JoshQ

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  1. View File Body N04 for MedBod This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Body category Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4184 and 4072 4 color channels, 2 variations Only available in .package format Defects: Although I was able to reduce pixelation compared to Body N03 it’s still present at full zoom (hopefully you don’t have a macro photography fetish) Stretching, deformation and more when combined with sex animations and/or “larger” sims I’m almost sure I completely eliminated clipping on the neck at least on everyday simming, but I didn’t test every single custom sex animation so it could still happen Most patterns won’t align on the neck seam 3D collars, necklaces and alike can clip with the neck or rest of the body Ugh, mixed the thumbs for the Barbie Boobs version, don't worry you'll be able tell the difference, sorry! Notes: First variation has a boob window, second one doesn’t This time I used the neck portion from afTopCHNinspired and created a new set of textures Added a “Barbie Boobs” version (in short it lacks 3D nipples and it’s intended to be used with skins that has nipples painted out-of-position), you can install any version or both without problems Compatible with EA’s footwear, every single pair of shoes from me and any other CC that respects the original vertex coordinates on feet seam and UV map Also you can use texture accessories but it will appear below the fabric Credits: Electronic Arts for the neck mesh Submitter JoshQ Submitted 07/23/2017 Category Clothing  
  2. Version

    0 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the Body category Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4184 and 4072 4 color channels, 2 variations Only available in .package format Defects: Although I was able to reduce pixelation compared to Body N03 it’s still present at full zoom (hopefully you don’t have a macro photography fetish) Stretching, deformation and more when combined with sex animations and/or “larger” sims I’m almost sure I completely eliminated clipping on the neck at least on everyday simming, but I didn’t test every single custom sex animation so it could still happen Most patterns won’t align on the neck seam 3D collars, necklaces and alike can clip with the neck or rest of the body Ugh, mixed the thumbs for the Barbie Boobs version, don't worry you'll be able tell the difference, sorry! Notes: First variation has a boob window, second one doesn’t This time I used the neck portion from afTopCHNinspired and created a new set of textures Added a “Barbie Boobs” version (in short it lacks 3D nipples and it’s intended to be used with skins that has nipples painted out-of-position), you can install any version or both without problems Compatible with EA’s footwear, every single pair of shoes from me and any other CC that respects the original vertex coordinates on feet seam and UV map Also you can use texture accessories but it will appear below the fabric Credits: Electronic Arts for the neck mesh
  3. View File ImpHeels Gala This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6206 4 color channels, 2 variations Will elevate young adults and adults 10 “units” above ground, 9 to teens Only available in .package format Defects: Shoes look all-kinds-of-weird on CAS, in-game looks okay(ish) The UV on the ankle straps is not aligned you’ll notice it when using geometric patterns Some rough edges here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: Gala took longer than expected it has parts from at least 3 other heels that didn’t made the cut, in retrospective it would’ve been easier to start from scratch This is a mesh created with a combination or Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam Submitter JoshQ Submitted 07/22/2017 Category Shoes  
  4. Version

    7 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6206 4 color channels, 2 variations Will elevate young adults and adults 10 “units” above ground, 9 to teens Only available in .package format Defects: Shoes look all-kinds-of-weird on CAS, in-game looks okay(ish) The UV on the ankle straps is not aligned you’ll notice it when using geometric patterns Some rough edges here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: Gala took longer than expected it has parts from at least 3 other heels that didn’t made the cut, in retrospective it would’ve been easier to start from scratch This is a mesh created with a combination or Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam
  5. View File Accessory Necklace “EP7Party” EDIT This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in the “Accessories” section, eyewear slot Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs Polycount: 1224 2 color channels Only available in .package format Defects: Choker looks a little bit weird on CAS Also on CAS your sim skin/extra accessories might get blurry after selecting the choker, in-game everything should look fine The mesh doesn’t quite follow the contour on the back of the neck Some clipping under normal simming, under custom sex animation the clipping varies from none to very visible depending on the position Notes: I started this project a loooooooong time ago and in the end I opted to make a new mesh using the main texture as guide, why? Because the original uses a transparency effect that has problems with custom hair (at least on my edits), making my own mesh removes the need to use the effect Instead of generating morphs (because it conflicts with the Impossible Heels) I made three sizes: “medium” based on the base morph, “large” on the fat morph and “small” on the thin morph. Depending on your sims weight you can use the one that fits her the best Every package is independent so you can install all or any combination without fear of conflict Compatible with MedBod, the default body and probably other custom bodies If you want to use the choker and glasses, or any other accessory on the same slot, at the same time you’ll have to install Nraas Mastercontroller and activate the “Multiple accessories per location” option I have the small feeling someone else already did this... Credits: Electronic Arts for the textures Submitter JoshQ Submitted 07/15/2017 Category Accessories  
  6. Version

    9 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in the “Accessories” section, eyewear slot Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs Polycount: 1224 2 color channels Only available in .package format Defects: Choker looks a little bit weird on CAS Also on CAS your sim skin/extra accessories might get blurry after selecting the choker, in-game everything should look fine The mesh doesn’t quite follow the contour on the back of the neck Some clipping under normal simming, under custom sex animation the clipping varies from none to very visible depending on the position Notes: I started this project a loooooooong time ago and in the end I opted to make a new mesh using the main texture as guide, why? Because the original uses a transparency effect that has problems with custom hair (at least on my edits), making my own mesh removes the need to use the effect Instead of generating morphs (because it conflicts with the Impossible Heels) I made three sizes: “medium” based on the base morph, “large” on the fat morph and “small” on the thin morph. Depending on your sims weight you can use the one that fits her the best Every package is independent so you can install all or any combination without fear of conflict Compatible with MedBod, the default body and probably other custom bodies If you want to use the choker and glasses, or any other accessory on the same slot, at the same time you’ll have to install Nraas Mastercontroller and activate the “Multiple accessories per location” option I have the small feeling someone else already did this... Credits: Electronic Arts for the textures
  7. This isn't a detailed guide for that go to modthesims, thesimsresource, tumblr, youtube, etc. I'm just sharing whatever I've learned while making stuff. If I omitted something or need assistance let me know. Part 1 (Tools) here Part 2 (How CC works) here If I omitted something or need more help let me know. Part 3: Textures Here is a writeup about how DDS compress an image, the article is very old but so is this game so the info remains relevant. Recommended tutorial by Saliwa and these by TJ Streak: NaughtySims_Tutorial_forSims3.zip Also the SimsWiki has a nice collection. The easiest way to avoid your textures look like crap is to make them at 2048x2048 or 4096x4096 resolution mixed with the HQ mod, the downsize is the game will struggle to process them unless you have a monster CPU/GPU (and probably even then you will notice lag). What I do for stockings and lingerie is to generate the textures at 2048x2048 and then scale them back in photoshop or paint.net that reduces some hard edges and looks way better than generating textures at 1024 from the start. Here are the guides I use to make clothes, the UV map was generated in Blender using the default body and feet (is 99.62% compatible with MedBod/Impossible Feet and might be with other custom meshes). The full body mesh is used to test the textures and to find misalignments on seams or any other kind of problems, sadly most defects appear once you’re in-game... s3_fembody_guides.zip Another way to reduce contrast (read why in the Gamasutra article) and at least in the multiplier is to change the background of your clothing, like this: But wait, won’t that appear on the game? No because the alpha is what dictates what appears and don’t and is not affected by DDS compression (also check the base silky stockings as example): Using the alpha channel on your mask can also help to eliminate artifacts when you’re working with small details (check Stockings Set E2 as example). Remember you can activate/deactivate color channels in TSRW so you can combine them depending on your needs. After trying several programs Fireworks is still my favorite to create vectors that later can be exported as PNGs and then to DDS in Photoshop and similars; Inkscape comes in second place just because the interface can be tricky to learn and also because it has performance issues on Windows (less so in W10). Another tool that might become useful is Gravit Designer is free and you can download a standalone version, I need to do more testing but I’m liking it so far.
  8. View File ImpHeels Empress This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6710 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shoes look “weird” on CAS, in-game looks fine Patterns will look kinda bad on the strap behind the ankle Blockiness here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: This is an original mesh created with a combination or Metasequoia, Blender and Milkshape 3D These and every single pair of “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam Submitter JoshQ Submitted 06/25/2017 Category Shoes  
  9. Version

    100 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6710 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Shoes look “weird” on CAS, in-game looks fine Patterns will look kinda bad on the strap behind the ankle Blockiness here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: This is an original mesh created with a combination or Metasequoia, Blender and Milkshape 3D These and every single pair of “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam Credits: Toes from Sexy Feet by Blooms Base
  10. View File Body N03 for MedBod This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the “Body” category Enabled for naked, everyday, formalwear, sleepwear, swimwear, athletic, career, outerwear, validformaternity Disabled for random sims All LODs and morphs Polycount: 4194 3 color channels Only available in .package format Defects: For beginners the textures look awful at full zoom and without the HD Mod Even when I included a normalmap the straps will look “flat” on dark colors Patterns won’t align between the body and neck seam I did a lot of stuff to avoid clipping on the neck while using animations but I cannot guarantee it wont happen Texture stretching and deformation depending on your sims size and animation Collars, necklaces, chokers and alike might clip with the neck Notes: Body can be used by petite and cowtits sims I extracted the neck from afBodyCHNJacketSkirtInspired and joined it to MedBod. The reason is painting over the neck is a PITA and 9 times out of 10 it looks bad and that’s why I’m not including and “accessory” version, with a mesh you almost can control texture stretching I made a very small modification to the hips to make the tush a little more round You can mix this clothes with the Impossible Heels, EA’s shoes and any other footwear that follows the original UV map and legs seam Can this be ported to the default body? Yes. You only need to adapt the vertices on the base of the neck and maybe reassign bones on those. You will notice I deleted a portion of MedBod’s neck as a method of reducing clipping, do the same with your custom or original body mesh. Textures shouldn’t require any modification even you can create your very own just be careful on the chest-neck union Friendly reminder: you can use s3pe to add or remove clothing categories Credits: Electronic Arts for the neck mesh Submitter JoshQ Submitted 06/24/2017 Category Clothing  
  11. Version 1.01

    144 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the “Body” category Enabled for naked, everyday, formalwear, sleepwear, swimwear, athletic, career, outerwear, validformaternity Disabled for random sims All LODs and morphs Polycount: 4194 3 color channels Only available in .package format Defects: For beginners the textures look awful at full zoom and without the HD Mod Even when I included a normalmap the straps will look “flat” on dark colors Patterns won’t align between the body and neck seam I did a lot of stuff to avoid clipping on the neck while using animations but I cannot guarantee it wont happen Texture stretching and deformation depending on your sims size and animation Collars, necklaces, chokers and alike might clip with the neck Notes: Body can be used by petite and cowtits sims I extracted the neck from afBodyCHNJacketSkirtInspired and joined it to MedBod. The reason is painting over the neck is a PITA and 9 times out of 10 it looks bad and that’s why I’m not including and “accessory” version, with a mesh you almost can control texture stretching I made a very small modification to the hips to make the tush a little more round You can mix this clothes with the Impossible Heels, EA’s shoes and any other footwear that follows the original UV map and legs seam Can this be ported to the default body? Yes. You only need to adapt the vertices on the base of the neck and maybe reassign bones on those. You will notice I deleted a portion of MedBod’s neck as a method of reducing clipping, do the same with your custom or original body mesh. Textures shouldn’t require any modification even you can create your very own just be careful on the chest-neck union Friendly reminder: you can use s3pe to add or remove clothing categories Credits: Electronic Arts for the neck mesh
  12. Version 1.01

    328 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in the Accessories category, legwear slot Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims E1 and E3 use 4 color channels, E2 and E4 use 3 Only available in .package format Defects: Pixelation and general ugliness the closer you look (specially on E1) Dark and saturared colors will look flat E4 was made for the Impossible Feet, that means that shoes made by EA and other creators will show some deformation around the ankle or worse Stretching depending on yous sims' size and on animations (most from the game look fine, custom sex animations? not so much) Notes: Compatible with the EA's body, MedBod and any other custom mesh that follows the default UV coordinates (except E4) E1 was made with Affinity Designer E4 was made by painting directly over the mesh using Photoshop CC
  13. View File Stockings Set E This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in the Accessories category, legwear slot Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims E1 and E3 use 4 color channels, E2 and E4 use 3 Only available in .package format Defects: Pixelation and general ugliness the closer you look (specially on E1) Dark and saturared colors will look flat E4 was made for the Impossible Feet, that means that shoes made by EA and other creators will show some deformation around the ankle or worse Stretching depending on yous sims' size and on animations (most from the game look fine, custom sex animations? not so much) Notes: Compatible with the EA's body, MedBod and any other custom mesh that follows the default UV coordinates (except E4) E1 was made with Affinity Designer E4 was made by painting directly over the mesh using Photoshop CC Submitter JoshQ Submitted 06/18/2017 Category Accessories  
  14. Making stuff for Sims 4 is easier (at least the stockings part) and the tools are more advanced, the problem is the game still lacks compared to S3 and EA has a lot of bugs to fix plus other things so is just a matter of patience.
  15. This isn't a detailed guide for that go to modthesims, thesimsresource, tumblr, youtube, etc. I'm just sharing whatever I've learned while making stuff. If I omitted something or need assistance let me know. Part 1 (Tools) here. Part 2: How CC works? First, what's the difference between a sims3pack and a package? Both are containers but the former supports encryption so EA use it to sell stuff, also sims3packs are installed via the launcher while a package can be copied or deleted directly from the "Mods" folder (just remember to clear your cache afterward). Back to how CC works: in short you clone a garment from the game and replace its textures and/or meshes, in the process you modify the internal hash so the game recognizes it as a complete new object or if you use the same hash the game replaces the original with yours. Tops, Bottoms, Shoes and Full Body clothes are composed of meshes and textures, accessories like stockings only use textures but some accessories also use a mesh. The best way to determine what clothes to clone is to open them in TSRW and check what they use, also you can export them to examine it closely. Can you make your own package from zero? If you're an expert maybe, otherwise cloning is easier and at least on TSR Workshop is straightforward the only thing you need to take care of is the name you input here: The more complex name you choose the less chances the hash it produces is going to conflict with someone else CC, so instead of selecting "My stuff123" as name you should always try to be descriptive. When you clone with s3oc the program will generate a hash using your computer's name or the one you select on the "Creators Name..." under the "Settings" menu (sadly some of those packages are incompatible with TSRW). The information below is not essential, is just for those who want to know a little more: Now lets open one of my CC with s3pe: The extensions located on the "Tag" column tell us what kind of files we are looking some are self-descriptive: CASP: this controls the categories for the CC and more, is tempting to try to experiment but it's best to leave it alone if you don't know what you're doing (talking from experience...) _IMG: the textures the CC use GEOM: this is the main mesh and its LODs BGEO: the mesh group for every body type: fat, thin, fit and special (aka pregnant) BOND: this file has coordinates for every bone available so you can controls its position according to the CC you're making, also best to left alone if you don't know what you're doing THUM: is the thumbnail you will see on CAS, normally is a 256x256 png pic. In its absence the game will generate its own ICON: is the thumbnail you will see on the launcher, TSRW automatically generates it I don't know what the rest does but in the time I've been doing clothes, accessories and body replacements I never had the need to modify them. One way to better distinguish each resource is using Cmar's Mesh Toolkit, go to "Package Tools" and then to "Name Those Files", select your package and then "Add Names" a window will appear with the name of the original item the CC was based on (in this case afShoesAnkleCHiHeelRound00_pumpLeather) just press "OK". Now you can overwrite the package or generate a new one, once open in s3pe the "Name" column will have a description: Packages generated by s3oc are already named. So using s3pe can you replace everything including meshes right away? Yes and No. Remember we're cloning a pre-existing piece of clothing that has its own characteristics on meshes and textures. Meshes alone need their own bones and morphs to work correctly and all the textures (overlay, mask, multiplier, specular and normalmap) need matching UV coordinates or hilarity will ensue. So unless you're an expert modder (and for reference I'm not even close to be one) is best to use s3pe for preview or extract meshes and textures and to make basic edits to CASP. EDIT: I made a mistake, indeed you can make CC with only s3pe mixed with s3oc and paint.net/gimp. You just need to select objects or clothing with very simple or "static" textures, like for example a painting. I cloned "Painting Fishing" in s3oc (select "include thumbnails") and exported this texture using s3pe (don't change the name): Using paint.net or gimp you can change the original paint to whatever you want: Once finished save it as DDS and overwrite the file: Then just drag it back to s3pe and press Enter. Because we used the same name as the original s3pe will replace it: You can do the same for the thumbnails or just allow the game to generate them (I prefer to make my own for easy finding), finally save your package and its ready to use. In Part 3 I will talk about textures and clothing in detail.