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  1. Who didn't see this one coming. When Bethesda first attempted to allow creators to charge for their mods, it was met with strong resistance. Because there was no real curation system in place, anyone could charge any price for a mod, and creators of popular mods (like the Macho Man dragon mod) could exploit that popularity and gain a massive profit. But the biggest concern was plagiarism, since anyone could steal someone else’s mod, put it on the store, and gain money for it. The other issues with the paid mod system were potential drawbacks, but this was a huge flaw. And once Bethesda saw situations like that start to appear, the company shut down paid mods altogether. With Creation Club, though, it sounds as though Bethesda will be handpicking the content that is put on its store and potentially even setting the prices for different forms of content (the bigger the scope, the higher the price). This will still be a way for people to earn money off their creations – presumably in a percentage split with Bethesda – but it doesn’t sound as though everyone can participate. There are still plenty of details for Bethesda to cover where Creation Club is concerned, but it apparently was important for the studio to make sure fans knew this wasn’t a second attempt at paid mods. The system does have people paying for mods, but the scope is smaller, the curation process is more involved, and it will not impact any mods that players are currently using. Creation Club will be available this summer for PC, PS4, and Xbox One. It will support content on Fallout 4 and Skyrim: Special Edition. https://gamerant.com/bethesda-creation-club-paid-mod/undefined Bethesda is freaking lazy. They would rather make money off of someone else's work than make a new game. I wouldn't be shocked if any new game they do make is completely devoid of any meaningful content.
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