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Everything posted by Doublezero
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It looks like someone at Disney wrote an apology.
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LOL. How am I only finding this now???
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Game Story Setting
Doublezero replied to Doublezero's topic in OpenTales: An open source RPG built using the OpenMW engine
Thanks, I'll check it out. -
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Wicked Nuns II Version 2: Hoods that Fit like a glove
Doublezero commented on Doublezero's gallery image in NSFWmods.com Album
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Wicked Nuns II Version 2: Hoods that Fit like a glove
Doublezero posted a gallery image in NSFWmods.com Album
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Apparently, Microsoft has taken the Halo franchise from 343 Industries and put it in the hands of Halo Studios. After more than a decade of ruining Halo, 343 is now basically dead. Todd and company better make sure TES6 is good enough to drive Game Pass subscriptions, because I see something similar happening to Bethesda.
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Technical Discussions
Doublezero replied to Doublezero's topic in OpenTales: An open source RPG built using the OpenMW engine
There is a thread on the OpenMW forum about using alternatives to .Nif. I think they added support for OpenGEX, but I didn't read the whole thread. OpenGEX as .Nif alternative for OpenMW - openmw.org I came across this video on YouTube where they used bones to rig a face. I'm leaning towards doing this. -
This thread is for discussing all the things that need to be done to make our game modern (i.e. better than Bethesda's slop). OpenMW is an engine designed primarily for use with Morrowind. However, there are programmers who are actively adding modern features such as physics. We will need to make our own UI and character creator, among other things. One issue I have with Skyrim and Fallout 4 is that Bethesda uses tri files for facial animations, but this makes it impossible (I think) to create headgear that morphs with the facial animations. In Fallout 4, I had to create a tri file that represented a latex hood, then I had to create a new head part in the creation kit, then I had to use F4SE to "equip" the head part on the PC. The hack worked, but I don't like having to create a tri file (which is a lot of work) just to create headgear that responds to facial animations. This is one of the reasons why I started this project. I am tired of playing in Bethesda's tiny 1' x 1' sandbox with barely any sand to play with. Wow. First post turned into a rant.
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Game Story Setting
Doublezero replied to Doublezero's topic in OpenTales: An open source RPG built using the OpenMW engine
I like the idea of a humanoid monkey race. Short and strong like dwarves but extremely intelligent. Not magic users though. I'll have to use AI to generate concept art because I'm no artist. -
Game Story Setting
Doublezero replied to Doublezero's topic in OpenTales: An open source RPG built using the OpenMW engine
That's a good idea. On top of that, beast races should be able to transform into a lion or a leopard, similar to Beast Form in Skyrim. -
Game Story Setting
Doublezero replied to Doublezero's topic in OpenTales: An open source RPG built using the OpenMW engine
Yes!!!!!!! I finally figured out how to create a landmass using heightmaps with TESAnnwyn. Now I can start modeling trees and buildings and build an explorable world! Next goal is to create races and factions. Humans and elves will be a must if I decide to go for an Elder Scrolls style knockoff. Not sure about the beast races though. -
Bethesda's incompetence is the main problem. They seem to read player complaints, but most of the time they come to the wrong conclusion. I have a feeling that TESVI will be more like Starfield than Skyrim, and if that is the case, Microsoft will regret paying 7.5 billion for the company.
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Good stuff. Bethesda is allowing asset flips now. Might as well sell new eye textures for 10 bucks. The whales will be happy to pay for it.