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About Me

Found 5 results

  1. Version 3.2

    111,433 downloads

    The Sims 4 Community Library Overview: An API, for The Sims 4, used to make creating/writing mods using Python much easier and more accessible. On its own it does only a few debug commands/interactions. Only install this API if you also have a mod installed that requires it! This mod is intended to always be backwards compatible, so it is recommended to always keep it up to date! Game/Creator: The Sims 4 [EA] Modder: ColonolNutty - Documentation - Github Wiki - Wiki - Discord (Pre Release Builds Available There) Language: English Game Version: 1.103.250.1020 (For Rent) and above Features: Installation: FAQ: Translations: Usage (For Mod Authors): Change-Log:
  2. Version 1.12

    78,459 downloads

    Overview: This API is used to make creating/writing Adult mods using Python much easier and more accessible. On its own it does only a few debug commands/interactions. Only install this API if you also have a mod installed that requires it! This mod is intended to always be backwards compatible, so it is recommended to always keep it up to date! Game/Creator: The Sims 4 [EA] Modder: ColonolNutty - Wiki - Discord (Pre Release Builds Available There) Language: English Game Version: 1.93.129.1030 and above Features: Requirements: Installation: Usage (For Mod Authors): Credits: Me
  3. View File Deviant Core Overview: This API is used to make creating/writing Adult mods using Python much easier and more accessible. On its own it does only a few debug commands/interactions. Only install this API if you also have a mod installed that requires it! This mod is intended to always be backwards compatible, so it is recommended to always keep it up to date! Game/Creator: The Sims 4 [EA] Modder: ColonolNutty - Wiki - Discord (Pre Release Builds Available There) Language: English Game Version: 1.93.129.1030 and above Features: Requirements: Installation: Usage (For Mod Authors): Credits: Me Submitter ColonolNutty Submitted 08/20/2022 Category Adult
  4. View File The Sims 4 Community Library The Sims 4 Community Library Overview: An API, for The Sims 4, used to make creating/writing mods using Python much easier and more accessible. On its own it does only a few debug commands/interactions. Only install this API if you also have a mod installed that requires it! This mod is intended to always be backwards compatible, so it is recommended to always keep it up to date! Game/Creator: The Sims 4 [EA] Modder: ColonolNutty - Documentation - Github Wiki - Wiki - Discord (Pre Release Builds Available There) Language: English Game Version: 1.103.250.1020 (For Rent) and above Features: Installation: FAQ: Translations: Usage (For Mod Authors): Change-Log: Submitter ColonolNutty Submitted 09/28/2021 Category Scripting & Programming
  5. Here's the script. As written, this script will add one Iron Cuirass as soon as the game loads. K2_Add an Item at Game Load Script.txt To use this: Create a new quest and in the Quest Data tab check the boxes for Start Game Enable and Run Once. Click OK and then open the quest again. Go to the Quest Aliases Tab and right click for 'New Reference Alias'. Name it Player and at 'Unique Actor' select Player. Check the box for 'Reserves Reference' and then hit the Enter key on your keyboard. That will close the tab. Open the tab again. In the field for 'Papyrus Scripts' click the 'Add' button and wait for everything to load. This might take as long as a minute to finish. Ignore the errors that will pop up, because they will. Once everything loads you will see a dialogue window. The first one will be (New Script). Double click it. Give it a name you can easily recognize and leave 'ReferenceAlias' alone. You need that. Click OK. Now you should have the empty script listed. Right click it and 'Open in Exterior Editor'. Copy and paste the script I included into it and Save and Exit. Right click the script again but this time go to 'Edit Source'. Your script should be there. Click File and Save and let it compile. You should get no errors and see 'Compilation Completed'. Click on the script to high-light it and click the 'Properties' button. Both fields should be filled and the script should look like a blue cross with a yellow pencil next to it. Remove the check mark next to 'Reserves Reference' you added earlier. Hit Enter on your key board. Click OK on the quest to close it. Save the esp. IF everything went as planned the vanilla game iron armor should be added to character at game load. Best of luck to you, since this is modding Skyrim. * replace everything I have in yellow with your own stuff. ____________________________________________________________________________________ ;add/equip the player with the item when the mod is loaded. Armor Property ArmorIronCuirass Auto Quest Property GiveIronArmorQuest auto Function TraceMe(string msg) Debug.Trace("GiveIronArmorQuest"+ msg) EndFunction Function GiveIronArmor() TraceMe("GiveIronArmor") ObjectReference selfref = self.GetReference() if selfref != None selfref.AddItem(ArmorIronCuirass, 1, false) Game.GetPlayer().EquipItem(ArmorIronCuirass, abSilent = true) endIf EndFunction Event OnInit() RegisterForSingleUpdate(1) EndEvent Event OnUpdate() GotoState("Busy") GiveIronArmor() GotoState("") EndEvent State Busy Event OnInit() EndEvent Event OnReset() EndEvent Event OnPlayerLoadGame() EndEvent Event OnUpdate() EndEvent EndState ____________________________________________________________________________________
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