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There’s some hair that doesn’t like custom animations the result looks like a very bad case of deformed frizz, I always thought it was something related to my game but after further review it seems it’s the bone painting instead.
I have zero experience making / editing hair but my theory was it might be fixed by extracting the LOD0 / LOD1 geoms using s3pe, then copying the bones from a mesh hair without the problem using Cmar’s Meshtoolkit (which also has a tool to rename the internal files from a .package, so you can identify the file/files to extract).
It “works” depending on the mesh you choose as reference but even then any little mistake looks 100 times better than the untreated hair. Just in case make a backup of the original so far I “fixed” a couple of hairs without problems.