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Vortec

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Posts posted by Vortec

  1. I'm using Blender 2.78a.  Within Blender, go to Preferences and Install it like a Mod basically. Blender/File/Preferences/Addons/Install from File. Once Installed check the Box to on=installed ready too use. Yes you install it as a Zip file, just like a Mod lol.

    https://github.com/niftools/blender_nif_plugin

    http://www.niftools.org/

     Personally, i see Folks venting and fuming over SKSE64 for Skyrim64, but they don't hold a Candle to the painfully slow almost abandon-ware of Blender Nif plugin tools.

     

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  2.  One of the last things i do before launching a new game is too go to Steam and Verify Game Cache. Try that. More than likely that you have to clean those masters as well, run TesEdit and Loot afterwards, have re-launch Skyrim the old way to re-set your ini's and Options. I have my ini's on Read only.

  3.  Btw i don't know if any of you knew. TesAlliance has been down most of the month, will on;y be up for a short while until they find a new server.

     

     "

    We really apologize for this disruption, we've been at the mercy of multiple server hosts and have had no notice of changes, delays, or actions taken in this process. We will fight, I will fight, with everything I've got to keep TESA standing. It might get bumpy, so hang on. :construction:

    DarkRider and the TESA Team "

     

    http://tesalliance.org/forums/

  4. 7 hours ago, ritualclarity said:

    Perhaps a thread for each game section with tutorials and hints and tricks to modify the game? Then questions related to modding the game can be posted there. While at it create a thread for the texture,mesh, animation threads tutorials as well.

    @Anatriax as for creating world content ... Fallout 4 needs some more added content... :)

     

             Oooooh i  like. Trying too figure out how to fix a UV Map of late.

  5. 18 hours ago, ritualclarity said:

    I am confident in time it will get there after they address the animation issues. Keep in mind both Fallout 4 and Skryim will be using the new engine. This means that both Fallout modder (fans) and Skyrim modder (fans) that normally wouldn't work on the other game will both be working on their perspective games. This will help advance the modding scene and understanding of the GECK. Breakthroughs on one game will help breakthroughs on another game. Help... in that I am sure there will be some differences like the differences between say Fallout 3 and FAllout NV engines.

    I agree then need better story driven DLCs and content packs should be included in the base game or during updates if cannot be added to a story. There are many stories that can be made. Each of the companions could have had a back story that could have been fleshed out like Valentine for example.

     

     I have a nagging suspicion that Wyrmstooth is somehow involved with this release.

  6. On 5/19/2016 at 8:15 AM, begalund said:

    Just as an aside, Wyrmstooth is currently not available to be downloaded from Nexus.  Not sure why, but the whole mod is simply gone.  

    So I would remove that section of the guide (perhaps just for now) and maybe make a correction to add in mod 51339 - the link to the Falskaar (and wyrmstooth) maps with roads but only grab the Falskaar one.

    Edit #1 - and of course, on the other files/mods which follow below 51339, similar changes to only cover Falskaar and not Wyrmstooth to those as well.

     The Author of Wyrmstooth has simply vanished from the Internet-literally, with all his Mods. Yes just garb the Falskaar map, and yes appropriate adjust to the Mods since Wyrmstooth is gone. Imo the Legacy of the DragonBorn is simply a Huge Mod in of itself so your not going to be missing much in form of content- it's almost literally as big as the game itself, so many, many hours of added content.

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