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Pininfarina H2 sims 3/sims 4 By Dailycard
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Please take note of which file you are putting in your game, S4 is for the sims 4 and S3 is for the sims 3. Let’s get down to business today we have a carbon neutral vehicle for your sims. Ladies and Gentlemen I give you the sims 3/sims 4 Pininfarina H2 by DailyCard. -
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sims 3/sims 4 Italdesign Da Vinci By Dailycard
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Please take note of which file you are putting in your game S4 is for the sims 4 and S3 is for the sims 3. Hello, Guys and Gals the name DailyCard, its time to open the site to my stuff. The first item would be Italdesign Da Vinci car sims 3 or sims 4, you can park it outside the gallery within your game. -
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BDSM SLAVES FETISH FULL FEATURED MODPACK By LadyStrange
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Adds BDSM to your game: Slave training X-frame Bird house Sex mannequin BDSM easel Sex machine Microphone sex toy BDSM chair Pet bowl Pillory Wood Horse Riding-crop BDSM Ropes Assembly machine Milking machine (milking cock) Sex Machine X Bondage bed Fleshlight Milking Breast Machine (To start the animation from the beginning, you need to equip a -
Everybody Loves Dovahkiin By Chrystia
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~*~ Everybody Loves Dovahkiin ~*~ ~*~ Skyrim Legendary Edition ~*~ Requires Mod Configuration Menu (MCM). Here's a Working copy of Everybody Loves Dovahkiin. To use this mod, you access it from the Mod Configuration Menu (MCM). You First have to 'Activate' the mod, from within MCM, then back out of all menues (go back to gameplay), Then the full options will be available within MCM. Very Powerfull Mod. You can make ANY NPC, And ANY CREATURE a Follower, And be able -
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Sims 4: Dominatrix Play Session By Satoshee
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FEATURES Dominatrix Play Session Theme Pegging Submission Wicked Whims Sex Mod Nudity Sexual Situations
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Androgyne Raider Sluts and Slaves uploaded!
The first clothing and armor mod for the Androgyne body is now available! Check out Raider Sluts and Slaves for Androgyne Type3!
I'm going to take a short break from modding but when I return the next project will be more Androgyne race specific clothing (merc outfits, gamblers, prostitutes, etc.).
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If you want to recreate your ME1 character from scratch in ME2 by converting slider values into a ME2 face code, here's how to do it. It's very simple, but you need to know what the slider values were for your ME1 character.
Note 1: ME2 skips the letter 'O' when generating the face code, in other words when you bring the slider (e.g. neck thickness) to position 24, the game encodes it with the letter 'P' in the face code, instead of 'O' (e.g. M(22)->N(23)->P(24) ). The letter 'O' isn't used in the face code. Not sure why they did it this way, I'm just letting you know to prevent confusion.
Note 2: I have made an Excel spreadsheet that does this automatically which you can download from the link below and use it either with MS Excel or Google Docs (by importing it) and you can then use it to generate ME2 face code for your own characters. Simply fill in the slider values on white columns as in the examples given in the spreadsheet and ME2 face code will be generated automatically underneath that column, which you can then copy.
Link for the Excel spreadsheet: Mass Effect Face Code Generator (ME1 to ME2).7z
By the way, in case you're wondering why one should bother with all this, the "imported" character in ME2 is not entirely the same as the one generated by using the face code or created from scratch by using the ME2 sliders. In other words, if you import the character from your ME1 saves, it'll be ever so slightly different than the one you create from scratch, because there are some differences in how these two games handle character assets and sliders.
Note 3: You probably won't need any of this for the "legendary" version for two reasons, first it already shows you the face code in ME1 and also, the new sliders are most likely incompatible with the original games, so I wouldn't bother trying if I were you.
CONVERSION TABLE:SpoilerSlider Value: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Face Code Value: 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N P Q R S T U V W X Y ZExample:
Below are the slider values and the corresponding face code values according to the conversion table given above. Note that * is the value for the scar slider which isn't supported in ME2.
Spoiler7 5 3 11 || 31 12 16 16 1 12 12 || 1 10 15 16 16 1 1 || 20 1 1 10 || 10 1 1 16 16 || 6 5 11 || 4 9 16 4 || 6 1 6
7 5 3 * || W C G G 1 C C || 1 A F G G 1 1 || K 1 1 A || A 1 1 G G || 6 5 B || 4 9 G 4 || 6 1 6
Now let's put all these values into groups of three and add a dot between each group in order to form the face code, ignoring the value for the scar slider (*)...
ME2 Face Code: 753.WCG.G1C.C1A.FGG.11K.11A.A11.GG6.5B4.9G4.616
Here's how it looks like in ME2:
PS. If you want to get ME1 slider values from a ME2 face code (i.e. the opposite of the method described here) you can use this tool here.
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[Papyrus] How do I detect when the player activates a container
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