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Tutorial: How to Generate a Face Code for a Mass Effect 1 Character


bjornk

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If you want to recreate your ME1 character from scratch in ME2 by converting slider values into a ME2 face code, here's how to do it. It's very simple, but you need to know what the slider values were for your ME1 character.

Note 1: ME2 skips the letter 'O' when generating the face code, in other words when you bring the slider (e.g. neck thickness) to position 24, the game encodes it with the letter 'P' in the face code, instead of 'O' (e.g. M(22)->N(23)->P(24) ). The letter 'O' isn't used in the face code. Not sure why they did it this way, I'm just letting you know to prevent confusion.

Note 2: I have made an Excel spreadsheet that does this automatically which you can download from the link below and use it either with MS Excel or Google Docs (by importing it) and you can then use it to generate ME2 face code for your own characters. Simply fill in the slider values on white columns as in the examples given in the spreadsheet and ME2 face code will be generated automatically underneath that column, which you can then copy.

Link for the Excel spreadsheet:
Mass Effect Face Code Generator (ME1 to ME2).7z

By the way, in case you're wondering why one should bother with all this, the "imported" character in ME2 is not entirely the same as the one generated by using the face code or created from scratch by using the ME2 sliders. In other words, if you import the character from your ME1 saves, it'll be ever so slightly different than the one you create from scratch, because there are some differences in how these two games handle character assets and sliders.

Note 3: You probably won't need any of this for the "legendary" version for two reasons, first it already shows you the face code in ME1 and also, the new sliders are most likely incompatible with the original games, so I wouldn't bother trying if I were you.


CONVERSION TABLE:

Spoiler

Slider Value:         1   2   3   4   5   6   7   8   9   10   11   12   13   14    15    16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34
Face Code Value:  1   2   3   4   5   6   7   8   9   A     B     C     D     E      F       G     H     I      J     K     L     M     N    P     Q    R     S     T      U     V     W    X     Y     Z

Example:

Spoiler

ScreenShot00000.thumb.png.ff8a8e7cf5a735bff7a2f51755593a62.png

ScreenShot00001.thumb.png.7044e69bbe1cedddea45cc249dce0c2f.png

ScreenShot00002.thumb.png.b9097cec84e3d75ccd36e7f0d6e2e118.png

ScreenShot00003.thumb.png.1106eb9ae46af94170b3b841e55ed36a.png

ScreenShot00004.thumb.png.04777348a1fb4b5530737436f7628cbc.png

ScreenShot00005.thumb.png.5cef323ed7b60491660de480f8496161.png

ScreenShot00006.thumb.png.7c84219407ccc8e97324b1221f84e886.png

ScreenShot00007.thumb.png.c60642effb29b18adaafa4e12afecb0b.png

Below are the slider values and the corresponding face code values according to the conversion table given above. Note that * is the value for the scar slider which isn't supported in ME2.

 

Spoiler

7    5    3    11    ||    31    12    16    16    1    12    12    ||    1    10    15    16    16    1     1    ||    20    1    1    10    ||    10    1    1    16    16   ||    6    5    11    ||    4    9     16    4    ||    6    1    6

7    5    3     *     ||     W      C      G      G     1     C     C     ||    1     A      F      G      G     1     1   ||      K      1    1     A     ||    A     1    1     G     G    ||    6    5     B     ||     4    9      G    4    ||    6    1    6

Now let's put all these values into groups of three and add a dot between each group in order to form the face code, ignoring the value for the scar slider (*)...

ME2 Face Code:     753.WCG.G1C.C1A.FGG.11K.11A.A11.GG6.5B4.9G4.616

Here's how it looks like in ME2:

Spoiler

ScreenShot00056.thumb.png.94cbdb842b08fd5369aebbc82f4e2375.png

 

PS. If you want to get ME1 slider values from a ME2 face code (i.e. the opposite of the method described here) you can use this tool here.

Spoiler

me2tome1.thumb.png.5b0a8c52616098a264b142636a5afcab.png

 

 

 

Edited by bjornk
Changed category to Mass Effect

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Mass Effect is such a retarded game series. Yes, they are relatively solid and bug free games and I would agree that the series has a certain charm to it, but still, it's absolutely retarded. Even if you put aside your disbelief and accept the setting and the premise, the story and its progression and the games' design are both so idiotic, it almost makes you want to pull your hair out. At times, the stupidity of the games' design becomes more insulting than a Bethesda game. Sometimes it's not even subtle and rather, in your face. Considering the fact that Dragon Age series had the same kind of stuff, it's probably intentional. With each game it gets worse and worse. Of course, in order to see all that, you have to have an above average intelligence and should also take your fanboy glass off and question every single thing in these games asking yourself a lot "how?" and "why?" questions. Also, increasingly crappy animations, some minor, some game breaking glitches, you can even see the early signs of the incompetence that led to the Andromeda fiasco. Even some of the SJW shit is apparent in all of these games. Bioware is a very overrated game developer. VERY.

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