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Showing content with the highest reputation on 07/21/2021 in all areas

  1. Those that like Skyrim type games. Might like this. There isn't the free guides, pointers or hints though. The graphics are pretty good and the animation is capture animations so not jerky or otherwise. It is pretty good. Some of the mini bosses are kind of repetitive I have played for about 2 hours. I believe this is about a 6~8 hour game. Free with Game Pass on Xbox
    1 point
  2. You guess? The graphics and the motion capture was quite good. the visuals were on par IMO with new AAA games. The unique approach which is intended to show mental illness has been praised (by those that experience them) Pretty nice game. To be clear however, it started to wear on my. It was more and more repetitive. Not to distract from the game. Unlike the Bugthesda games where they just run out of ideas and put in bullshit (not to mention not be able to release a stable game) This was intentional from what I read. It was dedicated to mental issues and some of the frustrations and exhaustion one would experience. So I won't take points off from the game for something that was thoughtful and unique.
    1 point
  3. Oh right, that's the one where a small team set out to try and make a AAA-esque title! Seems they succeeded. Not really my sort of game buuut the background on how they made it was certainly interesting. A good example of what a small team can accomplish with a fraction of a budget of the big guys who can't manage to get anything released but crap.
    1 point
  4. It has been awhile since we celebrated our growth. Just hopping on to celebrate the fact that we have jumped to 28000 members, 8000 members since the post above. Note, that we aren't interested in being the largest or most popular site. However, this is encouraging that there are 28000 people that think our site is pretty cool, That it is wroth the time and effort to sign up. I think it is safe to say as a moderator and part of the admin ere on NSFWmods.com that we think all our members are pretty cool and awesome as well. I'd like to take a moment on the admin/moderators behalf and thank all those that decided to join our humble little site/group. Have an excellent day, week, month and year.
    1 point
  5. The reason why I posted an update about the issue was because I had noticed that it reappeared again yesterday while playing around a new mod that added some new NPCs, including some children, which were (affected by) RSChildren. And after making the changes I mentioned above, I now have completely isolated the assets (various meshes for eyes, hair, mouth etc.) that were previously shared between the adult NPCs (incl. the PC) and children. Not surprisingly, the problem has now completely disappeared. As I have speculated before, the issue is probably caused by some problematic scaling operation on these assets whenever the game is loaded (either from a save or by fast traveling to a location that hasn't already been cached) or when QueueNiNodeUpdate is called when equipping/unequipping body armor. Since there is a difference between adults and children in terms of size (0.95+ vs 0.8), which is somewhat significant, it probably creates an issue when their body parts that use the same assets are dynamically scaled. It wouldn't happen with the unmodified vanilla children, because they use their own assets and don't share anything with adult NPCs, unlike what RSChildren does.
    1 point
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