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Quorwyf

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Everything posted by Quorwyf

  1. Fine, take away my fun. Now i'll have to go find something else to break.
  2. I think i'm going to change my NoMaaM breathing idle to Strong no BBB. Way too much motion when i'm standing IMO. Also, I think i'm going to do some poking around to figure out how I can get Oblivion Char Overhaul 2 in. That mod seems to be the only one that does a good job of splitting the difference on making Orc heads pretty while still making them recognizably orc-y.
  3. Something like Oblivion XP? Newest appears to be 4.3.2 http://www.theassimilationlab.com/forums/files/file/810-oblivion-xp/
  4. I'm willing to downgrade from Oscuro's 1.37 but 1.35a seems too far unless there was some kind of compatibility problem with the rest of FCOM. Changelog shows a number of fixes in 1.36 that seem like they're worth having. * All magical armors now have values commensurate with their enchantments (using vanilla formulas). * Removed the TG11 script from two weapons (Arce Lango and Arce Volenbal) that made them crumble when equipped. * Fixed a minor bug in Sir Alain Uruk's dialogue that reverted to a previous quest after completing the questline. * Ghostly Warriors will no longer sleep (they had a bandit Sleep package). * Fixed a rare bug where dead animals would be walking around alive when you entered a dungeon. * Renamed some meteoric weapons that retained old nomenclature. * Various spelling and grammar fixes. * Fixed placement of some objects.
  5. Forgot to ask earlier... In the installing Morroblivion phase(4), step 25 is "UNCHECK the boxes next to the Morroblivion BSA files". This does not seem possible as the BSA checkboxes are grey. Should I extract the BSAs I see in archives then hide them?
  6. Oscuros Oblivion Overhaul url is slightly different - http://tesalliance.org/forums/index.php?/files/file/1103-oscuros-oblivion-overhaul/ Newest and final ver is at http://www.nexusmods.com/oblivion/mods/46199/?
  7. Can New Clothing Body Style Converter Beta be used for this or are there some extra issues?
  8. Is that a Blender thing? I didn't do too well with that when I tried to learn years back.
  9. Hrm. I wanted to go with BTBB or one of HappySparkles Sui-whatever ones and noticed the lack of clothing replacers for regular things. I thought DMRA-GUTS would be a good enough substitute for what I was aiming for. Not a fan of the "pair of baseballs glued to a twig look" unless i'm really impressed with the baseballs, like UHK.
  10. I'll probably start on Phase 8 after I get some food. @Anatriax What character creation stuff did you try out yesterday?
  11. The OBSE scripts that i've installed so far seem like things I would want to have in every playthrough, so it could be a lot worse. Would be nice if MO worked as intended though.
  12. Feel free to give updates here as you go. Don't worry about taking some time to get things done. I'm likely to end up letting myself get distracted on Nexus again...I spent around six hours today looking at bodies and searching for stock replacers. Naturally there aren't any for the bodies that I liked.
  13. For Blockhead, MenuQue, and Conscribe you gave instructions for a manual install. You probably had the same problem before and forgot That happens to me every time I re-do my DA:O mod setup. Saw this while I was being mesmerized by body options on Nexus browsing mods earlier - Sensual Walks for Female NPCs Better option than Pretty Woman - Animation Replacer?
  14. I don't think I did, but i've only loaded into the game long enough to make sure that the character creation area switched over to the prison ship. What issue are you seeing?
  15. I see that a Morrowblivion clothes replacer was mentioned in part 7 but it isn't linked. Is it still around? Was it one of these? MorrOblivion Clothing For Female HGEC Body Morroblivion - Clothing Galore Morroblivion Clothes Replacer Beta
  16. Thanks, that was the problem. Just had to get the 32bit EXEs from the BOSS zip.
  17. Thanks for making the guide. Helps make large mods setups less confusing. Could use some help though. I'm on the BOSS Masterlist change step in Phase 3. When I try to run BOSS in the way that step describes I get an error that reads: 'failed to inject dll into "boss.exe/boss_gui.exe"(tried both):failed to access thread context. Please note that Mod Organizer does not support 64bit binaries! (The parameter is incorrect. [87])' I'm using MO 1.3.8 and BOSS 2.3.2
  18. Thanks. I found good MO tutorial vid in Anatriax's Skyrim guide and it helped fill in a lot of blanks. I think the thing that threw me off was the instructions for the extenders skipping the step of activating the installed mods to make the files become visible.
  19. When you do that, you should add Mod Organizer setup instructions. Its not something everyone uses and your guide assumes that the reader already knows their way around the program and has it set up in the way that makes sense for your guide. I ran into a wall trying to follow this last night as I have MO installed to the PF(x86) and couldn't figure out why I wasn't seeing any installed extenders appear on the data tab. Went through two video tutorials on it and still have no idea how i'm supposed to have MO set up for this guide.
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