Kendo 2 2,958 Posted January 10 This is what the 'mirror' is (and isn't) reflecting. How to do it: In the GECK make a copy of the placeable bathtub water object. Open your new object and in the dropdown select a clear water type. Save and close the object. On the tool bar go to world/cells and add a water type to your cell. Save and close the window. Drag your new water object into a cell and place it where you want. SAVE the esp. For everything you wanted reflected, double click the object so the edit window opens. Go to the Reflected tab and path it to your bathtub water. FO3/NV water will not reflect animated stuff like flames or characters/creatures. EDIT: I may or (may not) make a tutorial on this since it will work with a Bethesda game that has placeable water. Quote
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