Jump to content

JoshQ

Members
  • Content Count

    407
  • Joined

  • Days Won

    84

JoshQ last won the day on September 11

JoshQ had the most liked content!

Community Reputation

320 Excellent

About JoshQ

  • Rank
    Advanced Member

Recent Profile Visitors

21,225 profile views
  1.  

    Friendly reminders:

    • Every single piece of CC made under my name is free, forever. Avoid scams
    • I only “exist” in two places: Loverslab and NSFWmods. No twitter, no facebook, no discord, no tumblr, etc
    • No rules, no tou, no nonsense. Like my stuff? Download it. Want to modify it or even port it to other engine? Don’t even ask me, do whatever you want
    1. ritualclarity

      ritualclarity

      That is what makes you so awesome! 

      One of the reason I click Like to every mod and tutorial/guide support you submit on either site. NSFWmods is lucky to have such a person as you on our site. I am confident that the admin and other moderators will agree.

      Keep up the great work and stay true to yourself.

  2. Viper_node_setup.thumb.jpg.a12669c0f7aaf26d1f290d9d65724f10.jpg

    This is the node setup for Viper, nothing spectacular although it worked pretty well for making several textures from a single 512x512 tile.

    Some notes:

    • The ‘RGB Curves’ node allows two things: changing the image to “neutral gray” using the ‘color’ slot and then modifying the contrast using the curve, more or less like photoshop does
    • The ‘ColorRamp’ node, when connected to the ‘roughness’ was used to determine which sections of the texture where shiny or opaque, also I used it for the mask (not showed here) because you can add your own colors in this case I use it to change the dark scales to red and the bright to yellow:

    Viper_mask_detail.jpg.f6c7e341f1cb976fd54fedb8163cf5ed.jpg

    This is the node setup for the environment texture (aka hdri):

    Viper_hdri_setup.thumb.jpg.70303dfe1efb0afd652dbaac65d5ae2a.jpg

    • I used the ‘Hue Saturation’ node to make the hdri “gray” by moving the saturation to 0, this is because an hdri not only provides light information but also color and for this game your textures must be grayish
    • And finally I also reduced the ‘factor’* because initially the resulting texture was a little bright, ‘dds dxt1/dxt3‘ compression introduces artifacts when dealing with high contrast and small details

    *what needs to be reduced is the ‘strength’ on the ‘background’ node

  3. View File Impossible Heels ‘Viper’ This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=5986; LOD2=1466 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Too bright/dark colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: A “simple” design that allows a slightly bigger UV isle and that reduces texture blurring (kinda) Viper’s texture, specular, normalmap and mask were originated from a single 512x512 tiled image mixed with nodes, lamps and an environmental image; with all this I was able to add basic volume, shadows and highlights to the final result Originally I wanted to use one of the leather patterns from the game but the scales were barely visible, maybe it’s because Sims 3 uses 256x256 patterns Talking about patterns, you can mix them with the texture for interesting results, it just requires more work with the color wheel “Fun fact”: generating the textures took a lot more time than modeling the shoes… Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 09/15/2020 Category Shoes  
  4. 22 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=5986; LOD2=1466 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Too bright/dark colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: A “simple” design that allows a slightly bigger UV isle and that reduces texture blurring (kinda) Viper’s texture, specular, normalmap and mask were originated from a single 512x512 tiled image mixed with nodes, lamps and an environmental image; with all this I was able to add basic volume, shadows and highlights to the final result Originally I wanted to use one of the leather patterns from the game but the scales were barely visible, maybe it’s because Sims 3 uses 256x256 patterns Talking about patterns, you can mix them with the texture for interesting results, it just requires more work with the color wheel “Fun fact”: generating the textures took a lot more time than modeling the shoes… Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  5. ImpossibleHeels_Viper_teaser.jpg.c574365dacdeefb37743a55150696c55.jpg

     

    Now, where did I put the antivenom? 🐍

  6.  

    Simple masks can be done a lot quicker (and precise) using Blender too.

    You can do the same for the alpha (white over black canvas) and save it separately, then you can use  DXTBmp, GIMP, Photoshop, etc. to join them and create a 4 channel mask.

  7. 47 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9153; LOD2=2336 4 color channels, 2 variations Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Texture looks “grainy” at full zoom Extremely dark or light colors will look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  8. View File Impossible Heels ‘Peach’ This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9153; LOD2=2336 4 color channels, 2 variations Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Texture looks “grainy” at full zoom Extremely dark or light colors will look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 09/03/2020 Category Shoes  
  9. View File Accessory Heart Choker N02 This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in accessory category, earrings slot Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=2098; LOD2=864 3 color channels Only available as .package Defects: The game “downgrades” textures and patterns from 3D accessories, normally happens when you use two or more (selection order might influence) Extremely dark or light colors will look awful Clipping on the base of the neck depending on animation, is mostly unnoticed under normal simming except on some custom animations Accessories with morphs interfere and deform every.single.pair of Impossible Heels, instead I made ‘Fixed Size’ versions that separately adapts to the thin, medium and fat morph; you can install any combination without problems Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original neck shape Submitter JoshQ Submitted 09/03/2020 Category Accessories  
  10. 27 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in accessory category, earrings slot Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=2098; LOD2=864 3 color channels Only available as .package Defects: The game “downgrades” textures and patterns from 3D accessories, normally happens when you use two or more (selection order might influence) Extremely dark or light colors will look awful Clipping on the base of the neck depending on animation, is mostly unnoticed under normal simming except on some custom animations Accessories with morphs interfere and deform every.single.pair of Impossible Heels, instead I made ‘Fixed Size’ versions that separately adapts to the thin, medium and fat morph; you can install any combination without problems Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original neck shape
  11. Blender2.9.thumb.jpg.9f617685f1b1fd1dd7a36a2f92f12083.jpg

    Besides some crashes (don’t forget to save frequently!) I’m liking Blender 2.9 so far although I still need to check add-on compatibility.

  12. View File Impossible Heels ‘Kirara’ Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9718; LOD2=2086 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is OK) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: To add a little bit more detail I generated textures which include stuff like highlights and ambient occlusion, in short this looks 1234.56 times better than the “textures” I used before with just some microscopic artifacts here and there This is how I’m going to make my CC from now on, I’ll re-texture some of my previous releases although it’s going to be a very slow process because every mesh requires clean topology / uv map; some already have it but most will have to be remade… Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 08/25/2020 Category Shoes  
  13. 68 downloads

    Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9718; LOD2=2086 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is OK) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: To add a little bit more detail I generated textures which include stuff like highlights and ambient occlusion, in short this looks 1234.56 times better than the “textures” I used before with just some microscopic artifacts here and there This is how I’m going to make my CC from now on, I’ll re-texture some of my previous releases although it’s going to be a very slow process because every mesh requires clean topology / uv map; some already have it but most will have to be remade… Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  14. View File Accessory Heart Choker N01 This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located on accessory section, necklaces slot Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=1432 ;LOD2=714 3 color channels Only available as .package Defects: The game “downgrades” textures and patterns from 3D accessories, normally happens when you use two or more (selection order might influence) Clipping on the base of the neck depending on animation, is mostly unnoticed under normal simming Accessories with morphs interfere and deform every.single.pair of Impossible Heels, instead I made ‘Fixed Size’ versions that separately adapts to the thin, medium and fat morph; you can install any combination without problems. Not the best solution but it works for my femsims Notes: To add a little bit more detail I generated textures which include stuff like highlights and ambient occlusion, in short this looks 1234.56 times better than the “textures” I used before Compatible with the default body, MedBod and any other custom body mesh that follows the original neck shape Submitter JoshQ Submitted 08/25/2020 Category Accessories  
×
×
  • Create New...