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About This File

Overview:

A mod with a focus on enslaving Sims and selling them to other Sims (With more "stealing" focuses planned for the future). These Slaves can be trained and will do various chores around the house as well.

Updated: 10-04-2021
Game/Creator: The Sims 4 [EA]
Modder: ColonolNutty - Wiki - Discord
Mod Version: v3.2
Language: English
Game Version: 1.80.69.1030 and above

Features:

Spoiler

Slavery

  • Enslave Sims (Teen through Elder for both Master and Slave only!), train them, order them around, and sell them to other Sims.
  • Slave Autonomy
    • Improved Needs Tending
    • Increased awareness of their own needs (Hunger, Energy, etc.) and will tend to them better than the vanilla game!
    • Slaves have increased autonomy to tend to the following needs.
      • Hunger
      • Energy
      • Bladder
      • Hygiene
    • Autonomous actions around the house.
      • Gardening
        • Water and tend to any garden plants.
      • Repair
        • Repair broken objects as well as fix broken Servo Sims
      • Clean
        • Clean messes, mop puddles, and clean dirty objects.
  • Task Scheduling
    • Schedule a Slave to perform any type of task (excluding social interactions) on a daily basis at any time of the day.
    • Scheduled tasks may be updated and/or modified.
  • Obedience
    • Low obedience will lead to Slaves being Mischievous and Mean and they sell for less than normal.
    • Slaves with a high obedience may discipline, train, and mentor other Slaves autonomously, they also sell for loads more money.
    • Discipline and train Slaves to increase their Obedience.
  • Slave Auction/Slave Selling
    • Mark a Slave For Sale
    • Make an Offer to NPCs to buy your Slave
  • Buyer Profiles
    • NPCs are given a Buyer Profile that determines which types of Slaves they are looking for. This changes the price they will pay as well as their chance to buy.
    • Extensible! Custom Buyer Profiles may be added to Sim Snatcher via Tuning Snippets.
    • Sold Slaves appear at the household of the NPC that owns them and work there as though they were enslaved by your own household.
  • Allowances
    • Slaves may be blocked entirely from performing specific types of interactions such as cooking, having fun, taking showers, etc.
  • Bindings
    • Various Bindings can be applied to Slaves that may prevent performing some tasks
      • Wrist bindings prevent interactions involving the hands
      • Ankle bindings prevent interactions involving the feet
      • Gags prevent social interactions.
  • Misc
    • Slaves will be forced to stay at the lot of their Master. They will not be allowed to leave (Unless they are about to give birth)
    • Slaves that do happen to leave will be Summoned back to the lot
    • Assign Beds To Slaves
    • Slaves can be ordered/controlled by anyone in the Household of their Master
    • Open Slave Inventory, objects in their inventory become owned by the Household that owns them.
      • Lock/Unlock doors for Slaves
    • Set Spawn Locations for Slaves

 

Requirements:

Spoiler
  • Sims 4 Community Library at least version 1.75 - NSFWMods
  • Mod Settings Menu is optionally required to modify SS Settings - SimFileShare

Installation:

Spoiler
  • Download and install all requirements
  • Download SS using the links at the bottom of this description
  • Unpack the archive using your favorite archiving tool.
  • Drag the files/folders to your Mods directory.
  • Keep in mind the ts4script file MUST be either top level (Directly in the Mods/folder) or one folder deep (Mods/Blah/). Any deeper and it will not work.

The final paths for the files should be the following:

The Sims 4/Mods/simsnatcher.package
The Sims 4/Mods/simsnatcher.ts4script

 

Translations:

Spoiler
  • None that I am aware of.

Usage (For Mod Authors):

Spoiler
  • For those looking to extend from Sim Snatcher, take a look at Sim Snatcher Home on Its Wiki for tutorials and more information!


!!!Alert!!!

To those using this mod, if you are told that my mods do any of the following:

- Will break or cause severe issues within your game

- Contain themes endangering or abusing Children

- Contain themes endangering or abusing Animals

- Contains illegal content

Please know that ALL of this is misinformation, and completely false.

The mod authors known as TURBODRIVER and Deaderpool have chosen to Stalk, Target, and Cyberbully me and anyone who chooses to use any of my mods. They have chosen to spread misinformation (slander) about my mods for years, and have gone so far as to put malicious code in Wicked Whims targeting my mods (and by extension those who make mods using S4CL which is a fairly large chunk of mod authors). I believe in creating mods that better the community as a whole, even if I have no personal interest in  the criteria of the mod itself. Even the API called Sims 4 Community Library, which I have created for new and old mod authors to create simpler and more stable mods while also providing a vast store of functionality for said mods, has been targeted by these mod authors. They go on witch hunts, banning or threatening anyone who dares join my discord. They have threatened other mod authors, discords, websites, and various other forms of media into also banning and threatening people for using my mods.

Sadly, this has put me in a place where the very community I love and support, slanders me and continues to spread the same misinformation, without knowing that many of the negative things being said have zero evidence to back them and are nothing more than cyberbullying.

Though these Mod Authors are extremely successful, they have been using their popularity to ruin my reputation and railroad the community into believing these lies. This has caused many discords to ban people for using any of my mods and it has turned my name into something that frightens everyone when it is even mentioned. I try my best to support and create content for this community out of my own pocket and this is completely unacceptable.

Please do not believe everything you read on the internet. There's always two sides

to a story but above all there is the absolute truth. Its up to us as people to find it out

and refrain from hopping onto bandwagons stirred up by popular mod authors.

I love this community, and despite what TURBODRIVER and Deaderpool say to ruin me, I will continue doing my best to support this community, noone deserves this treatment, especially not someone who makes mods for free.

Edited by ColonolNutty


What's New in Version v3.2   See changelog

Released

- Fixed an error that would occur when a Skill was not available in the game for a Buyer Skill Preference
- Fixed an issue with the Force Enslave interaction not properly adding the Sim to the Slavery Context, thus not registering them as a "real" slave.
- Removed all references to the Ownable Components, it was a little too buggy and was likely causing other issues.
- Fixed a few issues when summoning Slaves to the active lot, where the Slaves were not properly being summoned for NPCs that owned slaves that were on their home lot.
- Fixed an issue with your Sims Slaves despawning after travelling somewhere with them.
- Reworked bindings so that they don't modify the outfit directly, but apply via a Buff, so when your Sim changes outfits, their bindings automatically update.
- After enslaving a Sim while off the home lot, the enslaved Sim will no longer instantly despawn.
- Prevented the SS Traits and Buffs from being removable via S4CM (They will appear disabled instead)
- Fixed a couple issues with Sims not properly being transferred to other Sims.
- The Sim Snatcher Main trait should now be added when Sims age into Teen, Adult, Young Adult, and Elder
- Added debug interactions to transfer slaves between Sims and to release slaves of NPC Sims.
- Fixed an issue when removing scheduled tasks 
- Fixed an issue when releasing a Slave, where the Slavery Instance would be stopped.
- Fixed issues with allowances not saving
- Allowances now save using their name instead of their value. This makes it easier to look in the data and determine which allowances are allowed for the Sim to perform.
- Fixed a few issues when checking if a Sim is allowed to perform an interaction, taking into account their current restraints.
- When Sims die, they will be released from slavery. Their scheduled tasks should be cleared as well.
- The Show Scheduled Tasks interaction can now be used on Sims that own Slaves, it will let you view scheduled tasks for any of their owned Slaves.
- When a master Sim dies, their slaves will now be transferred to another household member or released if no other household members could be found.
- Added Mark Slaves For Sale and Unmark Slaves For Sale interactions when clicking on Master Sims.
- Made the Schedule Task interaction much less annoying to trigger, Sims will no longer do the "I can't get there" animation.
- Slaves will no longer leave the lot on their own anymore. (Unless I missed a leave lot interaction, which is possible!)
- Sim Snatcher Requires at least version 1.75 of S4CL

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Antoniuswj

   2 of 2 members found this review helpful 2 / 2 members

i realy like your mods, great job

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Doll

   1 of 1 member found this review helpful 1 / 1 member

Love your mods! Was sad when you were pushed off WW... but glad to have found you again!

How can you limit certain fetishes but keep others? Hypocritical of them.

Response from the author:

Fetishes? Sim Snatcher doesn't have fetishes? Unless you are talking about Slavery, but that is only a single fetish.

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