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  1. What you will need: 3ds max 2010 3DS Max - Nif Plugin 1. To create your collision object, right-click to open the menu and click clone. In the clone options menu select copy and under name type "bhkConvexVerticesShape". 2. With your collision object selected click the modifier drop down menu in select bhkRidgidbody. The polygons will become transparent with red edges. Next, select "Covex Shape in the right menu. 3. In the right menu select create, then helpers and then click the drop down menu and click NifTools. Under object type choose bhkRi
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