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Vault 21 Cigar Lounge WIP: So what's taking so damn long?


Kendo 2
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Well, there's all sorts of stuff to do. Here's a sample of what's going on.

NPCCustomers01.jpg

So for every type of drink I want to add as an animated object requires that furniture support the animations.  To do that I made new furniture objects and reproduced ALL of the animation groups.  That takes a lot of time.  The happy result?  No vanilla animations or furniture has been changed.  Everything is new.  That means no conflicts anywhere.  When the animations are called the game will look for the stuff I added, not vanilla stuff.

NPCLoungeLizard.jpg

Making NPC faces from scratch takes time.

NPCCowboys.jpg

This isn't only about faces and mod gimmicks.  There are Factions to make, AI packages to create and schedule and lots of other considerations I don't wanna think about. :(

NPCCowboysSimone1.jpg

NPCCowboysSimone2.jpg

And I can't get enough of this girl.

 

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They wouldn't listen :(

Regardless of where the info comes from. There are many forums and complaints and solutions given and they just pick and choose. Most of the time they choose the wrong solutions.

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2 hours ago, mojodajojo said:

I'm digging Simone's hair.

I'm digging her.  Every time I go to the cell in game to test something I always go get a good look at her while she's dancing. :P

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