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High detailed texturing


Doublezero
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Lately I've been putting more effort into texturing. I want to achieve photo realistic textures but I'll probably fall short of that goal. Even if I don't it still looks better than what I usually put out. On a side note, I'm considering making a new area in Skyrim where players can buy new clothing and particularly a shoe store that's filled to the brim with heels. This would be one of the items for sale but I'm a long ways away from starting on that.

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Tinkering with the Specular Color under the BSLightingShaderProperty heading gives good results if you want a realistic finish. ;)

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21 minutes ago, Kendo 2 said:

Tinkering with the Specular Color under the BSLightingShaderProperty heading gives good results if you want a realistic finish. ;)

Thanks for the advice. I'll try that when I get it in the game.

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Just look at the vanilla game armors for color scheme ideas for the Speculars.  The ebony armor has a good starting point for black, elven for green/yellow, orcish for red/pink, etc.  Moving the RGB values up and down will vary them a lot.  It is mostly trial and error.  I'll help you if you want...when the time comes.

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