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Posts posted by Doublezero
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5. The Tigrathi
"Children of the Eternal Storm"
Physical Characteristics
Tiger-inspired warriors.
- Orange, white, red, or white-and-black striped fur
- Broad shoulders
- Heavy musculature
- Long saber-like canine teeth in some bloodlines
- Brilliant gold or green eyes
Religion
Storms represent the world's heartbeat.
Conflict strengthens civilization.
Principal Deity
Rathogar
Lord of ThunderDomains:
- Storms
- War
- Valor
- Discipline
- Strength
Culture
Every citizen trains in:
- Martial arts
- Weapon mastery
- Strategy
- Athletics
Competitions replace many legal disputes.
Subcultures
Storm Legion
Temple Champions
River Clans
Thunder Monks
Architecture
Their cities resemble monumental fortress-citadels.
Characteristics:
- Giant gates
- Tiered walls
- Thunder towers
- Bronze roofs
- Fortress temples
- Courtyards for martial training
- Large ceremonial arenas
Materials:
- Granite
- Dark stone
- Bronze
- Iron
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4. The Vardrak
"Children of the Frozen Peaks"
Physical Characteristics
Snow leopard-inspired.
- Thick silver fur
- Black rosettes
- Ice-blue eyes
- Powerful legs
- Large paws
- Thick tails
Religion
The mountains possess living spirits.
Strength comes through endurance.
Principal Deity
Khorrum
The Mountain FatherDomains:
- Mountains
- Endurance
- Winter
- Stone
- Protection
Culture
Stoic and disciplined.
Values include:
- Self-reliance
- Family
- Craftsmanship
- Perseverance
Subcultures
Stone Clans
Ice Monks
Peak Guardians
Crystal Smiths
Architecture
Entire cities are carved into mountains.
Features:
- Massive stone gates
- Pillared halls
- Crystal windows
- Ice bridges
- Fortress monasteries
- Underground forges
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3. The Strivari
"Children of the Swift Wind"
Physical Characteristics
Inspired by cheetahs and servals.
- Slender bodies
- Long limbs
- Spotted fur
- Large ears
- Long tails
- Exceptional speed
Religion
Life is movement.
Stopping means stagnation.
Principal Deity
Vaelor
Lord of the Endless HorizonDomains:
- Travel
- Freedom
- Speed
- Adventure
- Winds
Culture
They rarely build permanent homes.
Their society values:
- Exploration
- Curiosity
- Trade
- Storytelling
- Adaptability
Subcultures
Wind Runners
Sand Riders
Sky Scouts
Road Singers
Architecture
Temporary yet elegant.
Examples:
- Silk pavilions
- Curved wooden halls
- Elevated platforms
- Portable shrines
- Wind towers
- Rope bridges
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2. The Umbren
"Children of the Endless Night"
Physical Characteristics
The Umbren resemble panthers and black leopards.
- Midnight-black fur
- Silver or violet eyes
- Sleek athletic builds
- Silent movement
- Long flexible tails
Religion
Darkness is not evil but a sacred mystery.
The moon reveals truths hidden from daylight.
Principal Deity
Nyxara
Lady of the VeilDomains:
- Shadows
- Secrets
- Wisdom
- Dreams
- Stealth
Culture
Umbren society values:
- Patience
- Silence
- Intelligence
- Observation
- Precision
Subcultures
Shadow Walkers
Moon Seers
Night Blades
Dream Keepers
Architecture
Entire cities blend into forests and cliffs.
Characteristics:
- Black marble
- Moonstone
- Hidden bridges
- Underground halls
- Reflective pools
- Glowing crystal gardens
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1. The Solari
"Children of the Golden Dawn"
Physical Characteristics
The Solari are leonine humanoids standing between 6½ and 8 feet tall.
- Golden, tawny, or white fur
- Thick manes (males and many females)
- Amber or emerald eyes
- Powerful shoulders and muscular frames
- Long tails tipped with thick tufts
- Broad feline muzzles
They are renowned for exceptional strength and commanding presence.
Religion
The Solari believe that the universe began when Aurelion, the Solar King, roared light into existence.
Light symbolizes:
- Justice
- Leadership
- Honor
- Sacrifice
Every sunrise is considered a sacred blessing.
Principal Deity
Aurelion
The First SunDomains:
- Kingship
- Courage
- Justice
- The Sun
- Protection
His temples are open-air sanctuaries where the dawn's first light reaches the central altar.
Culture
The Solari value:
- Honor
- Family lineages
- Oaths
- Military excellence
- Public service
Breaking one's sworn word is considered one of the gravest disgraces.
Subcultures
Sun Pride
Royal families and nobles.
Golden Shields
Professional soldiers.
Dawn Speakers
Priests, judges, and scholars.
Ember Hunters
Border rangers.
Architecture
Buildings resemble enormous sun temples.
Features include:
- Massive sandstone walls
- Golden domes
- Tall columns
- Lion statues
- Wide ceremonial avenues
- Open courtyards
- Solar observatories
Colors:
- White
- Gold
- Crimson
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I'm posting this in a single thread because I think it's a better approach. There are no images for now because the AI suggests cat people that are not human enough.
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Just replace the word Halo with Fallout or TES in this video.
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Physical Characteristics
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Height: 5'10"–6'6"
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Ash gray or obsidian skin
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White, silver, or midnight blue hair
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Glowing violet or crimson eyes
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Extremely agile
Culture
The Noctari prize secrecy, discipline, and self-control.
Every citizen learns espionage.
Truth is respected—but only when wisely shared.
Subcultures
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Night Houses
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Whisper Guilds
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Moon Priests
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Shadow Blades
Religion
Darkness represents mystery rather than evil.
Silence is considered holy.
Patron God
Nyxaros
God of
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Night
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Secrets
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Dreams
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Fate
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Silence
Sacred Symbol
A black crescent moon surrounding a silver eye.
Architecture
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Obsidian towers
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Crystal caverns
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Hanging bridges
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Underground waterfalls
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Gothic arches
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Blue magical lighting
Cities resemble underground cathedrals.
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Physical Characteristics
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Height: 5'8"–6'4"
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Athletic
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Copper, olive, or bark-colored skin
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Green, brown, auburn, or black hair
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Emerald or amber eyes
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Leaf-like tattoos appear naturally with age
Culture
Everything exists in harmony with nature.
Cutting down healthy trees is considered murder.
Communities are governed by councils of elders and druids.
Subcultures
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Moss Clans
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Oak Guardians
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River Tribes
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Moon Hunters
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Great Stag Riders
Religion
Nature itself is sacred.
Every forest possesses a spirit worthy of respect.
Patron Goddess
Elyndra
Goddess of
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Nature
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Growth
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Animals
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Seasons
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Healing
Sacred Symbol
A silver oak tree growing beneath a crescent moon.
Architecture
Living buildings grown from:
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Trees
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Giant roots
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Vines
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Flowers
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Mushrooms
Cities seem like forests untouched by civilization.
More images in spoiler.
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Physical Characteristics
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Height: 6'0"–6'8"
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Bronze, charcoal, or ash-gray skin
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Black, crimson, or copper hair
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Orange or molten-gold eyes
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Resistant to heat and fire
Culture
Strength is measured through craftsmanship rather than conquest.
Every adult must master a trade.
Highly respected professions include:
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Blacksmiths
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Engineers
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Sculptors
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Armorers
Subcultures
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Iron Clans
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Ember Monks
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Forge Masters
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Lava Wardens
Religion
Creation through hardship is sacred.
Fire destroys weakness to reveal excellence.
Patron God
Pyrakor
God of
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Fire
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Creation
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Endurance
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Smithing
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Volcanoes
Sacred Symbol
A blazing hammer within a mountain.
Architecture
Constructed from:
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Black basalt
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Iron
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Bronze
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Volcanic glass
Common features include:
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Massive fortress walls
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Lava canals
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Giant forges
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Pillared halls
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Fire-lit temples
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Monumental statues
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8 hours ago, RitualClarity said:
27 million for work they essentially free money. What the bandwith and some hosting expenses. What else would this project cost them?
This is an angle I usually don't consider when I bash Creation Club.
We don't know how much it costs to run Creation Club, but let's use Wikipedia as an example. In 2025, Wikipedia spent $3.4 million on hosting. Creation Club launched at the end of August 2017, so that's roughly nine years. If my numbers are correct, they're making $3 million a year — and that's a stretch, considering how bad the console market is currently. If their hosting expenses are similar to Wikipedia's, I doubt it's bringing in enough money right now to justify it.
Other costs include curation, but they allow almost anything to be sold there, so I doubt it's much. Bug fixing? From what I've seen, they don't fix them. So the costs are probably strictly for hosting.
I will concede that it is probably cheaper for them to pay 37.5% to modders than to hire someone full-time to produce Creation Club content.
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Todd said modders made 10 million through Creation Club, ChatGPT says modders make 37.5% of the profits, so Bethesda roughly made 27 million with Creations. Assuming my math is correct, this whole thing is a big failure.
We don't know how much they make daily. The majority of the money could have been made when Starfield was released, for all we know.
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Oh, now they care about the fans? I thought they hated the fans. Now that these woke, purple-haired, activist developers are facing layoffs, they want the fans to back them up. They won't get that from me.
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More than 60 senior QA testers let go. Well, it's not like Bethesda listened to their QA testers anyway. Hell, with all the bugs in their games, I'm surprised they had any.
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LOL. Didn't Todd say it's good to miss things?
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It looks like more layoffs are needed.
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I've been watching YouTube videos about the Xbox layoffs, and I'm surprised that there hasn't been much outrage about them in the comments that I've seen. Most people are saying that this was inevitable, or going off topic and complaining about Sony killing physical games.
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LOL. Microsoft might actually fix Bethesda.
Feline Races (The Five Great Feline Kin)
in OpenTales: An open source RPG built using the OpenMW engine
Posted
The Five Great Gods
Shared Feline Traditions
Despite their differences, all five races share ancient customs believed to originate from their mythical ancestors: