Jump to content

JoshQ

Members
  • Content count

    117
  • Joined

  • Last visited

  • Days Won

    12

JoshQ last won the day on October 1

JoshQ had the most liked content!

Community Reputation

65 Excellent

3 Followers

About JoshQ

  • Rank
    Advanced Member

Recent Profile Visitors

1,642 profile views
  1. ImpHeels Honeythief

    Version

    7 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6718 4 color channels 2 variations Will elevate young adults and adults 8 “units” above ground, 7 to teens Only available in .package format Defects: Shoes look “weird” on CAS, in-game looks fine Some very small gaps all around but invisible at normal distance Patterns are not perfectly aligned, you´ll notice when using geometric ones Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: Used Empress as base This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Credits: Toes from Blooms Base’ Sexy Feet
  2. ImpHeels Honeythief

    View File ImpHeels Honeythief This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6718 4 color channels 2 variations Will elevate young adults and adults 8 “units” above ground, 7 to teens Only available in .package format Defects: Shoes look “weird” on CAS, in-game looks fine Some very small gaps all around but invisible at normal distance Patterns are not perfectly aligned, you´ll notice when using geometric ones Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: Used Empress as base This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Credits: Toes from Blooms Base’ Sexy Feet Submitter JoshQ Submitted 11/18/2017 Category Shoes  
  3.  

     

    Well, if for any “reason” ;) I end november without an upload don’t fret, good news are I’m accumulating CC to share :D

    Also friendly reminder: I make CC because I want, translation: I don´t and will never accept money for it, ever. Also loverslab and nsfwmods are the only places where you can find me.

  4. ImpHeels Rhiannon

    Bad news: you're going to need a bigger closet
  5. ImpHeels Rhiannon

    Version

    78 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6666 4 color channels Will elevate young adults and adults 8 “units” above ground, 7 to teens Only available in .package format Defects: Shoes look “all-kinds-of-weird” on CAS, in-game looks fine Microscopic shading issues on toes and the straps might move “weird” on normal and custom animations Rough edges everywhere Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: I’m not 100% happy with the final design but at least had the chance to try new techniques for normals and uv map Used Paradisi as base This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Next uploads: october 21(ish), november 25(ish), december 16(ish) Credits: Toes from Blooms Base’ Sexy Feet
  6. ImpHeels Rhiannon

    View File ImpHeels Rhiannon This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6666 4 color channels Will elevate young adults and adults 8 “units” above ground, 7 to teens Only available in .package format Defects: Shoes look “all-kinds-of-weird” on CAS, in-game looks fine Microscopic shading issues on toes and the straps might move “weird” on normal and custom animations Rough edges everywhere Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: I’m not 100% happy with the final design but at least had the chance to try new techniques for normals and uv map Used Paradisi as base This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Next uploads: october 21(ish), november 25(ish), december 16(ish) Credits: Toes from Blooms Base’ Sexy Feet Submitter JoshQ Submitted 09/30/2017 Category Shoes  
  7. Version

    148 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible Located on the Accessory section, legwear slot For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims 2-4 color channels 2 variations Only available in .package format Defects: The more you zoom the worst the texture will look Dark colors will look “flat”, patterns can help to minimize it a bit About the crotch area… well, lets just say I hope you don’t zoom there while using animations, for everything else this CC works as intended Notes: The main texture came from afBodyEP9MocapSuit and the belt from afBodyHETechShirtSkirt, I just drew a hole and stitched some pixels here and there Suit looks better on “generous” femsims You can use this accessory on the default body, MedBod and any other custom mesh that follows the original UV coordinates Second variation use gradients and separate channels for arms and legs Friendly reminder: you can add or remove clothing categories using s3pe Credits: Electronic Arts for the textures
  8. View File Accessory MocapSuit Fusion-EDIT This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible Located on the Accessory section, legwear slot For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims 2-4 color channels 2 variations Only available in .package format Defects: The more you zoom the worst the texture will look Dark colors will look “flat”, patterns can help to minimize it a bit About the crotch area… well, lets just say I hope you don’t zoom there while using animations, for everything else this CC works as intended Notes: The main texture came from afBodyEP9MocapSuit and the belt from afBodyHETechShirtSkirt, I just drew a hole and stitched some pixels here and there Suit looks better on “generous” femsims You can use this accessory on the default body, MedBod and any other custom mesh that follows the original UV coordinates Second variation use gradients and separate channels for arms and legs Friendly reminder: you can add or remove clothing categories using s3pe Credits: Electronic Arts for the textures Submitter JoshQ Submitted 09/30/2017 Category Accessories  
  9. View File Simple Lingerie N07 and N08 This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located on the Accessory section, gloves slot Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims 3-4 color channels also N08 has 4 variations Only available in .package format Defects: N07 looks “flat” when using clear colors on the first channel N08 has four “spots” around the hip, only one is visible at normal zoom. I recommend to use patterns for the first channel Reduced some of the usual defects on my textures but even then things will turn ugly the more you zoom Texture stretching and deformation depending on animations and your sim’s size Notes: N07 took me too damn long to finish the reason: pixelation and stretching so I had to simplify the textures A LOT... N08 was more straightforward and it was made using Gravit Designer, it still lacks some stuff compared to Fireworks but there’s a chance this program will eventually become a full replacement N08 has 4 variations the first one uses a custom texture, you can use a pattern beneath (very recommended). Second one has the texture “hidden” so you can take full advantage of patterns. Third one has the texture plus garthers/stockings. Fourth one doesn’t use the custom texture. Everything can be used on the default body, MedBod and any other custom mesh that follows the default UV coordinates If you want to mix several accessories on the same slot install NRaas Mastercontroller and activate the “Multiple Accessories per Location” option Submitter JoshQ Submitted 08/27/2017 Category Accessories  
  10. Version

    174 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located on the Accessory section, gloves slot Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims 3-4 color channels also N08 has 4 variations Only available in .package format Defects: N07 looks “flat” when using clear colors on the first channel N08 has four “spots” around the hip, only one is visible at normal zoom. I recommend to use patterns for the first channel Reduced some of the usual defects on my textures but even then things will turn ugly the more you zoom Texture stretching and deformation depending on animations and your sim’s size Notes: N07 took me too damn long to finish the reason: pixelation and stretching so I had to simplify the textures A LOT... N08 was more straightforward and it was made using Gravit Designer, it still lacks some stuff compared to Fireworks but there’s a chance this program will eventually become a full replacement N08 has 4 variations the first one uses a custom texture, you can use a pattern beneath (very recommended). Second one has the texture “hidden” so you can take full advantage of patterns. Third one has the texture plus garthers/stockings. Fourth one doesn’t use the custom texture. Everything can be used on the default body, MedBod and any other custom mesh that follows the default UV coordinates If you want to mix several accessories on the same slot install NRaas Mastercontroller and activate the “Multiple Accessories per Location” option
  11. View File Impossible Boots Victoire plus Platforms This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 3274 (platforms: 3290) 3 color channels (4 on platforms) Will elevate young adults and adults 6 “units” above ground, 5 to teens; platforms will elevate 8 and 7 respectively Only available in .package format Defects: Boots look “weird” on CAS, in-game looks fine The zipper looks stretched, not a big deal unless you zoom in Because the main texture (and mesh) lacks any kind of detail I recommend to use patterns on these just be aware some of them won align behind the leg Rough edges here and there There’s a “line” on the leg/feet seam similar to the Impossible Feet but unless you zoom directly it’s almost invisible Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the boots and cause severe deformation, don’t use both at the same time Notes: I made this CC simply to experiment with bone assignments and morphs, because everything went better than expected I decided to share it, with that said, I’m aware the design is nothing to write home about but the same happened with my first pair of original heels Based on the mesh from Impossible Boots with Warmers I extracted the zipper texture and normalmap from afBodyRaceShorts You can mix this CC with most skirts made by EA (and probably from other creators), pants with volume around the calf and below will clip This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Boots are compatible with the default body, MedBod and posibly any other custom mesh that follows the original proportions Credits: Electronic Arts for zipper textures Submitter JoshQ Submitted 08/27/2017 Category Shoes  
  12. Version

    72 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 3274 (platforms: 3290) 3 color channels (4 on platforms) Will elevate young adults and adults 6 “units” above ground, 5 to teens; platforms will elevate 8 and 7 respectively Only available in .package format Defects: Boots look “weird” on CAS, in-game looks fine The zipper looks stretched, not a big deal unless you zoom in Because the main texture (and mesh) lacks any kind of detail I recommend to use patterns on these just be aware some of them won align behind the leg Rough edges here and there There’s a “line” on the leg/feet seam similar to the Impossible Feet but unless you zoom directly it’s almost invisible Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the boots and cause severe deformation, don’t use both at the same time Notes: I made this CC simply to experiment with bone assignments and morphs, because everything went better than expected I decided to share it, with that said, I’m aware the design is nothing to write home about but the same happened with my first pair of original heels Based on the mesh from Impossible Boots with Warmers I extracted the zipper texture and normalmap from afBodyRaceShorts You can mix this CC with most skirts made by EA (and probably from other creators), pants with volume around the calf and below will clip This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Boots are compatible with the default body, MedBod and posibly any other custom mesh that follows the original proportions Credits: Electronic Arts for zipper textures
  13. It took me several tries but I think I’m starting to understand how to modify the normals without messing with the UV that much :D

    ImpHeels016_tease.PNG.a20b552164d9ea06a4c8ee5ddbd2a69b.PNG

    1. ritualclarity

      ritualclarity

      Glad to see you are advancing your art... :) 

  14. This isn't a detailed guide for that go to modthesims, thesimsresource, tumblr, youtube, etc. I'm just sharing whatever I've learned while making stuff. Part 1 (Tools) here Part 2 (How CC works) here Part 3 (Textures) here Part 4 (Meshing: General Info) here If I omitted something or need more help let me know. Part 4.2, Meshing: UV Maps As I wrote in part 4.1 your clothes will share the same texture space with the rest of the body, for accessories like stockings, underwear, etc it’s not an issue, the same for collars, earrings, glasses, hats and whatnot; also thousands of custom clothes had been made with this “limitation” for years, the tricky part comes when you want to make sexy stuff like corsets with the chest exposed or a revealing mini-skirt. The UV map is divided on tops, bottoms and feet; each has a space dedicated for the body and an extra space for whatever you’re doing. The fast approach would be to just use the extra space by resizing your custom textures to this fit this area, the problem is that some patterns won’t look right, at all; also your textures will be stretched to hell and back. Green: tops, blue: bottoms, red:feet (image is not “pixel perfect” but close enough) One alternative is to make more space so you can accommodate your textures with little or none scaling. You can start by deleting the body sections that are going to be hidden behind your clothes, in the case of a corset you delete the navel and part of the back but even then this might be not enough. What I do is to delete one of the arms and duplicate the opposite, then on the clone I apply a “mirror” modifier; now both arms will share the same texture space and that leaves us with an extra area we can use. This is how “Horror Mistress EDIT” works: I deleted the arm and cloned it and then deleted half of dress and cloned it too, thanks to this I just had to scale the textures 10% to fit without further modification On general this can cause some shading problems specially on EVERY seam, I fix most of them using the “Align Normals”, “Extended Manual Edit” or “Wes H’s Merge Tools” plug-ins on Milkshape. Also when two meshes share the same UV map it causes some weirdness on CAS, once you get in-game everything should look OK. The same technique can also be applied on legs, torso and feet just be aware that if you use a detailed custom skin these body parts will look “oddly symmetric” or just weird so don’t go overboard. Clothes, shoes an accessories can also suffer from this but it’s not as evident. This is a fully functional MedBod Top but if you look at the UV map you can see it only has one arm and half the torso, you can use the unused space for your clothes textures Even if you don’t use them is recommended to “align” your mesh to use patterns, this is one of TS3 biggest strengths (although poorly optimized) and gives you and whoever downloads your CC limitless customization (unlike TS4...). I ignore how it actually works but it seems the game duplicates a pattern, a 128x128 square, over your multiplier texture and according to the areas delimited by the mask texture. To more or less match that I made this image: The black lines represent the size of a base pattern: 128x128, and to further help I also included yellow lines at every 64 pixels and light blue at 32. Below you can see how I use it to align patterns for the CC I make: What happens if you have to scale down your UV, but want it to show patterns properly? In TSRW, in the section when you select the colors for the mask there’s a cell called “Tilling” followed by two values separated by a comma: “4,4”, if you change it to 6,6 or 8,8 you will “scale down” the pattern (The Impossible Heels use 8,8) at 10, 10 and at least in my game patterns look blurry so YMMV.
  15. This isn't a detailed guide for that go to modthesims, thesimsresource, tumblr, youtube, etc. I'm just sharing whatever I've learned while making stuff. Part 1 (Tools) here Part 2 (How CC works) here Part 3 (Textures) here If I omitted something or need more help let me know. Part 4.1, Meshing: General info Because meshing involves lots of info I will proceed dividing the subject in several parts I’m counting you already read the previous parts or at least you are somewhat familiar with the modding tools. You can also start reading most of the tutorials located on modthesims. Inside the spoiler I included links to some of them plus informative posts: Clothes aren’t “standalone” it includes body parts like neck, hands, legs and more depending how revealing they are and to make things trickier both share the same texture space/UV map; the only exceptions are hair and 3D accessories like watches, necklaces, earrings, glasses and alike. Yes, you can make an accessory jacket or even a full dress BUT this game is known to blurry textures from accessories and even with the HD mod and/or 4k textures the results can look plain ugly. Left. AfBodyRomanticSlip’ Mesh; Right. Its UV map Also your mesh needs to be adapted to at least to 3 body shapes or “morphs” besides the “base” one: fat, thin and fit, the fifth one is optional and its meant for pregnant sims. The SAME MESH must be adapted for every morph or TSRW will throw an error. Cmar’s Mesh Toolkit and TSRW can autogenerate morphs if used with a reference mesh but the more complex your mesh is the more difficult will be for the tool to generate them correctly so most of the time you’ll need to make corrections manually afterwards. Morphs form AfBodyRomanticSlip, from left to right: group_base, group_fat, group_thin, group_fit Talking about weight, every vertex has a bone value/bone paint/bone assignment allotted that is used by animations and sliders, cherry on top? There’s a limit on the number of bones you can include in your clothes, anything above 60 will provoke weirdness no matter what, the easiest way to deal with it is to divide you mesh in at least “two groups” (check most “full body” clothes made by EA to see an example of this). Mesh Toolkit/TSRW can also help you with bones but the same limitation applies This is how Sexy Rabbit works: (highlighted in red) the neck, tail, cuff and legs are separated in one mesh group, leaving the whole upper torso in a second one The game uses two Levels Of Detail: LOD2 and LOD3, there’s some conflicting info around how the game uses them but it seems both are invoked depending on the camera distance and map view. As I said on the first part of this “guide” you only need to worry about LOD 2, for 3 you can “recycle” parts from the rest of the game. LODs aren’t linked meaning you don’t forcibly need to create LOD2/LOD3 for a piece of CC to show in the game, but it’s preferred to do so. Some 3D accessories (like glasses, earrings, rings and alike) don’t use morphs and some of them use a fourth LOD for better detail LODs used on Impheels Gala, from left to right: LOD1, LOD2, LOD3. Depending on your garment you will have to take care of seams on the neck, hip and ankles for every morph and LOD; this is the only part where you can’t deviate from the original sim-body design otherwise you will have visible and very nasty gaps on those areas or small but very annoying white dots. In short, every vertex located on the seams must coincide on the same place ALSO they need to share the same bone values or won’t synchronize during any kind of animations. Mesh Toolkit has a tool to fix seams but I can’t say if it works because I prefer to fix seams directly on Milkshape. Vertices on the top of the “Impossible Feet” coincide in position and bones value with those located on the legs I heard several times there’s also a limit on the number or polygons you can include on a mesh, it seems it’s around 10k BUT I had seen all type of custom garments surpassing this limit from 20k necklaces to 40k shoes or 70k blouses so honestly I don’t know. Obviously a “slim” mesh is going to be easier to manipulate and fix if necessary but also modern tools like maya, modo or marvelous designer can modify gigantic meshes without effort. If you ask me I prefer to be on the “safe side”, specially with clothes because clipping is a VERY BIG problem that can cause countless headaches... So in resume compared to other games The Sims 3 is not that complex to mod (if I did it so can you!) but the more ambitious you are the more you will be jumping through hoops to achieve it.
×