About This File
(also on Nexus)
Warning:
Do not delete the skeleton_female.hkx
Description
"XP32 Maximum Skeleton Extended 3" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features.
Requirement
(are installed BEFORE you install XPMSE3 and nothing overwrites XPMSE3 in general)
Two list of requirements for XPMSE3 one for people using Racemenu and one for people using Enchance Character Edit\Vanilla
General:
SKSE 1.7.3 or newer
Realistic Ragdolls and Force 1.9 or newer
Fores New Idles in Skyrim 6.1 or newer
RaceMenu users:
RaceMenu 3.4.5 or newer
Enchance Character Edit\Vanilla users:
NetImmerse Override Standalone 3.4.4 or newer
Installation
Automatic:
Install the mod with a mod manager that is capable of installing fomods such as Mod Organizer or Nexus Mod Manager. The installer will guide you through the installation and will provide you with information.
Manual:
Minimum required content have their folders tagged with (Recommened), if you install manually you consent that you are capable to figure out what options are needed to be set in the requirements for the mod.
Uninstallation (completely):
- Go to a remote location with no human NPCs who are using XPMSE3 near you
- Unequip all your weapons
- (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default
- (Enchance Character Edit\Vanilla) Set all style options in the MCM menu to default
- Any data that is left in your savegame is needed for reinstallation and not harmful
- Remove XPMSE3 from your mod manager
Skeleton
Body and Phyics Support:
- Breast and Butt Physic [bBP]
- Tender Breast and Butt Physic [TBBP]
- HDT Physics Extension [HDT-PE]
- HDT Skinned Mesh Physics [HDT-SMP]
Mods compatible with support:
- CITRUS
- Deadly Mutilation
- Dual Sheath Redux
- HDT Dragon Tails
- HDT Equipment (Well Fitted option only)
- Nipple Magic (included style option and animations recommended)
- Realistic Ragdolls & Force
- SAM - Shape Atlas for Men
- SOS - Schlongs of Skyrim
- The Joy of Perspective
- UN7B
Mods compatible without support:
- Aesthetic Bolt Quiver (included style option recommended, base mod still usable)
- Enchance Character Edit (technical support dropped, incompatible with other mods)
Mods completely unsupported:
- HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes:
Monster Skeletons
Fixes:
- Fixes crashes caused by some monster skeletons
- Fixes HDT problems caused by some monsters skeletons
- XPMSE RaceMenu compatibilty, takes over changes from RaceMenu part to other transforming races like to Werewolf and Vampire Lords
- Conflict with any HDT Equipment everyone option based mod
XPMSE Plugin
XPMSE RaceMenu:
- The skeleton will be checked for the character in RaceMenu, if a character does not use an XPMSE3 compatible skeleton a notification will be shown and all features will be disabled
- Weapon styles for miving weapons ingame, sliders are named "Style", ex. "Sword Style", "Axe Style", "Sword Style (Left)"
- Scale\Position\Rotation sliders for weapons
- Many body related sliders
- SOS\SAM related sliders
- Female specific related sliders
- Beast race specific related sliders
- Custom racemenu categories ex. "WEAPON" -> Weapon Sliders
- Unified 3rd and 1st Person scaling
- Extensible Follower Framework 4 compatible for follower edits
- NiOverride powered, for better support with other mods using NiOverride (NetImmerse mods can cause incompatibility problems)
XPMSE MCM:
- The skeleton will be checked for the player character, if the player character does not use an XPMSE3 compatible skeleton all features will be disabled
- Enables user to change weapon styles if "showracemenu" with RaceMenu is not an option for example if currently a Vampire or Enhanced Character Edit\vanilla user
- Provides a information tab with version information
XPMSE Weapons:
Scale Module:
- Checks an actors skeleton on equipping a weapon, and corrects scale problems caused by Bethesda.
- Takes Weapon scale edits by RaceMenu to the sheathed weapon to the drawn Weapons
- Disables itself when Enchance Character Edit is used
Style Module:
- Manages styles on Non-Player characters
- Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes
- Manages Animations for added non default styles that need a changed Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint styled animation dynamically and will overwrite any other mod trying to do so, too
- Works with Enchance Character Edit installed
Poses:
Currently supported Pose Mods:
- FNIS Spells
- Shape Atlas for Men Poses
- Halo Poser S (recommended)
- Halo Poser S MCM
- Public Poser
- Aloe Poses
- GomaPeroPero Poses
- Kinoko Poses
- Lamir Poses
- Brainsperm Poses
- Oden Poses
- Shocky's Creature and Human Poses
esp files from these pose mods are not needed for the functionallity, only the registration with Fores New Idles in Skyrim
XPMSE Lib:
- Provides functions commonly used in XPMSE3 based on NiOverride and FNIS for other modders
- Provides skeleton checks for XPMSE3
Styles (Weapon Positions)
Styles avaiable from the XPMSE RaceMenu Plugin and the MCM Menu.In RaceMenu the "All" sliders and in MCM the "Non-Player" choices are setting the styles for any NPC that has no individually style set via Extensible Follower Framework 4.
Axe:
0: Default
1: Reversed Axes by Groovtama
2: Axes on Back by Groovtama
Sword:
0: Default
1: 1-Handed Swords on Back by xp32
2: SWP 1-Handed Swords on Back by Metal-Gear-Rex
3: FSM Swords turned edge up by fushimi
4: Dual Swords on left waist by Ayame
5: No More Dangling Swords by Akakus
Dagger:
0: Default
1: Daggers on Back Hip by xp32
2: Daggers on the Ankles by Metal-Gear-Rex
Two-Handed (Greatsword and Battleaxe\Warhammer):
0: Default
1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex
2: FSM Two-Handed turned and on waist by fushimi
Bow:
0: Default
1: Frostfall Bow by Chesko
2: Reversed Better Bows by Messes With Wolves
3: FSM Turn Bow by fushimi
Arrow Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Frostfall Quiver by xp32
Crossbow:
0: Default
1: Frostfall Bow by Chesko
Bolt Quiver:
0: Default
1: Frostfall Quiver by Chesko
2: Left Hip Bolt by xp32
3: Experimental Hip Bolt by xp32
4: Aesthetic Bolt Quiver by IsharaMeradin
Magic:
0: Default
1: Nipple Magic by ElPsyCongroo
Shout:
0: Default
1: Schlong Shout by ElPsyCongroo
Endorse those authors' mods, show your support!
Credits
XPMSE2 Authors:
- Groovtma: "XP32 Maximum Skeleton Extended" author, "XP32 Maximum Skeleton - XPMS" maintainer
- Skulltyrant: "XP32 Maximum Skeleton - XPMS" maintainer and "Custom Skeleton Replacers" author
- XP32: "XP32 Maximum Skeleton - XPMS" author
Contributing authors:
- belisario: "SAM - Shape Atlas for Men" and "SOS - Schlongs of Skyrim" maintainer
- Blabba: CITRUS author
- Expired: RaceMenu and "Extensible Follower Framework 4" author
- Fore: "Fores New Idles in Skyrim" author
- HydrogensaysHDT: "HDT Physics Extension" and "HDT Skinned Mesh Physics" author
- jacques00: "HDT Equipment" maintainer
- Neovalen: "Dual Sheath Redux" author
- ousnius: BodySlide maintainer
- Septfox: Enhanced Character Edit - More Body Sliders author
Animators:
- Bergzore: "Immersive Animations" author
- Chesko and Ninivekha: "Belt-Fastend Quivers" authors
- DServant: "Archery Gameplay Overhaul" author
- dualsun: "Pretty Combat Animations" author
- ElPsyCongroo: "Nipple Magic" author
- yukl: "YY Anim Replacer - Mystic Knight" author
Includes work of authors:
- Alan: UN7B author
- Ayame: "Female Skeleton Replacer" author
- Dbfinder: "Realistic Ragdoll and Force" author
- CherryHotaling: "Breast and Butt Physics" creator
- DarkPhoenix: DSPSOB author
- Dragonfly0124mark19850124哈哈笑笑: "Tender Breast and Butt Physics" creator
- fushimi: "FSM de Gozaru" author
- IsharaMeradin: "Aesthetic Bolt Quiver" author
- Metal-Gear-REX: "Skyrim Weapon Positioning" author
- TheFigment: hkxmcd author
Betatesters:
Liuli; LordNecris; Kaputzki; PsychoMachina; mm777
Translations:
- Narsilien80/Aravis7: French (Enchance Character Edit)
- k©קaso√®: Russian (Enchance Character Edit and XPMSE Plugin)
- t3h0th3r: French (Enchance Character Edit and XPMSE Plugin)
- unknown: Japanese (Enchance Character Edit and XPMSE Plugin)
- xuniana: Chinese (Enchance Character Edit and XPMSE Plugin)
What's New in Version 3.86 See changelog
Released
3.86 (2016-05-13)
- Script bugfixes
3.85 (2016-04-30)
- Updated Pretty Combat Animation compatibility files
- Fixed typos in script
3.84 (2016-04-05)
- Fixed typos in ECE ini files
3.83 (2016-04-05)
- Corrected Hip bones names, without skeleton version change
3.82 (2016-03-28)
- Added options to disable Mixed animation sets
- Fixed translation file errors
3.81 (2016-03-27)
- Correct info.xml
3.80 (2016-03-27)
- Added options to disable Dual Wield animation sets
- Added options to disable Shield animation sets
- Fixed an array out of bound exception in the XPMSE MCM style selection
- Changed Weapon Scaling Module logic
- Minor Code optimations
3.77 (2016-02-24)
- Updated the XPMSE RaceMenu Pose Script
- Removed resctrictions for Sword and Board animations
3.76 (2016-02-07)
- Corrected a condition for one-handed weapons on hips and shield on back
- Added a recheck and restart routine so XPMSE starts on New Games without Save and Reload
3.75 (2016-01-28)
- Removed restriction for dual sheath animations (I don't care if you use a vanilla game)
- Added fomod typo fixes by adelinadragonborn
3.74 (2016-01-26)
- Added special handling of already dead bodies
- Fixed XPMSE reading Animation Variables from dead bodies
3.73 (2016-01-19)
- Updated The Joy of Perspective option (UNTESTED)
3.72 (2016-01-16)
- Added missing mixed equiping animations from Immersive Animations to XPMSE
- Fixed an issue where Magic Styles and Shout Styles didn't update animation when set via RaceMenu
- Added a compatibility option for Badass Dual Wielding by bergzore
- Updated Pose script for Halo Poser S1.3 and PinupPoserMCM 3.6
3.71 (2016-01-13)
- Updated the included Pretty Combat Animations files for 1.37a
3.70 (2016-01-04)
- Updated the RaceMenu Poser Script for Halo Poser 1.2 and Poser MCM 3.5
- Updated the XPMSE plugin with the latest AnimObjects
- Added Dummy Translations for Enhanced Character Edit for unsupported languages
3.69 (2016-01-04)
- Updated Pretty Combat Animations compatibility options
3.68 (2015-12-28)
- Updated Enhanced Character Edit Enhancer compatibility option
3.67 (2015-12-23)
- Updated Enhanced Character Edit Enhancer compatibility option
3.66 (2015-12-23)
- Added an Enhanced Character Edit Enhancer by RAN46 compatibility option
- Changed a few XPMSE ECE translations
3.65 (2015-12-23)
- Fixed weapon position sliders in Enhanced Character Edit
- Added range guards for some scale sliders in Enhanced Character Edit again
3.64 (2015-12-19)
- Added Option to disable the cloak spell, not recommended to be ussed in croweded areas
3.63 (2015-12-11)
- Change the Event system to be player exclusive
3.62 (2015-12-10)
- Fixes to the Event system
3.61 (2015-12-08)
- Fixed a slider that was named incorrectly
3.6 (2015-12-08)
- Updated the skeleton files to add the nodes PreWEAPON and PreShield
- Updated skeleton version to 3.6
- Fixed the arrow in hand problem on draw
- Updated XPMSELib version to 3.6
- Fixed an error in XPMSELib
- Fixed an error in the randomizer files
- Fixed an error where XPMSE could not start because the game was not ready
- Fixed an error where two Restyle could have shared data, which is not wanted
- XPMSE will warn you in your papyrus log if it can not init in a 5 seconds interval, it will notify if it could and afterwards will be silent
- Added randomizers for Skyrim Revisited by Neovalen, labeled as STEP options
- Reordered Poser sliders to be in correct order in RaceMenu like the MCM
- Fixed the requirements ingame to look for FNIS 6.1 as minimum
- Fixed a deadlock with werewolf transformations
- Added an event system to XPMSE
- Changed XPMSE Racemenu Weapon script to now make event calls to the magic effect
- Removed extra code for position switching in XPMSE Racemenu Weapon script, disabling the esp after character creation is not a valid option anymore when you want something different than vanilla
- Added instant switching for NPCs while player is in the character creation
- Added FNIS animation changing while in the character creation
- Added events where other modders can hook onto and extent the scripts features, such as more weapon positions and so on
- Added events for FNIS AA synchronization between mods together with fore, XPMSE hooks directly after PCEA2
- Reduced memory usage
3.5 (2015-12-01)
- Updated the pose plugin for newest Halo Poser S and MCM version
- Added FNIS 6.1 fixes for animations
- Updated french translation for RaceMenu
3.49 (2015-11-23)
- Added a missed reset for the delay
3.48 (2015-11-22)
- Added a lot more camera checks which may worsen performance of the script
- Added a fail check for camera states failures
3.47 (2015-11-21)
- Fixed an Error which could lead to magic styles be applied wrong
3.46 (2015-11-19)
- Changed the workaround from 3.44 with a proper function
3.45 (2015-11-18)
- Added a validation for old saved data, if FNIS should update FNISaa bases
3.44 (2015-11-18)
- Added a workaround for restoring FNISaa of ther mods via FNIS instead of SetAnimationVariableInt which is less reliable
- XPMSE only works on First to Third Person Transfers Camera State changes now, instead of working on All Transfers to Third Person
- XPMSE validates other FNISaa mods changes and ignores them when they are not valid
3.43 (2015-11-17)
- Fixed an Error where XPMSE mask the wrong range of Animation Variables
- Change in XPMSELib so it uses a FNISaa function instead of a Vanilla function to write back
3.42 (2015-11-16)
- Fixed an Error where the FNISaa compatibility function saved incorrect values
3.41 (2015-11-16)
- Changes for compatibility with other FNISaa mods
- Simplification to Magic Style logic
3.40 (2015-11-15)
- Updated XPMSELib to version 3.40
- XPMSE reverts PCEA2 replaced animation back to their PCEA2 animations instead to the default animation when it reverts and if the data is still valid
- XPMSE only uses dual wield equip\unequip animations on Shield+One-Handed when you have Dual Sheath Redux installed, otherwise it uses single wield
- XPMSE checks if FNIS.esp is present
- XPMSE now supports bow equip/unequip replacement
- XPMSE Alternative Animation filename errors resolved
- Reduced number of XPMSE Alternative Animations
- YY Anim replacer animations removed because of reduciton XPMSE Alternative animation slots
- Added compatibility patch for Belt-Fastend Quiver animations from Archery Gameplay Overhaul
- Added compatibility patches for animation replacer Pretty Combat Animations
- Removed a lot animation that are for reverting animations to vanilla animations because they are not needed
- Added french translation for XPMSE RaceMenu Plugin
- Added japanese translation for XPMSE RaceMenu Plugin
- Added russian translation for XPMSE RaceMenu Plugin
- Updated french translation for Enhanced Character Edit
- Added japanese translation for Enhanced Character Edit
- Added russian translation for Enhanced Character Edit
- Papyrus log spam resolved
- Minor bug resolved from 3.3x changes
3.31 (2015-11-02)
- Reduced XPMSE script update frequency
- XPMSE does not call FNIS AA functions in a CameraState that could lead to a camera switch
3.30 (2015-11-01)
- XPMSE differs animations now between styles and the equipped weapons/spells/shield
- XPMSE has now a Style Randomizer using bodygen
- XPMSE uses now the autoremoval feature of the new NiOverride version
- Added compatibility for Horses Revamped by DServant, horses should no longer turn invisible
- Reordered pose mods in RaceMenu
- Added Lamir Poser to the supported Pose mods
- Updated GomaPero Poser support
- Removed restyling code from the MCM script for performance and behavioural reasons
- Removed alternative animation code from RaceMenu script for behavioural reasons
- Fixed a issue with the Magic Effect and invalid Actors
- Increased performance on Alternative Animation switching compared to 3.29b
- Increased performance of the dynamic restyler and rescaler
3.29b (2015-10-14)
- Fixed another wrong naming
3.29a (2015-10-11)
- Some files were not named correctly
3.29 (2015-10-10)
- Same as 3.21 just with FNIS 6
3.21 (2015-09-27)
- Added a few more Events to remove data from the save and co-save
- Added new Belt-fastened Quiver mounted animations
3.20 (2015-09-13)
- New NiOverride features incorparated, newest NiOverride version required now
- XPMSELib updated to 3.2
- Less SKSE co-save data needed for XPMSE
- Default styles no longer take co-save space but they still get applied on the fly
- NiOverride will no longer need to load default Styles
- Corrected 2 animation file names
- Updated XPMSE ECE inis to be compatible with MCM feautres
- Updated XPMSE ECE inis to be more inline with the RaceMenu XPMSE part
- Updated XPMSE ECE translations to be more inline with XPMSE RaceMenu part (english/chinese only, french not updated)
- For all option to disable style dependent animations (workaround to run XPMSE with other mods not currently supported in FNIS like Archery Gameplay Overhaul)
- General Code optimization, save game script cleaning and making a new save without XPMSE loaded recommended
3.13 (2015-08-11)
- Updated some Poser event names and some animObject paths
3.12 (2015-08-10)
- Added guards to prevent restyling multiple times
- Vampire Lord skeleton integrates Better Vampire edits
3.11 (2015-08-09)
- Added code for transformations to be handeled faster
- Reduced archive filesize (nothing removed)
3.10 (2015-08-07)
- Added compatibility with some other mods modifing the same monster skeeltons as I do
- Reverted to one magic effect with a range of 320feet
3.07 (2015-08-06)
- Reduced the radius of the affected NPCs, from 320 feet (98m) to 192 (~59m)
3.06 (2015-08-05)
- Reverted most of the management code back to 2.82 layout
3.05 (2015-08-04)
- ConsoleUtil support dropped, no more log spam from that
- Unregister calles removed, the activeEffect is unloaded by that time anyway
3.04 (2015-08-04)
- Small papyrus log spam fix
3.03 (2015-08-04)
- Reduction of required skse co-save space, by ignoring never equipped weapons, NPC that never equip a weapon will take no space
- SKSE co-save bloating fixed, that comes from skyrim saving and loading and preventing objects from ever to unload
- Race condition fixed that could prevent scripts from cleaning up
3.02 (2015-08-02)
- SKSE co-save bloating fixed, should not happen anymore, co-save size should go down over time in old savegames
- Race condition in XPMSE Weapons restyler fixed
3.01 (2015-08-01)
- XPMSE Weapons now detects ammo correctly when leaving the MCM Menu and on NPCs
3.00 (2015-07-30)
- MCM Menu for weapon styles
- Recode of the dynamic weapon styles
- Changes to the skeleton version detection
- RaceMenuPluginBeast script overhauled
- RaceMenuPluginPoses script updated
- The Joy of Perspective skeleton updated
- ECE and RaceMenu Plugins are now one module
- Realistic Ragdoll and Force gamesetting edits integrated
- small skeleton edits
- script bugfixes
- With version 3.86:
- Download