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  1. A collection of my favourite JoshQ's high heels, but converted for The Sims 4. Enjoy!
    Feel free to edit whatever you like, as it's permitted by JoshQ & now also me.
     
    ps: not all heels in this package are shown on the image.
    9,880 0
  2. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9828; LOD2=1796 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Texture might look grainy at full zoom Too dark/bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    331 0
  3. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=7882;LOD2=2336 4 color channels Will add 8 “units” to adult and young adult’s height, 7 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Texture might look grainy at full zoom Too dark/bright colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    As you can see this “remake” has both a new mesh and improved textures, this is going to happen to some old models but the process is going to be very slow These won’t interfere with the original in case you want to use or compare both on your game Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    302 0
  4. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=5986; LOD2=1466 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Too bright/dark colors look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    A “simple” design that allows a slightly bigger UV isle and that reduces texture blurring (kinda) Viper’s texture, specular, normalmap and mask were originated from a single 512x512 tiled image mixed with nodes, lamps and an environmental image; with all this I was able to add basic volume, shadows and highlights to the final result Originally I wanted to use one of the leather patterns from the game but the scales were barely visible, maybe it’s because Sims 3 uses 256x256 patterns Talking about patterns, you can mix them with the texture for interesting results, it just requires more work with the color wheel “Fun fact”: generating the textures took a lot more time than modeling the shoes… Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    243 0
  5. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9153; LOD2=2336 4 color channels, 2 variations Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Texture looks “grainy” at full zoom Extremely dark or light colors will look awful Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    313 0
  6. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9718; LOD2=2086 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is OK) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    To add a little bit more detail I generated textures which include stuff like highlights and ambient occlusion, in short this looks 1234.56 times better than the “textures” I used before with just some microscopic artifacts here and there This is how I’m going to make my CC from now on, I’ll re-texture some of my previous releases although it’s going to be a very slow process because every mesh requires clean topology / uv map; some already have it but most will have to be remade… Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    477 0
  7. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9444; LOD2=1796 4 color channels Will add 9 “units” to adult and young adult’s height, 8 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Slight pattern distortion at the toes more noticeable when using geometric ones Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    652 0
  8. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11550; LOD2=1836 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Everything was made from the ground up for a better shape, shading, and uv map. It almost doubled the polycount but it shouldn’t affect your game’s performance Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    365 0
  9. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10058; LOD2=2336 4 color channels 2 variations (dark and clear insoles) Will add 7 “units” to adult and young adult’s height, 6 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Patterns will look distorted on the top portion of the ankle Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam Texture for the front strap borrowed from EP3SandalRhinestone
    440 0
  10. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=7920 ;LOD2=1836 4 color channels Will add 7 “units” to adult and young adult’s height, 6 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    287 0
  11. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=5920 ;LOD2=1795 3-4 color channels (2 variations) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    I took the original Alba, “cleaned and fixed” the mesh and changed the design to a stiletto heel The second variation is a striped one and you can mix it with other patterns to create unique styles. It has a 2048x2048 mask but it shouldn’t affect your game’s performance Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    292 0
  12. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=6452; LOD2=1796 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    The original Devi were made a looooooong time ago and even when I’m sure it didn’t crashed anyone’s computer nor punched a hole in the ozone layer it had countless errors. So I imported the .mqo into Blender and “fixed and cleaned” the mesh replacing triangles for quads, adapting the shape to the Impossible Feet 2.0 and generating a new UV while trying not to go crazy with the polycount. The result is way smoother, patterns look better and it has more detail with only a 2k increase in polygons Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    237 0
  13. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=9548; LOD2=2296 / Sheer LOD1=12542; LOD2=2836 4 color channels (sheer has 2 variations, light and dark interior) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok, mostly) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Similar to Pinoit but with key differences (for beginners better feet) including a version with transparency Boy this whole project gave me fits… the bottom line is if you find any other defects I didn’t listed please let me know (take pics) Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    263 0
  14. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=13526; LOD2=2836 4 color channels Will add 8 “units” to adult and young adult’s height, 7 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle Clipping and bending behind the ankle depending on custom animation (normal simming is ok, mostly) 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    365 0
  15. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=13398; LOD2=3336 4 color channels 2 variations (light and dark insoles) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Blockiness here an there Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Misti strappy + Mimosa + new straps Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    400 0
  16. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=7554; LOD2=2076 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Clipping on the back of the ankle on custom animations is not noticeable unless you look directly Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    411 0
  17. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11933; LOD2=2806 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Small clipping behind the ankle when your sims bends it to the max, you have to zoom and focus directly to notice so it shouldn’t be an issue for normal simming Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    440 0
  18. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10278; LOD2=2836 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Most models available were the product of exercises and experiments, in this case Caroline came from a practice session looking how to modify Silene without starting all over again Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    421 0
  19. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=11508; LOD2=2796 4 color channels 2 variations (light and dark insoles) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Some blockiness around the ankle Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims Pants might clip around the ankle 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    As the name indicates these are based on Misti with the ankle portion removed and replaced with straps Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    325 0
  20. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=2108; LOD2=800 4 color channels 4 variations Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Boots look “weird” on CAS, in-game looks fine Texture pixelation and stretching Blockiness in some sections Some very long skirts  may conflict with the texture Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform boots Notes:
    I forgot where these came from, probably S3: Pets. Besides the shape these boots have a normalmap which adds a tad of detail to the whole package I started this project in Milkshape 3D but scrapped everything and started from zero using Blender, that gave me the best chance of adding geometry only were needed along with “fixing” some of the UV deformation resulted from manipulating the mesh to hell and back About pants and skirts made by EA: everything around the calves in length is mostly safe, skintight (aka texture pants/leggings) are too Pants with volume around the ankle will clip with the exception of a pair from Into the Future Also compatible with both EA and MedBod’s nude bottom, custom body meshes that have a different leg shape might clip Credits:
    Original mesh and textures by Electronic Arts
    540 0
  21. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8822; LOD2=3336 4 color channels 2 variations (dark and light insoles) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Translucent meshes tend to have issues when interacting with similar objects Notes:
    Compared to the original these use the Impossible Feet 2.0 meaning zero gap at the toes and a different shape, also I added some geometry trying to give more detail to the mesh and finally I cleaned dozens upon dozens of errors everywhere (it made me remember the old good days where I spent days just moving vertices…) The only thing they lack are two custom textures that were made to play with the translucent effect so you’ll have to use your installed patterns instead These wont interfere with the original (if for whatever reason you want to have both on your game) Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    238 0
  22. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=15034;LOD2=2836 / Lite version LOD1=8946; LOD2=1500 4 color channels (lite version has 3) Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Stretching around the ankle depending on animation and weight Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    This was supposed to be my very first release made entirely on Blender (also it was the “testbed” for the Impossible Feet 2.0) but it had serious problems like deforming the legs and looking awful, so it was frozen for 14 months The untouched polycount was +18k which caused clipping in the fat morph, after optimizing it to 15k everything went back to normal so it seems there’s still some issues on my side when doing “high-poly” footwear in Blender I do several tests before releasing anything but if you find anything wrong, besides what’s listed, please let me know I also made a “stripped down” version because why not? Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam
    331 0
  23. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=10198; LOD2=1836 4 color channels Will add 10 “units” to adult and young adult’s height, 9 to teens Only available as .package Defects:
    Shoes look “weird” on CAS, in-game looks fine Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims 3D accessories that contain morphs, like necklaces, might deform shoes and feet Notes:
    Like ‘Nigella’ these also use the “simbot shader” and the effect is little bit more visible Compatible with the default body, MedBod and any other custom body mesh that use the original leg seam
    304 0
  24. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for everyday, formalwear, sleepwear, career, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=2176; LOD2=800 4 color channels Will add 6 “units” to adult and young adult’s height, 5 to teens Only available as .package Defects:
    Blockiness all around Boots look “weird” on CAS, in-game looks fine Some shading issues around the ankle Texture/pattern stretching and deformation depending on animation and sim’s proportions (specially behind the knee) I ironed most of the clipping issues, at least for normal simming, I cannot say the same for custom animations because I don’t test all of them Also potential clipping with floor and furniture 3D accessories that contain morphs, like necklaces, might deform boots Notes:
    Being from Sims Medieval (ArisLongBootsRoyalJacket) I naively thought adapting these boots to MedBod would be easy… The thing is Medieval integrates footwear and garments into one so the boots don’t have all the vertices legs normally do and that creates a lot of clipping in Sims 3 After adding geometry and scaling the mesh the result isn’t as sleek compared to the original, one benefit is both MedBod and EA’s legs fit nicely On the EA side you can mix this with mini-skirts, shorts and “texture pants” (like those leggings from Into the Future), anything else that touches the knees and below will clip. On the MedBod side the boots are compatible with legs and future skirts Custom bodies with a different leg shape will probably clip like hell Finally I changed the ‘OverlayPriority’ option inside the CASP, instead of using ‘0x00000005’, like normal boots do, it uses ‘0x00000007’ (shoes), this fixes issues with texture pants. Previous boots have been updated Credits:
    Original mesh and textures by Electronic Arts
    520 0
  25. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 2020 4 color channels and 4 variations Will elevate young adults and adults 6 “units” above ground Only available in .package format Defects:
    Patterns will look stretched all around, this is more evident when selecting geometric patterns Boots look “all-kinds-of-weird” on CAS, in-game looks fine Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    Yep this is another version of Thigh High Boots with several twists The original is a foot mesh that extends a texture along the leg, this one has leg part modeled that connects to the rest and gives volume, plus a little more detail thanks to the use of a normalmap Beside making the mesh I moved the original texture 8-10 pixels down, because the boot and the leg both share the same texture and without this some ‘pixels’ might appear where the footwear ends Another solution is to scale down the whole textures, but that reduces quality and requires more time The only way to avoid clipping was to model the leg portion using the same vertices and proportions as the infamous MedBod, that means these boots will clip badly on the default body and any other custom mesh Because I’m lazy I skipped the version for teens (it would require their own custom mesh, aka start over again instead of just scaling down), maybe next year Credits:
    Original mesh and textures by Electronic Arts
    1,127 0
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