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Showing content with the highest reputation on 07/19/2020 in all areas

  1. 2 points
    LMAO This really needs to happen. This would melt every snowflake left on this planet.
  2. 2 points
  3. 1 point

    39 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9444; LOD2=1796 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Slight pattern distortion at the toes more noticeable when using geometric ones Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  4. 1 point

    27 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11550; LOD2=1836 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Everything was made from the ground up for a better shape, shading, and uv map. It almost doubled the polycount but it shouldn’t affect your game’s performance Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  5. 1 point

    41 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in ‘tops’ category Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=4912; LOD2=2036 2 color channels 2 variations Only available as .package Defects: Torso and garment will look “weird” in CAS, in-game everything looks fine Texture stretching and pixelation depending how close you zoom, your sim weight and animations The original had a “texture cord” projected over the belly, I replaced it with a 3D one which might clip depending how much your sim bends over The end of the “skirt” will clip with the tights depending on the animation not a showstopper unless you look directly Notes: You can use EA’s naked bottoms and super skin-tight clothes (like yoga pants or bikini bottoms/panties) and one or two skirts, everything else will clip on the front including garments made for MedBod 1.9 Credits: Original mesh and textures by Electronic Arts
  6. 1 point

    40 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located in ‘tops’ category Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=3524; LOD2=1841 1 color channel Only available as .package Defects: Torso and garment will look “weird” in CAS, in-game everything looks fine Texture stretching and pixelation depending how close you zoom, your sim weight and animations The bones the garment came with generated clipping with the face while using custom animations, I did some tweaking and stopped the clipping but in exchange the collar will move “oddly” Potential clipping with medium and long hair also with some 3D necklaces behind the neck Notes: Only compatible with bottoms made for MedBod 1.9 anything else will show an ugly gap on the hip Credits: Original mesh and textures by Electronic Arts
  7. 1 point
  8. 1 point
    Like everything else I make; not a fucking clue. This started off as rooms for a super hero comic set in the future. Instead of just making rooms in Blender I decided to make game-style new dungeon tiles that can be snapped together like Legos that use the same basic texture sets a la bethesda.
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