Game Goblin Posted April 9, 2016 Posted April 9, 2016 (edited) Hey-lo everybody. It's that time I toss my hat into a name and offer my summer services of DAH DAH DAH... Creative Writing / Transliteration. But Game Goblin, I speak English just fine / I can do my own stuffs just fine k thx. Groovy mate, then this post isn't really for you. Lemme get down to brass tacks. Modding is a global affair, with many talented modders adding their own flavor to the mix. Woefully many do not speak English as their first language and it shows, what I do is help bring their works to a larger audience. Also some modders hit writers block when working on a mod... Behind the scenes there is just so much going on with assets, and scripting, and NPC building, and dungeon building, and story building... well it becomes a jumble. My services in a nutshell. Dialogue fixing and editing, including proper grammar and punctuation. NPC personification. (Editing NPC dialogue to be more personality based by each scripted NPC.) Transliteration - Translation to English: Lite. (Whether in your mods splash page describing your mod in your downloads folder or inside the mod itself.) (Note: I only speak English and Al Bhed - and nobody wants Al Bhed mods.) Creative Consultation - Have a quest to write out but you have writers block? I'm full of ideas, a veritable cornucopia of ideas. Past accreditations: Ravenous by Delzaron, (Dialogue overhaul & numerous fixes): http://www.loverslab...ous-very-alpha/ Haunted Mansion by Delzaron, (Grammar & Dialogue fixes): http://www.loverslab...-haunted-house/ Slave Town Remixed (Originally by Iamtheonewhoknocks)(Massive dialogue fixing and loreification): http://www.loverslab.com/files/file/2209-slave-town-remix-paused/ There are unaccredited works of course, such as the troll quest in Animal Mansion Redeux by MyBrainHurts, and others. However due to privacy of their workings I will not list whom or what I have worked on prior w/o permission from my previous collaborations. One final note: My works are like a salad bar, metaphorically speaking, when/if you work with me, take the ideas you like, leave what you don't want. I'm pretty easy that way, after all it's your mod, not mine. Edited April 9, 2016 by Game Goblin 1 Quote
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