Jump to content

JoshQ

Members
  • Content Count

    223
  • Joined

  • Last visited

  • Days Won

    35

JoshQ last won the day on February 4

JoshQ had the most liked content!

Community Reputation

140 Excellent

7 Followers

About JoshQ

  • Rank
    Advanced Member

Recent Profile Visitors

6,920 profile views
  1. Yep,I’m still not happy with the results but I also ran out of time, I won’t be able to do anything related to modding for a couple of months so if you don’t want to wait remember than anyone is free to modify my CC to their liking.

    See you in spring.

  2. Complementary outtake:

    afBodyEP6MagicianUnlock_CorsetEDITforMedBod_outtake.thumb.jpg.9325ba358530401e782a552c88519930.jpg

  3. View File 3dPPB Impossible Boot EDIT This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 1776 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Texture stretching all around the feet Shoes look “all-kinds-of-weird” on CAS, in-game looks fine Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: This is a ‘3D edit’ of Pepper Party Boots, besides having volume on the leg area (plus a normalmap), I modified the shape and generated a new heel/sole parts Old and new don't interfere, you can use both in your game Compatible with both the base body and MedBod, although there’s a chance of clipping on overweight sims, why? beats me, it shouldn’t happen and I redid this CC three times already... Credits: Original mesh and texture by Electronic Arts Submitter JoshQ Submitted 01/27/2019 Category Shoes  
  4. JoshQ

    3dPPB Impossible Boot EDIT

    Version

    60 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 1776 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects: Texture stretching all around the feet Boots will interfere with mesh and textures from wide pants and skirts that go below the knees; short-shorts, mini-skirts and skin-tight pants should be safe Shoes look “all-kinds-of-weird” on CAS, in-game looks fine Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes: This is a ‘3D edit’ of Pepper Party Boots, besides having volume on the leg area (plus a normalmap), I modified the shape and generated a new heel/sole parts Old and new don't interfere, you can use both in your game Compatible with both the base body and MedBod, although there’s a chance of clipping on overweight sims, why? beats me, it shouldn’t happen and I redid this CC three times already... Credits: Original mesh and texture by Electronic Arts
  5. Version

    109 downloads

    This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the ‘outfit’ category Enabled for naked, everyday, sleepwear, formalwear, career, outwear Disabled for random sims All LODs and morphs Polycount: 4244 4 color channels Only available in .package format Defects: Weirdness on the right arm of your sim while on CAS, in-game looks OK Texture stretching depending on your sim proportions Small clipping around the hips under default and custom animations Colors are a little tricky Notes: Was looking for something simple, specially because some of the clothes included on ‘Showtime’ (where this garment came from) have messy UV’s I also extracted the hat from one of the magician hairs, it’s compatible with the hat sliders. Other details: located on ‘accessory’ section, ‘earrings’ slot; polycount, 2082; 4 channels, bla, bla, bla Credits: Original mesh and textures by Electronic Arts
  6. View File Magician Corset EDIT, for MedBod (plus head accessory) This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located on the ‘outfit’ category Enabled for naked, everyday, sleepwear, formalwear, career, outwear Disabled for random sims All LODs and morphs Polycount: 4244 4 color channels Only available in .package format Defects: Weirdness on the right arm of your sim while on CAS, in-game looks OK Texture stretching depending on your sim proportions Small clipping around the hips under default and custom animations Colors are a little tricky Notes: Was looking for something simple, specially because some of the clothes included on ‘Showtime’ (where this garmet came from) have messy UV’s I also extracted the hat from one of the magician hairs, it’s compatible with the hat sliders. Other details: located on ‘accessory’ section, ‘earrings’ slot; polycount, 2082; 4 channels, bla, bla, bla Credits: Original mesh and textures by Electronic Arts Submitter JoshQ Submitted 01/27/2019 Category Clothing  
  7. View File Revealing Top ‘Tube Sweetheart’ EDIT For The Sims 4 This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t have to ask me for permission I don’t take requests nor commissions Details Base game compatible For teen, young adult, adult and elder femsins Located on the top/tank category (rest of categories based on the original) Disabled for random sims All LODs (morphs based on the original) Polycount: 3480 15 swatches Defects Slight texture stretching depending on your sim proportions Notes I deleted half of the original tank-top and integrated Cmar’s naked torso with nipples, the process is exactly the same as in Sims 3. That also means integrating a different one should be easy(ish) This top can be combined with skirts, pants, shorts, etc., at least those made by EA Credits Naked torso by Cmar Original mesh and textures by Electronic Arts Important I’m still familiarizing with Sims 4 “gameplay”, that means I test my CC with the base game and very few mods; if you find any problem don’t hesitate to let me know. Also, I’m not set on the skins, body and mods I’ll use and that can influence the kind of CC I’ll do in the future so suggestions are welcome Submitter JoshQ Submitted 01/27/2019 Category Clothing  
  8. Version

    101 downloads

    For The Sims 4 This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t have to ask me for permission I don’t take requests nor commissions Details Base game compatible For teen, young adult, adult and elder femsins Located on the top/tank category (rest of categories based on the original) Disabled for random sims All LODs (morphs based on the original) Polycount: 3480 15 swatches Defects Slight texture stretching depending on your sim proportions Notes I deleted half of the original tank-top and integrated Cmar’s naked torso with nipples, the process is exactly the same as in Sims 3. That also means integrating a different one should be easy(ish) This top can be combined with skirts, pants, shorts, etc., at least those made by EA Credits Naked torso by Cmar Original mesh and textures by Electronic Arts Important I’m still familiarizing with Sims 4 “gameplay”, that means I test my CC with the base game and very few mods; if you find any problem don’t hesitate to let me know. Also, I’m not set on the skins, body and mods I’ll use and that can influence the kind of CC I’ll do in the future so suggestions are welcome
  9. I will delay the heels for Sims 4 one week, I need to refine the UV for the feet even more so stockings and alike look OK(ish).

  10. Someone tell the devil there’s a chance of snowing this week... After further review almost every pair of feet available for Sims 4 is too high-poly. I learned from my experience from Sims 3 that manipulating high detail meshes tends to stretch the UV map, making patterns and textures deformed at best. So I’m resurrecting one of my (many) abandoned projects, this was supposed to be the original “Impossible Feet” for Sims 3 before I left it, partially because my understanding of Blender was non-existent (and probably still is). So I extracted the feet from “Make Human” and started reducing polygons where isn’t needed (everywhere except for the toes) and left enough in areas that normally lack detail (like the arch). Also because Sims 4 UV map is cleaner than Sims 3 I believe I won’t have too many problems adapting to it. So in resume, I’ve more control of shape and UV compared to modifying someone else mesh, although if this blows on my face like many other attempts before I’m probably going to choose Hiroki’s feet. This is the last step before releasing my first pair of Impossible Heels for Sims 4. See you (hopefully) next saturday.
  11. Another pair of “3d boots” incoming for Sims 3, this one gave me equal headaches as the last one but I think it will be compatible with both the default body and MedBod.

    3dPPB_teaser.jpg.c0bdb5a5b6149e2c5eeb4c057837dd08.jpg

  12. Converting any pair of ‘Impossible Heels’ to Sims 4 is... possible (pun intended) because I can mix my workflow (Metasequoia for creating the shoes, Blender to fix UV/normals and Milkshape for the final touch) with Cmar’s S4CASTools. As a matter of fact you could only use Milkshape to: separate shoes and feet from a .geom or .wso scale the shoes to adapt them to S4’s new feet rearrange the UV map use S4CasTools for bone assignment As usual I’m oversimplifying the whole process but If you’re familiar with the aforementioned tools, plus use Redheadsims shoes slider and don’t want to wait for me you could already make the conversion yourself, the only missing piece is the feet. I already adapted Sims 4 feet to the “Impossible Feet” shape, but I’m not 100% convinced and of course it won’t look right when using sandals or any other type or open shoes, the options are making a more detailed feet or modify someone elses, so that’s what I’m going to concentrate next.
  13. After testing both S4Studio and S4CASTools I decided to stick with the latter, S4Studio isn’t bad and as a matter of fact my first two releases for Sims 4 were made on it (and will continue to use it for texture accessories), unfortunately for me it relies heavily on Blender for anything related to meshing. On the other hand S4CASTools uses Milkshape a program I’m familiar with to the point making my first “Revealing Edits” for Sims 4 was quicker that I initially thought.

    RevealingTubeSweetheartEDIT_teaser.jpg.e88e99f5f45f9c505ffc935d55003b07.jpg

  14. JoshQ

    Impossible Heels for Sims 4, WIP report #1

    I was thinking the same but I need to practice more with the shape and settle on the height / proportions.
  15. Did I forget to make stuff for Sims 3? of course not:

    ep6MagicianUnlock_CorsetEDIT_teaser.jpg.db6b1d0ac1ea86a961762950f48f8d0c.jpg

×