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Anatriax

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Everything posted by Anatriax

  1. http://www.loverslab.com/topic/25180-unofficial-bodyslide-2outfit-studio-tutorials/page-2 This should be what you're looking for. It has pretty much every capability that Bodyslide and Outfit Studio offer. --Also, this is more of a support issue, not a development issue. Please make sure your comments in this forum are related to development (ie new mods, or new ways to handle existing mods)
  2. From what I've been reading, FO4 is based on a heavily modified version of the Creation Engine. The same thing Skyrim was built on. If history is true to itself, the creation kits have always been pretty similar in functionality. The major differences (From what I could tell) were simply HOW you did things. So I'm sure there will be a slight learning curve.
  3. Oh. I will be hehe Just waiting for CK to release, and some more reliable tools than what we have... then mods will start getting more complex, and need tutorials to go with them... which is where I come in!
  4. I can't speak for everyone, but as far as what I see: Right now we don't really HAVE a focus. The primary concern is getting members to be active, contributing, downloading, making posts, commenting on others posts. Personally: (and this is going to sound arrogant) Something NSFWMods has that LL doesn't? Myself and Kendo. I won't go into the details of why... however, I'll say that they've lost my knowledge of Bethesda games, as well as my (extensive) tutorials. (all of which currently need updating, but that's besides the point). I was consistently active in the forums for a long time, helping people who needed help with all manner of games. There was even a point for awhile that I spent googling answers I didn't know, and helping people diagnose problems step by step. --That's a helpful attitude that's being lost at other places, and is one that I personally aspire to encourage here. TL:DR- My personal wish for these forums is a place where people can come, get help, ask questions, share mods, talk about whatever that's related to gaming (or not)... without fear of reprisal from admins. As far as "Something special to offer", I think that's a very solid start.
  5. Standard ENB installation it is, with SSAO_SSIL and DOF enabled. This is the DOF I'm using. Forget where I downloaded it from, I've had it for forever. enbeffectprepass.fx
  6. I'm considering dropping ENB as a graphics mod, and using it purely as ENBoost, instead... and replacing it with ReShade+Imaginator's DoF. I know it's not a perfect replacement, but I've watched a lot of videos on the combination, and they look really nice. Thoughts / Concerns / input from experience?
  7. It's still pretty much the same, from what I can tell. The only major differences is Boris seems to have fixed some small graphical errors that were happening in v.2xx, which inturn seems to have helped performance a little.
  8. sure thing. I've downloaded a lot of armors, and converted them to CBBE/Bodyslide. I usually have to go into the .esp and make a few changes like I said, in order to locate it easier through console command search. Well. I used to. Then I just got "UIExtentions" and "Add Item Menu". Which... it MAY not be a bad idea to go into your .esp files after you make them, and set AIM as a requirement for the .esp to work... eliminating the need to search up your item codes all together. People can just search the .esp file for the armors they want, then.
  9. Don't listen to his silly green butt about helping members follow your mod list. That's how you get sucked into writing 3 major guides ... *cough cough*
  10. Just a tip: When you give the item codes, you should mark the first two in the code as XX (ex: Heels (Black) - player.additem xx00183C 1). I say this, because it's not going to be 3D for everyone, as those two positions are determined by load order. May I suggest: Labeling all pieces of armor with "Fishnet" or maybe "DZ_xxxxx", to mark it for search by "fishnet" or "dz" (examples). Making it easier for people to find the item codes. (and saving you time from typing them all out.)
  11. Talented people with a good attitude are always welcome No matter the skillset... everyone brings something to the table.
  12. I'm currently using v.305. I haven't noticed any major performance changes over v.303, but over v.2xx, yes. Stuttering has definitely been reduced.
  13. This thread is to be used SPECIFICALLY for the support of problems that are encountered while following the guide. So please, questions or concerns about the guide? Please ask here. Ideas, please go to the Development thread Edit: (Ritual Clarity) If you are coming from LoversLab.com follow the link below to get to the tutorial.
  14. 05-21-2017 Y'all have been waiting long enough. Time to get this done. Streaming it as I go! (along with testing, patching, creating patches... the whole NEW process) https://www.twitch.tv/anatriax
  15. The ENB related phase of my guide back on LL is still relevant, if you want help setting up a very beautiful preset with the right settings. It's pretty photo realistic. Maybe I'll turn some settings down later, and make a video and post it hehe
  16. The guide is actually aimed for Seasons of Skyrim. I fell in love with it when introduced by No-Remorse from LL. Prior to that, I mostly used Realvision. SO glad I made the switch.
  17. I did some work rearranging mods and playing with spINI (http://www.nexusmods.com/skyrim/mods/69787/?) to get rid of some stuttering, and decrease some LOD qualities since DynDOLOD is taking care of that now. Major mods that I added in: -Tamriel Reloaded -Skyrim Flora Overhual -Vivid Landscapes -aMidian various environment texture mods. -Switched The Pure skin texture for Fair Skin Complexion/Adorable Face. Tonight's updated modlist and settings: Guide Dev Stuff.7z Tomorrow, I'm probably going to add in mods like Character Creation Overhaul (gives character creation more of a feel like Oblivion did, with classes and the way racials work), Apocalypse, Perkus Maximus, Defluffing PerMa, and the compatibility patches for all of them.
  18. I used to be a user of NMM for everything. This was back before they did file virtualization of the data folder, like what MO has. I've since switched to: Mod Organizer for Skyrim, TTW, and Morroblivion. Wrye Bash Experimental for Fallout 4: http://www.nexusmods.com/fallout4/mods/3699/? I also have a separate install of Oblivion that is installed directly from the discs. I use this install to play through HiShutUp's Mythic Dawn guide (Part of the inspiration for my initial Skyrim guide. It's fantastic). For his guide, I use Wrye Bash, as directed in his tutorial. http://wiki.step-project.com/User:Hishutup/OblivionGuide I will admit, that a lot of what is in my Morroblivion guide comes from his. I just couldn't get Morroblivion to install properly with Wrye Bash, so I switched to MO, and everything went as explained in my guide (more or less. Morroblivion has *kinda* been updated since my guide, so I'll have to reinstall it to test / update the guide). Sorry, I got off on a tangent. TL:DR: I love Mod Organizer and Wrye Bash. Both are excessively powerful tools, and fairly easy to use. Plus, you get full control over conflicts with both, in a pretty simple fashion... the only downside to Wrye Bash is that it DOES install data directly to the game folder.
  19. lmao I know we'are a "forever free" site, but does that exclude us from donations? Just thinking for stuff like removing the adds. Not that I don't love T&A, but it makes it a bit annoying sometimes to browse
  20. Love the rules. Plain and simple. Give credit where credit is due.
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