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Doublezero

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Posts posted by Doublezero

  1. The Five Great Gods

    Deity Title Domains Worshiped By
    Aurelion The First Sun Justice, Leadership, Light Solari
    Nyxara Lady of the Veil Shadows, Dreams, Secrets Umbren
    Vaelor Lord of the Endless Horizon Wind, Travel, Freedom Strivari
    Khorrum The Mountain Father Stone, Winter, Endurance Vardrak
    Rathogar Lord of Thunder War, Storms, Courage Tigrathi

    Shared Feline Traditions

    Despite their differences, all five races share ancient customs believed to originate from their mythical ancestors:

    • The Rite of the First Hunt: A coming-of-age trial in which young adults must demonstrate the virtues prized by their people, whether through hunting, endurance, wisdom, or service.
    • The Gathering of Nine Moons: Once every nine years, representatives from all five races convene at a neutral sanctuary to renew treaties, settle disputes, exchange knowledge, and celebrate their shared heritage.
    • Ancestor Veneration: Families maintain carved memorial stones, woven tapestries, or engraved metal plaques honoring distinguished ancestors whose achievements are retold through songs and stories.
    • The Great Chorus: Festivals conclude with thousands of feline voices joining in a ceremonial chant said to honor the gods and reaffirm unity among the Great Feline Kin.
  2. 5. The Tigrathi

    "Children of the Eternal Storm"

    Physical Characteristics

    Tiger-inspired warriors.

    • Orange, white, red, or white-and-black striped fur
    • Broad shoulders
    • Heavy musculature
    • Long saber-like canine teeth in some bloodlines
    • Brilliant gold or green eyes

    Religion

    Storms represent the world's heartbeat.

    Conflict strengthens civilization.


    Principal Deity

    Rathogar
    Lord of Thunder

    Domains:

    • Storms
    • War
    • Valor
    • Discipline
    • Strength

    Culture

    Every citizen trains in:

    • Martial arts
    • Weapon mastery
    • Strategy
    • Athletics

    Competitions replace many legal disputes.


    Subcultures

    Storm Legion

    Temple Champions

    River Clans

    Thunder Monks


    Architecture

    Their cities resemble monumental fortress-citadels.

    Characteristics:

    • Giant gates
    • Tiered walls
    • Thunder towers
    • Bronze roofs
    • Fortress temples
    • Courtyards for martial training
    • Large ceremonial arenas

    Materials:

    • Granite
    • Dark stone
    • Bronze
    • Iron
  3. 4. The Vardrak

    "Children of the Frozen Peaks"

    Physical Characteristics

    Snow leopard-inspired.

    • Thick silver fur
    • Black rosettes
    • Ice-blue eyes
    • Powerful legs
    • Large paws
    • Thick tails

    Religion

    The mountains possess living spirits.

    Strength comes through endurance.


    Principal Deity

    Khorrum
    The Mountain Father

    Domains:

    • Mountains
    • Endurance
    • Winter
    • Stone
    • Protection

    Culture

    Stoic and disciplined.

    Values include:

    • Self-reliance
    • Family
    • Craftsmanship
    • Perseverance

    Subcultures

    Stone Clans

    Ice Monks

    Peak Guardians

    Crystal Smiths


    Architecture

    Entire cities are carved into mountains.

    Features:

    • Massive stone gates
    • Pillared halls
    • Crystal windows
    • Ice bridges
    • Fortress monasteries
    • Underground forges
  4. 3. The Strivari

    "Children of the Swift Wind"

    Physical Characteristics

    Inspired by cheetahs and servals.

    • Slender bodies
    • Long limbs
    • Spotted fur
    • Large ears
    • Long tails
    • Exceptional speed

    Religion

    Life is movement.

    Stopping means stagnation.


    Principal Deity

    Vaelor
    Lord of the Endless Horizon

    Domains:

    • Travel
    • Freedom
    • Speed
    • Adventure
    • Winds

    Culture

    They rarely build permanent homes.

    Their society values:

    • Exploration
    • Curiosity
    • Trade
    • Storytelling
    • Adaptability

    Subcultures

    Wind Runners

    Sand Riders

    Sky Scouts

    Road Singers


    Architecture

    Temporary yet elegant.

    Examples:

    • Silk pavilions
    • Curved wooden halls
    • Elevated platforms
    • Portable shrines
    • Wind towers
    • Rope bridges
  5. 2. The Umbren

    "Children of the Endless Night"

    Physical Characteristics

    The Umbren resemble panthers and black leopards.

    • Midnight-black fur
    • Silver or violet eyes
    • Sleek athletic builds
    • Silent movement
    • Long flexible tails

    Religion

    Darkness is not evil but a sacred mystery.

    The moon reveals truths hidden from daylight.


    Principal Deity

    Nyxara
    Lady of the Veil

    Domains:

    • Shadows
    • Secrets
    • Wisdom
    • Dreams
    • Stealth

    Culture

    Umbren society values:

    • Patience
    • Silence
    • Intelligence
    • Observation
    • Precision

    Subcultures

    Shadow Walkers

    Moon Seers

    Night Blades

    Dream Keepers


    Architecture

    Entire cities blend into forests and cliffs.

    Characteristics:

    • Black marble
    • Moonstone
    • Hidden bridges
    • Underground halls
    • Reflective pools
    • Glowing crystal gardens
  6. 1. The Solari

    "Children of the Golden Dawn"

    Physical Characteristics

    The Solari are leonine humanoids standing between 6½ and 8 feet tall.

    • Golden, tawny, or white fur
    • Thick manes (males and many females)
    • Amber or emerald eyes
    • Powerful shoulders and muscular frames
    • Long tails tipped with thick tufts
    • Broad feline muzzles

    They are renowned for exceptional strength and commanding presence.


    Religion

    The Solari believe that the universe began when Aurelion, the Solar King, roared light into existence.

    Light symbolizes:

    • Justice
    • Leadership
    • Honor
    • Sacrifice

    Every sunrise is considered a sacred blessing.


    Principal Deity

    Aurelion
    The First Sun

    Domains:

    • Kingship
    • Courage
    • Justice
    • The Sun
    • Protection

    His temples are open-air sanctuaries where the dawn's first light reaches the central altar.


    Culture

    The Solari value:

    • Honor
    • Family lineages
    • Oaths
    • Military excellence
    • Public service

    Breaking one's sworn word is considered one of the gravest disgraces.


    Subcultures

    Sun Pride

    Royal families and nobles.

    Golden Shields

    Professional soldiers.

    Dawn Speakers

    Priests, judges, and scholars.

    Ember Hunters

    Border rangers.


    Architecture

    Buildings resemble enormous sun temples.

    Features include:

    • Massive sandstone walls
    • Golden domes
    • Tall columns
    • Lion statues
    • Wide ceremonial avenues
    • Open courtyards
    • Solar observatories

    Colors:

    • White
    • Gold
    • Crimson
  7. Physical Characteristics

    • Height: 5'10"–6'6"

    • Ash gray or obsidian skin

    • White, silver, or midnight blue hair

    • Glowing violet or crimson eyes

    • Extremely agile

    Culture

    The Noctari prize secrecy, discipline, and self-control.

    Every citizen learns espionage.

    Truth is respected—but only when wisely shared.

    Subcultures

    • Night Houses

    • Whisper Guilds

    • Moon Priests

    • Shadow Blades

    Religion

    Darkness represents mystery rather than evil.

    Silence is considered holy.

    Patron God

    Nyxaros

    God of

    • Night

    • Secrets

    • Dreams

    • Fate

    • Silence

    Sacred Symbol

    A black crescent moon surrounding a silver eye.

    Architecture

    • Obsidian towers

    • Crystal caverns

    • Hanging bridges

    • Underground waterfalls

    • Gothic arches

    • Blue magical lighting

    Cities resemble underground cathedrals.

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    Spoiler

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    • Like 1
  8. Physical Characteristics

    • Height: 5'8"–6'4"

    • Athletic

    • Copper, olive, or bark-colored skin

    • Green, brown, auburn, or black hair

    • Emerald or amber eyes

    • Leaf-like tattoos appear naturally with age

    Culture

    Everything exists in harmony with nature.

    Cutting down healthy trees is considered murder.

    Communities are governed by councils of elders and druids.

    Subcultures

    • Moss Clans

    • Oak Guardians

    • River Tribes

    • Moon Hunters

    • Great Stag Riders

    Religion

    Nature itself is sacred.

    Every forest possesses a spirit worthy of respect.

    Patron Goddess

    Elyndra

    Goddess of

    • Nature

    • Growth

    • Animals

    • Seasons

    • Healing

    Sacred Symbol

    A silver oak tree growing beneath a crescent moon.

    Architecture

    Living buildings grown from:

    • Trees

    • Giant roots

    • Vines

    • Flowers

    • Mushrooms

    Cities seem like forests untouched by civilization.

     

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    More images in spoiler.

    Spoiler

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    • Like 1
  9. Physical Characteristics

    • Height: 6'0"–6'8"

    • Bronze, charcoal, or ash-gray skin

    • Black, crimson, or copper hair

    • Orange or molten-gold eyes

    • Resistant to heat and fire

    Culture

    Strength is measured through craftsmanship rather than conquest.

    Every adult must master a trade.

    Highly respected professions include:

    • Blacksmiths

    • Engineers

    • Sculptors

    • Armorers

    Subcultures

    • Iron Clans

    • Ember Monks

    • Forge Masters

    • Lava Wardens

    Religion

    Creation through hardship is sacred.

    Fire destroys weakness to reveal excellence.

    Patron God

    Pyrakor

    God of

    • Fire

    • Creation

    • Endurance

    • Smithing

    • Volcanoes

    Sacred Symbol

    A blazing hammer within a mountain.

    Architecture

    Constructed from:

    • Black basalt

    • Iron

    • Bronze

    • Volcanic glass

    Common features include:

    • Massive fortress walls

    • Lava canals

    • Giant forges

    • Pillared halls

    • Fire-lit temples

    • Monumental statues

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    • Like 1
  10. 8 hours ago, RitualClarity said:

    27 million for work they essentially free money. What the bandwith and some hosting expenses. What else would this project cost them? 

    This is an angle I usually don't consider when I bash Creation Club. :P

    We don't know how much it costs to run Creation Club, but let's use Wikipedia as an example. In 2025, Wikipedia spent $3.4 million on hosting. Creation Club launched at the end of August 2017, so that's roughly nine years. If my numbers are correct, they're making $3 million a year — and that's a stretch, considering how bad the console market is currently. If their hosting expenses are similar to Wikipedia's, I doubt it's bringing in enough money right now to justify it.

    Other costs include curation, but they allow almost anything to be sold there, so I doubt it's much. Bug fixing? From what I've seen, they don't fix them. So the costs are probably strictly for hosting. 🤣

    I will concede that it is probably cheaper for them to pay 37.5% to modders than to hire someone full-time to produce Creation Club content.

    • Heart Eyes 1
  11. Todd said modders made 10 million through Creation Club, ChatGPT says modders make 37.5% of the profits, so Bethesda roughly made 27 million with Creations. Assuming my math is correct, this whole thing is a big failure.

    We don't know how much they make daily. The majority of the money could have been made when Starfield was released, for all we know.

  12. I've been watching YouTube videos about the Xbox layoffs, and I'm surprised that there hasn't been much outrage about them in the comments that I've seen. Most people are saying that this was inevitable, or going off topic and complaining about Sony killing physical games.

     

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