Worked some more on these today. The base meshes and rigging are done. The white texture is one of the original pvc-style ones from the DAZ release; I simply converted it from a runtime to a dds. Because of the details on the mesh and how smooth the surfaces are it doesn't need a normal map. Just like in the Studio, the mesh does all of the work. I'll probably add some vanilla Skyrim material properties similar to what the armors use (shiny_brite, shiny_dull, ore FX, etc.) I have six or seven runtimes for this I can convert to textures (ebony black, powder blue, hot fuchsia pink, dark chartreuse green, merlot purple, pearl white.) I need to do something with the laces though. They look like shiny black string licorice.