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Anatriax

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Posts posted by Anatriax

  1. 47 minutes ago, ritualclarity said:

    I wasn't sure either so I kept it installed but separate. I keep it below the main pack so that the esp can overwrite it. Later I might just go back and fine tune my installations after testing and combine those two together (merge them) so that I don't have so many conflicts.

    Hmm. I'll do a little more testing with that, and find out. Otherwise, just keep 15.2 installed, and that's it.

  2. Spoiler

     

    37 minutes ago, SylvLy said:

    hey, i couldn't find the gallery so imgur.

    started the game: http://i.imgur.com/opDMmc3.jpg

    ran around until ive reached whiterun: http://i.imgur.com/w8OLMZC.jpg
                                                           http://i.imgur.com/zqmP7LV.jpg

     

    added the newest tetrachromic enb and the game runs wonderful. also added combat improvement mods and sex mods

     

    again, thanks anatriax. :)

     

     

    You should post some of your screenies to the gallery :)

    • Like 1
  3. Interesting ... 
    modlist.txt

    That's my present modlist. (I removed some of the realism mods [iNeed, Frostfall, Wet and Cold], and the quest mods [Falskaar, Wyrmstooth...] because I want to play through the game and finish some main quests before I start going into extra stuff.)

    But, these are where your LOD's should be placed. If it doesn't initialize properly when Skyrim is started (and you're in the open world), then I suggest reinstalling DynDOLOD (repackage it your way, if you need to), and running it again. 

  4. 17 minutes ago, ritualclarity said:

    Capture.JPG

     

    I have been getting these issues at each level of the program. It don't close and the program waits for it to finsh. Is this normal from your experiences?

    It's not common, but not unseen either. 

    If it closes on it's own (as seen in the pic) it should be fine. If, for some reason when you load up the game you don't get the notification "DynDOLOD has Successfully Initiallized", then you may have to re-run it. 
    --also, I think somewhere on the support thread for DynDOLOD (over on STEP) there is an argument for TES5Edit that allows for more memory while running through MO. I'd look for that and try that as well. It should help.

  5. 1 hour ago, Quorwyf said:

    I was able to clear the texture problem by moving the TESrenewal tree root replacer and building change I added above the texture mods. I have a new problem now. Wyre Bash is looking for meshes in the Oblivion folder instead of looking in MO's folders when I try to load the installers tab. Can't figure out why.

    Yup. Things randomly not working right are a big part of why I'm going to remove MO entirely.

    It's more of a hassle to get set up, anyway... and most people are going to be modding it to play both games, not to experiment with mods and such. So MO isn't really needed, as the setup will hardly be changed.

  6. 12 minutes ago, Quorwyf said:

    Do you think things would work if you did all Wyre Bash/OBMM via MO, or would you rather cut MO out now?

    Correct. I will be cutting MO out entirely.
    1) MO requires too many "tricks" to get mods working properly. WB/OBMM you just install as directed, no problems.
    2) WB/OBMM combination works whether you have disks or Steam versions. 
    3) nuff said <3

    • Like 1
  7. 1 hour ago, Quorwyf said:

    As far as testing goes, I tried the game with my build from the original guide and I was able to get through creation and out into Seyda Neen without a problem, but i'm getting an error after I create the character saying that I have a missing BSA. I have four Morroblivion BSAs checked under the Archives tab in MO. The world looks about 70/30 good to screwed up.

    I'll try it with OCO 2 later, going

    Yeah. For some reason MO isn't playing nicely with a lot of the mods being used, so I'm going to have to write out directions for Wrye Bash / OBMM use.

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