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  1. View File Impossible Heels ‘Layia’ Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10432; LOD2=2256 4 color channels, 2 variations (light and dark insoles) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 09/17/2021 Category Shoes  
  2. 12 downloads

    Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10432; LOD2=2256 4 color channels, 2 variations (light and dark insoles) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  3. 39 downloads

    Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8148; LOD2=2100 3 color channels, 3 variations Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: 3k extra polygons compared to the original and also a better UV and three finishes*: glossy, velvet and metallic *Obviously all the detail is fake and very basic because of the game's limitations, use patterns for better results (especially on the velvet finish) Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  4. View File Impossible Heels ‘Amaranth PLUS’ Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8148; LOD2=2100 3 color channels, 3 variations Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: 3k extra polygons compared to the original and also a better UV and three finishes*: glossy, velvet and metallic *Obviously all the detail is fake and very basic because of the game's limitations, use patterns for better results (especially on the velvet finish) Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 09/09/2021 Category Shoes  
  5. View File Impossible Heels ‘Lotus’ Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=6386; LOD2=1592 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: The .zip includes two more packages named ‘Basic’, these have “solid” textures that can be mixed with patterns Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 08/20/2021 Category Shoes  
  6. 65 downloads

    Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=6386; LOD2=1592 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: The .zip includes two more packages named ‘Basic’, these have “solid” textures that can be mixed with patterns Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  7. View File Impossible Heels ‘Sayuri’ Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12560; LOD2=3300 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 08/16/2021 Category Shoes  
  8. 66 downloads

    Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12560; LOD2=3300 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  9. 122 downloads

    Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12300; LOD2=2036 4 color channels Will add 11 “units” to adult and young adult’s height, 10 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful The decorations on feet and ankle have a small UV and that means patterns wont work, also they have defects that thankfully are almost invisible at usual game distance Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: New mesh, textures and shape Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  10. View File Impossible Heels ‘Ishtar’ Remake Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12300; LOD2=2036 4 color channels Will add 11 “units” to adult and young adult’s height, 10 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful The decorations on feet and ankle have a small UV and that means patterns wont work, also they have defects that thankfully are almost invisible at usual game distance Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: New mesh, textures and shape Long story short: Morphs were made by scaling the whole feet according to the ankle’s size, the result is wider and slightly larger shoes for overweight sims and slightly small for thin bodies. Check Sandra and Kyla for example pics Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 08/02/2021 Category Shoes  
  11. View File Impossible Heels 'Nessa' Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11360; LOD2=2174 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Most of my meshes suffer from serious deformation when increasing the weight slider. To fix it I generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 07/28/2021 Category Shoes  
  12. 74 downloads

    Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11360; LOD2=2174 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Most of my meshes suffer from serious deformation when increasing the weight slider. To fix it I generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  13. 125 downloads

    Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=13232; LOD2=2808 4 color channels, two variations Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Return of a classic! This is a complete redesign that adds one more unit to height, a much detailed mesh and textures that look “good” with patterns and/or solid colors Most of my meshes suffer from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  14. View File Impossible Heels ‘Cattleya’ Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=13232; LOD2=2808 4 color channels, two variations Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Return of a classic! This is a complete redesign that adds one more unit to height, a much detailed mesh and textures that look “good” with patterns and/or solid colors Most of my meshes suffer from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 07/15/2021 Category Shoes  
  15. 94 downloads

    Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11664; LOD2=3460 4 color channels Will add 8 “units” to adult and young adult’s height, 7 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  16. View File Impossible Heels ‘Erika’ Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11664; LOD2=3460 4 color channels Will add 8 “units” to adult and young adult’s height, 7 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 07/08/2021 Category Shoes  
  17. 88 downloads

    Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11680; LOD2=2412 4 color channels, 3 variations Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Clipping and bending behind the ankle on animations and when using pants 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  18. View File Impossible Heels ‘Sandra’ Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11680; LOD2=2412 4 color channels, 3 variations Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Clipping and bending behind the ankle on animations and when using pants 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 06/09/2021 Category Shoes  
  19. Version 1.0.0

    89 downloads

    Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10224; LOD2=2488 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Clipping and bending behind the ankle on animations and when using pants 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  20. View File Impossible Heels ‘Kyla’ Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10224; LOD2=2488 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Clipping and bending behind the ankle on animations and when using pants 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 06/09/2021 Category Shoes  
  21. View File Impossible Heels ‘Amber’ This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11954; LOD2=1418 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 12/18/2020 Category Shoes  
  22. 200 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11954; LOD2=1418 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  23. View File Impossible Heels ‘Kali’ This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12539; LOD2=2016 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 12/18/2020 Category Shoes  
  24. 163 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12539; LOD2=2016 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  25. 204 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9244; LOD2=2064 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grainy” from up close Too dark / bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
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