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Doublezero

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Posts posted by Doublezero

  1. 8 hours ago, RitualClarity said:

    27 million for work they essentially free money. What the bandwith and some hosting expenses. What else would this project cost them? 

    This is an angle I usually don't consider when I bash Creation Club. :P

    We don't know how much it costs to run Creation Club, but let's use Wikipedia as an example. In 2025, Wikipedia spent $3.4 million on hosting. Creation Club launched at the end of August 2017, so that's roughly nine years. If my numbers are correct, they're making $3 million a year — and that's a stretch, considering how bad the console market is currently. If their hosting expenses are similar to Wikipedia's, I doubt it's bringing in enough money right now to justify it.

    Other costs include curation, but they allow almost anything to be sold there, so I doubt it's much. Bug fixing? From what I've seen, they don't fix them. So the costs are probably strictly for hosting. 🤣

    I will concede that it is probably cheaper for them to pay 37.5% to modders than to hire someone full-time to produce Creation Club content.

    • Heart Eyes 1
  2. Todd said modders made 10 million through Creation Club, ChatGPT says modders make 37.5% of the profits, so Bethesda roughly made 27 million with Creations. Assuming my math is correct, this whole thing is a big failure.

    We don't know how much they make daily. The majority of the money could have been made when Starfield was released, for all we know.

  3. I've been watching YouTube videos about the Xbox layoffs, and I'm surprised that there hasn't been much outrage about them in the comments that I've seen. Most people are saying that this was inevitable, or going off topic and complaining about Sony killing physical games.

     

  4. According to Statcounter, the desktop operating system market share for Linux in the US is up to 9.59% so far in July. I'm not sure I buy this yet. Could it be the Steam Machine effect, or bad data from Statcounter?

  5. Dropping some ideas for races. I generated these with the following prompt in ChatGPT.

    Quote

    Generate five distinct Elven races, naming each one and describing their physical features and culture.

    ChatGPT's suggestions.

    Quote

    1. The Sylvaeri — Keepers of the Living Canopy

    Physical Features:
    The Sylvaeri are tall and slender, with bark-like patterns naturally woven into their skin. Their hair ranges from moss green to autumn gold, and their eyes resemble polished amber or emerald leaves. Tiny blossoms often bloom in their hair during periods of joy or celebration.

    Culture:
    The Sylvaeri believe forests possess collective memories. Rather than writing books, they cultivate "memory groves" where ancient trees preserve songs, stories, and history. Leadership belongs to the eldest grove rather than any individual ruler, with druids interpreting the will of the forest. They value patience, harmony, and stewardship over conquest.


    2. The Caelith — Children of the Endless Sky

    Physical Features:
    Graceful and light-framed, the Caelith possess pale skin touched with iridescent hues that shimmer like clouds at sunrise. Their long silver or pale blue hair seems to move gently even without wind. Their unusually large eyes reflect the sky's colors, changing subtly with the weather.

    Culture:
    Living upon floating islands and towering mountain peaks, the Caelith prize freedom above all else. Every citizen learns to glide using enchanted cloaks or tame giant birds. Music and diplomacy are sacred arts, as they believe every conflict can first be approached through conversation. Their architecture emphasizes open spaces, bridges suspended in air, and observatories dedicated to studying the stars.


    3. The Umbrynn — Veilwalkers of Twilight

    Physical Features:
    The Umbrynn have smooth, charcoal-colored skin dusted with faint silver speckles resembling distant stars. Their hair is midnight black or deep violet, while their luminous lavender or white eyes allow them to see clearly in darkness. Their movements are almost unnaturally silent.

    Culture:
    Dwelling in vast cave kingdoms illuminated by glowing crystals, the Umbrynn embrace subtlety instead of secrecy. They see shadows not as evil but as places where truth can be observed without distraction. Their artisans craft intricate crystal sculptures that sing when touched by air currents. Honor among them is measured by promises kept rather than victories won.


    4. The Solariin — Forged by the First Dawn

    Physical Features:
    Golden bronze skin and radiant eyes make the Solariin instantly recognizable. Their hair resembles molten copper, bright gold, or brilliant white, often glowing faintly under sunlight. Their bodies naturally emit gentle warmth, making them comfortable even in harsh winters.

    Culture:
    The Solariin build magnificent cities of white stone and polished crystal across open plains and sunlit deserts. They revere craftsmanship, believing every object should outlive its creator. Festivals begin at sunrise with orchestras of brass instruments and conclude at sunset with communal feasts. Their warriors serve as guardians rather than conquerors, viewing strength as a responsibility to protect others.


    5. The Nythari — Tidespeakers of the Deep

    Physical Features:
    The Nythari possess sea-green, turquoise, or pearl-colored skin with subtle scales along their shoulders and forearms. Their long hair flows like drifting kelp, and their eyes lack visible pupils, appearing as shimmering pools of blue or jade. Small fin-like ears allow them to hear exceptionally well underwater.

    Culture:
    The Nythari inhabit coral cities beneath shallow seas and hidden coastal caverns. Their society revolves around tides, with important decisions made only during specific phases of the moon. They excel as navigators, storytellers, and healers, believing that every river and ocean current carries whispers from distant lands. Their music blends haunting vocals with shell instruments and resonant whale-song, preserving history through elaborate performances rather than written records.

     

    • Like 1
  6. On 6/3/2026 at 5:55 AM, endgameaddiction said:

     

    I'm currently working on a mod for TKA now. It's nothing too major. Just modifying the vanilla challenge map—Centralized Control Area with my own way of zombie waves. Got sick of the dumb unbalanced versions on Nexusmods that are pretty much unbalanced on extreme.

    I'm going to return to my mod once I've finished with WNII. I said I had gone overboard with that mod, and the world is going to see it. :XD:

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