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JoshQ

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JoshQ last won the day on May 25

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About JoshQ

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  1. On the last update I was talking about converting Makehuman’s feet to Sims 4 and use it for my shoes, I also pondered about using other creators meshes. The problem with that approach is that the resulting shape is different from the one I’ve been using almost since the beginning, that means making two version of the same heels: one for Sims 3 and the other for 4. Since I got confident using Blender 2.8 I decided to remake the original “impossible feet” that in its last version (1.8) consisted in a subdivided mesh from EA’s with 3D toes extracted from Bloom’s Sexy Feet attached, more or less. As I talked before, the impossible feet has dozens upon dozens of errors: double vertices, badly texture distortion, blockiness and more important: a big seam between feet and toes that makes open shoes design tricky. By using a dozen or so of vertices as base I duplicated the original mesh and fixed blockiness in arch and ankle while keeping everything as tidy as possible, this last step was important because from it the UV generated would be easier to manipulate and have less stretching. Then I reduced the polycount from makehuman’s toes and integrated it for real this time at the end of the modified mesh. Compared to version 1.8 this one is a little bit larger and wider on both toes and ankle area, something I’d experimented before but because the original lacks vertices where I needed I wasn’t able to apply the modifications. Why I didn’t re-used Bloom’s toes/feet? Because that mesh has a layout that works perfectly for normal feet, but gets harder to manipulate when modifying the shape, mine already has the shape it only needed (a lot of) refinement. *Wait a minute. That looks for the Sims 3, what happened to S4’s version?* Sims 4 version will be created from this one, which will keep the shape intact. Adding a second or third row of vertices without messing with the UV is doable on Blender, and the UV layout itself will be a lot easier to adapt. What I’m showing you represents a progress around 75%, I would be lying if I told you this has been a walk in the park, far from it..., but after several tests I’m very confident on the final result. So if you’ve already waited until this point I’ll ask you to wait a bit more. Starting to learn Blender 2.8 (even in its beta state) was a good decision, upcoming CC will show it. Thanks for reading!
  2. Most of the problems I had making my own “impossible feet” for Sims 4 came from my workflow: modeling in metasequoia, exporting to blender 2.64 for UV mapping and then to 2.79 for normals fixing; the final step was exporting to milkshape to generate a .ms3d for S4CASTools.

    Yes it was a mess and generated a lot of problems and defects along the way, worked fine at the beginning but not anymore.

    An alternative was to stop using several programs in favor of Blender 2.8 beta which has a completely revamped interface that makes it a lot easier to use. So I started familiarizing with the modeling tools, reading and watching tutorials and doing some exercises. Long story short: Blender 2.8 rules and it has become my main tool.

    I still have some stuff to take care of before returning so hang on a bit more.

    ImpHeels_Xochi_teaser.png.3f4a64e0c31f438f0e41f7d8436e29dd.png

  3. Yep,I’m still not happy with the results but I also ran out of time, I won’t be able to do anything related to modding for a couple of months so if you don’t want to wait remember than anyone is free to modify my CC to their liking.

    See you in spring.

  4. Complementary outtake:

    afBodyEP6MagicianUnlock_CorsetEDITforMedBod_outtake.thumb.jpg.9325ba358530401e782a552c88519930.jpg

  5. View File 3dPPB Impossible Boot EDIT This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 1776 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Texture stretching all around the feet Boots will interfere with mesh and textures from wide pants and skirts that go below the knees; short-shorts, mini-skirts and skin-tight pants should be safe Shoes look “all-kinds-of-weird” on CAS, in-game looks fine Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: This is a ‘3D edit’ of Pepper Party Boots, besides having volume on the leg area (plus a normalmap), I modified the shape and generated a new heel/sole parts Old and new don't interfere, you can use both in your game Compatible with both the base body and MedBod, although there’s a chance of clipping on overweight sims, why? beats me, it shouldn’t happen and I redid this CC three times already... Credits: Original mesh and texture by Electronic Arts Submitter JoshQ Submitted 01/27/2019 Category Shoes  
  6. 297 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 1776 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Texture stretching all around the feet Boots will interfere with mesh and textures from wide pants and skirts that go below the knees; short-shorts, mini-skirts and skin-tight pants should be safe Shoes look “all-kinds-of-weird” on CAS, in-game looks fine Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: This is a ‘3D edit’ of Pepper Party Boots, besides having volume on the leg area (plus a normalmap), I modified the shape and generated a new heel/sole parts Old and new don't interfere, you can use both in your game Compatible with both the base body and MedBod, although there’s a chance of clipping on overweight sims, why? beats me, it shouldn’t happen and I redid this CC three times already... Credits: Original mesh and texture by Electronic Arts
  7. View File Magician Corset EDIT, for MedBod (plus head accessory) This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the ‘outfit’ category Enabled for naked, everyday, sleepwear, formalwear, career, outwear Disabled for random sims All LODs and morphs Polycount: 4244 4 color channels Only available in .package format Defects: Weirdness on the right arm of your sim while on CAS, in-game looks OK Texture stretching depending on your sim proportions Small clipping around the hips under default and custom animations Colors are a little tricky Notes: Was looking for something simple, specially because some of the clothes included on ‘Showtime’ (where this garment came from) have messy UV’s I also extracted the hat from one of the magician hairs, it’s compatible with the hat sliders. Other details: located on ‘accessory’ section, ‘earrings’ slot; polycount, 2082; 4 channels, bla, bla, bla Credits: Original mesh and textures by Electronic Arts Submitter JoshQ Submitted 01/27/2019 Category Clothing  
  8. 376 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the ‘outfit’ category Enabled for naked, everyday, sleepwear, formalwear, career, outwear Disabled for random sims All LODs and morphs Polycount: 4244 4 color channels Only available in .package format Defects: Weirdness on the right arm of your sim while on CAS, in-game looks OK Texture stretching depending on your sim proportions Small clipping around the hips under default and custom animations Colors are a little tricky Notes: Was looking for something simple, specially because some of the clothes included on ‘Showtime’ (where this garment came from) have messy UV’s I also extracted the hat from one of the magician hairs, it’s compatible with the hat sliders. Other details: located on ‘accessory’ section, ‘earrings’ slot; polycount, 2082; 4 channels, bla, bla, bla Credits: Original mesh and textures by Electronic Arts
  9. View File Revealing Top ‘Tube Sweetheart’ EDIT For The Sims 4 This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t have to ask me for permission I don’t take requests nor commissions Details Base game compatible For teen, young adult, adult and elder femsins Located on the top/tank category (rest of categories based on the original) Disabled for random sims All LODs (morphs based on the original) Polycount: 3480 15 swatches Defects Slight texture stretching depending on your sim proportions Notes I deleted half of the original tank-top and integrated Cmar’s naked torso with nipples, the process is exactly the same as in Sims 3. That also means integrating a different one should be easy(ish) This top can be combined with skirts, pants, shorts, etc., at least those made by EA Credits Naked torso by Cmar Original mesh and textures by Electronic Arts Important I’m still familiarizing with Sims 4 “gameplay”, that means I test my CC with the base game and very few mods; if you find any problem don’t hesitate to let me know. Also, I’m not set on the skins, body and mods I’ll use and that can influence the kind of CC I’ll do in the future so suggestions are welcome Submitter JoshQ Submitted 01/27/2019 Category Clothing  
  10. 382 downloads

    For The Sims 4 This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t have to ask me for permission I don’t take requests nor commissions Details Base game compatible For teen, young adult, adult and elder femsins Located on the top/tank category (rest of categories based on the original) Disabled for random sims All LODs (morphs based on the original) Polycount: 3480 15 swatches Defects Slight texture stretching depending on your sim proportions Notes I deleted half of the original tank-top and integrated Cmar’s naked torso with nipples, the process is exactly the same as in Sims 3. That also means integrating a different one should be easy(ish) This top can be combined with skirts, pants, shorts, etc., at least those made by EA Credits Naked torso by Cmar Original mesh and textures by Electronic Arts Important I’m still familiarizing with Sims 4 “gameplay”, that means I test my CC with the base game and very few mods; if you find any problem don’t hesitate to let me know. Also, I’m not set on the skins, body and mods I’ll use and that can influence the kind of CC I’ll do in the future so suggestions are welcome
  11. I will delay the heels for Sims 4 one week, I need to refine the UV for the feet even more so stockings and alike look OK(ish).

  12. Someone tell the devil there’s a chance of snowing this week... After further review almost every pair of feet available for Sims 4 is too high-poly. I learned from my experience from Sims 3 that manipulating high detail meshes tends to stretch the UV map, making patterns and textures deformed at best. So I’m resurrecting one of my (many) abandoned projects, this was supposed to be the original “Impossible Feet” for Sims 3 before I left it, partially because my understanding of Blender was non-existent (and probably still is). So I extracted the feet from “Make Human” and started reducing polygons where isn’t needed (everywhere except for the toes) and left enough in areas that normally lack detail (like the arch). Also because Sims 4 UV map is cleaner than Sims 3 I believe I won’t have too many problems adapting to it. So in resume, I’ve more control of shape and UV compared to modifying someone else mesh, although if this blows on my face like many other attempts before I’m probably going to choose Hiroki’s feet. This is the last step before releasing my first pair of Impossible Heels for Sims 4. See you (hopefully) next saturday.
  13. Another pair of “3d boots” incoming for Sims 3, this one gave me equal headaches as the last one but I think it will be compatible with both the default body and MedBod.

    3dPPB_teaser.jpg.c0bdb5a5b6149e2c5eeb4c057837dd08.jpg

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