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Doublezero

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Posts posted by Doublezero

  1. 13 hours ago, RitualClarity said:

    I wonder if the owners of EA and Bioware IP would decide to start another studio with non SJW properly qualified serious game developers. If they did, The owners would have access to some serious IP power.  

    I'd see perhaps a future where they reworked Mass Effect (come on, each game was mechanically different. Jarringly so) as well as some of the other IP. If they did so they could start with a engine of their choice (the best one for their purposes)  Rework the original sound and such. Upgrade the graphics and animations. These can be used through all 2, 3 or more games they create. AT that point as I understand it, (with my semi limited understanding of this) they just need to write the story, set the enviroment and quest etc. and be done. This is an over simplication but they won't have to re-invent the wheel (new graphics and tools) for each of the games. 

    If they use a game engine that is good for PVE/PVP they can add that anytime. 

    Hear me out. They make a Mass Effect Studio and only have that studio work on that or those projects. If they are successful they continue working and have job security, if they fail, then they and that studio gets shut down.  Same for Dragon Age. They can rework what they have to create a updated and good game for people to play. If that "studio" fails then they fail and loose their job. I got that idea from the previous video where the person mentioned that game studios should do like they do for Hollywood. Hire for a project.  In this case, they can continue to work on the "project" or future releases. Using the same tools and such, they can also retroactively update the previous games (graphics, animations etc) while fixing bugs, (which would benifit all the games as they are all based on the same engine and game mechanics. 

    Draw back? Yes, when the engine updates they would have to work on ONE engine and update ALL the assets and scripts. Even those that aren't on the current game development.  It would cost more in a way. This is where they would loose the benifit of effectivness with the above. However, I think if the game is great. The players would appreciate updates to all their games so they can continue to play all of them without OS issues or other bugs as computers develop and OS move forward.  One upside to this is if the engine is able to be moved to Linux or some future OS the entire collection of games can move over as well with less effort or issues. 

     

    I doubt it. It would probably cost them well over $100 million to develop the game, and EA is reportedly only interested in something that's a guaranteed money maker. Bioware blew it, and Mass Effect fans need to move on.

    Also, on the subject of Millennials. 😆

     

  2. On 10/30/2026 at 11:50 PM, Kendo 2 said:

    Well, Millennial snark lasted maybe 5 years and this woke bullshit has been in high gear for about the same length of time.  Millennial 'humor' from 2015 to 2020, woke trash from 2020 until now.  Have to wonder what Leftists will do next to fuck up gaming.

    I'm not sure how much more damage they can do. ClownfishTV has been posting videos for months about how some companies have been refusing to hire millennials. I believe the McDonald's memes are on point.

  3. 20 hours ago, RitualClarity said:

    Can you believe it? I never played that game. Or any game of that series. Yep.  Good music though.  Maybe I might pick it up on GOG (if it is there and on a nice sale :D ) 

    Yeah, play the original! I heard they changed some of the dialogue for modern audiences and uglified the Amazon in the remastered version.

    • Like 1
  4. Bioware is being shut down. No new Mass Effect game. Good.

    Quote

    Electronic Arts (EA) to shut down BioWare and cancel the next Mass Effect

    After Electronic Arts (EA) was sold off, the inevitable has happened - they're doing some restructuring and cutting jobs. This was announced on the official EA website today, in a post from Cam Weber, President and CSO, and David Tinson, President and COO.

    They don't exactly go into too much detail on what's changing but they did confirm that BioWare is closing and Mass Effect development stopped:

    Quote

    "As we focus on these larger opportunities, we've had a small team at BioWare working on early-development for Mass Effect. We've made the decision not to move forward with this development, which means we’re closing the studio and our Edmonton workspace. BioWare is a legendary studio that helped define the role-playing genre, and we do not take this decision lightly."

    Also confirmed is their two upcoming action-adventure games with Marvel’s Iron Man and the next Star Wars Jedi game. After that, they said they will "concentrate our efforts on fewer simultaneous, large-scale projects, ensuring that every game we build in this space is fully set up for success".

    EA will also continue investing in Battlefield, Apex Legends, EA SPORTS, The Sims and skate. However, the skate team are being downsized too, which is not a big surprise since the latest release is not exactly too popular.

    https://www.gamingonlinux.com/2026/10/electronic-arts-ea-to-shut-down-bioware-and-cancel-the-next-mass-effect/

    • Heart Eyes 1
  5. [BHUNP] [Skyrim] Good Girl Nurse

    View File

    Installation:

    Extract the contents of the compressed file into your Skyrim  folder and use BodySlide to generate the armor for your chosen body type. The main files are in the "BHUNP Good Girl Nurse v1.0.0" archive, and the BodySlide files are in a separate archive. Download the BHUNP version that you use.

    How to obtain:

    • Type help 'GGN'  in the command console to find the item codes.

     

    Requires:

    Credits:

    • factoryclosed for BUNP 3BBB body
    • BodySlide and Outfit Studio - Ousnius and Caliente
    • The developers at Bethesda Game Studios

    Permissions:
    You're free to use this mod your own project.


     

  6. [BHUNP] [Skyrim SE] Wicked Nuns II Remastered


    This is an update to the 2018 version of UNPB HDT Wicked Nuns II armor for BHUNP, and a port of the Skyrim version with some texture improvements and other things.  Everything has been redone. Below are some of the changes and additions.

     

    • Six new colors have been added, corsets and catsuits can be equipped separately, and new gas masks have been added.
    • New dynamic headgear has been added. Head parts are now used as latex hoods that are placed on the player or follower when the headgear is equipped via a script. If you want to see NPCs wearing latex hoods who move when they talk, equip them with dynamic headgear.
    • Beast Race support has been added for all headgear.
    • New ballet boots and hoof ballet boots have been added.
    • The Dibella Statue Necklace has been replaced with a detailed cross necklace that's based on the one worn in the outfit this mod is based on.
    • New transparent hoods have been added in v1.1.0.

     

    Installation:

    Extract the contents of the compressed file into your Skyrim  folder and use BodySlide to generate the armor for your chosen body type. The main files are in the "BHUNP Wicked Nuns II v1.1.0" archive, and the BodySlide files are in a separate archive. Download the BHUNP version that you use.

    How to obtain:

    • All of the items are in a bunch of barrels stacked near the Whiterun Horse Carriage on the wooden platform.
    • You can also obtain the items by typing help "WNII" 4 in the command console to find the item codes. You're better off using the barrel though, there are a lot of items to sort through!

     

    Requires:

    Credits:

    • factoryclosed for BUNP 3BBB body
    • BodySlide and Outfit Studio - Ousnius and Caliente
    • The developers at Bethesda Game Studios

    Permissions:
    You're free to use this mod your own project.


     

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