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Sooooo, my break was cut short for obvious reasons and making/uploading stuff is a good opportunity for me to relax a little (which is somewhat ironic because in the past making mods was a big source of stress).
Thankfully I found that using ‘Blender 2.8 beta’ along with an old version of Meshtoolkit was the culprit behind some problems with meshes above 10k polygons (like getting holes on the seams).
With that out of the way you’re going to see bigger meshes although I don’t intend to get anywhere close to the 30k limit for shoes (the example below, which will be shared this wednesday, is shy of 15k); for garments I will remain in the 3-6k ballpark to avoid headaches with clipping.
Stay safe.