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Meshtoolkit IS the essential utility for modders and I’m grateful to Cmar for making it. My only issue is that, sometimes, severe deformation and clipping appears on the fat morph when using the ‘Auto-create’ function. Of course the blame its on me because I’m trying to make stuff the game was never intended to have, it seems making skimpy clothes for a “meatier body” is a recipe for disaster…
(Here you can see face deformation and clipping on a garment after auto-creating the morphs)
In the past I took the offending mesh and tried to fix it using Milkshape but that takes a lot of time. Using Meshtoolkit you can convert a .wso and its morphs to .obj and make the corrections in Blender, which is A LOT quicker, and of course you can convert back the .obj to .wso, just be aware TSRW won’t accept the file but if you use it as a reference for ‘Auto-create’ everything will work.
((Same mesh after some quick fixes)
I’ve been using this method since the Dark Ages Minidress with good results.