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Showing content with the highest reputation on 05/31/2020 in all areas

  1. 2 points
    On the vertex tab click on this box: After that you should be able to modify the normals. Also the mesh could be “divided” on every face (saw this on a hair just yesterday), you could join everything by deleting double vertices by using the ‘Merge by distance’ command on ‘edit mode’.
  2. 2 points
  3. 1 point
  4. 1 point

    107 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located in ‘Upper Garment’ category Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3520; LOD2=1650 3 color channels Only available as .package Defects: Right arm looks “weird” on CAS, in-game looks fine Texture/mesh stretching and bending depending on animation and sim’s body proportions This shouldn’t clip under normal simming nor custom animations but I cannot test every single combination Notes: This was a western-inspired full outfit from S3: Movie Stuff content pack, as you can attest I removed everything except for a small section and convert it to top plus added MedBod’s 1.9 torso This corset is compatible with skintight pants and skirts made by Electronic Arts and maybe other creators, if the garment has volume around the hips it will inevitably clip on the back You can also use EA’s naked bottoms and of course MedBod’s Credits: Original mesh and textures by Electronic Arts
  5. 1 point

    53 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8822; LOD2=3336 4 color channels 2 variations (dark and light insoles) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Translucent meshes tend to have issues when interacting with similar objects Notes: Compared to the original these use the Impossible Feet 2.0 meaning zero gap at the toes and a different shape, also I added some geometry trying to give more detail to the mesh and finally I cleaned dozens upon dozens of errors everywhere (it made me remember the old good days where I spent days just moving vertices…) The only thing they lack are two custom textures that were made to play with the translucent effect so you’ll have to use your installed patterns instead These wont interfere with the original (if for whatever reason you want to have both on your game) Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  6. 1 point

    57 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=15034;LOD2=2836 / Lite version LOD1=8946; LOD2=1500 4 color channels (lite version has 3) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Stretching around the ankle depending on animation and weight Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: This was supposed to be my very first release made entirely on Blender (also it was the “testbed” for the Impossible Feet 2.0) but it had serious problems like deforming the legs and looking awful, so it was frozen for 14 months The untouched polycount was +18k which caused clipping in the fat morph, after optimizing it to 15k everything went back to normal so it seems there’s still some issues on my side when doing “high-poly” footwear in Blender I do several tests before releasing anything but if you find anything wrong, besides what’s listed, please let me know I also made a “stripped down” version because why not? Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
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