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bjornk

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Blog Entries posted by bjornk

  1. bjornk

    AI
    PHASE I:

    Me: (((((((((((((( YELLOW VERTICAL STRIPE)))))))))))))))))
    AI: HUH?


    ME: I SAID YELLOW VERTICAL STRIPE! NOT A YELLOW JUMPSUIT!
    AI: ....



    ME: Hmm, never mind the stripe, these ones look pretty damn nice... Anyways, let us continue...
    PHASE II:

    ME: Okay, I think we're getting better...

    ME: WHAT! NO!
    AI: ...
    ME: I think it's time to alter a few things in the prompt...
    PHASE III:

    ME: I think we're getting better with the vertical stripe thing...
    AI:...

    ME: Look, pal... I said yellow VERTICAL stripe, IN THE FRONT...

    ME: Okay, that's a pretty good one, though not quite what I want...

    ME: Yeah, that's more like it...
    AI: ...

    ME: Okay, never mind, that's enough for today...
    The journey (((((might))))) continue when my frustration with the 'yellow vertical stripe' is gone...
    PHASE IV:


    Okay, this is the best I was able to create. Still not that close to a real vault suit, but the last one is pretty good I think. Lots of new ideas for different vault suits though.
    UPDATE: Got it pretty close this time, I would say...

    Note: If you're curious what prompts I used to create these images, unfortunately I didn't keep them, and the images are most likely deleted from my gallery at this point, but what I basically did was this: Describe the girl (age, appearance etc.), describe what a 'vault' is, describe what a 'vault suit' is, how it looks like, and then finally describe the scene e.g. "the girl wearing a vault suit inside a vault". You should first look at the public gallery and copy the prompts (both the positive and the negative parts) from images you like and then add your own stuff. That's what I did.
  2. bjornk

    AI
    A dump of some AI generated pretty ladies...
     
     
    In case you're wondering why they are all in underwear, collar etc. that is actually a remnant of my earlier attempts at creating a scene with "a sexy rogue in a tavern" idea. I wanted her to wear a sexy skimpy leather armor but wasn't able to get what I wanted so I decided to switch to lingerie, collars, and leg/arm straps instead, and later on I didn't want to spoil the good results I was getting by removing those descriptions from the prompt so I kept them there. Prompts seem to function like a fingerprint of sorts along with the seed, so if you change it drastically you often lose the training up to that point and start to get irrelevant results. You can add more to it, but I'd advise against altering/removing earlier stuff if you've been getting good results with your prompt.
    Created by: https://perchance.org/ai-photo-generator
    Edit: I'm not sure how long the "gallery" provided by the plugin above retain the images posted there, but since some of my earlier stuff already seems to be deleted, I presume it's not very long, a day or two perhaps, so I downloaded them and decided to post them here as an archive for myself and for anyone else who wants to have a look. See the file below if you're interested, it contains 467 images in total (19.7 MB), some of which are the ones above.
    AIPHOTO.7z
     
    Here's a new batch of W-AI-FUs...
    Full set (1.35 MB):  NEW_CGI.7z
     
     
  3. bjornk
    If you want to recreate your ME1 character from scratch in ME2 by converting slider values into a ME2 face code, here's how to do it. It's very simple, but you need to know what the slider values were for your ME1 character.
    Note 1: ME2 skips the letter 'O' when generating the face code, in other words when you bring the slider (e.g. neck thickness) to position 24, the game encodes it with the letter 'P' in the face code, instead of 'O' (e.g. M(22)->N(23)->P(24) ). The letter 'O' isn't used in the face code. Not sure why they did it this way, I'm just letting you know to prevent confusion.

    Note 2: I have made an Excel spreadsheet that does this automatically which you can download from the link below and use it either with MS Excel or Google Docs (by importing it) and you can then use it to generate ME2 face code for your own characters. Simply fill in the slider values on white columns as in the examples given in the spreadsheet and ME2 face code will be generated automatically underneath that column, which you can then copy.

    Link for the Excel spreadsheet: Mass Effect Face Code Generator (ME1 to ME2).7z

    By the way, in case you're wondering why one should bother with all this, the "imported" character in ME2 is not entirely the same as the one generated by using the face code or created from scratch by using the ME2 sliders. In other words, if you import the character from your ME1 saves, it'll be ever so slightly different than the one you create from scratch, because there are some differences in how these two games handle character assets and sliders.

    Note 3: You probably won't need any of this for the "legendary" version for two reasons, first it already shows you the face code in ME1 and also, the new sliders are most likely incompatible with the original games, so I wouldn't bother trying if I were you.

    CONVERSION TABLE:
    Example:
    Below are the slider values and the corresponding face code values according to the conversion table given above. Note that * is the value for the scar slider which isn't supported in ME2.
     
    Now let's put all these values into groups of three and add a dot between each group in order to form the face code, ignoring the value for the scar slider (*)...
    ME2 Face Code:     753.WCG.G1C.C1A.FGG.11K.11A.A11.GG6.5B4.9G4.616
    Here's how it looks like in ME2:
     
    PS. If you want to get ME1 slider values from a ME2 face code (i.e. the opposite of the method described here) you can use this tool here.
     
     
     
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