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New Stripper Boots #2


Kendo 2
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Worked some more on these today.  The base meshes and rigging are done.  The white texture is one of the original pvc-style ones from the DAZ release; I simply converted it from a runtime to a dds.  Because of the details on the mesh and how smooth the surfaces are it doesn't need a normal map.  Just like in the Studio, the mesh does all of the work.  I'll probably add some vanilla Skyrim material properties similar to what the armors use (shiny_brite, shiny_dull, ore FX, etc.)  I have six or seven runtimes for this I can convert to textures (ebony black, powder blue, hot fuchsia pink, dark chartreuse green, merlot purple, pearl white.)  I need to do something with the laces though.  They look like shiny black string licorice.

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The laces look appropriate for the shoes. The shiny white offset by the thin shiny black lases.. nice. I am sure however when you do change them.. they will be even better :P

Now the Dragon Born can save Tamerel in Stripper Boots.

I can imagine the player saying

 

Fus Ro Dah..

That bitch.. wagging her finger.

:big-smile:

 

I really got to get a life.. :P

 

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3 hours ago, asenasen said:

Kendo 2, would you kindly direct me to where I can learn the basics of creating stuffs for DaZ/Poser? Thank you!

For an existing object, like a free model from somewhere:

*You need Blender (I use a cracked Blender 2.49 but you might want a newer version.)  3DMax won't work because there isn't a plugin for it.
*Install the MeshIO plugin from sourceforge.
*Set the preferences like this.
*Open Blender and delete the cube.
*Import the file as an OBJ.  You might need to reassign the material, image texture and UV.
*Pick the "Selection Only" option on the Export dialog pane.
*Export as an OBJ, exit Blender.
*Open Daz Studio
*Import the new OBJ using the Silo settings.
*Work normally in Daz Studio.

Otherwise, just create objects in Blender/3Dmax and then export them as OBJs.  Then do the steps above.  You can find more (or better) info on Daz3d.com.

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7 hours ago, Kendo 2 said:

For an existing object, like a free model from somewhere:

*You need Blender (I use a cracked Blender 2.49 but you might want a newer version.)  3DMax won't work because there isn't a plugin for it.
*Install the MeshIO plugin from sourceforge.
*Set the preferences like this.
*Open Blender and delete the cube.
*Import the file as an OBJ.  You might need to reassign the material, image texture and UV.
*Pick the "Selection Only" option on the Export dialog pane.
*Export as an OBJ, exit Blender.
*Open Daz Studio
*Import the new OBJ using the Silo settings.
*Work normally in Daz Studio.

Otherwise, just create objects in Blender/3Dmax and then export them as OBJs.  Then do the steps above.  You can find more (or better) info on Daz3d.com.

How much does FedEx charge for a box of kisses? :3

Thank you so much, Kendo!

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