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About Me

Found 200 results

  1. 22 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located in ‘Upper Garment’ category Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3520; LOD2=1650 3 color channels Only available as .package Defects: Right arm looks “weird” on CAS, in-game looks fine Texture/mesh stretching and bending depending on animation and sim’s body proportions This shouldn’t clip under normal simming nor custom animations but I cannot test every single combination Notes: This was a western-inspired full outfit from S3: Movie Stuff content pack, as you can attest I removed everything except for a small section and convert it to top plus added MedBod’s 1.9 torso This corset is compatible with skintight pants and skirts made by Electronic Arts and maybe other creators, if the garment has volume around the hips it will inevitably clip on the back You can also use EA’s naked bottoms and of course MedBod’s Credits: Original mesh and textures by Electronic Arts
  2. 7 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8822; LOD2=3336 4 color channels 2 variations (dark and light insoles) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Translucent meshes tend to have issues when interacting with similar objects Notes: Compared to the original these use the Impossible Feet 2.0 meaning zero gap at the toes and a different shape, also I added some geometry trying to give more detail to the mesh and finally I cleaned dozens upon dozens of errors everywhere (it made me remember the old good days where I spent days just moving vertices…) The only thing they lack are two custom textures that were made to play with the translucent effect so you’ll have to use your installed patterns instead These wont interfere with the original (if for whatever reason you want to have both on your game) Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  3. View File Impossible Heels ‘Vicci’, plus lite version This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=15034;LOD2=2836 / Lite version LOD1=8946; LOD2=1500 4 color channels (lite version has 3) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Stretching around the ankle depending on animation and weight Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: This was supposed to be my very first release made entirely on Blender (also it was the “testbed” for the Impossible Feet 2.0) but it had serious problems like deforming the legs and looking awful, so it was frozen for 14 months The untouched polycount was +18k which caused clipping in the fat morph, after optimizing it to 15k everything went back to normal so it seems there’s still some issues on my side when doing “high-poly” footwear in Blender I do several tests before releasing anything but if you find anything wrong, besides what’s listed, please let me know I also made a “stripped down” version because why not? Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 05/30/2020 Category Shoes  
  4. 8 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=15034;LOD2=2836 / Lite version LOD1=8946; LOD2=1500 4 color channels (lite version has 3) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Stretching around the ankle depending on animation and weight Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: This was supposed to be my very first release made entirely on Blender (also it was the “testbed” for the Impossible Feet 2.0) but it had serious problems like deforming the legs and looking awful, so it was frozen for 14 months The untouched polycount was +18k which caused clipping in the fat morph, after optimizing it to 15k everything went back to normal so it seems there’s still some issues on my side when doing “high-poly” footwear in Blender I do several tests before releasing anything but if you find anything wrong, besides what’s listed, please let me know I also made a “stripped down” version because why not? Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  5. View File Impossible Heels 'Paradisi' This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8822; LOD2=3336 4 color channels 2 variations (dark and light insoles) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Translucent meshes tend to have issues when interacting with similar objects Notes: Compared to the original these use the Impossible Feet 2.0 meaning zero gap at the toes and a different shape, also I added some geometry trying to give more detail to the mesh and finally I cleaned dozens upon dozens of errors everywhere (it made me remember the old good days where I spent days just moving vertices…) The only thing they lack are two custom textures that were made to play with the translucent effect so you’ll have to use your installed patterns instead These wont interfere with the original (if for whatever reason you want to have both on your game) Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 05/30/2020 Category Shoes  
  6. View File Corset Shooter, MedBod EDIT This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Located in ‘Upper Garment’ category Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs (sans pregnant) Polycount: LOD1=3520; LOD2=1650 3 color channels Only available as .package Defects: Right arm looks “weird” on CAS, in-game looks fine Texture/mesh stretching and bending depending on animation and sim’s body proportions This shouldn’t clip under normal simming nor custom animations but I cannot test every single combination Notes: This was a western-inspired full outfit from S3: Movie Stuff content pack, as you can attest I removed everything except for a small section and convert it to top plus added MedBod’s 1.9 torso This corset is compatible with skintight pants and skirts made by Electronic Arts and maybe other creators, if the garment has volume around the hips it will inevitably clip on the back You can also use EA’s naked bottoms and of course MedBod’s Credits: Original mesh and textures by Electronic Arts Submitter JoshQ Submitted 05/30/2020 Category Clothing  
  7. View File Impossible Heels ‘Silene’ This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10198; LOD2=1836 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Like ‘Nigella’ these also use the “simbot shader” and the effect is little bit more visible Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam Submitter JoshQ Submitted 05/18/2020 Category Shoes  
  8. 47 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10198; LOD2=1836 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Like ‘Nigella’ these also use the “simbot shader” and the effect is little bit more visible Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
  9. View File Medieval Long Boots ‘Impossible Boots EDIT’ This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, formalwear, sleepwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=2176; LOD2=800 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Blockiness all around Boots look “weird” on CAS, in-game looks fine Some shading issues around the ankle Texture/pattern stretching and deformation depending on animation and sim’s proportions (specially behind the knee) I ironed most of the clipping issues, at least for normal simming, I cannot say the same for custom animations because I don’t test all of them Also potential clipping with floor and furniture 3D accessories that contain morphs, like necklaces, might deform boots Notes: Being from Sims Medieval (ArisLongBootsRoyalJacket) I naively thought adapting these boots to MedBod would be easy… The thing is Medieval integrates footwear and garments into one so the boots don’t have all the vertices legs normally do and that creates a lot of clipping in Sims 3 After adding geometry and scaling the mesh the result isn’t as sleek compared to the original, one benefit is both MedBod and EA’s legs fit nicely On the EA side you can mix this with mini-skirts, shorts and “texture pants” (like those leggings from Into the Future), anything else that touches the knees and below will clip. On the MedBod side the boots are compatible with legs and future skirts Custom bodies with a different leg shape will probably clip like hell Finally I changed the ‘OverlayPriority’ option inside the CASP, instead of using ‘0x00000005’, like normal boots do, it uses ‘0x00000007’ (shoes), this fixes issues with texture pants. Previous boots have been updated Credits: Original mesh and textures by Electronic Arts Submitter JoshQ Submitted 05/18/2020 Category Shoes  
  10. 30 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, formalwear, sleepwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=2176; LOD2=800 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Blockiness all around Boots look “weird” on CAS, in-game looks fine Some shading issues around the ankle Texture/pattern stretching and deformation depending on animation and sim’s proportions (specially behind the knee) I ironed most of the clipping issues, at least for normal simming, I cannot say the same for custom animations because I don’t test all of them Also potential clipping with floor and furniture 3D accessories that contain morphs, like necklaces, might deform boots Notes: Being from Sims Medieval (ArisLongBootsRoyalJacket) I naively thought adapting these boots to MedBod would be easy… The thing is Medieval integrates footwear and garments into one so the boots don’t have all the vertices legs normally do and that creates a lot of clipping in Sims 3 After adding geometry and scaling the mesh the result isn’t as sleek compared to the original, one benefit is both MedBod and EA’s legs fit nicely On the EA side you can mix this with mini-skirts, shorts and “texture pants” (like those leggings from Into the Future), anything else that touches the knees and below will clip. On the MedBod side the boots are compatible with legs and future skirts Custom bodies with a different leg shape will probably clip like hell Finally I changed the ‘OverlayPriority’ option inside the CASP, instead of using ‘0x00000005’, like normal boots do, it uses ‘0x00000007’ (shoes), this fixes issues with texture pants. Previous boots have been updated Credits: Original mesh and textures by Electronic Arts
  11. 61 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=15522;LOD2=2836 4 color channels 2 variations Will add 7 “units” to adult and young adult’s height, 6 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: One section uses the “simbot shader” (thanks to LadySmoks for the tip) it’s supposed to have a very limited reflection that will vary depending on angle and illumination. Sadly most of the time you won’t notice it at all, maybe if I apply it on a bigger surface... Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
  12. View File Impossible Heels ‘Nigella’ This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=15522;LOD2=2836 4 color channels 2 variations Will add 7 “units” to adult and young adult’s height, 6 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: One section uses the “simbot shader” (thanks to LadySmoks for the tip) it’s supposed to have a very limited reflection that will vary depending on angle and illumination. Sadly most of the time you won’t notice it at all, maybe if I apply it on a bigger surface... Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam Submitter JoshQ Submitted 05/13/2020 Category Shoes  
  13. View File Impossible Heels ‘Brandy’ This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10896; LOD2=1836 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Lucia used as foundation Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam Submitter JoshQ Submitted 05/13/2020 Category Shoes  
  14. 50 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10896; LOD2=1836 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Lucia used as foundation Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
  15. 200 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=4135; LOD2=1580 4 color channels Only available as .package Defects: Mesh looks weird on several spots while on CAS, in-game looks fine Texture stretching depending on animation and sim’s weight 3D neckwear has a very big chance of clipping through the back of the neck even under normal simming (using long or above shoulders hair should hide it) Clipping between shoulders and boobs more noticeable on sims with cowtits and also under custom animations Hard edges all around Notes: Made to be used exclusively with MedBod 1.9’s bottoms (anything else will show a gap on the front) Changed the shape of the shoulders to be less “puffy” Credits: Original texture and meshes by Electronic Arts
  16. View File Top EP5 Western, MedBod EDIT This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=4135; LOD2=1580 4 color channels Only available as .package Defects: Mesh looks weird on several spots while on CAS, in-game looks fine Texture stretching depending on animation and sim’s weight 3D neckwear has a very big chance of clipping through the back of the neck even under normal simming (using long or above shoulders hair should hide it) Clipping between shoulders and boobs more noticeable on sims with cowtits and also under custom animations Hard edges all around Notes: Made to be used exclusively with MedBod 1.9’s bottoms (anything else will show a gap on the front) Changed the shape of the shoulders to be less “puffy” Credits: Original texture and meshes by Electronic Arts Submitter JoshQ Submitted 05/13/2020 Category Clothing  
  17. View File Decades Bra-Tie, MedBod EDIT This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=4243, LOD2=1644 2 color channels Only available as .package Defects: Weirdness on CAS, in-game looks fine Texture stretching depending on sim’s weight and animation Small clipping around the boobs specially on those way, way above the default scale Because the mesh/texture was mirrored it will look “funny” especially in the back Neckwear may clip on the back of the neck Notes: As you can see I removed the bra section of this garment and changed the lower area to “free” the boobs (is the only way to get rid of most clipping when using custom sliders) Hips are completely visible that means you can only mix this garment with bottoms made for MedBod 1.9, anything else will show a gap Credits: Original texture and meshes by Electronic Arts Submitter JoshQ Submitted 05/13/2020 Category Clothing  
  18. 176 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear Disabled for random sims All LODs and morphs Polycount: LOD1=4243, LOD2=1644 2 color channels Only available as .package Defects: Weirdness on CAS, in-game looks fine Texture stretching depending on sim’s weight and animation Small clipping around the boobs specially on those way, way above the default scale Because the mesh/texture was mirrored it will look “funny” especially in the back Neckwear may clip on the back of the neck Notes: As you can see I removed the bra section of this garment and changed the lower area to “free” the boobs (is the only way to get rid of most clipping when using custom sliders) Hips are completely visible that means you can only mix this garment with bottoms made for MedBod 1.9, anything else will show a gap Credits: Original texture and meshes by Electronic Arts
  19. View File Tight Shiny Leather Pants, MedBod EDIT This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Enabled for everyday, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=1196; LOD2=762 2 color channels Only available as .package Defects: Stretching and deformation depending on animation and sim’s weight (normal simming is mostly ok) Some shading issues below the butt cheeks but thankfully the texture hides some of them Notes: I separated the pants from the rest of the original outfit, attached MedBod’s hips and added geometry to change the derriere’s shape Several stars aligned to make these pants possible: the texture was easy to edit, I didn’t had to touch the UVs nor adapt the ankle area to my heels, mesh on the buttocks was clean enough to manipulate and making the morphs was a breeze I would say 40-50% of the corsets/tops made by me are compatible while 20-30% of those made by EA will be long and wide enough to hide the gap on the hip and avoid clipping with the tush Every single pair of ‘Impossible Heels’ are compatible the same with EA’s and probably everybody else, with the exception of “3D boots” Credits: Original texture and meshes by Electronic Arts Submitter JoshQ Submitted 05/13/2020 Category Clothing  
  20. 72 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For young adult and adult femsims Enabled for everyday, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=1196; LOD2=762 2 color channels Only available as .package Defects: Stretching and deformation depending on animation and sim’s weight (normal simming is mostly ok) Some shading issues below the butt cheeks but thankfully the texture hides some of them Notes: I separated the pants from the rest of the original outfit, attached MedBod’s hips and added geometry to change the derriere’s shape Several stars aligned to make these pants possible: the texture was easy to edit, I didn’t had to touch the UVs nor adapt the ankle area to my heels, mesh on the buttocks was clean enough to manipulate and making the morphs was a breeze I would say 40-50% of the corsets/tops made by me are compatible while 20-30% of those made by EA will be long and wide enough to hide the gap on the hip and avoid clipping with the tush Every single pair of ‘Impossible Heels’ are compatible the same with EA’s and probably everybody else, with the exception of “3D boots” Credits: Original texture and meshes by Electronic Arts
  21. This is a “simple” tutorial for transferring the neck and cuffs from Sexy Rabbit to a garment made by EA. I wont explain everything (like making a mask) so you’ll have to google/bing/startpage/duckduckgo/qwant/searx/swisscows the rest (plus using modthesims, simswiki, thesimsresource and tumblr). What you’ll need: s3pe Meshtoolkit Blender Paint.net TSR Workshop 1) Making a .wso on s3pe (because TSRW can’t open my damn package…) Open Meshtoolkit and go to the ‘Package Tools’ tab and then to ‘Name Those Files’, on the box select Sexy Rabbit SIMPLER and press ‘add names’. A second window will appear already with a name on it: “afTopJacket34Sleeve”, you can leave it or put any other name (don’t go overboard). You can overwrite the package or create a new one (I suggest to overwrite it). Open that package in s3pe and go to the lowest part to turn off the ‘preview’ (it will make selecting things quicker), then select the ‘_LOD1 GEOM’ and ‘_fat’, ‘_fit’, ‘_thin’ and ‘_special’ BGEOs. Export them to file, each one will have a looooong name with the description almost at the end, you can rename them as you wish as long as you don’t replace the extension. Open Meshtoolkit, go to the ‘Conversion Tools’ tab and then to ‘Geom to TSRW WSO’, on the boxes select the lod1 and the fat, thin, fit and special morphs we just extracted. When you press ‘Convert to WSO’ a second window will appear that ask us to ‘Select the base mesh LOD’ in this case select ‘1’ and then press ‘Continue’ to save it, name it ‘rabbit_reference.wso’. Still in Meshtoolkit and the ‘Conversion’ tab. Go to ‘WSO to OBJ’, select ‘rabbit_reference.wso’ and name it anything you want. Couldn’t we just skipped the conversion to WSO and go from geom to obj directly? Nope. The wso has information about the bone painting plus morphs, we will need it later. If TSRW didn’t had problems opening my garment (happens rarely) it could have generated the WSO and OBJ in two steps instead of all this but is good to know alternatives. 2) Editing the OBJ Open Blender and import the OBJ, on the right section of the file picker, almost at the middle, you will see the letters ‘Geometry’, click on that and two boxes will appear, deselect ‘Split by Object’ and instead select ‘Split by Group’. If you did it right this is how it should look: On the ‘Scene Collection’ section delete each group by using the right mouse button and selecting ‘delete’, all except ‘group_base’. Click on the mesh, then press the key ‘Tab’ to enter ‘edit mode’ then press the number ‘3’ above your keyboard to go to ‘faces’ mode. Quick double-press the letter ‘A’ to be sure everything is deselected, then move the cursor over the stomach and press the letter ‘L’, all the faces connected to the mesh should be automatically selected, move the cursor over each arm and do the same, then do it again for the tail: Press ‘X’ and then choose ‘Faces’ everything but the neck and cuffs should be deleted. Now I’m noticing 4 faces pertaining to the boobs that are still there, to select them press ‘B’ to draw a box around them, press ‘X’ and then ‘Faces’ again. Now we’re going to export it back as OBJ (File>Export>OBJ). In the file picker, right section, deselect ‘Objects as OBJ Objects’ and instead select ‘Objects as OBJ Groups’, then go to the ‘geometry’ section and deselect ‘Write Materials’. 3) Back to WSO Meshtoolkit>Conversion Tools>OBJ to WSO. On the first box select the OBJ we just made on Blender and on the second ‘rabbit_reference.wso’, press ‘Convert to WSO’. Meshtoolkit will automatically add the bone painting using the reference, but we still need the morphs. Go to the ‘Auto tools for WSO’ tab and then to ‘ Auto-create Morphs’. On the first box select the WSO we just made, then ‘rabbit_reference.wso’, then down below click on ‘Restrict Interpolation to nearest face’ and finally click on ‘Create Morph Meshgroups’. The mesh is ready to be mixed, we only need to modify the textures. 4) Extracting textures Let’s go back to opening the original package in s3pe, we’ll need to export all the textures: mask, overlay, multiplier, clothing specular and normalmap. You can turn on the preview to visualize them. Right-click on each one and select ‘Save as DDS’ which will allow you to rename them, or select all of them and “export them as file” which will allow you to save them in bulk but with the elongated name. I prefer the first method. Now open TSRW and lets clone a very simple garment, what do I mean with that? Body and clothes share the same texture, in cases where the clothes need a little more space (to include belts, ruffled decorations, etc) you have two specific areas at both sides (for upper and lower garments respectively). We want a dress or top that has the ‘extra area for tops’ unused because that’s where I originally located the textures for the cuffs, neck, bowtie and the tail. So I selected the ‘afTopDressTightHalter’ from the base game because it has that area cleared and because neck and wrists are also unobstructed. Don’t forget once you select the dress you’ll have to enter a ‘unique name’ under the ‘Project Details’ window, this is very important to avoid conflicts with other creators and your future mods. Ok, so let’s export the textures from the halter, go to the ‘Texture’ tab on TSRW and press ‘Edit’ for overlay, mask, multiplier and clothing specular, on the new window that will appear press ‘Export’. Rename it accordingly to differentiate them from the rabbit textures. To export the normalmap go to the ‘Mesh’ tab and on the box choose ‘High level of detail’ then on either ‘Group 0’ or ‘Group 1’ click on ‘Materials’ and then on the button with the three dots (…) The ‘Material Editor’ will appear and now you can select the ‘Normal map’ and export it. Still on the ‘Mesh’ tab, lets export the meshes, on the right of the box where we selected the high detail mesh there’s an icon of a box with a red arrow. Click on it and a warning about “multiple groups…” will appear, press OK and then the export window will appear which allow us to name and save each group by separate. Rename ‘Group 0’ as ‘Halter_0.wso’ and the other as ‘Halter_1.wso’. Why two groups? There’s a limit on the number of bones a garment can include (60), in a full body outfit is easy to go above it so it must be separated in two, as you can see Group 0 has 60 while Group 1 has only 8. 5) Mixing textures On Paint.net open the multiplier for the halter, then go to ‘Layers’ and then to ‘Select from file’ and select the multiplier from the rabbit suit. It will be imported on a new layer on top, ready to be edited. In this case we only need to delete the texture on the right which corresponds to the corset on the full version (yes I was too lazy to make different textures, sue me). Once deleted save it as DDS, on the save window select BC3 (Linear, DXT5), then check on ‘Perceptual’ for the ‘Error Metric’ and finally make sure the ‘Generate Mip Maps’ check box is activated. DTX5 is generally used for multipliers, normal maps, overlays and 4 color masks. BC1 (Linear, DXT1) is used in clothing speculars and 3 color masks. You’ll have to repeat this for the rest of the textures and probably will have to check other tutorials about textures, masks aren’t that hard to make but depending on what you want to do it will require some texture editing skills. You can use the textures I will include in the final package at the end to speed things up. 6) Joining everything together We need to join the cuffs/neck that we separated with the rest of the mesh made by EA, to do that lets go once more to Meshtoolkit>TSWR tools>FrankenMesh. On the first box select the WSO where we added the morpsh back on part number 3, on the second box we will use the second group, the one we named ‘Halter_1’. Why that one? Because it only contains 8 bones, the other is exactly on the limit, one more and it will cause the whole mesh to deform irremediably. Now press ‘Update Morphs, Combine and Save’ and ignore the warning about “Mesh does not have a valid ID…”, save the file with a new name just in case and it’s time to compile everything into TSRW. Go to ‘Mesh’ tab. Next to the icon of a box with a red arrow there’s an icon with a green one, press it and a window will appear where we’ll select ‘halter_0.wso’ and the new one we just frankenmeshed. After pressing ‘OK’ accept every message TSRW makes about optimizing vertex data (twice in this case) and optimizing the bounding box, never dare to say “no” to both. Let’s do the same with the textures, fist for the ‘Texture’ tab and then on the ‘Material Editor’. When importing the normalmap you’ll notice the images on the other boxes: alpha map, diffuse map, and specular map look exactly like the originals, that’s because TSRW didn’t changed them we have to do it manually. Alpha and diffuse map use the multiplier and we only need to ‘Browse’ for it. Browse? Didn’t I meant ‘Import’?. Nope. You see if you first changed the files on the ‘Texture’ tab you already included them inside the final package, there’s no need to import them again, unless you want to make the file larger for no reason at all. So press ‘Browse’ and a window will appear with the textures we already saved, so for the alpha map we select the multiplier and the diffuse will automatically update with the same texture. Now we go the specular map and it normally uses the clothing specular but for this particular dress it again uses the multiplier, so we browse for it. This has to be done for Group 1 (including the normal map) and also for each LOD: ‘Medium level of detail’ and ‘Low level of detail’ which also “need” their own meshes. For this particular example you can get away with using the LODs already included, just change the textures on the Material Editor. Go to the ‘Textures’ tab and, at the top there’s a box that says ‘afBodyDressTigh_halter’ that’s the “variations” selector/creator, variations contain different colors / patterns but also could link to different textures. We’ll just delete them because variations are not in the scope of this tutorial, just don’t delete the variation we just modified or you’ll have to browse for all the textures again. Still on the ‘Texture’ tab, almost at the end where it says ‘PartHighlighting’ click on it and you can see the area to include a CAS thumbnail (256x256 png) otherwise the game will do it for you. In the ‘Project’ tab change some of the ‘categories’ because this dress only appears for Formalwear (don’t enable validformaternity because the original dress doesn’t include a pregnant belly, also don’t change the age category to teen or elder) and we’re done. This is how the mixed garment should look on TSRW: And like this in the game: afBody_DressHalter_RabbitMix.zip 7) Final words So again, I didn’t covered all the aspects but this should be enough to start learning how to mod this game, yes is that messy. Don’t force yourself to understand everything in one seat, take your time but more importantly be prepared to fail, write notes and take screenshots, take a rest and then try again.
  22. View File Impossible Heels 'Mimosa' This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12298; LOD2=2835 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam Submitter JoshQ Submitted 05/07/2020 Category Shoes  
  23. 57 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=12298; LOD2=2835 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
  24. View File Impossible Heels ‘Lucia’ This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11382; LOD2=2336 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam Submitter JoshQ Submitted 05/07/2020 Category Shoes  
  25. 78 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11382; LOD2=2336 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
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