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LS_FemmeBot GantzSuit Body By LadySmoks
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- 1 review
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LadySmoks and the lunatics at Landgraab Industries "Super Secret Mad Science Division" continue to blur the lines between Sim and Plumbot... The FemmeBot Gantz Suit is a one piece chassis and requires the "No Bottom" option. It comes in 4 presets, with 4 re-colorable channels. No thumbnails, as the ones generated by the game work well enough. All "standard" FemmeBot heads will work. Model pictured with M5 head. This is a PLUMBOT! EP11 Into The Future is required. She is assembled -
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LS_af GantzSuit, LS_af GantzSuit V2 and LS_af GantzBoots By LadySmoks
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- 1 review
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LadySmoks presents... LS_af GantzSuit and LS_af GantzSuit V2!!! Finally, Laura has returned from an extended vacation, and is working hard to model some new outfits. These are 2 variations of a gantz suit model I saw on DeviantArt... one with bodysuit and one with a bit of skin showing. Both come in 4 presets with thumbnails, and 4 re-colorable channels. All LODs and morphs (including preggers morph) work well. NOTE: You may see odd shadows in CAS. This is because of how the UV ma -
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More More Adult stars By Evilash34
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Hello, these are the more of the stars I created. I do recommend if you do download these to open up the files manually and check the files. I have never had any issues. These mods are not released in any order and some are a bit older. Be careful and only overwrite if the file is larger. With that out of the way here are the stars I worked on below. What you can do is download the List rar file and find out what stars are with what packs. Older mods below. The pack contents are listed in -
Impossible Heels Kyla ‘SE’ By JoshQ
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- 0 reviews
- 67
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Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12764; LOD2=2186 4 color channels Will add 8 “units” to adult and young adult’s height, 7 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “gr -
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Impossible Heels ‘Nozomi’ By JoshQ
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- 0 reviews
- 68
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Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12984; LOD2=2126 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “g -
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Androgyne Raider Sluts and Slaves uploaded!
The first clothing and armor mod for the Androgyne body is now available! Check out Raider Sluts and Slaves for Androgyne Type3!
I'm going to take a short break from modding but when I return the next project will be more Androgyne race specific clothing (merc outfits, gamblers, prostitutes, etc.).
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If you want to recreate your ME1 character from scratch in ME2 by converting slider values into a ME2 face code, here's how to do it. It's very simple, but you need to know what the slider values were for your ME1 character.
Note 1: ME2 skips the letter 'O' when generating the face code, in other words when you bring the slider (e.g. neck thickness) to position 24, the game encodes it with the letter 'P' in the face code, instead of 'O' (e.g. M(22)->N(23)->P(24) ). The letter 'O' isn't used in the face code. Not sure why they did it this way, I'm just letting you know to prevent confusion.
Note 2: I have made an Excel spreadsheet that does this automatically which you can download from the link below and use it either with MS Excel or Google Docs (by importing it) and you can then use it to generate ME2 face code for your own characters. Simply fill in the slider values on white columns as in the examples given in the spreadsheet and ME2 face code will be generated automatically underneath that column, which you can then copy.
Link for the Excel spreadsheet: Mass Effect Face Code Generator (ME1 to ME2).7z
By the way, in case you're wondering why one should bother with all this, the "imported" character in ME2 is not entirely the same as the one generated by using the face code or created from scratch by using the ME2 sliders. In other words, if you import the character from your ME1 saves, it'll be ever so slightly different than the one you create from scratch, because there are some differences in how these two games handle character assets and sliders.
Note 3: You probably won't need any of this for the "legendary" version for two reasons, first it already shows you the face code in ME1 and also, the new sliders are most likely incompatible with the original games, so I wouldn't bother trying if I were you.
CONVERSION TABLE:SpoilerSlider Value: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Face Code Value: 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N P Q R S T U V W X Y ZExample:
Below are the slider values and the corresponding face code values according to the conversion table given above. Note that * is the value for the scar slider which isn't supported in ME2.
Spoiler7 5 3 11 || 31 12 16 16 1 12 12 || 1 10 15 16 16 1 1 || 20 1 1 10 || 10 1 1 16 16 || 6 5 11 || 4 9 16 4 || 6 1 6
7 5 3 * || W C G G 1 C C || 1 A F G G 1 1 || K 1 1 A || A 1 1 G G || 6 5 B || 4 9 G 4 || 6 1 6
Now let's put all these values into groups of three and add a dot between each group in order to form the face code, ignoring the value for the scar slider (*)...
ME2 Face Code: 753.WCG.G1C.C1A.FGG.11K.11A.A11.GG6.5B4.9G4.616
Here's how it looks like in ME2:
PS. If you want to get ME1 slider values from a ME2 face code (i.e. the opposite of the method described here) you can use this tool here.
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