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Showing content with the highest reputation since 02/06/2016 in all areas

  1. 11 points

    Version 1.0.0


    This is a UUNP light armor based on the outfit worn by Aletta Ocean in Nightsuckers. How to obtain: The armor can be crafted at a blacksmith Forge or you can use the console command "help Nightsuckers 0" to locate the ids. Requirements: BodySlide 2.4+ Unified UNP and all of it's requirements. Credits: Halofarm - for Pinup Poser. (The poses I use in the images) Ousnius and Caliente - For BodySlide and Outfit Studio. Besthesda - The maker of Skyrim and the Creation Kit
  2. 9 points
    PHASE 8 Wrapping Things Up to Play This is the most important phase of all. This is the one that brings everything together, and makes it all work. Before beginning, open and run LOOT to get your plugins sorted. Next, we are going to clean our master files: Follow Gopher's instructions to the letter. Next, in the drop down for executables, select and run Wrye Bash --it may take a few minutes to load 1) once loaded, locate "Bashed Patch, 0.esp" and highlight it. 2) Right click on Bashed Patch, and select rebuild patch. 3) Make sure the "Merge Patches" box is UNCHECKED 4) Click Build Patch at the bottom. 5) Let it run. Might take a few minutes. 6) Once completed, click OK and close Wrye Bash. 7) Right click the Overwrite mod in MO, and create a mod named "Bashed Patch" 8) Click and activate. Dual Sheath Redux: As above, open and run Dual Sheath Redux --It will automatically patch when closed --When completed, follow steps 7 and 8 above, naming the mod "DSR Patch" Patchus Maximus: As Dual Sheath Redux, it will automatically patch when closed. Name the mod "Patchus Maximus". -- Some users may experience freezing of Patchus Maximus while it's running. IF you do, follow the below steps. DynDOLOD: 1) In the right pane of MO, find "DynDOLOD.esp" and slide it to the bottom of the load order. 2) In the top right of MO, click the dropdown and select "TES5Edit", then click run. 3) In the window that pops up, make sure ALL plugins are checked then click OK. Watch for any errors. --this can take a few to load be patient-- 4) Watch for "Background Loader: finished" 5) Right click "Skyrim.esm" and select "Apply Script" from the drop down menu. 6) In the window that pops up, there is a dropdown box along the top. Find "DynDOLOD Worlds" and click ok. 7) In the next window that pops up, just click OK when it's no longer greyed out. 8) The next window that pops up is important. Pay careful attention to 8a and 8b. 8a) In the top box (Select Worlds), highlight any single location. Right click, and choose select all. 8b) DO NOT CHANGE THE OUTPUT PATH 8c) Click MEDIUM and walk away for awhile. 9) Once completed you will have files in your overwrite mod. 9a) Right click the overwrite mod, and create a mod named "DynDOLOD Generated". Activate this mod. 10) Right click your newly created mod, and select "open in explorer" 11) Inside you will see an "Edit Scripts" folder. RIGHT CLICK this, and select "open in new window". 12) In this new window, you will see a folder labeled "Output". Open it, and copy the contents back to the original window. (ie: next to the Edit Scripts folder, or the root of the mod if you will.) 13) Close both windows. Close Mod Organizer. OPEN Mod Organizer. For FNIS, I'll leave you a video by Gopher with his instructions: It's very important here that you select the boxes for the options you chose in the New Animation Pack. ie: All 3 New Animation Pack patches. You may return ONE warning: This is because of Halo's Poser, and is not gamebreaking. After you have ran FNIS you're ready to run LOOT then play!
  3. 8 points
    IMPORTANT!!: To use this you need to have nifskope properly installed with all of the support files. Here is a link to the sourceforge page: http://niftools.sourceforge.net/wiki/NifTools They have tutorials, downloads, links and anything else you might need. NOW THEN, let's fix those neck seams! This might seem like a little thing, but it makes a world of difference. Here's something else that will cause a seam and needs to be fixed: *Be sure to make these changes on BOTH versions of the meshes you're fixing. e.g. femalebody_0 AND femalebody_1 need to be the same. This goes for hands and feet as well. If you're having seam issues with some modded armor and clothing this method will fix the skin parts on those as well.* Here is a download of the images for easy viewing. K2MeshFixTutorial.rar This the vanilla femalebody_0 nif. vanilla_femalebody_0.nif If in doubt, make the body you're using match the vanilla standard. Check it node by node, branch by branch if you have to. Don't blame me, don't blame yourself. Blame the person that made the body mod.
  4. 8 points

    Version 1.0.0


    Sexy hooker stuff! I always hated the way the vanilla prostitute outfits look. This mod addresses that. CONTENTS: The REPLACER file simply adds the reworked prostitute meshes as vanilla replacers to the game. There isn’t an ESP. It doesn’t change anything that isn’t obvious. The FULL version adds the vanilla replacers, six new outfits and manicured nails to all of the affected outfits, vanilla included. LOCATION: In-game, type the tilde (~) and then type coc 11k2ggcell and ENTER. You will be teleported to the pick up cell. The items are in the steamer trunk in front of you. FastTravel to exit the cell. The trunk respawns every three game days. CREDITS: dimon99 for Type3 izumiko for the Merry Widow sleeve mesh Humannature66 for the manicured nails meshes Kendo 2 for everything else PERMISSIONS: Do not repackage my content. If you want to use this mod in your own works that is fine, just make my mod a required file. Do not submit my content to other game sites.
  5. 7 points

    Version 1.0.0


    A simple body harness for UNPB body types. How to obtain: The armor can be crafted at a blacksmith Forge or you can use the console command "help Body Harness 0" to locate the ids. Requirements: An UNPB Body re-placer and all of it's requirements. Credits: Ousnius and Caliente - For BodySlide and Outfit Studio. Besthesda - The maker of Skyrim and the Creation Kit
  6. 6 points

    Version 1.0.0


    How to obtain: The clothes can be crafted at a blacksmith Forge or you can use the console command "help rrh 0" to locate the ids. Requirements: An UNPB Body re-placer and all of it's requirements. HDT HighHeels System http://www.nexusmods.com/skyrim/mods/36213/? Credits: Halofarm - for Pinup Poser. (The poses I use in the images) Besthesda - The maker of Skyrim and the Creation Kit
  7. 5 points

    Version 1.0.0


    This is a clothing mod based on a random nurse outfit I found in Google. How to obtain: You can obtain the clothing with the console command "help nurse 0". Requirements: An UNPB HDT Body re-placer and all of it's requirements. Credits: Halofarm - for Pinup Poser. (The poses I use in the images) Besthesda - The maker of Skyrim and the Creation Kit Permissions: You're free to use this mod your own project. No need to ask me for permission. Have fun!
  8. 5 points
  9. 5 points
    Celebration time we just reached 5000 members. Once again time to celebrate a new record successfully obtained ! Soooo many people !! It's starting to get hot inside here !!
  10. 4 points
    I made a badge for this but it didn't fit the Masamune Shiro vibe of the outfit. Gonna stencil on the word 'POLIZIA' in some futuristic text. Still need to add some do-dads and work on the belt (radio, handcuffs, etc).
  11. 4 points
    A series I did last year out of boredom. Usually not my style of creating characters but I wanted to try something different. From my previous uploads, Cleopatra and Harely Quinn were also part of this series. I had plans to do more but ran out of ideas. Though, I have some sitting in my SKSE/Preset folder still.
  12. 4 points
    I was planning on having this one done last week but had to work on Maxwell AFB.
  13. 4 points
    Got bored and saw the blender icon on my desktop. https://www.youtube.com/watch?v=oUFUnrGHCVQ
  14. 4 points
    Time to celebrate. Our new little site just reached 1000 members as of April 6th 2016. It is a great milestone that we accomplished and shows we are moving in the correct direction. Lets keep the momentum and drive on toward 2000 members joining our fine little site.
  15. 4 points
  16. 4 points
    I have used Kendo's mod so I can give it a proper review. Some might like the convenience of some mod like Beware of Girl mod or like from Nexus with a installer and such. With such a mod you have convenience however you also end up with a cookie cutter look like many others out there. There is pretty much only one look you can get from one. There might be some different shapes for options etc but pretty much you get the same thing. I used that mod for a number of years and it did the job. However over time I got board of the same look and tried to spice it up with some beauty mods and such and never really got what I wanted. Being active over the past few years on gaming forums I noticed extremely beautiful screen captures of some of the players characters. In time I learned many of those modders used this as a base and then built on it to created the NPC or even player of their dreams. Now with this mod there are many choices, with very high detailed but very optimized mesh work with great details. In my opinion these meshes are better than Beware of Girl, don't take my word for it, download this and give it a try yourself. While at it don't forget the textures needed for best results. These are also extremely detailed with great care. You get some very custom very highly detailed mesh-work and the only drawback is you have to manually configure a folder and rename some of the files for your custom selections. In the end you end up with a very highly detailed and beautiful character/player which will not look like every other character you have seen on the web. MINI TUTORIAL: Do like I did and download the requirements. (Mesh and Textures) and then create two folders on your desktop, one named meshes, the other textures. Extract Kendo's textures and body pack and follow the instructions and rename the files you want and drag them to the proper folder (textures to textures, meshes to meshes duh) and then drag them both into a new folder named whatever you want (Mine was called KendoCustomBody) then zip it up and install it. Now you have a custom body that is yours.. If you decide a different mesh or a different texture is to your liking .. no problem just drag it to your body folder you created into the proper folder...Again Mesh to meshes and textures to texture (make sure you you renamed it correctly) It should prompt for a overwrite, select yes.. zip it back up and install it. Now you have a new custom body.. :D.. It is that easy. From there you can create customized body folder for followers and races and other things.. :D. PS DON'T FORGET THE TEXTURES LINKED. YOU WILL REGRET IT IF YOU DO! Update: I have reworked completely from scratch creating a compilation of the body both T3 as well as Breezes. I have installed them and am working on testing to view what I want. Below are some captures from my current setup... which are I chose the scrubbed option as I want to add some beauty mods and this will give me a chance to do this with as little conflicts as possible. A nice clean start for a custom experience thanks to Kendo being forward thinking enough to provide this. Well now for the fun part. Screen captures of Sunny!... Everybody's favorite NPC in FNV. Note. this isn't a glory shot or special screen captures. I have taken parts of her and am giving close ups of my above mentioned setup to give you a very good idea of the level of details given for Kendo's T3 mod.
  17. 3 points
    (I will now spam emoticons)
  18. 3 points

    Version 1.0.0


    This comic is a departure from what I normally make. There's a story, character arcs and development, and so on. There's also kinky LezDom sex with hot girls.
  19. 3 points
  20. 3 points
    Leg wraps accessories overload
  21. 3 points
    View File Kendo2's Alice in Wunderland Outfits What is it? - A conversion of Alice in Wunderland Outfits by Kendo 2 to the UNP Jiggle body of Skyrim. The original outfits were made by Kendo 2 for his Fallout: New Vegas comic (which I definitely recommend checking out), and were never released. I have had his permission to convert these outfits for a while but didn't have the time to finish until now. - Contains 2 outfits: Heart and Diamond. - Weight slider supported. How to install? - Extract .rar file, and copy everything into Data\ - Or use a mod manager, much easier. How to uninstall? - Delete the following: Data\meshes\K2\Sex Toys Data\textures\ K2\Sex Toys K2 Alice in Wunderland Outfits.esp How to get? - AddItemMenu mod. - Or console “help K2." Requirements? - XMPSE 3.0+ Skeleton. - NIOverride 3.4.4+ for the boots. Credits: Kendo 2 for the original work in Fallout: New Vegas (and the awesome comic :P). Kendo 2 (again) for the UNP Jiggle body meshes. bananbro for the glove meshes. Nightasy for the awesome tutorials. Disclaimer: No CBBE conversion at all. Kendo 2 reserves the right to report any Bodyslide conversion made from his assets in this package. If you find anything wrong with the outfits, feel free to message me on here or Loverslab. Thank you! Submitter asenasen Submitted 05/30/2016 Category Armor  
  22. 3 points
  23. 3 points
    Merry Christmas to all our members of NSFWmods. Have a happy, healthy, productive New Year.
  24. 3 points
  25. 3 points
    Time to celebrate. Our little site is now over 2000 excellent and very cool members as of April 13th. Some call Friday the 13th unlucky, however this isn't the case for our site. It is an excellent milestone that we have accomplished and shows we are moving int he correct direction. Lets keep the momentum and drive towards 4000 members . Come and join in on our celebration. Here is to you
  26. 3 points
  27. 3 points
    All questions for MO can be addressed here Here we will discuss the installation and configuration of FNIS. With Mod Organizer there are a few steps to follow that is different from Nexus Mod Manager. We will cover these as well as the optional components of FNIS. This is a rough draft and will be improved over time. Requirements: Steam Skyrim Mod Organizer from Nexus or Sourceforge SKSE FNIS After you have Steam installed you can download Skyrim. Once that has been done you can then install Mod Organizer. There are resources for this here. When that is done you can get your copy of FNIS. You can choose to download it manually somewhere you desire or use the "Download with Manager" provided you have Mod Organizer properly setup for this. I will cover both options here. There is the Main files which are required for FNIS to work. The optional is up to you to install if you need or desire those files. The most common used is "FNIS Creature Pack", and "FNIS Spells". The others (if there) are for patches for specific issues. Only use those if you need them. Download Manually: When you download manually you select the button on the top right of Mod Organizer (that looks like a box with a CD in front of it) and a window will open for you to find the file you wish to install. Download with Manager: You will go to the right side and select the "Downloads" and scroll down for your newly downloaded mod. Alternatively you can to to towards the bottom and there you will find a place where you can enter a "Namefilter". From here the installation is basically the same. Double click on it and an "Install Mods" panel will open. Current version of FNIS will give you bright red text. "No game data on top level". When this happens you need to click on the arrow on the side of the entry for your mod you wish to install. In this case it is "FNIS Behaviors". If you see "Looks good". when trying to install a mod review the structure and if it looks good (like the bottom example with the green "Looks good". ) then you can click OK. When you click on it you will see a "Data" folder. Right click on that and you will then be able to "Set Data Directory". Afterwards you will see this. The key to know it is setup correctly is the green text "Looks good". Now you can click OK. Mod Organizer will process and give you a new mod entry on the left side depending on what you typed in on the top of the panel. In the example this is FNIS Behavior. You will follow the basic steps from above for any of the options you have. However with one difference. You can choose to "Merge", "Replace", "Rename", "Cancel" Essentially the mod has already been installed. This often happens when you try to install optional components of the same mod. You have a choice here you can "Merge" or you can go back to the top of the install window and change the name to a more appropriate one for the optional component you are installing. Mod Organizer is powerful and you have lots of options. It is up to you to choose how you want to handle the installed mods. If you rename a mod for a separate entry you need to be vigilant to be sure all optional patches are below the main module so that the correct files are presented to the game. If you decide to "Merge" you need to be sure you are installing them in proper order. Much like you would have to do with Nexus Mod Manager or other traditional managers. This will make those files that would conflict overwrite the files from the main module in favor for the optional packs. Don't merge mods that aren't the same unless you really know what you are doing. Otherwise you will have wasted your time setting that mod entry up. No harm will come to the mods installed as they are separate entries. You however would have to recreate the mod entry again and delete the bad one. I sometimes merge them... sometimes I leave them separate. Depends on my mood and what I want. If I am checking for conflicts with other mods I usually have all the optional patches in question separately installed. If I am conformable with the mods I have in my selections I merge the mods form one author/mod into one entry on the left side. In this case the FNIS Spells would get merged into the FNIS behaviors and I would have only one entry. Congratulations.. you have FNIS installed. Now to go play a game, right... WRONG. You need to set it up correctly for Mod Organizer to function properly. Setup FNIS for Mod Organizer. There are many sources and ways to set up what is called an executable in Mod Organizer. I will show you one specific for FNIS. Others might require special setups. Follow those setups until you are sure of what you are doing. Don't worry about playing around. The design of Mod Organizer is to protect your game folder. If you screw something up, most of the time it is a simple fix of going back, delete what you did and doing it correctly the next time. I will try to keep the instructions on how to create an entry in MO for executable as simple as possible and something you can do with other executable you might have going forward. This instructions shroud work for most of them. I want to take a moment to let you know that all executable that are needed to access the mods in Mod Organizer must be ran through MO. To start with this step we will move to the top of the right side. There you will see a Run button. To the right of that is a drop down panel. Click on that and you will see various entries of executable that you have installed and Mod Organizer already recognizes. Select the <edit...> button. Now you see in the small window the various executable you have installed. Your window might not have all the executable I have as i have already installed many. The first step.. Enter some name in the Title section. I suggest FNIS Then click on the "..." button on the side of Binary and navigate to your FNIS installation. Skyrim/ModOrganizer/mods/ForesNewIdelesinSkyrim - FNIS/Tools/GenerateFNIS_for_Users. Once you have that selected click "Add" button on the bottom of the window. When you do you will see the new executable entered in the window with all the other executable you have setup in Mod Organizer. Now click on "Close" bottom on the bottom. Now when you return back to Mod Organizer and click on the drop down menu beside the "Run" button you will see a nice entry for FNIS. Congratulations. You have FNIS installed and ready to be used.. Now to the game right? NOPE.. Sorry. Now you have to set FNIS up for the game. There are a few things you need to do before this. If you haven't started Skyrim and set up the graphics you need to do so before running FNIS or it will give you an error about having an improper Skyrim install. Another thing you need to know is your mods you are running in Mod Organizer so you can select the various check boxes on the bottom of the FNIS panel. These are unique to your particular mod setup. . FNIS is one of the last things you run after the SkyProc patches and merged mods and such. You are also advised to have a clean "Overwrite" folder for the files that FNIS creates to go to. After all that has been done then come back and finish this tutorial. Click on FNIS and click "Run" a window will open up outside of Mod Organizer. #1 You might notice that Mod Organizer will show an "unlock" button over it. This is normal when something is running through Mod Organizer. #2 This is the panel where you will select the various mods and settings you need for your particular mod setup. Not having this properly setup will result in those mods not properly working. #3 this is the button you click on to update your FNIS records. The records you created will be placed into Mod Organizer's "Overwrite" folder. You are suggested to make a mod out of this for the profile you are currently in. Each profile and every change to any part of your game that affects animations will need this to be re-ran. The results of not doing so are your NPCs standing around with their hands on their sides. #4 is the output window where the processes will show and the final results will be shown. There shouldn't be any errors here. If there are (and you started Skyrim at least once) you might have a problem with animations in game. Seek out assistance to help resolve the problem and remember to copy / paste (in a spoiler please) the output from the FNIS window for those in the know to properly advise. Failure to do so will result in a slower response time or just plain ignoring your request for assistance. Example of a simple mod setup. This process might take considerable time depending on your complexity of mods relating to animations. Just let it run until it is done. Click on the "Exit" button and Mod Organizer will unlock and you can continue your process of setting FNIS up for Mod Organizer. When you click Exit you are given the option of having a link on the desktop. I select no. I run FNIS through Mod Organizer and am not sure of the results of using the link. Use under your own risk. However if there isn't the same or expected number of animations added chances are it isn't working. As I mentioned above you are advised to create a mod out of the resulting files. To do so click on the "Overwrite" folder and select "Create Mod" and input a name for the mod. Something descriptive that will make it easy to tell this FNIS mod from the others you will need to create for the other profiles. You need separate FNIS mod entries if you have any difference in mods usage or setup between your profiles. If they are exactly the same then you can run with one created mod. Make sure you have FNIS mod (and any optional installed mods) activated (checked) as well as this newly created patch for FNIS for this profile and now... yes if everything else is ready you can start a game.
  28. 3 points
  29. 3 points
    오 ~ 너무 좋아요 ~! 감사합니다 최고입니다 ~! 한국어가 정상적으로 나옵니다 ^ 0 ^
  30. 3 points
  31. 2 points
  32. 2 points
    Chappelle's comedy special has become a beacon of light. There may be some hope in bringing back political incorrectness. If more comedians start to push back that would be good. Maybe through comedy we can see a bright future ahead.
  33. 2 points
  34. 2 points
  35. 2 points
  36. 2 points
    76 just seems like their plan to milk people's cash making Creation Club finally reach the level they want. And of course this is why I don't buy into the private servers that people seem to believe, which will let them upload free mods. The day of free mods is coming closer and closer in my opinion. Shareholders can care less about a mod community and free mods. There's a profit to be made and they want the big piece of the pie. And especially now that Valve is out of the picture this time. You know they aren't too happy with the way Creation Club is going right now. They want the money to flow in and 76 is their experiment to further the progress of Creation Club. And it gives them the chance to just cash in on the mmo like they did with ESO. People will want to mod it and there is no way Bethesda is going to let free mods reign in on 76 without it further impeding Creation Club as it is right now with free mods vs. paid mods on both FO4 and SSE. If they can successfully get people accustom to paying for mods, which without a doubt it is going to happen, TES6 and FO5 and beyond are going to have Creation Club in it's full force. And it's only a matter of time when they decided to cut the umbilical cord between the creation kit and modders and only allowing their selective modders grasp onto it to pump out mods, get their one time payment and the rest is for Bethesda. They got their foot already in when they launched Creation Club and shrugged their shoulders at all the internet tantrums going on. Who's complaining about CC now? Hardly (if any) anyone. They've already dominated the community. They aren't going to ever let paid mods go. Not this time. Not anymore. They already had time to come up with a strategy to implement it in a a better way that suits them. Now they have to come up with a plan to put it to good use. Creation Club is the new norm for BGS games. And they can have all the fun they want having to constantly wait for modders to update their mods and SKSE team update their script extender. Personally, If I was part of the SKSE team, I would of given them the middle finger and left the moment I realized that their .exe would be updated every time they include more CC mods. And this is now. Just wait till Creation Club gets really really popular. It's going to be a constant nightmare. I think it's going to burn the SKSE team and modders out eventually. And I don't blame them one bit. But hey, the fanboys agree with everything Bethesda does and Bethesda can never do wrong. mmmmhmmm sure... They'll change their minds one day.
  37. 2 points
    One more page. Need sleep or there would be more! Page 2.4
  38. 2 points


    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6650 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shoes look weird on CAS, in-game looks fine Pattern won’t match on the back of the ankle Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: No, I haven’t finished making “Empress” variants This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam
  39. 2 points
    OH...MY...GOD... Anita-fucking-Sarkeesian goes to the Bioware studios and they let her in...and apparently they're listening to what she has to say. Here's the article I read. Whatever shred of credibility EA's Bioware had left, they just wiped their asses with it.
  40. 2 points
    I added a Merry Christmas reaction for the holiday season. Not sure why didn't I think of this earlier.
  41. 2 points
    Oh my sweet naughty Sinners, were you lewd enough the last days? No? Then go down on your knees and praise my gift of Dibella and you'll healed from chastity. Kiss and enjoy my 15 inches, Dibella will love it. And when you're lewd enough, you can drink the potion of Lust. And when not, gimme a cigarette and a Drink.
  42. 2 points
  43. 2 points
    OMG... a Carlton Banks in real. Sorry, but in the first moment i must think to him...
  44. 2 points
  45. 2 points
    using a bidet quite often, didn't have any doubt with the other one either !
  46. 2 points
    I have a pussy in a bidet You dirty dirty mind. Also on a side note. there seems to be something about people taking pictures of pussy cats in bidets.. Dam you for introducing this into my life. Also there is even mini pigs in a bidet. Oh and yes now a proper turtle in a bidet. and yes.. no doubt this is a bidet. I might not be funny but I am a master of Google
  47. 2 points
    Sooooooooooooooo, I was messing with my NVidia settings and I found a part that emphasized performance over quality. And now I have everything set to the full settings this mod says to use and was getting 30 fps in the city. I can definitely see a reduction in HD quality terrain but its good for now until I get my 970.
  48. 2 points

    Version 1.0.0


    Nine outfits for a sexy adventuring experience. I made these vanilla variations for my companion Molina. I like her to look like she belongs in the game, but with added oomph. If you want the Cali Boobs nude base mesh it is available in my Type3 Body Pack mod. NV Location: Goodsprings, on the General Store's porch next to the Mojave Express box. FO3 Location: East of the Red Rocket gas station in Springvale, at the bus stop. Credits: dimon99 for Type3, humannature66 for the manicured nails meshes, Kendo 2 for everything else. Permissions: None. This is not a resource.
  49. 2 points
    View File Precious Companion This adds a companion called "Precious" to the Goodsprings pub, those who freqent the Nexus New Vegas Imageshare will probably know who she is. Those who don't can find out by going to my profile picture tab over there, there you'll find plenty of pictures as well as comics and links to larger comics. Not that you need to know anything about her to use her. Requirements. Mojave Delight by Glosshouse. Eyelashes New Vegas by Throttlekitty. (Optional) Mojave Delight Coolhair Replacer will improve hair texture. Suggested sources for clothing.... Kristinas Closet for Type 3 and Breeze by jonas Rivens Goodsprings Vendor_Plus Mannequins Installation... Install the two required mods, the esps don't have to be enabled but the assets must in your game. Drop the esp from this into your data folder. Enable the esp from this with the manager of your choice, not the games own launcher, it's crap. Travel to the Goodsprings Pub and she'll be wondering about in there. To Uninstall... Delete the esp. That's it. FAQ... Q, Does she have a companion Wheel? A, Yes and it works. Q, Why is NMM/FOMM/My cat telling me it's ESM when the extension says ESP? A, The master flag is set to avoid a possible head/body texture mismatch that can happen with custom NPCs. Q, Is she also playable? A, Yes but she only has one set of eyes and hair, you'd have to add more if you want a different look. Q, Is she voiced? A, No, being a guy I can't do it and my better half being as supportive as ever didn't want to know. Credits.... cgy95 for his great Video tutorial Rexus3, Brigand231, FastBlackCat and Angrod88 for testing. Glosshouse and Throttlekitty for assets that make this possible. And a special shout out to all those in the imageshare who over the last two years plus have commented, supported and endorsed my stuff, you guys have been great. Permissions: Ask, I'll probably say yes, I just don't want her turned into a mutant or hooker. Submitter Jim_UK Submitted 03/26/2016 Category Fallout New Vegas Mods
  50. 2 points
    I used to be a user of NMM for everything. This was back before they did file virtualization of the data folder, like what MO has. I've since switched to: Mod Organizer for Skyrim, TTW, and Morroblivion. Wrye Bash Experimental for Fallout 4: http://www.nexusmods.com/fallout4/mods/3699/? I also have a separate install of Oblivion that is installed directly from the discs. I use this install to play through HiShutUp's Mythic Dawn guide (Part of the inspiration for my initial Skyrim guide. It's fantastic). For his guide, I use Wrye Bash, as directed in his tutorial. http://wiki.step-project.com/User:Hishutup/OblivionGuide I will admit, that a lot of what is in my Morroblivion guide comes from his. I just couldn't get Morroblivion to install properly with Wrye Bash, so I switched to MO, and everything went as explained in my guide (more or less. Morroblivion has *kinda* been updated since my guide, so I'll have to reinstall it to test / update the guide). Sorry, I got off on a tangent. TL:DR: I love Mod Organizer and Wrye Bash. Both are excessively powerful tools, and fairly easy to use. Plus, you get full control over conflicts with both, in a pretty simple fashion... the only downside to Wrye Bash is that it DOES install data directly to the game folder.
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