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  1. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 3690 3 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects:
    Boots look “weird” on CAS, in-game looks fine I really, really, reaaaaaaaally tried my best to eradicate clipping in front and behind the knee, I believe that is almost the case for normal simming BUT there’s a chance it will happen on custom animations and poses Clipping behind the leg on overweight sims On the pics boots look “too wide” but that’s because the sliders I use on my femsims, slender legs should look alright Hard edges around the knee Textures are severely lacking, try to use patterns whenever you can Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    Where do I start? Ah yes, fucking boots I had to remade them 3 times... Because of that and the fact I’m not really into boots I skipped the platforms version, but you can make your own if you like *wink* Or maybe combine the ones I used on the original Victoire, or even other heels, there’s enough space on the uv map, godspeed Pants with any kind of 3D volume will clip and everything but miniskirts and short shorts Just to be clear, you can use these boots on the default body, only fat sims will show clipping, on everybody else will look “fine” under normal game conditions This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D These are probably my last pair of boots Credits:
    Aspirins
    1,393 0
  2. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 3896 3 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects:
    Shoes look all-kinds-of-weird on CAS, in-game looks fine Most patterns won’t match at the back of the ankle-heel Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    I was finishing a different CC but got bored so instead I tried to make a “remesh”. In short I opened my Vercelli edit and started removing/adding vertices and edges manually. The original shoes has a polycount of 988 not counting MJ95´s custom feet, mine is 2700 and that allowed me to better adjust the shape to the impossible feet, I also added other small details and generated a new UV map Vercelli were one of my very first mods, back then I didn’t even know how to move a single vertex, I’m still clueless about many things about 3D modeling but just watching all the progress I’ve made puts a smile the size of the world on my face Just to clarify, I’m going to continue making edits and “fusions” but after +3 years I can finally move Vercelli out of my “to-do” list :D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Credits:
    MJ95 for the original shoes
    504 0
  3. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions
      Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6718 4 color channels 2 variations Will elevate young adults and adults 8 “units” above ground, 7 to teens Only available in .package format Defects:
    Shoes look “weird” on CAS, in-game looks fine Some very small gaps all around but invisible at normal distance Patterns are not perfectly aligned, you´ll notice when using geometric ones Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    Used Empress as base This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Credits:
    Toes from Blooms Base’ Sexy Feet
    560 0
  4. Hello everybody, I proudly present you the first remesh made by me Credits are for JoshQ, the author and creator of these boots No OMSP needed because you're 26 and 24(teen) units above any sim Sorry for the sloppy texture for the zip... it didn't want to cooperate  Teen and Adult female will enjoy walking on these on any occasion you want  
     
     
     
    *PS: Please forgive me JoshQ for ruining your artwork  
    588 2
  5. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6666 4 color channels Will elevate young adults and adults 8 “units” above ground, 7 to teens Only available in .package format Defects:
    Shoes look “all-kinds-of-weird” on CAS, in-game looks fine Microscopic shading issues on toes and the straps might move “weird” on normal and custom animations Rough edges everywhere Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    I’m not 100% happy with the final design but at least had the chance to try new techniques for normals and uv map Used Paradisi as base This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Next uploads: october 21(ish), november 25(ish), december 16(ish) Credits:
    Toes from Blooms Base’ Sexy Feet
    569 3
  6. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 3274 (platforms: 3290) 3 color channels (4 on platforms) Will elevate young adults and adults 6 “units” above ground, 5 to teens; platforms will elevate 8 and 7 respectively  Only available in .package format Defects:
    Boots look “weird” on CAS, in-game looks fine The zipper looks stretched, not a big deal unless you zoom in Because the main texture (and mesh) lacks any kind of detail I recommend to use patterns on these just be aware some of them won align behind the leg Rough edges here and there There’s a “line” on the leg/feet seam similar to the Impossible Feet but unless you zoom directly it’s almost invisible Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the boots and cause severe deformation, don’t use both at the same time Notes:
    I made this CC simply to experiment with bone assignments and morphs, because everything went better than expected I decided to share it, with that said, I’m aware the design is nothing to write home about but the same happened with my first pair of original heels Based on the mesh from Impossible Boots with Warmers I extracted the zipper texture and normalmap from afBodyRaceShorts You can mix this CC with most skirts made by EA (and probably from other creators), pants with volume around the calf and below will clip This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D  Boots are compatible with the default body, MedBod and posibly any other custom mesh that follows the original proportions Credits:
    Electronic Arts for zipper textures
    740 0
  7. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 5426 4 color channels Will elevate young adults and adults 9 “units” above ground, 8 to teens  Only available in .package format Defects:
    Shoes look “weird” on CAS, in-game looks fine Rough edges here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    Based on Paradisi This “surge” in releases is because I decided to somewhat clean my “to-do” folder some of those projects just need very little to be completed and none or few testing, after that I’ll return to lazy turtle mode This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the default leg seam Friendly reminder: if you see my CC behind a paywall or anything remotely similar ask your money back
    494 0
  8. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 3416 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects:
    Boots look “weird” on CAS, in-game looks fine Clipping around the calf on MedBod but it isn’t that distracting at least at normal game distance I copied the bones from the Impossible Heels to the lower section of the warmers this avoids the boots clipping through it but, in exchange, it will weirdly bend the ankle depending on how much it's rotated by an animation, custom or default Hard edges here and there Potential clipping with floor, chairs, beds, etc, etc. 3D accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    Boots are based on Devi and were mixed with the warmers from afBottomShorts_Warmer After some tests with skirts and pants made by EA I found the majority will play nice, exceptions are skirts below knee and pants with volume both will clip (wide skirts might be safe) Yes, I didn’t want to wait for winter to release this Credits:
    Electronic Arts for warmer’s mesh and textures
    545 0
  9. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6206 4 color channels, 2 variations Will elevate young adults and adults 10 “units” above ground, 9 to teens Only available in .package format Defects:
    Shoes look all-kinds-of-weird on CAS, in-game looks okay(ish) The UV on the ankle straps is not aligned you’ll notice it when using geometric patterns Some rough edges here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    Gala took longer than expected it has parts from at least 3 other heels that didn’t made the cut, in retrospective it would’ve been easier to start from scratch This is a mesh created with a combination or Metasequoia, Blender and Milkshape 3D Every single pair of “Impossible Heels” is compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam
    775 0
  10. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6710 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects:
    Shoes look “weird” on CAS, in-game looks fine Patterns will look kinda bad on the strap behind the ankle Blockiness here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    This is an original mesh created with a combination or Metasequoia, Blender and Milkshape 3D These and every single pair of “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam Credits:
    Toes from Sexy Feet by Blooms Base
    658 0
  11. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 7150 4 color channels and 3 variations Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects:
    Shouldn’t happen but in CAS shoes look slightly weird, in-game everything looks okay You’ll notice several defects on the feet inside the shoes, under normal zoom is not too evident and using bright colors combined with patterns can hide most of them Usually this kind of transparent effect has problems with some custom hairs, it seems like both alphas(?) interfere with each other. Depending on the animation/pose (or camera angle) you might find this bug Color channel no.3 looks horrible with patterns, the rest are fine Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    Based on Devi and these were the ones I used for Keshi (except for some extra vertices they are exactly the same) First variation is a plain texture, the rest has some “shapes” I generated over the alpha to play with the opacity and to give an appearance of a mesh inside the “fabric” (more or less) For the first time I was able to completely eliminate the shading issues from past releases To save some time I used the package structure from MJ95’s Madlen Capri Also took inspiration on some of MrAntonieddu’s pumps This tutorial by Cmar shows how to apply the transparent effect  Every single pair of Impossible Heels is compatible with the default body, MedBod and any other custom mesh that follows the original vertices position on the legs seam This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Credits:
    Toes from Blooms Base’ Sexy Feet Insomnia 
    511 0
  12. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4914; Bow version: 5226 3 color channels; Bow version: 4 Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects:
    Shoes look very weird in CAS, in-game looks fine Patterns look awful except on the bow and toes area Blockiness and hard edges everywhere, the more you zoom the worst it looks Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    These shoes combine a heavily modified mesh from Electronic Arts for heel/soles and also a bow, the rest was made by me I generated a normalmap for the bow so almost every color should look alright These shoes and every single pair or “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertices position on the leg seam Credits:
    Heel/soles and bow meshes and textures by Electronic Arts Toes from Blooms Sexy Feet
    553 9
  13. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6626; platforms: 6902 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens. Platforms: 9 and 8 respectively Only available in .package format Defects:
    Shoes look “weird” on CAS, in-game looks fine Shading defects around the ankle, the more you zoom the more you’ll notice Geometric patterns look craptastic on the ankle straps Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    OTPD = On The Painted Desert I forgot what I used as base for these shoes, Giraldii or Virenti For the vertical straps I used the diamond earrings from S3: Late Night (afAccessoryEP6EarringsDiamonds) and added a normal map The rest is an original mesh created with a combination or Metasequoia, Blender and Milkshape 3D These and every single pair of “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertex position at the leg-feet seam Credits:
    Electronic Arts for the earrings mesh and textures Toes from Sexy Feet by Blooms Base
    771 0
  14. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For female teen, young adult and adult sims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4366 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects:
    Shoes look “weird” on CAS, in-game looks fine Shading irregularities on toes area and behind the ankle, not noticeable at normal distance Some rough edges here and there at full zoom Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    This is an original mesh created with a combination of Metasequoia, Blender and Milkshape 3D Based on ImpHeels Devi These heels are compatible with the default body, MedBod and any other custom mesh in existence that follows the original vertices location on the leg/feet seam
    462 0
  15. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For young teen, adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4896 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects:
    Shouldn’t happen but in CAS shoes look weird, in-game look fine The stripes might clip on overweight sims Under some colors the back of the ankle show some dark spots Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    Looks like the Rhinestone Sandals I released many moons ago the difference is I added more detail by modifying and attaching the soles from Charlotte Olympia Pumps from MrAntonieddu and by subdividing the heel by 4; plus many other changes These and every single pair of “Impossible Heels” are compatible with the default body, MedBod and any other custom mesh that follows the original vertices position on the leg/feet seam Credits:
    Soles from MrAntonieddu’s Charlote Olympia Pumps Toes from Blooms Base’ Sexy Feet The rest of the mesh and the textures from Electronic Arts
    601 0
  16. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6672 4 color channels, 2 variations Will elevate young adults and adults 9 “units” above ground, 8 to teens Only available in .package format Defects:
    Looks “weird” on CAS, in-game looks fine Patterns look “decent” Some shading irregularities on the straps and behind the ankle Rough edges here and there Potential clipping on floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    Based on Synth and inspired by Madlen Rebecca This is an original mesh created with a combination of Metasequoia, Blender and Milkshape3D Every single pair of Impossible Heels in existence is compatible with the default body, MedBod and any other custom mesh that respects the original leg seam Credits:
    Toes from Blooms Base’ Sexy Feet
    760 3
  17. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For young teen, adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 1813 4 color channels Will elevate young adults and adults 6 “units” above ground, 5 to teens Only available in .package format Defects:
    There’s a “dark spot” on the right foot’s ankle, it’s somewhat unnoticeable at simple view Texture looks a little bit stretched the more you look Bloockiness here and there Potential clipping with floor, chairs, beds, etc. and animation misalignment under normal simming. This can also can happen on custom animations and poses and also might cause leg/feet extreme bending (I usually don’t have problems on my game while using Passion or OKW, but I cannot guarantee yours) 3d accessories that contain morphs, like necklaces and alike from the game and other creators, might interfere with the shoes and cause severe deformation, don’t use both at the same time Notes:
    Based on “Dr. Peppers Party Boots” released by EA as a promotional item and later in the Sims 3 store Using Milkshape I subdivided the mesh by 4 going from 456 polygons to 1813, I used the extra vertices to lessen some rough edges and to refine the shape. The result isn’t perfect but looks better(if you squint hard enough) than the original release I went back to the original color channels and just added a 4th one for the soles with a small change I also modified the shape to elevate your sim one more unit like the rest of the latest Impossible Heels This CC won’t conflict with the original if you want to use both at the same time In theory I corrected the layering (thanks to askthisk for pointing me the solution) but I don’t know if it worked because I don’t use pants on my game Friendly reminder: you can remove clothing categories or add a new one using s3pe Credits:
    Electronic Arts for the original mesh and textures
    1,059 0
  18. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For female teens, young adults and adults Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4998 4 color channels Will elevate teens 9 units above ground and young adults/adults 10 units Only available in .package format Defects:
    Shoes look “weird” on CAS, in-game looks fine Depending on the situation you will see clipping on ground, beds, chairs, etc. and misalignments on default and custom animations/ especially while interacting with other sims; in some cases complete feet and leg deformation will happen just remove the shoes 3D accessories with morphs like chokers, belts, and whatnot can potentially interfere with the shoes and deform them, for now the solution is to wear one or the other but not both Blockiness here and there Notes:
    Based on MrAntonieddu’s Louboutin Daffodiles I believe this was my second pair of “Impossible Heels” and a TON of mistakes were made back then… So I decided to start all over again, this time using Metasequoia instead of Milkshape to adapt the shape and make changes overall This is also the first time I added some extra vertices to someone else mesh, mainly in the ankle interior. This is not recommended because the mesh is already triangulated so doing this adds tons and tons of vertices that can screw up the UV and normals, thankfully this was not the case I also redid the heel, soles, interior and the UV coordinates The result looks completely different from the pair I uploaded +2 years ago (time flies when you’re having fun). At the very least the mesh is cleaner, patterns look nicer (with some little deformation on the tip) and use better feet Both versions won’t interfere with each other in case you still want to wear the older ones Credits:
    MrAntonieddu for the original shoes
    692 0
  19. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For young teen, adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 4084 4 color channels Will elevate young adults and adults 6 units above ground, 5 on teens Only available in .package format Defects:
    Shoes look “weird” on CAS, in-game looks fine Shading problems on the ankle but only noticeable from super close Depending on the situation you will see clipping on ground, beds, chairs, etc. and misalignments on default and custom animations/ especially while interacting with other sims; in some cases complete feet deformation will happen just remove the shoes 3D accessories like chokers, collars, belts, and whatnot can potentially interfere with the shoes and deform them, for now the solution is to wear one or the other but not both Notes:
    This is an original mesh created with a combination of Metasequoia, Blender and Milkshape3D Literally I opened Ashoka’s main file and started playing with the shape, just added some extra vertices on the base, soles and ankle to get a curvier shape (Metasequoia rules!) Patterns look pretty good (Thanks Blender!) Credits:
    Feet based on EA’s original mesh
    474 2
  20. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 5780 4 color channels Will elevate young adults and adults 9 units above ground, 8 on teens Only available in .package format Defects:
    Shoes look “weird” on CAS, in-game looks fine Some shading disparities on the toe area and around the ankle, noticeable from super hyper ultra close Depending on the situation you will see clipping on ground, beds, chairs, etc. and misalignments on default and custom animations/ especially while interacting with other sims 3D accessories like chokers, collars, belts, and whatnot can potentially interfere with the shoes and deform them, for now the solution is to wear one or the other but not both Notes:
    This is an original mesh created with a combination of Metasequoia, Blender and Milkshape3D Ashoka was used as base Finally I was able to generate a semi-decent UV map that means majority of patterns will look fine with only a mismatch behind the ankle Credits:
    Toes from Blooms Base’ Sexy Feet the rest of the feet is based on EA’s original mesh
    797 0
  21. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 5290 4 color channels Will elevate young adults and adults 6 units above ground, 5 on teens Only available in .package format Defects:
    Some spots look “weird” on CAS, in-game everything looks fine Patterns on the straps aren’t aligned and on the rest don’t look as good Depending on the situation you will see clipping on ground, beds, chairs, etc. and misalignments on default and custom animations especially while interacting with other sims 3D accessories like chokers, collars, belts, and whatnot can potentially interfere with the shoes and deform them, for now the solution is to wear one or the other but not both Notes:
    Theses shoes are based on Virenti The mesh was made with a combination of Metasequoia, Blender and Milkshape3D Important: Shoes use a new feet with one more unit added to its height. I made a quick test with some animations and didn’t noticed anything strange, Your Mileage May Vary Credits:
    Toes from Blooms Base’ Sexy Feet
    481 0
  22. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 6348 4 color channels Will elevate young adults and adults 6 units above ground, 5 on teens Only available in .package format Defects:
    Pattern mismatch on the back of the ankle, it varies from pattern to pattern Depending on the situation you will see clipping on ground, beds, chairs, etc. and misalignments on default and custom animations especially while interacting with other sims 3D accessories like chokers, collars, belts, and whatnot can potentially interfere with the shoes and deform them, for now the solution is to wear one or the other but not both  Notes:
    These shoes started as simple exercise using the Sakura as base, but after several hours days working on them I decided they were good enough for its own release The mesh was made with a combination of Metasequoia, Blender and Milkshape3D These shoes use a new feet with one more unit added to its height. I made a quick test with some animations and didn’t noticed anything strange, Your Mileage May Vary Credits:
    Toes from Blooms Base’ Sexy Feet
    434 0
  23. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 5572 4 color channels Will elevate young adults and adults 8 units above ground, 7 on teens Only available in .package format Defects:
    Some spots look weird on CAS, in-game looks fine Depending on the situation you will see clipping on ground, beds, chairs, etc. and misalignments on default and custom animations especially while interacting with other sims 3D accessories like chokers, collars, belts, and whatnot can potentially interfere with the shoes and deform them, for now the solution is to wear one or the other but not both  Some hard edges here and there also small gaps between feet and shoes Notes:
    The mesh was made with a combination of Metasequoia, Blender and Milkshape3D These shoes use a new feet with one more unit added to its height. I made a quick test with some animations and didn’t noticed anything strange, Your Mileage May Vary Patterns look decent just not aligned between foot Credits:
    Toes from Blooms Base’ Sexy Feet
    420 0
  24. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 3988 4 color channels Will elevate young adults and adults 6 units above ground, 5 on teens Only available in .package format Defects:
    Shoes look “weird” on CAS, in-game looks fine Depending on the situation you will see clipping on ground, beds, chairs, etc. and misalignments on default and custom animations especially while interacting with other sims 3D accessories like chokers, collars, belts, and whatnot can potentially interfere with the shoes and deform them, for now the solution is to wear one or the other but not both  Geometric patterns look bad Texture stretching on the toes, ankle and almost everywhere  The original texture is a little tricky to use, too dark or too bright colors will produce washout Notes:
    These shoes use a new feet with one more unit added to its height. I made a quick test with some animations and didn’t noticed anything strange, Your Mileage May Vary The project started like any other of my infamous “Impossible Heels” but it gave me problems because is relatively high-poly, particularly the soles. So I just concentrated on the shoes body and once I achieved the desired shape the soles and heel were made on Matesequoia and that produced a perfect seal with reduced polycount and even less stress, plus some other small details 2nd variation uses a plain texture that looks pretty good with most patterns (but not all will align on the back of the ankle) Credits:
    Shoes from MrAntonieddu’s Jimmy Choo Anouk Pumps
    356 0
  25. This CC is offered completely free You’re allowed to modify it in any way, shape or form imaginable; asking me for permission is not necessary I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, career, outwear and validformaternity Disabled for random sims All LODs and morphs Polycount: 7374 4 color channels Will elevate young adults and adults 6 units above ground, 5 on teens Only available in .package format Defects:
    Straps looks “weird” on CAS there’s also a couple of black spots around, in-game everything looks fine Patterns look fine but the majority wont show aligned  Depending on the situation you will see clipping on ground, beds, chairs, etc. and misalignments on default and custom animations especially while interacting with other sims 3D accessories like chokers, collars, belts, and whatnot can potentially interfere with the shoes and deform them, for now the solution is to wear one or the other but not both  Notes:
    The mesh was made with a combination of Metasequoia, Blender and Milkshape3D These shoes use a new feet with one more unit added to its height. I made a quick test with some animations and didn’t noticed anything strange, Your Mileage May Vary Credits:
    Toes from Blooms Base’ Sexy Feet
    484 0
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