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Mostly updates for my CC creation attempts

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Impossible Heels for Sims 4, WIP report #2

Converting any pair of ‘Impossible Heels’ to Sims 4 is... possible (pun intended) because I can mix my workflow (Metasequoia for creating the shoes, Blender to fix UV/normals and Milkshape for the final touch) with Cmar’s S4CASTools. As a matter of fact you could only use Milkshape to: separate shoes and feet from a .geom or .wso scale the shoes to adapt them to S4’s new feet rearrange the UV map use S4CasTools for bone assignment As usual I’m oversimplifying the whole process but If you’re familiar with the aforementioned tools, plus use Redheadsims shoes slider and don’t want to wait for me you could already make the conversion yourself, the only missing piece is the feet. I already adapted Sims 4 feet to the “Impossible Feet” shape, but I’m not 100% convinced and of course it won’t look right when using sandals or any other type or open shoes, the options are making a more detailed feet or modify someone elses, so that’s what I’m going to concentrate next.

JoshQ

JoshQ

Impossible Heels for Sims 4, WIP report #1

Yeah I know, not my best pair of shoes. The objective was to test Redheadsims slider, it remembers me to a similar one made by Cmar for Sims 3 many moons back. I exported the mesh from PumpsHighPointed using S4CASTools and hastily modified it on Milkshape, I just wanted to make something ‘high’ so I didn’t care for shape, height units, texture distortion, LODs, etc. Then imported back the modified mesh, it’s a very simple process mainly because I’m just changed the shape of the original mesh, when trying to import my self-made meshes I’ve found all kinds of problems but I have plenty of time to figure it out. I’m going to continue making tests, I don’t expect to find anything catastrophic beyond clipping while seated, on furniture and misalignment while interacting with other sims (the same happens on Sims 3). I also need to see how the heels interact with custom animation/poses, other mods, etc.

JoshQ

JoshQ

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