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    1. Someone tell the devil there’s a chance of snowing this week...

      After further review almost every pair of feet available for Sims 4 is too high-poly. I learned from my experience from Sims 3 that manipulating high detail meshes tends to stretch the UV map, making patterns and textures deformed at best.

      So I’m resurrecting one of my (many) abandoned projects, this was supposed to be the original “Impossible Feet” for Sims 3 before I left it, partially because my understanding of Blender was non-existent (and probably still is).

      ImpossibleFeetS4_blender.thumb.jpg.ce5c35c9fac94fb99d770a3bac7b4c83.jpg

      So I extracted the feet from “Make Human” and started reducing polygons where isn’t needed (everywhere except for the toes) and left enough in areas that normally lack detail (like the arch). Also because Sims 4 UV map is cleaner than Sims 3 I believe I won’t have too many problems adapting to it.

      So in resume, I’ve more control of shape and UV compared to modifying someone else mesh, although if this blows on my face like many other attempts before I’m probably going to choose Hiroki’s feet.

      This is the last step before releasing my first pair of Impossible Heels for Sims 4. See you (hopefully) next saturday.

       
    2. If you want to recreate your ME1 character from scratch in ME2 by converting slider values into a ME2 face code, here's how to do it. It's very simple, but you need to know what the slider values were for your ME1 character.

      CONVERSION TABLE:

      ct.thumb.png.9927827d38524be963e6000d27c87bd2.png

      Spoiler

      Slider Value:         1   2   3   4   5   6   7   8   9   10   11   12   13   14    15    16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34
      Face Code Value:  1   2   3   4   5   6   7   8   9   A     B     C     D     E      F       G     H     I      J     K     L     M     N    O     P     R      S     T     U     V    W     X     Y     Z

      Example:

      Spoiler

      ScreenShot00000.thumb.png.ff8a8e7cf5a735bff7a2f51755593a62.png

      ScreenShot00001.thumb.png.7044e69bbe1cedddea45cc249dce0c2f.png

      ScreenShot00002.thumb.png.b9097cec84e3d75ccd36e7f0d6e2e118.png

      ScreenShot00003.thumb.png.1106eb9ae46af94170b3b841e55ed36a.png

      ScreenShot00004.thumb.png.04777348a1fb4b5530737436f7628cbc.png

      ScreenShot00005.thumb.png.5cef323ed7b60491660de480f8496161.png

      ScreenShot00006.thumb.png.7c84219407ccc8e97324b1221f84e886.png

      ScreenShot00007.thumb.png.c60642effb29b18adaafa4e12afecb0b.png

      Below are the slider values and the corresponding face code values according to the conversion table given above. Note that * is the value for the scar slider which isn't supported in ME2.

      c.thumb.png.8b8f615519448dd77e78a7b7c2290b2b.png

      Spoiler

      7    5    3    11    ||    31    12    16    16    1    12    12    ||    1    10    15    16    16    1     1    ||    20    1    1    10    ||    10    1    1    16    16   ||    6    5    11    ||    4    9     16    4    ||    6    1    6

      7    5    3     *     ||    W      C      G      G     1     C     C     ||    1     A      F      G      G     1     1   ||      K      1    1     A     ||    A     1    1     G     G    ||    6    5     B     ||     4    9      G    4    ||    6    1    6

      Now let's put all these values into groups of three and add a dot between each group in order to form the face code, ignoring the value for the scar slider (*)...

      ME2 Face Code:     753.WCG.G1C.C1A.FGG.11K.11A.A11.GG6.5B4.9G4.616

      Here's how it looks like in ME2:

      Spoiler

      ScreenShot00056.thumb.png.94cbdb842b08fd5369aebbc82f4e2375.png

       

      PS. If you want to get ME1 slider values from a ME2 face code (i.e. the opposite of the method described here) you can use this tool here.

      Spoiler

      me2tome1.thumb.png.5b0a8c52616098a264b142636a5afcab.png

       

    3. Finally got some time to start on issue #2. Wendy is trapped in the Fallout world and as confused as ever. With the help and advice from lots of folks here and in the community I've upped my production values for this issue.  Modded my environment and I have to say the outdoor shots look much better.

      In any case here's a sneak peek at page one before inserting dialogue and other graphics.

      Enjoy!

      Page201.thumb.png.4227db967490a1cc445fe18f60fa7fbe.png

    4. The first clothing and armor mod for the Androgyne body is now available!  Check out Raider Sluts and Slaves for Androgyne Type3!

      Promo.jpg

      I'm going to take a short break from modding but when I return the next project will be more Androgyne race specific clothing (merc outfits, gamblers, prostitutes, etc.).

       

       

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