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  1. 05-21-2017 Y'all have been waiting long enough. Time to get this done. Streaming it as I go! (along with testing, patching, creating patches... the whole NEW process) https://www.twitch.tv/anatriax
  2. I've searched and never seen anywhere on the net about this so I figure after years of doing this, I'd share with you how it's 100% possible to make the Mistwatch bandits permanently friendly and use Mistwatch Tower as a hub, but not completely a player home because I assume (I haven't checked in CK) the chests and barrels all reset. I made this video to visually show you how it's possible to do the little mini quest without having to kill a single NPC. Keep in mind this is all vanilla. No mods or console command(s) are required to do this. Before you do this, make sure you have a high enough sneak level, or you have Muffled boots or the spell Muffle casted on you. Take the back road that leads around to the back of Mistwatch Tower. You should be looking downwards upon Mistwatch Tower. Sneak your way down into the entrance door of Mistwatch Tower and enter. Make sure you don't attract the Mistwatch Bandit. Or rather, get too close to make them hostile. Run (or walk) up to Christer and begin the mini quest to search and find Fjola. Drop to sneak mode and sneak very slowly on your way out the east exit. Upon exiting sneak along the wall on the left and once you are far enough you can get up and run towards the geysers. The point is to go around and back up, but not back up to the road you took to Mistwatch Tower. Only to the dirt road that takes you to the North East entrance to Mistwatch Tower where a Orc Bandit leans against the wall. Instead stick to the hill on the right side of the dirt road and go up and eventually you will near the tower. You'll get high enough to reach the highest door to the tower that leads straight to Fjola. Note: when you exit the entrance, the Mistwatch Bandit up the stairs to the right above the exit, that bandit will become hostile regardless if you are distant from it. It's the only one that will go hostile if it detects you and the rest will become hostile. So be careful when going around the left wall after exiting. Talk to Fjola and select the choice to convince Christer to leave. Upon exiting the door, sneak your way to the hatch and enter. Getting detected will cause the bandits to become hostile and it won't work anymore. Once you've entered through the first hatch, you can run your way to the next exit of the tower. The bandits inside are friendly. When you've exited once again to the exterior, sneak your way to the next hatch without being noticed. Again, if detected, it will make the bandits hostile and it won't work anymore. Run your way down the tower. Once again these bandits are friendly. They will not attack you. Even if you try and speak to them. Talk to Christer and tell him Fjola is not here or dead. Optional if you want to give him the ring or not). Run back up the staircase and you'll encounter Fjola. Tell her it's done and the mini quest is complete. If you did it right, you have successfully made the Mistwatch Bandits outside that guard the tower permanently friendly. Edit: According to UESP (https://en.uesp.net/wiki/Skyrim:Mistwatch) under notes: "You can enter and speak with the bandit boss without starting the quest if you have the Wax key Lockpicking perk. Unlocking the master locked door before the final tower gives you the Mistwach key, which then can be used to open and enter the last tower. Doing this will make all bandits inside and outside of the tower friendly." Doing it this method would require you to unlock the hatch which is to the left the tower where Fjola is. Upon unlocking it, once you enter in the tower you will automatically get the key and you can just exit and go straight to Fjola. This is a much simpler way of doing it but requires the Wax Key perk in order to do this. If you aren't interested in that perk then the alternative would be to do it the way I've always done it.
  3. For this guide it is REQUIRED that you have LEGAL copies of BOTH Oblivion GOTY and Morrowind + All DLC. If you have pirated copies of these games or alter the .exe files in anyway other than how I direct you, I will not assist you in fixing your problems. System Requirements for running this guide: CPU: Quad-Core Intel or AMD with minimum 3ghz clock speed. System RAM: 8gb Graphics: nVidia GTX 7xx series with 4gb RAM; or similar ATI card Disk Space: Have around 40gb of free space. We're gonna install A LOT of stuff. We are going for MAXIMUM options and overhauls with MINIMAL work. (Don't be fooled by this previous statement. This guide IS NOT easy to follow. Even some advanced modders may encounter an issue here or there.) This guide will be broken down into phases, like my Skyrim guide. Each phase is crucial to making this guide look, feel, and perform as intended. If you are unfamiliar with my guide writing process, all directions and phases are compressed into SPOILERS so that you can more easily navigate the guide while you use it. MAKE SURE TO CHECK ALL SPOILERS FOR IMPORTANT INFORMATION READ EVERYTHING VERY CAREFULLY Do not assume that since you know common modding practices, that you know how installing mods for this guide will work. GENERALLY yes, things will work. However, manythings may not work AS INTENDED if you deviate from my instructions. You NEVER know what useful information might be hidden in them
  4. DISCLAIMER: Using this guide does not guarantee a 100% bug proof game. FNV is a very finicky creature to mod. Experiences may vary. Please report bugs back here (or in the FNV tech support thread) and we'll do our best to help you solve the problems. Hello again If you are unaware, I am Anatriax. The author of "Anatriax's Guide to an Immersive Skyrim". I am here today to guide you through my installation of "Tale of Two Wastelands". For this guide it is REQUIRED that you have LEGAL copies of BOTH Fallout 3 GOTY and Fallout New Vegas. If you have pirated copies of these games or alter the .exe files in anyway other than how I direct you, I will not assist you in fixing your problems. System Requirements for running this guide: CPU: Quad-Core Intel or AMD with minimum 3ghz clock speed. System RAM: 8gb Graphics: nVidia GTX 7xx series with 4gb RAM; or similar ATI card Disk Space: Have around 40gb of free space. We're gonna install A LOT of stuff. My system (for your reference) CPU: AMD FX-8120 8-cores @4.1ghz (Stock 3.1ghz) RAM: 8gb Kingston Hyper-X (Non-OC 1333mhz) Installed on: Kingston V200+ 120gb SSD OS: Windows 7 Ultimate x64 (slimmed down and optimized for maximum performance) This guide will be a MINIMAL install. We are going for MAXIMUM options and overhauls with MINIMAL work. (Don't be fooled by this previous statement. This guide IS NOT easy to follow. Even some advanced modders may encounter an issue here or there.) This guide will be broken down into phases, like my Skyrim guide. Each phase is crucial to making this guide look, feel, and perform as intended. If you are unfamiliar with my guide writing process, all directions and phases are compressed into SPOILERS so that you can more easily navigate the guide while you use it. MAKE SURE TO CHECK ALL SPOILERS FOR IMPORTANT INFORMATION READ EVERYTHING VERY CAREFULLY: Do not assume that since you know common modding practices, that you know how installing mods for this guide will work. GENERALLY yes, things will work. However, manythings may not work AS INTENDED if you deviate from my instructions. You NEVER know what useful information might be hidden in them Shall we begin? Grab your Wheaties. It's going to be a journey. Phase 1: Clean install of Fallout: New Vegas If you DO NOT have Fallout installed, download with Steam, or use your disks and verify as above. Now we will follow the same steps for Fallout 3. DO A TOTALLY FRESH INSTALLATION OF FALLOUT 3!!! NO EXCEPTIONS If during the Tale of Two Wastelands installation process you are unable to complete the install, this is most likely the reason why. So I repeat, completely uninstall Fallout 3, and re-install it with default settings. Next in our process is to make sure the registry entries, and default .ini files are located where they should be. To do this, simply launch each game. Let it load up to the initial menu, then exit. Some tools to help with performance while playing: Unpark CPU: http://www.coderbag.com/Programming-C/Disable-CPU-Core-Parking-Utility Some will debate that unparking your CPU cores may or may not be a bad thing. In my experience it has greatly improved performance. You can always go back to default with this app if it doesn't help. SmartClose: http://download.cnet.com/SmartClose/3000-2094_4-10784165.html If you use IOBit or Razer GameBooster (same software), get rid of it. It's junk. It uses up more system resources than it needs to use. Get this handy little gem, instead. It does the same thing, is MUCH more lightweight (it never stays running. You run it once before gaming and forget about it), and you can put exclusions (such as Mod Organizer and Steam) so that crucial programs don't get closed. Timer Resolution http://www.lucashale.com/timer-resolution/ There used to be a trick where one would open Windows Media Player to set a CPU's timer resolution to a lower value to optimize gaming performance. With this app, this trick is no longer needed, and uses MUCH lower system resources than having WMP open. This concludes Phase 1 of my guide. Lets continue, and get some essential script extenders and tools for our installation of Tale of Two Wastelands. Phase 2: Script Extenders and Tools LOOT: https://github.com/loot/loot/releases/tag/v0.8.0 This is to make sure that our load order is ALWAYS where it should be, to prevent CTD and bugs. -- LOOT should now be automatically recognized by Mod Organizer -- 4GB Patcher: http://www.nexusmods.com/newvegas/mods/55061/? NVSE: http://nvse.silverlock.org/ Prideslayer's FOMM-Fork: http://www.loverslab.com/topic/17895-fomm-custom-build-0141113/ We're going to be using the 32bit version. Install directly into the Fallout NV Directory. Experienced modders or people who already have experience with FOMM can use FOMM through MO to install mods. This is suggested, though this guide doesn't cover that process. It covers general installation through MO JIP NVSE Plugin: http://www.nexusmods.com/newvegas/mods/58277/? This is required for some of the mods we will be using to function properly. Install as a normal mod through Mod Organizer Lutana NVSE Plugin: http://www.nexusmods.com/newvegas/mods/55399/ Also required for some of mods to work as intended. Now time for some tools to help in our modding of Fallout: NV, for functionality, stability, and space saving. FNVEdit: http://www.nexusmods.com/newvegas/mods/34703/? Merge Plugins Script for xEdit: http://www.nexusmods.com/skyrim/mods/37981/?# Follow steps 1-5 above. TTW Mod Conversion Script: [attachment=202553:conversionpack.zip] Again, follow steps 1-5 above. FNVLODGen: http://www.nexusmods.com/newvegas/mods/58562/? Download both FNVLODGen 3.1.1 and the Resources files. Follow steps 1-7 for FNVEdit, changing all instances of "FNVEdit" to "FNVLODGen" Also get the FNVLODGen Resource Pack, and the FO3LODGen Resource Pack from the following link: http://www.nexusmods.com/fallout3/mods/21174/? Now get the TTW .esp for FNVLODGen to get it all working in both wastelands. https://taleoftwowastelands.com/comment/42366#comment-42366 1) Install all 3 LODGen packs to the FNVLODGen mod 2) After installation, right click FNVLODGen, and select Information 3) Navigate to the "Optional ESPs" tab. 4) Select "FNVLODGen.esp" and click the up arrow to move it to the optionals folder 5) Repeat step 4 for "FO3LODGen.esp" 6) Click Close Wrye Flash: http://www.nexusmods.com/newvegas/mods/35003/? Grab the standalone executable. Install to the "%\steamapps\common" folder, alongside Fallout: NV, Fallout 3, and LOOT Add as an executable in the same fasion as the 4GB Launcher, except name it "Wrye Flash" Once added, open Wrye Flash and generate a generic Bashed Patch. The purpose of this is to help manage and locate mods for merging in later steps. Simply move the esp files you want to merge below "bashed patch" in the load order for easy location. This concludes Phase 2. In the next phase, we're going to install Tale of Two Wastelands, and then get some bug fixes. Phase 3: Tale of Two Wastelands and bug fixes Tale of Two Wastelands "Unoffical Patches": http://taleoftwowastelands.com/content/ttw-fixes-222-official-bugfix-pack-ttw USE THIS PATCH PACK AND NO OTHER PATCHES UNLESS I DIRECT YOU TO THEM Not following this, and breaking your game because of multiple and redundant packages is on you. I warned you. This mod is not packaged properly. You must Right click and set the top folder of the mod as the data directory. Setting your TTW Load Order: The load order for Fallout NV and Fallout 3 .esm files is VERY important. Not having them set properly can break your entire game. New Vegas Anti-Crash: http://www.nexusmods.com/newvegas/mods/53635/? Used to help prevent some CTD issues. -- This does not guarantee that you will not CTD. It only helps PREVENT SOME CTD issues -- New Vegas Stutter Remover: http://www.nexusmods.com/newvegas/mods/34832/? 5) Click "Close" Armor Replacer Child NPC Fix: http://www.nexusmods.com/newvegas/mods/36175/? Just to make sure all the kiddies where the right clothes. --Do not install yet-- Reload Speed Game Start Fix: http://www.nexusmods.com/newvegas/mods/42836/? Kinda self explanatory. JUST GET IT <30 -- Do not install yet-- Ok, now. We're going to be merging the previous two fixes. OWB Sonic Emmitter Projectile Fix: http://www.nexusmods.com/newvegas/mods/57782/? Yup, another one of those self explanatory fixes. Run LOOT, and launch Fallout with the 4GB Launcher (ALWAYS USE THIS LAUNCHER), and load to main title to verify that it works. If you want, you can go ahead and start a new game, and progress far enough to leave the vault. I highly advise at least ATTEMPTING this at THIS point in particular. Crashes HAVE been known to happen in Vault 101, specifically around the Birthday Party Event. If you ABSOLUTELY cannot get past the birthday party event, here is the save that I JUST made (crash free) It's not a "perfect" save. I just rushed through getting out of the vault as fast as possible, but you WILL level as soon as you exit the vault. [attachment=202539:Save 4 Marie Vault 101 Entrance 00 35 38.7z] Well, this is the end of Phase 3. Tomorrow, I will come back, and we'll do the next step. Installing ENB. I have carefully gone through several ENB presets to find ONE ENB that fits BOTH wastelands quite well. I hope you are as pleased with my choice as I am Phase 4: ENB, Lighting, and Weather More changes for ENB: Nevada Skies - TTW Edition http://www.nexusmods.com/newvegas/mods/35998/? To make realistic weather systems --NOTE: Nevada Skies must ALWAYS be right before Bashed Patch 0.esp in your load order-- TTW - Realistic Interior Lighting: https://taleoftwowastelands.com/content/conversion-realistic-interior-lighting Just install like any other mod Interior Lighting Overhaul: http://www.nexusmods.com/newvegas/mods/35794/? Get the NMM Version This is the end of Phase 4. Phase 5: User Interface and Prjoect Nevada 4) Navigate to your root install folder of Fallout NV (The one with the .exe files) 5) Open fallout_default.ini, and make the above changes Advanced Recon Trap Detection: http://www.nexusmods.com/newvegas/mods/39476/? Because we all love Gopher, his mods, and his sexy voice. Make sure to grab Trap Detection and both optional files, as well as this required file: https://taleoftwowastelands.com/content/ttw-patch-advanced-recon-thermal-nightvision Advanced Recon Range Finder: http://www.nexusmods.com/newvegas/mods/40051/? Adds a range finder to scoped weapons, and covers up to 200m. Pretty handy, actually Install as normal. Advanced Recon Thermal Nightvision: http://www.nexusmods.com/newvegas/mods/38328/? Get the core file, and the file for Project Nevada. Merge the two with MO when installing. Advanced Recon - TTW Patch https://taleoftwowastelands.com/content/ttw-patch-advanced-recon-thermal-nightvision Just an .esp file. Install it as normal. JIP Realistic Weapon Overheating: http://www.nexusmods.com/newvegas/mods/49892/? We're going for realism, right? Indeed we are. Here ya go... JIP Selective Fire: http://www.nexusmods.com/newvegas/mods/49478/? Because really... what assault rifle doesn't have single shot and burst settings? c'mon... JIP Companions Command & Control http://www.nexusmods.com/newvegas/mods/50468/? We want our followers to do what we tell them, yeah? This makes it a lot easier. Project Nevada: http://www.nexusmods.com/newvegas/mods/40040/? Let the fomod installer run, when it pops up, simply click "Install" Project Nevada - Extra Options: http://www.nexusmods.com/newvegas/mods/47285/? Same thing as with Project Nevada. Leave the unchecked box, unchecked. Project Nevada - TTW Patch: https://taleoftwowastelands.com/content/project-nevada-w-extra-options-ttw-patch Thanks Roy <3 The Mod Configuration Menu - MCM: http://www.nexusmods.com/newvegas/mods/42507/? Required by MANY of our mods in order for them to function properly; also allows us to configure said mods. The Weapon Mod Menu: http://www.nexusmods.com/newvegas/mods/44515/? A replacement for the vanilla weapon mod menu. Adds a few key features. DarnUI - Revisiting this: What we're going to do now is grab "DUINVv04" in the left pane of MO, and slide it down below The Weapon Mod Menu. This is to make sure that DarnUI isn't overwritten in any way. One HUD -oHUD: http://www.nexusmods.com/newvegas/mods/44757/? This mod includes: Immersive HUD, Adjustable HUD, and Extra HUD all in one handy mod. UIO - UI Organizer: http://www.nexusmods.com/newvegas/mods/57174/? Helps make sure that all UI and HUD mods are working together the way they should. Flashlight: [attachment=202652:Flashlight-LOS-nonFOSE.7z] This is just a simple conversion of the Fallout 3 flash-light. This is NOT the FNV Flash-light that you have to find. This mod is my conversion (thanks to the conversion script) that I have uploaded to save you a little time. CASM with MCM: http://www.nexusmods.com/newvegas/mods/45652/? Auto-save functionality. Use MCM to configure frequency. Centered 3rd Person Camera: http://www.nexusmods.com/newvegas/mods/34744//? Because it just looks strange with everything off to the side, instead of having a TRUE 3rd person feel. Choose ONE option: Normal or Un-raised. FNV Classic Worldmap: http://www.nexusmods.com/newvegas/mods/36946//? More detailed world map. This mod is not packaged properly. Right click on the top (Data) folder, and set as data directory. Project Nevada - Med-X Fix: http://www.nexusmods.com/newvegas/mods/51524/? Because who wants to get addicted after one dose? I mean really... we're not smoking crack here............ or are we? Traits Menu DarNified: http://www.nexusmods.com/newvegas/mods/50657/? Implements DarNUI functionality in the traits menu. Phase 6: Body and Armor replacers Weapon Animation Replacers: http://www.nexusmods.com/newvegas/mods/38527/? Get both "The Commando" and "The Professional" packages from the first link --The Professional Special Instructions: --The Commando Special Instructions: Use the instructions above to install the Commando in a similar fashion. --MERGE when asked. This is the end of Phase 6. Next, we begin covering the wastelands with new textures, and filling out some of the buildings in both wastelands. Phase 7: Filling out and covering the wastelands (Optional: dependant on system) Phase 7B: Optimizing the Textures (REQUIRED if you have used Phase 7) You are now ready to reduce these textures a bit and make them run more smoothly and not be as hard on your system!!! Open this link: http://wiki.step-project.com/Guide:DDSopt/Fallout Scroll ALL THE WAY down to the bottom, and follow steps 1-20. Phase 8: Who said the armory was light? EVE - TTW (Energy Visuals Enhanced / Essential Visual Enhancements): https://taleoftwowastelands.com/content/ttw-eve Follow this link, and RoyBatty's installation instructions to the letter. IMPACT: http://www.nexusmods.com/newvegas/mods/57113/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D57113&pUp=1 Grab the "Gaming Rig" version. This way we get the balance of effect and performance that this guide is all about. That's it for the weapons phase. Yes, I know it's not "a lot" of weapons, but the goal was to fill out the selection that the default game has. Which I feel is quite bland. Phase 9: Wrapping things up to play RUN LOOT HERE Bashed Patch: Merged Patch: FNVLODGen: Add addional mods at your own risk!!! The FNV engine is a fickle bitch. If you DO decide that you want to add more mods, make sure to MAKE A NEW PROFILE to add these mods, and start a new game. This way, the default TTW profile will not be touched or damaged in any way. Remember to repeat the steps on Phase 9 if you do add mods!!! This will be my first question if you have add mods, and you claim that your game is broken. So before you post for support, RUN PHASE 9 AGAIN and retest. To the experienced modders: Suggestions are welcome for me to test as I install and play to make sure the game is running as intended, and that the mod you suggest has the feel I am looking for. For those of you who are familiar with my Skyrim guide, I go for a certain atmosphere of realism, but also a certain amount of beautification. Thanks again. I love you guys so much. Special Thanks: Ritualclarity, for helping spread the word about my Skyrim guide, and asking me (Several weeks ago) to do a similar guide for Fallout. You've been wonderful, man. Without you, this guide wouldn't even be a thought in my head. RoyBatty and the TTW team for making TTW a possibility and their continued work on TTW to make it an enjoyable experience. Additonal thanks to RoyBatty and Zilav for pointing me in the direction of getting FNVLODGen to work properly with TTW.
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