About This File
Sim Snatcher
Overview:
A mod with a focus on enslaving Sims and selling them to other Sims (With more "stealing" focuses planned for the future). These Slaves can be trained and will do various chores around the house as well or sold to a Slave Broker and provided to the Sims community!
Game/Creator: The Sims 4 [EA]
Modder: ColonolNutty - Discord
Language: English
Game Version: 1.110.265.1030 (Life&Death) and above
Features:
-
Slavery
- Enslave Sims (Teen through Elder for both Master and Slave only!), train them, order them around, and sell them to other Sims.
-
Slave Autonomy
-
Improved Needs Tending
- Increased awareness of their own needs (Hunger, Energy, etc.) and will tend to them better than the vanilla game!
-
Slaves have increased autonomy to tend to the following needs.
- Hunger
- Energy
- Bladder
- Hygiene
-
Autonomous actions around the house.
-
Gardening
- Water and tend to any garden plants.
-
Repair
- Repair broken objects as well as fix broken Servo Sims
-
Clean
- Clean messes, mop puddles, and clean dirty objects.
-
Nanny
- Take care of infants, Toddlers, and Children.
-
Gardening
-
Improved Needs Tending
-
Task Scheduling
-
Schedule a Slave to perform any type of task (excluding social interactions) on a daily basis at any time of the day.
- Scheduled tasks may be updated and/or modified.
-
Obedience
- Low obedience will lead to Slaves being Mischievous and Mean and they sell for less than normal.
- Slaves with a high obedience may discipline, train, and mentor other Slaves autonomously, they also sell for loads more money.
- Discipline and train Slaves to increase their Obedience.
-
Schedule a Slave to perform any type of task (excluding social interactions) on a daily basis at any time of the day.
-
Slave Auction/Slave Selling
- Mark a Slave For Sale
- Make an Offer to NPCs to buy your Slave
-
Buyer Profiles
- NPCs are given a Buyer Profile that determines which types of Slaves they are looking for. This changes the price they will pay as well as their chance to buy.
- Extensible! Custom Buyer Profiles may be added to Sim Snatcher via Tuning Snippets.
- Sold Slaves appear at the household of the NPC that owns them and work there as though they were enslaved by your own household.
-
Community Slave Trading
- A Slave Broker may be called that Slaves can be sold to or bought from. Sold Slaves will then be removed from your game and put into a json file, which can then be shared with the community. For further details about how to trade and best practices, take a look at the Wiki or visit the discord!
- The Slave Broker can be called from your Sims phone.
-
Allowances
- Slaves may be blocked entirely from performing specific types of interactions such as cooking, having fun, taking showers, etc.
-
Restraints
-
Various Restraints can be applied to Slaves that may prevent performing some tasks
- Hand restraints prevent interactions involving the hands, such as cooking, reading, and pretty much most things.
- Feet restraints prevent interactions involving the feet, such as dancing or running.
- Gags prevent social interactions.
-
Various Restraints can be applied to Slaves that may prevent performing some tasks
-
Misc
- Slaves will be forced to stay at the lot of their Master. They will not be allowed to leave (Unless they are about to give birth)
- Slaves that do happen to leave will be Summoned back to the lot
- Assign Beds To Slaves
- Slaves can be ordered/controlled by anyone in the Household of their Master
- Open Slave Inventory, objects in their inventory become owned by the Household that owns them.
- Lock/Unlock doors for Slaves
- Set Spawn Locations for Slaves
- Spend Satisfaction Reward Points for Slaves
- Slaves that go into labor will give birth and have their offspring stay on the lot with them.
Slave Market:
-
A place where Sims can go to purchase Slaves.
- Player and NPCs can buy Slaves, Furniture, and Outfits.
- Purchase outfits for your current Slaves off of mannequins.
- NPC Sims that buy Slaves actually purchase them and Slaves can be seen at their house after purchase.
- Slave Markets are also purchaseable and can be used to make money.
Requirements:
- Sims 4 Community Library at least version 2.6 - NSFWMods
- Deviant Core at least version 1.3 - NSFWMods
- Mod Settings Menu is optionally required to modify SS Settings - The Sims 4 Nexus
- The More Universal Venue List - Nexus Mods
- Stuff Pack 09 (Vintage Glamour Stuff) to get Slaves to work in only some minor parts (Mainly the "Ring the bell for order" interactions)
Installation:
- Download and install all requirements
- Download SS using the links at the bottom of this description
- Unpack the archive using your favorite archiving tool.
- Drag the files/folders to your Mods directory.
- Keep in mind the ts4script file MUST be either top level (Directly in the Mods/folder) or one folder deep (Mods/Blah/). Any deeper and it will not work.
The final paths for the files should be the following:
The Sims 4/Mods/simsnatcher.package
The Sims 4/Mods/simsnatcher.ts4script
Translations:
- None that I am aware of.
Usage (For Mod Authors):
- For those looking to extend from Sim Snatcher, take a look at Sim Snatcher Home on Its Wiki for tutorials and more information!
Edited by ColonolNutty
Updated for v3.9
What's New in Version v3.2 See changelog
Released
- Fixed an error that would occur when a Skill was not available in the game for a Buyer Skill Preference
- Fixed an issue with the Force Enslave interaction not properly adding the Sim to the Slavery Context, thus not registering them as a "real" slave.
- Removed all references to the Ownable Components, it was a little too buggy and was likely causing other issues.
- Fixed a few issues when summoning Slaves to the active lot, where the Slaves were not properly being summoned for NPCs that owned slaves that were on their home lot.
- Fixed an issue with your Sims Slaves despawning after travelling somewhere with them.
- Reworked bindings so that they don't modify the outfit directly, but apply via a Buff, so when your Sim changes outfits, their bindings automatically update.
- After enslaving a Sim while off the home lot, the enslaved Sim will no longer instantly despawn.
- Prevented the SS Traits and Buffs from being removable via S4CM (They will appear disabled instead)
- Fixed a couple issues with Sims not properly being transferred to other Sims.
- The Sim Snatcher Main trait should now be added when Sims age into Teen, Adult, Young Adult, and Elder
- Added debug interactions to transfer slaves between Sims and to release slaves of NPC Sims.
- Fixed an issue when removing scheduled tasks
- Fixed an issue when releasing a Slave, where the Slavery Instance would be stopped.
- Fixed issues with allowances not saving
- Allowances now save using their name instead of their value. This makes it easier to look in the data and determine which allowances are allowed for the Sim to perform.
- Fixed a few issues when checking if a Sim is allowed to perform an interaction, taking into account their current restraints.
- When Sims die, they will be released from slavery. Their scheduled tasks should be cleared as well.
- The Show Scheduled Tasks interaction can now be used on Sims that own Slaves, it will let you view scheduled tasks for any of their owned Slaves.
- When a master Sim dies, their slaves will now be transferred to another household member or released if no other household members could be found.
- Added Mark Slaves For Sale and Unmark Slaves For Sale interactions when clicking on Master Sims.
- Made the Schedule Task interaction much less annoying to trigger, Sims will no longer do the "I can't get there" animation.
- Slaves will no longer leave the lot on their own anymore. (Unless I missed a leave lot interaction, which is possible!)
- With version v3.2:
- Download