked, everyday, sleepwear, formalwear, swimwear, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=4128, LOD2=1810 2 color channels, 3 variations Only available in .package format Defects: Garment looks “weird” on CAS, in-game looks fine Texture / pattern stretching depending on animation and weight Clipping with furniture and other sims depending on animation Small ‘white spot” below the sideboob, not noticeable under normal conditions Hard edges all around Notes: Shorter than it looks in the picture Most skirts and pants will clip on a small area behind the hips Compatible with accessories (gloves, necklaces, etc.) from the game, me and others Made for MedBod 1.9 Credits: Original mesh and textures by Electronic Arts
  22. View File Tunic Kimono Sleeve, MedBod EDIT This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located in the 'Top' category Enabled for naked, everyday, sleepwear, formalwear, swimwear, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=4128, LOD2=1810 2 color channels, 3 variations Only available in .package format Defects: Garment looks “weird” on CAS, in-game looks fine Texture / pattern stretching depending on animation and weight Clipping with furniture and other sims depending on animation Small ‘white spot” below the sideboob, not noticeable under normal conditions Hard edges all around Notes: Shorter than it looks in the picture Most skirts and pants will clip on a small area behind the hips Compatible with accessories (gloves, necklaces, etc.) from the game, me and others Made for MedBod 1.9 Credits: Original mesh and textures by Electronic Arts Submitter JoshQ Submitted 11/09/2019 Category Clothing  
  23. View File MedBod 1.9 The base for this custom body is the one Electronic Arts created for The Sims Medieval which is more “muscular” compared to The Sims 3. I made several changes including inserting the boobs form Cmar’s naked torso and increased the polycount and shape for the buttocks / legs. The difference compared with MedBod 1.5 is that I removed double vertices on the bottoms, corrected the normals and smoothed the UV; for the top I made some modification to the neck’s shape to be closer to the default body. Finally both top and bottom have a slightly arched back, this makes for a “curvier” derriere and because of that it will clip on the back of the hip when combined with CC made for version 1.5 also MedBod is not compatible with clothes made by EA and everyone else, some might be wide enough to hide the gap that appears on the hip, you`ll have to experiment. If you take a closer look at some full body outfits released before you’ll notice it already has the arched back, yes this has been on the making for a looooong time. Left: MedBod 1.5; Right: version 1.9 In resume this a “curvy” body for your female sims, it works with original and default sliders (except the nipple slider), it’s compatible with shoes and accessories made by EA, other creators and me; it works with default and custom animations but is not exempt of clipping (the extra meat contributes to it). You can also make “slim” sims just be aware completely flat boobs will show some rare shading around. Another change is that I think I finally succeeded in making a default replacement IF you remove any priorly installed like Cmar’s or GECK.O, otherwise it will conflict and it won’t appear. So to be clear the replacement is for the default naked torso and top that your sim uses when bathing, etc.; the ‘regular version” will appear directly as Top and Bottom in CAS and is intended to be used to reveal your sims naughty bits. Also, the regular version will replace the naked top and bottoms from MedBod 1.5, just delete 1.5 and clear your cache, the game should automatically load the new meshes. What about the previously released clothes? I’m in the process or remaking some of them and also making new. Adapting clothes from the game or other creators to MedBod is not that hard, it mostly requires scaling up the back, navel and butt areas and doing the same for every morph. The problems arise when you want to make revealing stuff but at least thanks to Blender 2.8 the whole process is a little bit faster. What about the male version? Good question. Originally I abandoned porting the male naked body from TSM because the UV map on the shoulders is somewhat different from Sims 3, at the time I was using Milkshape which has archaic tools, maybe using Blender will provide better results but I lack the time so as always you’re absolutely free to take this or any stuff I’d made and modify it to your liking. Details: Base game compatible For Young Adult and Adult female sims Enabled for everyday, formalwear, sleepwear, swimwear, athletic, career, outerwear and valid for maternity (too many categories? Too few? Use s3pe to add / remove what you want) Disabled for random sims Polycound: Top=3038, Bottom=1039 All LODs and morphs included Only available as .package If you find any problem let me know. Submitter JoshQ Submitted 11/09/2019 Category Body Types  
  24. JoshQ

    MedBod 1.9

    26 downloads

    The base for this custom body is the one Electronic Arts created for The Sims Medieval which is more “muscular” compared to The Sims 3. I made several changes including inserting the boobs form Cmar’s naked torso and increased the polycount and shape for the buttocks / legs. The difference compared with MedBod 1.5 is that I removed double vertices on the bottoms, corrected the normals and smoothed the UV; for the top I made some modification to the neck’s shape to be closer to the default body. Finally both top and bottom have a slightly arched back, this makes for a “curvier” derriere and because of that it will clip on the back of the hip when combined with CC made for version 1.5 also MedBod is not compatible with clothes made by EA and everyone else, some might be wide enough to hide the gap that appears on the hip, you`ll have to experiment. If you take a closer look at some full body outfits released before you’ll notice it already has the arched back, yes this has been on the making for a looooong time. Left: MedBod 1.5; Right: version 1.9 In resume this a “curvy” body for your female sims, it works with original and default sliders (except the nipple slider), it’s compatible with shoes and accessories made by EA, other creators and me; it works with default and custom animations but is not exempt of clipping (the extra meat contributes to it). You can also make “slim” sims just be aware completely flat boobs will show some rare shading around. Another change is that I think I finally succeeded in making a default replacement IF you remove any priorly installed like Cmar’s or GECK.O, otherwise it will conflict and it won’t appear. So to be clear the replacement is for the default naked torso and top that your sim uses when bathing, etc.; the ‘regular version” will appear directly as Top and Bottom in CAS and is intended to be used to reveal your sims naughty bits. Also, the regular version will replace the naked top and bottoms from MedBod 1.5, just delete 1.5 and clear your cache, the game should automatically load the new meshes. What about the previously released clothes? I’m in the process or remaking some of them and also making new. Adapting clothes from the game or other creators to MedBod is not that hard, it mostly requires scaling up the back, navel and butt areas and doing the same for every morph. The problems arise when you want to make revealing stuff but at least thanks to Blender 2.8 the whole process is a little bit faster. What about the male version? Good question. Originally I abandoned porting the male naked body from TSM because the UV map on the shoulders is somewhat different from Sims 3, at the time I was using Milkshape which has archaic tools, maybe using Blender will provide better results but I lack the time so as always you’re absolutely free to take this or any stuff I’d made and modify it to your liking. Details: Base game compatible For Young Adult and Adult female sims Enabled for everyday, formalwear, sleepwear, swimwear, athletic, career, outerwear and valid for maternity (too many categories? Too few? Use s3pe to add / remove what you want) Disabled for random sims Polycound: Top=3038, Bottom=1039 All LODs and morphs included Only available as .package If you find any problem let me know.
  25. LOL, I don't even feel bad for Fallout 76 players.
  26. I won't be doing this any time soon since I just came off a long modding binge. I've put a note in my projects folder so when I pick things up again you're on the list.
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