-
What's New
-
LS_af LilyFairy Set By LadySmoks
-
- 0 reviews
- 37
- 0
The LadySmoks Boutique presents... Sexy Fairy!!! NOTE: Aside from FemmeBots, I generally convert everything to basegame, BUT... as EP7 Supernatural is needed to have fairies, I made these directly from the EA EP7 garments, and that EP is required for these to show in your game. These are top and bottom for YA/A female Sims. They come in 3 matching presets, top with 4 recolorable channels, and bottom has 3 channels. Both are enabled for Everyday, Formalwear, Sleepwear, Swimwear, Athleti -
-
LS_af GymKaren Set By LadySmoks
-
- 1 review
- 134
- 0
LadySmoks presents... garments for your Sim Gym Karens!!! Gym Karens are those self absorbed attention seekers who just know that EVERYONE else is checking out their butt, as they are checking out their butt in a mirror at the gym! Well, if your Sim is wearing this stuff, maybe they are! All garments for YA/A Female Sims, found in CAS as separate top, bottom and shoes. Bottoms are based on my Priyatna bottom mesh, and has a slightly enhanced butt with deeper crack... OY! Wedgie!!! -
-
Impossible Heels ‘Juno’ By JoshQ
-
- 0 reviews
- 37
- 0
Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=6207;LOD2=1156 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Textures look “grai -
-
Impossible Heels ‘A.G.E.’ By JoshQ
-
- 0 reviews
- 36
- 0
Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9828; LOD2=1908 4 color channels, 2 variations (light and dark insoles) Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-g -
-
Isabella “Ivy” Valentine, Soul Calibur to S3 hair conversion By JoshQ
-
- 0 reviews
- 23
- 0
Details: Base game compatible For teen, young adult and adult femsims Disabled for random sims All LODs Polycount: LOD0 and LOD1=6736; LOD2=2072 Only available as .package Defects: Pixelation and other texture defects the more you zoom Some clipping behind the neck Transparency issues at the tips and behind the neck when interacting with windows and other stuff that use translucent shaders Notes: Original game -
-
-
Images
-
Blogs
-
Latest Entry
Androgyne Raider Sluts and Slaves uploaded!
The first clothing and armor mod for the Androgyne body is now available! Check out Raider Sluts and Slaves for Androgyne Type3!
I'm going to take a short break from modding but when I return the next project will be more Androgyne race specific clothing (merc outfits, gamblers, prostitutes, etc.).
-
- 9
entries - 18
comments - 28144
views
Recent Entries
- 9
-
- 0
entries - 0
comments - 2329
views
No blog entries yet
- 0
-
- 1
entry - 0
comments - 5109
views
Recent Entries
If you want to recreate your ME1 character from scratch in ME2 by converting slider values into a ME2 face code, here's how to do it. It's very simple, but you need to know what the slider values were for your ME1 character.
Note 1: ME2 skips the letter 'O' when generating the face code, in other words when you bring the slider (e.g. neck thickness) to position 24, the game encodes it with the letter 'P' in the face code, instead of 'O' (e.g. M(22)->N(23)->P(24) ). The letter 'O' isn't used in the face code. Not sure why they did it this way, I'm just letting you know to prevent confusion.
Note 2: I have made an Excel spreadsheet that does this automatically which you can download from the link below and use it either with MS Excel or Google Docs (by importing it) and you can then use it to generate ME2 face code for your own characters. Simply fill in the slider values on white columns as in the examples given in the spreadsheet and ME2 face code will be generated automatically underneath that column, which you can then copy.
Link for the Excel spreadsheet: Mass Effect Face Code Generator (ME1 to ME2).7z
By the way, in case you're wondering why one should bother with all this, the "imported" character in ME2 is not entirely the same as the one generated by using the face code or created from scratch by using the ME2 sliders. In other words, if you import the character from your ME1 saves, it'll be ever so slightly different than the one you create from scratch, because there are some differences in how these two games handle character assets and sliders.
Note 3: You probably won't need any of this for the "legendary" version for two reasons, first it already shows you the face code in ME1 and also, the new sliders are most likely incompatible with the original games, so I wouldn't bother trying if I were you.
CONVERSION TABLE:SpoilerSlider Value: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34
Face Code Value: 1 2 3 4 5 6 7 8 9 A B C D E F G H I J K L M N P Q R S T U V W X Y ZExample:
Below are the slider values and the corresponding face code values according to the conversion table given above. Note that * is the value for the scar slider which isn't supported in ME2.
Spoiler7 5 3 11 || 31 12 16 16 1 12 12 || 1 10 15 16 16 1 1 || 20 1 1 10 || 10 1 1 16 16 || 6 5 11 || 4 9 16 4 || 6 1 6
7 5 3 * || W C G G 1 C C || 1 A F G G 1 1 || K 1 1 A || A 1 1 G G || 6 5 B || 4 9 G 4 || 6 1 6
Now let's put all these values into groups of three and add a dot between each group in order to form the face code, ignoring the value for the scar slider (*)...
ME2 Face Code: 753.WCG.G1C.C1A.FGG.11K.11A.A11.GG6.5B4.9G4.616
Here's how it looks like in ME2:
PS. If you want to get ME1 slider values from a ME2 face code (i.e. the opposite of the method described here) you can use this tool here.
- Read more...
-
- 0 comments
- 1
-
- 0
entries - 0
comments - 1761
views
No blog entries yet
- 0
-
-
Topics
-
- 0 replies
- 9 views
-
- 560 replies
- 310,945 views
-
- 2,022 replies
- 191,872 views
-
- 0 replies
- 38 views
-
- 0 replies
- 47 views
-
-
Most Contributions
- ritualclarity (2665),
- Kendo 2 (2266),
- endgameaddiction (1339),
- Doublezero (1085),
- bjornk (911)
-
Popular Contributors
-
Who's Online 14 Members, 1 Anonymous, 47 Guests (See full list)