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  1. Details:
    Base game compatible For teen, young adult and adult femsims Disabled for random sims All LODs Polycount: LOD0 and LOD1=6736; LOD2=2072 Only available as .package Defects:
    Pixelation and other texture defects the more you zoom Some clipping behind the neck Transparency issues at the tips and behind the neck when interacting with windows and other stuff that use translucent shaders Notes:
    Original game textures plus Pastry-Box controls Someone at Namco surely thought "stretching sections of the texture is such a good idea, no one will ever notice!". That generated blurring and pixelation so I had to separate some sections and modify their UV to attempt to fix it. Also upscaled the textures using ESRGAN. The bottom line is the hair will look different compared to the original with the benefit of reduced pixelation to some extent No problems with normal simming and custom animations (although you should know I don’t test every possible combination) Bonus:
    I converted Ivy’s choker a loooooooong time ago but never released it, until now Located on accessory section, earrings slot LOD 1=648, LOD2=560 3 color channels Textures look blurry and will get worse the more 3d accessories you wear (nails, rings, glasses, etc) Clipping around the shoulders and the neck depending on animation and the garment worn I only included two sizes: medium and small, couldn’t make a large one without the mesh looking deformed Credits:
    Original meshes and textures are property of Namco Bandai
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  2. Description:
    These and almost all custom hairs work perfectly fine for day-to-day simming but when you mix them with custom animations some issues might appear: Deformation of the whole hair or sections of it. This happens by including 'root_bind' on the weight paint, I quintuple checked if it's needed and found hair will behave exactly the same without it          Clipping behind the neck Depending on the position/camera angle you can see gaps that show the whole skull The hair mesh doesn’t cover the scalp texture (this one is not attributable to custom animations it just happens I’m able to fix it to some degree). I also might do some other small modifications Installation:
    Even when I modified the name and thumbnail to reflect that these aren’t the originals, the “hashes” remain the same so these are effectively ‘default replacements’ Delete the originals and copy these on your mod folder, the game should load the fixed meshes automatically. If you want to be double sure delete your ‘Worldcaches’ if there’s a sim(s) in your world(s) that use any of these hairs If you’re going to install them for the first time just delete you ‘CASPartCache’ The zip contains:
    Peggy FH154 Anto Lola, converted by Chazybazzy LittleSimsAFHair, converted by Sonyasims SClub N81, retextured by IfcaSims Notes:
    Peggy’s FH154 just required smooth weight paint but neither s3pe nor tsrw fully recognized the package so I extracted the mesh, remade the bone paint, compressed the control texture to reduce size and compiled everything into a new package. This made the polycount doubled to 9,076 because Peggy used wizardry to make hair meshes with only one face which I cannot reproduce, yet. Also there are some transparency issues with the small strands surrounding the hair Lola has a new diffuse and normalmap made from Pastry-Box’s control, also reduced the size of the front strands so they don’t clip with extra-large boobs made with custom sliders. Weight paint was remade For LittleSimsAFHair I removed ‘root-bind’ from the weight paint N81 had big gaps above each shoulder and behind the back. I duplicated some faces to cover these areas and remade the weigh paint. There are some transparency issues on the forehead area but those come from the unique way the mesh was made, I think I only modified the main mesh (LOD0 or LOD1) Removed the ‘valid for random’ category and added ‘valid for pregnant’ Requests will be ignored. Credits:
    Peggy, Anto, Littlesims, SClub, Chazybazzy, Sonaysims, IfcaSims
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  3. Description:
    These and almost all custom hairs work perfectly fine for day-to-day simming but when you mix them with custom animations some issues might appear:
    Deformation of the whole hair or sections of it     Clipping behind the neck or on the sides of the face Depending on the position/camera angle you can see holes showing the whole scalp (or the lack of it) The hair mesh doesn’t cover the scalp texture (this one is not attributable to custom animations it just happens I’m able to fix it to some degree) Installation:
    Even when I modified the name and thumbnail to reflect that these aren’t the originals, the “hashes” remain the same so these are effectively ‘default replacements’
    Delete the originals and copy these on your mod folder, the game should load the fixed meshes automatically. If you want to be double sure delete your ‘Worldcaches’ if there’s a sim(s) in your world(s) that use any of these hairs If you’re going to install them for the first time just delete you ‘CASPartCache’ The zip contains:
    Nightcrawler Mina, converted by Rollorolls Nightcrawler Heart, converted by Rollorolls Simpliciaty Phoebe, converted by honeymooncc3 LeahLillith Millie, converted by ifcaSims Anto Ines, converted by Chazybazzy, retextured by IfcaSims Notes:
    Mina, Millie and Heart had issues showing the scalp texture behind neck and/or ears, I also removed Heart’s front braids. Phoebe, Millie and Ines had bone issues Phoebe and Ines combined two bones so portions of the hair could move along the neck, those bones were removed so they might look a little bit “stiff” I only modified the main mesh (LOD0 or LOD1), I also might have added the pregnant category or removed the ‘valid for random’ one but I cannot remember if that was the case for any of these Requests will be ignored. Credits:
    Nightcrawler, Simpliciaty, LeahLillith, Anto, Rollorolls, honeymooncc3, Chazybazzy, ifcaSims
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  4. This CC is completely free You’re allowed to modify it in any way, shape or form imaginable; you don’t need to ask me for permission I don’t take requests nor commissions Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, formalwear, sleepwear, swimwear, athletic, singed, martialarts, career, firefighting, makeover and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=8373; LOD2=4062 Only available as .package  Defects:
    Back of the neck looks floaty If your game depends on a flawless LOD2 I wouldn’t use this hair Some transparency issues at the tips when interacting with windows and other translucent meshes but that happens with almost every single custom hair It seems the original mesh has some hard edges between faces, specially on the back. My first impression was “this is going to look bad on S3” but I really I didn’t noticed anything too egregious unless you stare directly at certain angles Notes:
    This being my very first try at converting hair I probably made several other mistakes but after some testing everything seems to be ok for both normal simming and custom animations / poses This hair uses the original game texture (ME3) plus Pastry-Box controls N7 armor by Greenplumbboblover Credits:
    Original mesh and textures by Electronic Arts
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  5. Details:
    Base game compatible For teen, young adult and adult femsims Disabled for random sims All LODs (properly generated for a change) Polycount: LOD0 and LOD1=4854; LOD2=1614 Only available as .package Defects:
    The more you zoom the more defects you'll find in the textures Clipping on the left ear (increase the 'ears rotate' slider to avoid it) Clipping on the right side of the face on obese sims and probably above the shoulders Some transparency issues at the tips and behind the neck when interacting with windows and other stuff that use translucent shaders Roots lose detail if you go too dark Notes:
    2 years in the making Original game textures plus Pastry-Box controls This time I used the correct bone so the hair interacts with the ‘head-width’ slider No problems with normal simming and custom animations (although you should know I don’t test every possible combination) Credits:
    Original meshes and textures are property of KOEI Tecmo
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  6. Details:
    Base game compatible For teen, young adult and adult femsims Enabled for naked, everyday, sleepwear, formalwear, swimwear, athletic, martialarts, career, makeover, outerwear and validformaternity Disabled for random sims All LODs and morphs Polycount: LOD1=7166; LOD2=4001 Only available as .package Defects:
    Transparency issues near windows and other translucent surfaces Might clip around head, shoulders and back depending on animation and weight Notes:
    Like many long hairs it deforms and/or clips when you increase the chest size using custom sliders so I just removed every vertex touching the boobs and modified the UV map accordingly Credits:
    Original mesh and textures by Nightcrawler Sims
    257 0



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