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Doublezero

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Everything posted by Doublezero

  1. I forgot that in Skyrim you can control the specular intensity in certain areas with the alpha channel in the normal map. I spent more time on the textures than the mesh as a result.
  2. View File [Skyrim] [BHUNP] Bimbo Clothes BHUNP Bimbo Clothes is a collection of mostly AI inspired outfits (I'll probably mix in some Aletta Ocean stuff) intended for use with the excellent Bimbos of Skyrim mod. Check back as I plan to upload more in the near future. Installation: Extract the contents of the compressed file into your Skyrim folder and use BodySlide to generate the clothing for your chosen body type. How to obtain: Type help 'Bimbo Clothes' in the command console to find the item codes then type player.additem [item code] 1 in the console command menu. Requires: BHUNP - https://www.nexusmods.com/skyrim/mods/100306 BodySlide - https://www.nexusmods.com/skyrim/mods/49015 Credits: factoryclosed for BUNP 3BBB body BodySlide and Outfit Studio - Ousnius and Caliente The developers at Bethesda Game Studios Submitter Doublezero Submitted 12/04/2024 Category Clothing  
  3. Version 1.0.3

    73 downloads

    BHUNP Bimbo Clothes is a collection of mostly AI inspired outfits (I'll probably mix in some Aletta Ocean stuff) intended for use with the excellent Bimbos of Skyrim mod. Check back as I plan to upload more in the near future. Installation: Extract the contents of the compressed file into your Skyrim folder and use BodySlide to generate the clothing for your chosen body type. How to obtain: Type help 'Bimbo Clothes' or help 'Bimbo Armor' in the command console to find the item codes then type player.additem [item code] 1 in the console command menu. Requires: BHUNP - https://www.nexusmods.com/skyrim/mods/100306 BodySlide - https://www.nexusmods.com/skyrim/mods/49015 Credits: factoryclosed for BUNP 3BBB body BodySlide and Outfit Studio - Ousnius and Caliente The developers at Bethesda Game Studios
  4. Man, I got a ton of this stuff.
  5. Inspired by AI. I through this together using unfinished outfits. Intended for use with the excellent Bimbos of Skyrim mod.
  6. Elon buying MSNBC would be a bad move. He can't keep the MSNBC brand, which would be the only reason to buy the network, and he would be saddled with a bunch of woke far left reporters who would take him to court if he fired them. It would cost him a lot more money to buy the network than it would cost him to create a new network from scratch.
  7. Doublezero

    Bad Girl

    Thanks. I'm downloading this right now!
  8. It looks like someone at Disney wrote an apology.
  9. LOL. How am I only finding this now???
  10. Left: Original hood. Very round to avoid clipping due to the different head types. Right: New hood. Built from three tri files and applied with a script.
  11. Apparently, Microsoft has taken the Halo franchise from 343 Industries and put it in the hands of Halo Studios. After more than a decade of ruining Halo, 343 is now basically dead. Todd and company better make sure TES6 is good enough to drive Game Pass subscriptions, because I see something similar happening to Bethesda.
  12. There is a thread on the OpenMW forum about using alternatives to .Nif. I think they added support for OpenGEX, but I didn't read the whole thread. OpenGEX as .Nif alternative for OpenMW - openmw.org I came across this video on YouTube where they used bones to rig a face. I'm leaning towards doing this.
  13. This thread is for discussing all the things that need to be done to make our game modern (i.e. better than Bethesda's slop). OpenMW is an engine designed primarily for use with Morrowind. However, there are programmers who are actively adding modern features such as physics. We will need to make our own UI and character creator, among other things. One issue I have with Skyrim and Fallout 4 is that Bethesda uses tri files for facial animations, but this makes it impossible (I think) to create headgear that morphs with the facial animations. In Fallout 4, I had to create a tri file that represented a latex hood, then I had to create a new head part in the creation kit, then I had to use F4SE to "equip" the head part on the PC. The hack worked, but I don't like having to create a tri file (which is a lot of work) just to create headgear that responds to facial animations. This is one of the reasons why I started this project. I am tired of playing in Bethesda's tiny 1' x 1' sandbox with barely any sand to play with. Wow. First post turned into a rant.
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