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This is the first reload of my FemmeBots, here at NSFW, and includes original (slightly edited) text. Some things have changed as development of FemmeBots has continued since she first was uploaded, but the basics remain relevent, and will answer just about any questions you may have. I include the edited copy here, and the original is included with the zip file. LS_FemmeBot.zip final FemmeBot text.txt The FemmeBot!!!!! LadySmoks Modeling, in co-operation with Landgraab Industries' "Super Secret Mad Science Division" has developed a fully functional Plumbot PLEASURE model!!!!! I use a lot of sliders to adjust FemmeBot (and Sim) appearance! Check out sliders at Shock & Shame, OneEuroMutt and Jonha @MTS Early head models had eyelashes attached... newer heads use 3d eyelashes by S-Club. Also here, and sliders to adjust are here. The spoiler contains original (slightly edited) text from original FemmeBot upload, with assembly and operating instructions... There is a lot to read here, and for good reason! I am also including a copy of this text in the download, so you can read it offline. Credits: CmarNYC's Morphing Nipples: http://cmarnyc.blogspot.com/2013/05/morphing-nipples.html?zx=ac5f26130daa5331 Kewai Dou's Misa Hair: http://kewai-dou.com/misa_hair-sims3/ Special thanks to Landess at LL for his help in testing with EP's, SP's and a lot of Worlds and CC that I didn't have at the time! Take care of my little girl. They grow up so fast! FemmeBot Heads (so far) LS_FemmeBot Cherry2000 Head X1.zip LS_FemmeBot Cherry2000 Head X2.zip LS_FemmeBot V5000 Head.zip These are the FemmeBot replacement heads (so far). As development had continued (and still continues) since the original FemmeBot, the X1 and X2 heads were made using simskin shader. X1 has 2 options, with or without scalp hair overlay, black pupils and 4 color channels for skin tone, eyebrows/ scalp hair, eyes and lips. X2 has 4 options, 2 for each pupil option, blue or red "cameras". V5000 head has 4 color channels for eyes, skin tone, lips and tattoo markings, and uses plumbot shader. 3 "tattoo" patterns are from a set by Analect @MTS. Part of the continuing development was finding that S-Club eyelashes found in either make up, or as accessory, work on FemmeBots. This is because they are not an overlay, but a meshed part, so these heads do not have built in EA eyelashes. S-Club eyelashes @TSR. Also recommend the S-Club eyelash sliders to better position them. The Vaginator V800 S_Vaginator V800.zip Credits: Sil Fantasy's Terminator skin for Sims: here (Not included) Uzi 9mm Submachine Gun by Cloudwalker: here No Bottom (required for most FemmeBots below) LS_FemmeBotNoBottom-FIXED.zip No Hair (just an option if you want bald bots) LS_FemmeBot NoHair.zip After creating the original FemmeBot, I found that as my bots are "model kits" and not intended to mix with EA bot parts, I could take even more liberties with assembly and UV mapping. To acheive a more seamless waist, I combine top and bottom into one part, and list it in "Body" section. This absolutely requires the "No Bottom" part, or the game will automatically apply a random EA bot bottom. "No Hair" is simply an option that allows bald bots, if that is what you wish. FemmeBot M-Cekc (Alice) LS_FemmeBot Model M-CEKC.zip Based on EA EP11 Future Suit and Black Widow boots by Ms Blue @TSR. Alice was an early one piece chassis, and as I was still developing the bot chassis, bone structure in the feet is not good. This failing was corrected in later models, and I plan to upload a newer version of Alice when I have time., as well as a couple of other models. Alice Accessory Eyepatches There is right and left in one zip. They are accessory eyeglasses, and work with eyeglasses sliders. They also work on regular Sims. LS_Eyepatches.zip FemmeBot V5000 A-1 Body LS_FemmeBot5000 BodyA-1.zip V5000 uses textures based on the EA EP11 Future Suit. She also is one of the chassis that needs updating, but who knows when I get to that? FemmeBot AVO4CEKC M5-X3 LS_FemmeBot AVO4CEKC-M5-X3.zip FemmeBot AVO4CEKC M5-X4 LS_FemmeBot AVO4CEKC-M5-X4.zip Both bots are based on EA bot parts and some EA textures. FemmeBot V-Max V4 LS_FemmeBot V4 Body.zip Chassis based on EA and my custom body parts. FemmeBot EDI V1 LS_FemmeBot EDI V1.zip Based on 3D model on Pack 3D Models FemmeBot Samus Aran Zero-Suit LS_FemmeBotSamusAran-ZeroSuit Body.zip Original mesh and textures, with detail textures borrowed from a model which I cannot find the link FemmeBot D.Va LS_D.Va FemmeBot.zip Based on TS4 outfit by Gummy at TSR FemmeBot Asuka Langley V1 LS_FemmeBotAsukaLangleySoryu Body.zip An original mesh and textures based on various online pics FemmeBot Asuka Langley V2 LS_FemmeBot AsukaLangleyEvangelion Body.zip An original mesh and textures based on various online pics FemmeBot Sexy Robot LS_FemmeBot SexyRobot.zip An original mesh based on "Sexy Robot" by Hajime Sorayama FemmeBot Hair LS_FemmeBot Hair 104.zip LS_FemmeBot Hair 106.zip LS_FemmeBot Hair 107.zip LS_FemmeBot Hair 116.zip LS_FemmeBot Hair 117.zip These are FemmeBot hairs and do NOT work on regular Sims! They are found in the "arms" section of the bot shop. I will be adding links to the originals, so you can enjoy them on your regular Sims. I will be uploading more as time permits... Thank you!10 points
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I posted similar on my profile status, but to include here... Updating older content before re-uloading here, has kind of become an obsession. Learning, learning, learning... I have learned a few new things since departure from LL, not so long ago! Learning, and applying what you learn is one of things that keeps making things fun!!! Downside being that you look at older pieces and say... "I can make that much better now." So far, Lolita Maid, both teen and adult, have been updated, but not game tested yet. 3 other adult female dresses went well in TSRW, and so far, only one needs adjustments done, which is good. Game testing usually results in the extreme frustration phase of this clips, fix it, test it, something else is bad, fix it, test it, etc etc etc. The older CC uses EA bottom mesh. It's what I knew to do. Since then, although still not released separately, I have been developing my Priyatna female bottom meshes with a bit more mesh detail in certain place. Several generations of the mesh have been used in both FemmeBots and some garments. With better understanding and ability to paint bone weights, as well as refining other techniques and use of tools, I hope the newer versions will be welcomed, as the original versions were. But... more game testing, as I try to eliminate clipping...3 points
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First up, world cultures. (WIP last updated 12/02/2024) ALFAR Home of the true Elves. An enchanted place of faerie forests and meadows dotted with standing stones and megaliths. Fae-creatures like unicorns, intelligent white stags, jovial leprechauns, fauns and nymphs abound here. Evil beings or those with malignant intent constantly feel ill and will seek to flee at the first opportunity. Advanced technology will not function in Alfar and the elves have simple pastoral lives. DOKALFAR Home of the dark elves. Sequoia-sized black barked oaks that block the sun, huge mushrooms, phosphorescent fungus growths, oversized grubs/worms/slugs, giant spiders and predatory insects, carnivorous black squirrels the size of dogs. The area sounds evil but it is not, and the pale-skinned 'Goth' elves are just as fruity and frivolous as their northern kin. HJARLAND Hjarland is a wilderness expanse of deep forests, rocky crags and innumerable river valleys. To outsiders the barbarians of Hjarland live in turmoil, but it is actually organized chaos based on controlled warfare, taking captives, ransoms and vendettas. Disputes are handled in all-out pitched battles or ritual ‘judicial’ combat. Hjarlanders have the highest percentage of natural gigantism of all races, with some individuals reaching 8‘ in height and weighing in at over 350 lbs. NEUBÜREN EMPIRE (nope, not done) Roughly equal to Anglo and Germanic 15th century Europe, minus the gunpowder. VAMALDUR The realm of the Dwarves seems like a rugged and inhospitable land of frozen mountains and rocky badlands, but there are alpine valleys with arable land deep in the interior. Dwarves are master craftsmen with advanced technology other races cannot conceive. No type of magic functions within their borders and all dwarves are immune to magic effects, positive and negative alike. BAZGNATH WILDERNESS (Former demonic realm) The central area was once the heart of the Bazgn Empire and ruins are plentiful. It is the home range of the ogres and their industrial capital based on adamantium ingot production. The ogres’ range is relatively monster-free since they’ve killed and eaten most of them. Outside of their range is a hellscape of monster-infested ruins, twisted forests and coarse grasslands. Relics are present but difficult to acquire since the easily accessible ruins were picked clean ages ago. Transversely, the highest value monster parts and most powerful ichors are from the abundant creatures in this area. Some ogres specialize in monster hunting for sport, not monetary reasons. Ogres make excellent shock troops; don’t feed them for a few days and then point at the enemy. The northern coast down to the lake area is Blightmoor, a land stalked by spectral black hounds, daemonic hags and malicious faeries. The moorlands and bogs are interspersed with mist shrouded and swampy coniferous forests. Jumbled ruins of the old Bazgn Empire dot the landscape, along with the lichen-covered stoneworks of things far older and more foul. The morose people live in squalid wattle and daub villages, tending their bland crops and herding scrawny sheep. Luxuries and finery are seldom if ever seen and most go about in rough homespun cloth and leather strapped clogs. They are a sullen people and there is little joy in this realm subjugated by rival dhampirs wielding ancient magic. The area south of Vamaldur and west of Panlong is a nameless steppe inhabited by nomads with a classed society based on the ownership of horses. Mercenaries from this culture can only serve as somewhat unreliable light/skirmish cavalry and they are prone to pillaging/looting if not provided with ample drink and access to women. Their chief exports are horse hides and felt, with a reasonable market in war captives sold as slaves. Otherwise there is nothing of real interest to outsiders. North of Abudsaso are the temperate Bazgn Badlands inhabited by warring tribes of hostile hobgoblin primitives, their enthralled tribes of lesser goblinoids, and the occasional enclave of ogres from the central area. Ruins of the Bazgn Empire are plentiful and the majority of relics come from this area. An ancient Bazgn temple complex lies in the heart of the badlands, but the hobgoblins think it’s taboo to enter and will kill any who try. PANLONG Panlong is shrouded in mystery as foreigners are unwelcome and the natives are reticent when dealing in foreign lands. It is rumored the country is ruled by a caste of sorcerous nobility devoted to a serpent cult. Little else is known about their society other than everything of value is based on the amount of grain it takes to feed one able-bodied man for a year. HAANE (nope, not done) it’s Southeast Asia with a dash of Melanesia/Pacific Islands ABUDSASO A collection of civilized jungle kingdoms with a shared culture. Basaltic megalopolises of villas and apartments. Tranquil garden courtyards, perfumed canals, bustling bazaars, lively amphitheaters, and raucous circuses and gladiatorial arenas. Each city is dominated by a black cyclopean ziggurat. The Kingdoms are ruled by a male-only cabal of daemonic gray-skinned sorcerers. Abudsasian culture is based on a rigid caste system, so much so that high caste. middle caste and low caste are different races bred from the same base Ancestral stock. The Abudsaso kingdoms have the highest percentage of Daemonic humans of any contemporary population. The higher up the caste system you go, the more daemonic the people become. SHADEKHAN DESERT The northern regions of Shadek are a barren expanse of red rock mesas, boulder fields and noxious weedy flats. Jackals, vultures and venomous insects are all that can thrive there. The marauding Shadek tribesmen of the region are savages; cannibalistic head hunters and necromancers bent on killing, violating and then eating anyone in their path. They build nothing and create nothing, existing in the shadow of a great ancient empire they are not the heirs to. Shadeks have the highest occurrence of ghuls in any human population. It is rumored that in the vast duned desert to the south an ancient necropolis is swarming with ghuls, ruled by a ghul arch-necromancer. ZARANA Moorish North Africa and southern Spain, minus the jihadis. Think Sinbad/Arabian Nights.2 points
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Figured I should give an update to anyone that may care... So, the af and tf nude top and bottom that I wanted to upload for Christmas ran into a snag. Still not sure what the heck happened, but am currently testing versions that are working in my game. To clarify, for some reason, the tf non-default top simply did not apply. Thumnail was present, but clicking it made no change to the tf top. Walked away due to frustration. Went back, not too long ago, and several repackings later, all is working as it should. Hopefully, I will be satisfied with everything soon. Extended testing of new open bottom dresses and skirts revealed some nasty clipping issues. I have spent a bit of time reboning and testing. Again, hopefully, I will be satisfied enough with at least a few, to upload soon. During the dress/ skirt projects, I slid sideways into a couple of other things. I have been testing some open bottom, default replacement garments, tops, bottoms and outfits. One hold up is that EA uses the same texture images for tf thru ef. Open bottom skirts and dresses reqquire moving the UV mapping, and replacing texture images to match the new UV. This means that anything that IS tf thru ef, the UV mapping of all 3 MUST match... in ALL 3 Lods. Sorry, but not doing open for ef... I am however, matching the UV. Another time consumer is that I have been adding pregnant morphs to tf and af garments as I do them, and making adjustments to all Lods. Default tops... Or... "Gee, it's a bit nipp(le)y in here" tops... I am not making any major changes to default tops, other than to add soft nipple to several as default replacements, as I am avoiding the whole UV mapping thing, and the textures from the basegame or EP will be used directly from your game files. Any EP defaults will be keyed to that EP, so they will only show up, if you have the EP. Into The Future... That EP has some of the most hideous fashion I have evr seen! Although I have only completely replaced a couple of garments, others have been shortened, and it's also apparently a bit chilly in the future. ))) Always the optimist, I hope to have SOMETHING done soon... Thanks for hanging in there with me!2 points
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Everybody is just bumbling around. Some, like Ladysmokes, is just doing better than others. I don't believe there is the same level of tutorial and info on modding Sims as found in Bethesda games that have modding components included. People have to fight through the process with trial and error and many of those that do succeed, have a very bad habit (from what I have been told) of not being willing to spread their knowledge they gained.2 points
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First, NEVER apologize to me that English is not your first language! And thank you. There are many of my older pieces that I have not uploaded here as yet. I began updating the Lolita Maid (original by Lemonleaf), but had some issues with the bonnet. I am converting it to hatgrip accy, which allows resizing and moving it, so it will fit more hair styles. I have also improved other things, which I intend to do to the maid outfit. I also have a new maid outfit that I have been working on, and trying to make into a default replacement. I cannot really say when I will finish anything at this point, as life is filling much of my time these days.1 point
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I'm looking forward to you to reupload all your creations! That's art and cannot be lost!1 point
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2B update: Some success! As you can see, making her outfit as bot CAS legs, worked... of course, when trying something completely different, there are always details to be worked out. One that worked itself out is the texture detail. ))) I thought to offer a better look at what is going on with her body meshes. The boot mesh is basically the same as the one for female Sim, but slightly bigger at the tops to accomodate the increase in her thigh proportions and moving the UV for FemmeBot. Also, a few changes to the body itself... I have been toying with the "tight strap" look. Similar was done on the recently uploaded Gym Karen bottom. I added a few rows of vertices to give the thighs more of the appearance that they are squeezed by the straps. ) I also went more 3d with new buckles, and strap ends. The new mesh also has an "enhanced butt, with more cheek and a deeper crack, and a slight back arch. I have added these "features" to new BeRT T2 and T3 models, being developed as models to wear legs slot garments. Stay tuned!1 point
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Anyone who has been downloading anything I have made for a while, probably knows of my incredibly bad habits of being horrifyingly S L O W !!! One of, if not the longest running on again, off again, on again (ummm... maybe 3 or 4 years?) projects is Priyatna... pleasant in Russian language. Priyatna is my af... and tf top and bottom nude replacement project, for both default and non-default. Bottoms are easi(er), as they can just be dropped in and they work. Bone paint has been one of the bigger issues. I have been getting better at it, and have learned a few new things, thanks to JoshQ, and will soon be testing a freshly weight painted bottom. Tops are another animal! Probably 99% of TS3 players use CmarNYC's female tops with morphing nipples. On the slightly technical side, those are what are called "geom based sliders". Most sliders are "bone based", which means they use bone weights to alter the mesh. Fairly generic. Geom sliders move the individual vertices, so when you alter the vertices in certain ways, those sliders no longer work... So, the trick is to change the basic top mesh, and still have the sliders recognize the vertices, so the sliders will work. Or, make new sliders to match the new mesh, which I am not able to do... yet. Despite everything, I have a new top mesh in game testing that is very promising. Both of Cmar's nipple sliders work. This mesh has a somewhat more natural breast shape, and better bone painting. The nipples themselves have a softer transition, and do not look like pencil erasers... although some may prefer that. Keep your fingers crossed. I have several other projects on the front burners, but this one is simmering nicely. Ultimately, I hope to be able to make a high poly top, with much smoother breasts, but as increasing polycount of the mesh would then require new nipple sliders, which I have had no luck making, that is on indefinite hold, until I have time to mess with geom sliders again. (((1 point
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Eventually. Every week I hope to find time to get things uploaded, and every week something comes up (life), and it doesn't get done.1 point
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Please tell me if you will post your version of the FemmeBot EDI on this site?1 point
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Well... I can't do that.. and didn't even know that "THAT" was a thing1 point
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Slowly getting things together and reuploading. The PITA is that I have always given credit to original creators of CC that I modified or used in some way, and those links are buried among 20 garment workshops, 5 bot workshops and a Harley Quinn workshop... Each workshop may have 20 to 30 folders (mostly FAILS), with 10 or more sub-folders... AND, the links are buried with original upload texts. Either find those, or track down the links again. I'm not the most organized person!!!1 point
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Having learned from JoshQ, I learned to share what ever I know. I'm not the best teacher and do not really make tutorials, as details get jumbled sometimes, but if someone asks, I will try to explain. )))1 point
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Hey, that is like the movies where someone breaks their left arm and later shows their right arm in a cast... lol.1 point
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Take your time.... until it is the right time. use this time if you wish (suggestion) to really work out the kinks and think of creative things you can add to the next installment. It is all good. It will give your fans a break, a much needed one to help recover their energies for the next installment (If you know what I mean lol) Nope, not at all. Hope that my responds didn't give that impression. Just putting it out there that there will be many that like your work, view it and enjoy but not respond. It is the same with other comics... It looks pretty developed from this end. That will take time and you likely will continue to develop your skills and "style" as you progress through your production of various comics.. this is perfectly normal and expected. Good for you. It is amazing how far one can get once they start working on something with sincerity. That is wonderful. Great to see your project not only entertains people with like minds but has given you some skills that help you in RL projects... that is a win win.1 point
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Feels good to get that out there, huh? If the response is slow or low don't worry about it. Create what you want, you will get your fans and results. The work you have done is excellent.1 point
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Not a social media kind of site. I'll upload a mod and it will get thousands of downloads and maybe three comments. It is what it is.1 point
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187 views and still only one person commenting? Come on! There's no shame diggin' Fall Out Porn! We're all fellow perverts here! Speak up!1 point
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So the busiest time of the year for my business is FINALLY over! I actually spent this evening formatting some new pages. For all of you waiting patiently (well, all, like, three of you!) there will be more in a few days. Finished one page tonight but I'm so close to finishing chapter one that I figure I'll let you stew just a little bit longer!1 point
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Omg this is so hot AlleyCa7, thank you for your posts cant wait for another <3. Enjoyed this so much. Really love the crotch shots, made me cum so hard.1 point