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Doublezero

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Posts posted by Doublezero

  1. 5 hours ago, Kendo 2 said:

    Pretty sure tri, egm, and egt are specific to NIF file format.  No idea how to avoid using them with a Gamebyro based engine, generating them is hit-or-miss.

    There is a thread on the OpenMW forum about using alternatives to .Nif. I think they added support for OpenGEX, but I didn't read the whole thread.

    OpenGEX as .Nif alternative for OpenMW - openmw.org

    I came across this video on YouTube where they used bones to rig a face. I'm leaning towards doing this.

     

    • Like 1
  2. This thread is for discussing all the things that need to be done to make our game modern (i.e. better than Bethesda's slop).

    OpenMW is an engine designed primarily for use with Morrowind. However, there are programmers who are actively adding modern features such as physics. We will need to make our own UI and character creator, among other things.

    One issue I have with Skyrim and Fallout 4 is that Bethesda uses tri files for facial animations, but this makes it impossible (I think) to create headgear that morphs with the facial animations. 

    In Fallout 4, I had to create a tri file that represented a latex hood, then I had to create a new head part in the creation kit, then I had to use F4SE to "equip" the head part on the PC. 

    The hack worked, but I don't like having to create a tri file (which is a lot of work) just to create headgear that responds to facial animations.

    This is one of the reasons why I started this project. I am tired of playing in Bethesda's tiny 1' x 1' sandbox with barely any sand to play with.

    Wow. First post turned into a rant. 😆

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  3. Bethesda's incompetence is the main problem. They seem to read player complaints, but most of the time they come to the wrong conclusion.

    I have a feeling that TESVI will be more like Starfield than Skyrim, and if that is the case, Microsoft will regret paying 7.5 billion for the company.

     

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  4. Here's a few from me.

    So, after 13 years, I just found out that Haming (the boy you saw in Helgen during the dragon attack) is moved in with his grandfather in a shack southeast of Ivarstead. When I stumbled upon the shack and saw Haming sitting in a chair, I said to myself, man, this kid looks familiar. 🤔

    Also, before entering the bridge to the College of Winterhold, you must speak to Faralda before you can cross. She will ask you to cast a spell before allowing you to cross the bridge. What I didn't know is that if you don't have the spell she asks you to cast, she will teach it to you for 30 gold. I always went back to town to buy a spell book like a dolt. 🤪

  5. On 8/11/2024 at 7:20 AM, bjornk said:

    One of the reasons I'm not interested in TES6 anymore is that since Jeremy Soule was also M2'ed, he won't be making the music for it. Jeremy Soule's music was literally the "soul" (pun intended) of TES since Morrowind. Well, it's the end of an era...

    ...was another great theme by Soule.

    I played Neverwinter Nights to death, but I didn't know Jeremy Soule was behind the music. Now I have to listen to the soundtrack.

  6. preview02.thumb.jpg.ce4a674e4d10b5382203ef1e4a12a9db.jpg

    I was going to upload this a month ago, but I put the headgear on a High Elf character and the chin clipped through the mask. I knew this was a problem with the original, but I only played Nords at the time, and I took care of any clipping that affected my Nord character. I also didn't support beast races, lazy I know, but I'm going to add support for beast races and eliminate any clipping on the mask with a trick I learned in Fallout 4 that should work in Skyrim.

    • Like 1
  7. 2 hours ago, ritualclarity said:

    Hell, a 5 minute clip of him addressing this is the least he should do out of respect for those that supported him.  With all that is going on, I havent see one, have you?

    Well, we have this phone call here.

    Also, to show how easily this call can be faked. 😂

     

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