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seden

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Everything posted by seden

  1. .. Usual, not enough informations. To start, did you set the game to accept files qnd scripts from other sources in the settings > others ? Should be yes as using others mod but, details matters. Did you have any LE (error message) if so, the closest to it the better, be specific. And so, what others mods did you use with, from where ? (no need to specify, its either galllery or not, as the mod here is specified lets ignore). Else, check the mod page in case you missed something, there few req but in case, always check the basics first. Etc. Dont fret and keep looking, if no progress, look for others options, there are a few theses days.
  2. Could you add in dance and song, aka leisure type of job into the available roles supported ? Dance could be tied to either a specific room or lot trait, item placed into a given room "start dance if sim has dancer trait" etc ? They are mods adding in cabarets and clubs, its probably possible to handle a bar to, will have to check. Ive seen a mod allowing to select sim as met (fitting your needs, so jobs etc). Its more on the recruit on the fly worker but it might also lead toward slavery to. Music is the same, they are option atm, songs are somewhat a thing, so.. Same as dance but easier as making use of skill + equipment (micro) ? If both are in range it enable another bonus. It could also be directed toward social activity, another direction for the mod. Animal + farm jobs are good, with plenty of option tie-able to (human cow and pony etc, quite sure they are partially tied animation out there) On that track, its possible over an array of path, guess a lab would fit on the hard path, where cow slave have to be pregnant to give milk, or not if fitting research is made). Pleasure type its short time activity, RL its usualy set over restricted access areas + usualy high end type of activity (costs among others things). If it can be of use, code wise. Both add buff to close enough sim, of course dance is visual so closer range, while songs can be heart at distance. They can also help to keep others slaves happy and motivated. + Bonus to obedience of the others slaves around :p. This tie to that secondary type of slavery (pleasure/play), which could make the mod popular toward the social SM part of the players, where obedience is from will and motivation (or money, sig) instead of enforced. Guess this should be explained as its not a basic consideration. (shibari>pose>light then harder pain>conditions in daily life + more, as to RL, it easily lead to one getting toward slut type as human and pleasure are not positive in nature (psychology and social ties there)). Thanks a lot for this mod, and the others of course. Sim4 is getting very interesting these last months, guess being patient helped. Looking at things, Sim5 being close-by will probably mean less overall mods but as it is its mostly about official patch messing mods, tbs.
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