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TES VI: Sentinel Prerelease Discussion
Doublezero replied to bjornk's topic in Bethesda Discussion Forums
He's wrong about the 2018 trailer, but everything else... -
TES VI: Sentinel Prerelease Discussion
RitualClarity replied to bjornk's topic in Bethesda Discussion Forums
the strange thing is the games were different. Or so I was told by some modders over on LL and elsewhere. It was slightly different and still sucked. I had game pass from a present that was given to me. So I tried it. I really tried to see if I could like it. I was told by fans to complete the first part and get out in space. I did that and it promptly crashed, repetedly. I gave up. More accurately by that time I was fed up with the bugs and horrible animations and story. Starfield stil survives as a PC game. People mod the crap out of that game. They spend hours developing ships (apparently) and compare them on line. (one of my Discord servers) They love it. You are likely correct TES bullshit will likely fail on xbox and consoles but I honestly believe there will still be some that will eat that shit up and promote it out their asses till the end of time. I still get the same crap regaridng Fallout 76. The main question I get is have you tried it recently? It is much better now. So much better now. Unlike CDProject Red's Cyberpunk which did have substantial improvements over the past couple of years. I dont see anything Bugthesda creates or maintains having the same results. IN fact. their changes have broken old mods that were central to peoples mods list because they decided to change shit to make their Bullshit club better. I started to try to mod fallout 4 and gave up. Do I use the old mods, news this version or that version. Roll back this and do that. It was already a headache to mod the game to begin with didn't need this added to it. -
TES VI: Sentinel Prerelease Discussion
Doublezero replied to bjornk's topic in Bethesda Discussion Forums
This is from AI, so take it with a grain of salt. Sounds like a week main quest story. Yeah, we knew this already. Lol, during the Great War? I'm calling it now: People are going to slam the game and call it a $80 Skyrim expansion, especially if the game world is smaller. -
TES VI: Sentinel Prerelease Discussion
Doublezero replied to bjornk's topic in Bethesda Discussion Forums
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TES VI: Sentinel Prerelease Discussion
Doublezero replied to bjornk's topic in Bethesda Discussion Forums
Starfield's failure was hidden by Game Pass; I don't believe TES VI will have that luxury. -
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Bioware shut down, Next Mass Effect canceled
Doublezero replied to Doublezero's topic in Gaming Discussions
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sims 4 Alonely Cats & Dogs, Cottage Living, and Horse Ranch Animations [2026-10-30]
RitualClarity commented on Alonely's file in Adult
- 32 comments
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TES VI: Sentinel Prerelease Discussion
Kendo 2 replied to bjornk's topic in Bethesda Discussion Forums
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TES VI: Sentinel Prerelease Discussion
Doublezero replied to bjornk's topic in Bethesda Discussion Forums
I'm beginning to think that they are going rush this game out to appease Microsoft, and it is going launch barebones, on a tiny map, with Fallout 4 style base building being the main focus, while selling the rest of the map as DLC. That's what I glean from the little information they've given us. They would have been better off waiting until they had something to show. -
TES VI: Sentinel Prerelease Discussion
Kendo 2 replied to bjornk's topic in Bethesda Discussion Forums
I read/heard somewhere that Bethesda has confirmed the game play will center on ship and fort building. No mention of roleplaying. I bet Sentinel is going be another grindy GamePass time sink. I'm still in the 'fuck you, prove it' camp. Too much shit from a company that can't deliver will do that. -
TES VI: Sentinel Prerelease Discussion
Doublezero replied to bjornk's topic in Bethesda Discussion Forums
Sentinel looks like a small place. It's probably too early to say, but if the game takes place there, the map is going to be tiny. https://en.uesp.net/wiki/Lore:Sentinel_(kingdom) -
TES VI: Sentinel Prerelease Discussion
Doublezero replied to bjornk's topic in Bethesda Discussion Forums
And to no one's surprise. Good thing Skyblivion is coming soon (maybe). -
TES VI: Sentinel Prerelease Discussion
Doublezero replied to bjornk's topic in Bethesda Discussion Forums
TES VI: Sentinel revealed. This is the third trailer for the game, and there is still no gameplay. -
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TOPHATPUSSY joined the community
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sims 4 Alonely Cats & Dogs, Cottage Living, and Horse Ranch Animations [2026-10-30]
CuReShot77 commented on Alonely's file in Adult
Hello Alonely, thanks for your effort , great job ! PLEASE SEE MY MESSAGE and say something bc i am writing you for same request for million times. If it is possible for you or for the game or for suitability (i dont know really) THAT CAN YOU PLEASE ADD YOUR ALL KIND OF ANIMATIONS into WW package. PLEASEEEEE- 32 comments
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Bioware shut down, Next Mass Effect canceled
Doublezero replied to Doublezero's topic in Gaming Discussions
I doubt it. It would probably cost them well over $100 million to develop the game, and EA is reportedly only interested in something that's a guaranteed money maker. Bioware blew it, and Mass Effect fans need to move on. Also, on the subject of Millennials. -
I can only imagine how big of a dumpster fire TESVI is going to be.
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Bioware shut down, Next Mass Effect canceled
RitualClarity replied to Doublezero's topic in Gaming Discussions
I wonder if the owners of EA and Bioware IP would decide to start another studio with non SJW properly qualified serious game developers. If they did, The owners would have access to some serious IP power. I'd see perhaps a future where they reworked Mass Effect (come on, each game was mechanically different. Jarringly so) as well as some of the other IP. If they did so they could start with a engine of their choice (the best one for their purposes) Rework the original sound and such. Upgrade the graphics and animations. These can be used through all 2, 3 or more games they create. AT that point as I understand it, (with my semi limited understanding of this) they just need to write the story, set the enviroment and quest etc. and be done. This is an over simplication but they won't have to re-invent the wheel (new graphics and tools) for each of the games. If they use a game engine that is good for PVE/PVP they can add that anytime. Hear me out. They make a Mass Effect Studio and only have that studio work on that or those projects. If they are successful they continue working and have job security, if they fail, then they and that studio gets shut down. Same for Dragon Age. They can rework what they have to create a updated and good game for people to play. If that "studio" fails then they fail and loose their job. I got that idea from the previous video where the person mentioned that game studios should do like they do for Hollywood. Hire for a project. In this case, they can continue to work on the "project" or future releases. Using the same tools and such, they can also retroactively update the previous games (graphics, animations etc) while fixing bugs, (which would benifit all the games as they are all based on the same engine and game mechanics. Draw back? Yes, when the engine updates they would have to work on ONE engine and update ALL the assets and scripts. Even those that aren't on the current game development. It would cost more in a way. This is where they would loose the benifit of effectivness with the above. However, I think if the game is great. The players would appreciate updates to all their games so they can continue to play all of them without OS issues or other bugs as computers develop and OS move forward. One upside to this is if the engine is able to be moved to Linux or some future OS the entire collection of games can move over as well with less effort or issues. -
Bioware shut down, Next Mass Effect canceled
RitualClarity replied to Doublezero's topic in Gaming Discussions
Yea... My place of work only hires millennials and younger. I think in the past year maybe 2 people were hired that were older. With Bioware being shut down and the reasons like not having any decent game for the past 10 years. I think the industry is now moving from SJW politics and looking at BSG 3 and many games from the east making big $$$ and waking up and not hiring these "developers". So, with all their "experience" and "skill" they are unhirable in the gaming industry. Some might be able to color their hair normally and take out 20 piercing and go buy reguarl professional clothes and with luck and practice get a new job in the industry. Some of them that are very public likely won't. There is another possiblity of a job for them. At colleges that teach gaming. They have the "experience" that they (the colloges want). The colleges are still very SJW and want that. -
Bioware shut down, Next Mass Effect canceled
Doublezero replied to Doublezero's topic in Gaming Discussions
I'm not sure how much more damage they can do. ClownfishTV has been posting videos for months about how some companies have been refusing to hire millennials. I believe the McDonald's memes are on point. -
Bioware shut down, Next Mass Effect canceled
RitualClarity replied to Doublezero's topic in Gaming Discussions
Oh you know they have some fucked up shit planned. They will find a way to fuck it up. Maybe there might be a good use for A.I as it developes. Maybe someone could go through and de fuckify some of the games that have been released recently and make a decent game out of it Then distribute it as a mod. One could dream! -
Bioware shut down, Next Mass Effect canceled
Doublezero replied to Doublezero's topic in Gaming Discussions
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