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JoshQ

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Everything posted by JoshQ

  1.  

    Friendly reminders:

    • Every single piece of CC made under my name is free, forever. Avoid scams
    • I only “exist” in two places: Loverslab and NSFWmods. No twitter, no facebook, no discord, no tumblr, etc
    • No rules, no tou, no nonsense. Like my stuff? Download it. Want to modify it or even port it to other engine? Don’t even ask me, do whatever you want
    1. ritualclarity

      ritualclarity

      That is what makes you so awesome! 

      One of the reason I click Like to every mod and tutorial/guide support you submit on either site. NSFWmods is lucky to have such a person as you on our site. I am confident that the admin and other moderators will agree.

      Keep up the great work and stay true to yourself.

  2. Viper_node_setup.thumb.jpg.a12669c0f7aaf26d1f290d9d65724f10.jpg

    This is the node setup for Viper, nothing spectacular although it worked pretty well for making several textures from a single 512x512 tile.

    Some notes:

    • The ‘RGB Curves’ node allows two things: changing the image to “neutral gray” using the ‘color’ slot and then modifying the contrast using the curve, more or less like photoshop does
    • The ‘ColorRamp’ node, when connected to the ‘roughness’ was used to determine which sections of the texture where shiny or opaque, also I used it for the mask (not showed here) because you can add your own colors in this case I use it to change the dark scales to red and the bright to yellow:

    Viper_mask_detail.jpg.f6c7e341f1cb976fd54fedb8163cf5ed.jpg

    This is the node setup for the environment texture (aka hdri):

    Viper_hdri_setup.thumb.jpg.70303dfe1efb0afd652dbaac65d5ae2a.jpg

    • I used the ‘Hue Saturation’ node to make the hdri “gray” by moving the saturation to 0, this is because an hdri not only provides light information but also color and for this game your textures must be grayish
    • And finally I also reduced the ‘factor’* because initially the resulting texture was a little bright, ‘dds dxt1/dxt3‘ compression introduces artifacts when dealing with high contrast and small details

    *what needs to be reduced is the ‘strength’ on the ‘background’ node

  3. View File Impossible Heels ‘Viper’ This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=5986; LOD2=1466 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Too bright/dark colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: A “simple” design that allows a slightly bigger UV isle and that reduces texture blurring (kinda) Viper’s texture, specular, normalmap and mask were originated from a single 512x512 tiled image mixed with nodes, lamps and an environmental image; with all this I was able to add basic volume, shadows and highlights to the final result Originally I wanted to use one of the leather patterns from the game but the scales were barely visible, maybe it’s because Sims 3 uses 256x256 patterns Talking about patterns, you can mix them with the texture for interesting results, it just requires more work with the color wheel “Fun fact”: generating the textures took a lot more time than modeling the shoes… Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 09/15/2020 Category Shoes  
  4. 22 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=5986; LOD2=1466 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Too bright/dark colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: A “simple” design that allows a slightly bigger UV isle and that reduces texture blurring (kinda) Viper’s texture, specular, normalmap and mask were originated from a single 512x512 tiled image mixed with nodes, lamps and an environmental image; with all this I was able to add basic volume, shadows and highlights to the final result Originally I wanted to use one of the leather patterns from the game but the scales were barely visible, maybe it’s because Sims 3 uses 256x256 patterns Talking about patterns, you can mix them with the texture for interesting results, it just requires more work with the color wheel “Fun fact”: generating the textures took a lot more time than modeling the shoes… Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  5. ImpossibleHeels_Viper_teaser.jpg.c574365dacdeefb37743a55150696c55.jpg

     

    Now, where did I put the antivenom? 🐍

  6.  

    Simple masks can be done a lot quicker (and precise) using Blender too.

    You can do the same for the alpha (white over black canvas) and save it separately, then you can use  DXTBmp, GIMP, Photoshop, etc. to join them and create a 4 channel mask.

  7. 47 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9153; LOD2=2336 4 color channels, 2 variations Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Texture looks “grainy” at full zoom Extremely dark or light colors will look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  8. View File Impossible Heels ‘Peach’ This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9153; LOD2=2336 4 color channels, 2 variations Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Texture looks “grainy” at full zoom Extremely dark or light colors will look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 09/03/2020 Category Shoes  
  9. View File Accessory Heart Choker N02 This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in accessory category, earrings slot Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=2098; LOD2=864 3 color channels Only available as .package Defects: The game “downgrades” textures and patterns from 3D accessories, normally happens when you use two or more (selection order might influence) Extremely dark or light colors will look awful Clipping on the base of the neck depending on animation, is mostly unnoticed under normal simming except on some custom animations Accessories with morphs interfere and deform every.single.pair of Impossible Heels, instead I made ‘Fixed Size’ versions that separately adapts to the thin, medium and fat morph; you can install any combination without problems Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original neck shape Submitter JoshQ Submitted 09/03/2020 Category Accessories  
  10. 27 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located in accessory category, earrings slot Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=2098; LOD2=864 3 color channels Only available as .package Defects: The game “downgrades” textures and patterns from 3D accessories, normally happens when you use two or more (selection order might influence) Extremely dark or light colors will look awful Clipping on the base of the neck depending on animation, is mostly unnoticed under normal simming except on some custom animations Accessories with morphs interfere and deform every.single.pair of Impossible Heels, instead I made ‘Fixed Size’ versions that separately adapts to the thin, medium and fat morph; you can install any combination without problems Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original neck shape
  11. Blender2.9.thumb.jpg.9f617685f1b1fd1dd7a36a2f92f12083.jpg

    Besides some crashes (don’t forget to save frequently!) I’m liking Blender 2.9 so far although I still need to check add-on compatibility.

  12. View File Impossible Heels ‘Kirara’ Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9718; LOD2=2086 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is OK) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: To add a little bit more detail I generated textures which include stuff like highlights and ambient occlusion, in short this looks 1234.56 times better than the “textures” I used before with just some microscopic artifacts here and there This is how I’m going to make my CC from now on, I’ll re-texture some of my previous releases although it’s going to be a very slow process because every mesh requires clean topology / uv map; some already have it but most will have to be remade… Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 08/25/2020 Category Shoes  
  13. 68 downloads

    Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9718; LOD2=2086 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is OK) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: To add a little bit more detail I generated textures which include stuff like highlights and ambient occlusion, in short this looks 1234.56 times better than the “textures” I used before with just some microscopic artifacts here and there This is how I’m going to make my CC from now on, I’ll re-texture some of my previous releases although it’s going to be a very slow process because every mesh requires clean topology / uv map; some already have it but most will have to be remade… Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  14. View File Accessory Heart Choker N01 This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located on accessory section, necklaces slot Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=1432 ;LOD2=714 3 color channels Only available as .package Defects: The game “downgrades” textures and patterns from 3D accessories, normally happens when you use two or more (selection order might influence) Clipping on the base of the neck depending on animation, is mostly unnoticed under normal simming Accessories with morphs interfere and deform every.single.pair of Impossible Heels, instead I made ‘Fixed Size’ versions that separately adapts to the thin, medium and fat morph; you can install any combination without problems. Not the best solution but it works for my femsims Notes: To add a little bit more detail I generated textures which include stuff like highlights and ambient occlusion, in short this looks 1234.56 times better than the “textures” I used before Compatible with the default body, MedBod and any other custom body mesh that follows the original neck shape Submitter JoshQ Submitted 08/25/2020 Category Accessories  
  15. 27 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Located on accessory section, necklaces slot Enabled for everyday, sleepwear, formalwear, swimwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=1432 ;LOD2=714 3 color channels Only available as .package Defects: The game “downgrades” textures and patterns from 3D accessories, normally happens when you use two or more (selection order might influence) Clipping on the base of the neck depending on animation, is mostly unnoticed under normal simming Accessories with morphs interfere and deform every.single.pair of Impossible Heels, instead I made ‘Fixed Size’ versions that separately adapts to the thin, medium and fat morph; you can install any combination without problems. Not the best solution but it works for my femsims Notes: To add a little bit more detail I generated textures which include stuff like highlights and ambient occlusion, in short this looks 1234.56 times better than the “textures” I used before Compatible with the default body, MedBod and any other custom body mesh that follows the original neck shape
  16. Repost(?): some youtube channels with tutorials for Blender

    • Josh Gambrell for hard surface modeling and tips to clean topology
    • Cédric Lepiller for non-destructive modeling (even if he uses a paid addon of his own you can learn the fundamentals from him)
    • CG Matter has a lot of different videos but I find the ones that shows how to use nodes, including a full course, very helpful
    • Jayanam is one of the few that centers in making low-poly game assets which are the best to start learning, also develops free addons
    • Bonus: This tutorial by CG Boost is still one of the best there is for newbies and covers almost all steps from modeling to rendering.  

    Of course there are hundreds if not thousands more, these are the ones that helped me the most. Also friendly reminder: you can use Cmar’s Meshtoolkit to convert an .obj to either .geom or .wso and back, you can also use Milkshape 3D (after installing some plugins) although it can be slow when exporting .objs.

  17. ImpossibleHeels_Peach_WIP.thumb.jpg.4fc3e47a9f72c82c2d8888e2cb27d5ca.jpg

    Despite the graininess (thanks to the minuscule area I’ve to work with) the difference between this and my old "textures" is discernible even at normal camera distance, at full zoom you will see some pixelation but by then you’re not playing anymore 😛 

    Will I ‘re-texture’ all my past releases? As I said before meshes require a clean UV map for the baking to give the best results, some models already have it but the majority would require some work. I will choose the “easiest” projects to retexture but of course I also have several other projects on queue (see pic) so yeah… it’s going to be a slow process moving forward. 

    Anyway, barring a worldwide disaster *nocks on wood* I’ll have something to share next week.

  18. HeartChokerN01_teaser.thumb.jpg.8d1956de92380434d077c37b3679229f.jpg

    Getting close! 😀

  19.  

    Kirara_WIP_UVmap.thumb.jpg.1802210bde20e22905e667ce71c91fc6.jpg

    Above the red line: a simple uv map where exterior and interior faces share the same space, easy to make and it works with CAS patterns but isn’t suitable for baking in Blender. 

    Below: a more detailed map where every face is represented and, as you can see, takes a lot more space (and time to make). Both are from the same mesh and the latter is how I’m going to unwrap my UVs from now in the pursue of better textures.

    Another type of CC that benefits from this approach are 3D accessories (necklaces, belts, nails, etc). Now, this is “tricky” because as you might know the game’s engine reduces the texture quality the more accessories  you put on your sim, but unlike shoes I can use the whole 1024x1024 area to counter it (more or less).

    tl;dr: at the very least shoes and accessories are going to get a bump in detail from its textures, and because it takes more than double the time to make I’m back to 1-2 releases per month.

  20. Quick tip to accelerate baking times in Blender 2.83 Go to ‘Tiles’ and change the value to the resolution you’re baking into, in my particular case 2048x2048 (if you want to go higher be sure your GPU has enough VRAM, mine has 2GB). Optional: activate ‘Adaptive sampling’ and change the threshold to ’0.1’ this will generate some faint noise, how visible or desirable this is will depend on your particular case. Using both options my times went from 2-3 minutes per bake to less than 1, it sounds insignificant but because I’m doing several tests at a time any reduction helps, of course better hardware might get quicker results. What about reducing rendering samples? In my tests I noticed a reduction in image quality so I’m leaving the samples alone.
  21.  

    Quick tip to accelerate baking times in Blender 2.83

    Go to ‘Tiles’ and change the value to the resolution you’re baking into, in my particular case 2048x2048 (if you want to go higher be sure your GPU has enough VRAM, mine has 2GB). 

    Optional: activate ‘Adaptive sampling’ and change the threshold to ’0.1’ this will generate some faint noise, how visible or desirable this is will depend on your particular case.

    Blender_FasterBaking.jpg.31e6df53ea7c5ff2364dcbf771cd6c9a.jpg

    Using both options my times went from 2-3 minutes per bake to less than 1, it sounds insignificant but because I’m doing several tests at a time any reduction helps, of course better hardware might get quicker results.

    What about reducing rendering samples? In my tests I noticed a reduction in image quality so I’m leaving the samples alone.

    1. ritualclarity

      ritualclarity

      Excellent. I'd suggest that you pop that into the blender section. It is too good to loose with future status updates :D

  22.  

    One thing I admit my shoes are lacking is in the texture department, literally I use one shade of gray and even after increasing the polycount the way illumination works in The Sims 3 makes my CC look “flat”, or at least that’s how I perceive it (patterns help but not enough).

    In the past I avoided generating textures for one main reason: The texture space for shoes is extremely small so details get lost or blurred at best and I don’t want to make 2k/4k textures to compensate nor make them by hand. 

     

    So I’ve been experimenting trying to find a way to add just the right amount of detail to textures without resulting in a pixelated mess, with some luck you’ll see the results in a month or two.

     

     DahliaPlus_baking.thumb.jpg.e56dd10c364162319ecbe1d9c5fb9bd9.jpg

  23. 133 downloads

    This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9444; LOD2=1796 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Slight pattern distortion at the toes more noticeable when using geometric ones Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
  24. View File Impossible Heels ‘Caprice’ This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details: Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9444; LOD2=1796 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects: Shoes look “weird” on CAS, in-game looks fine Slight pattern distortion at the toes more noticeable when using geometric ones Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes: Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Submitter JoshQ Submitted 07/19/2020 Category Shoes  
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