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Posts posted by bjornk
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Please, I was a moderator on two forums between 1999-2005 and then the admin of one 2006-2008. You don't lock old threads unless they are no longer relevant (e.g. topics specific to a particular year, things that are no longer valid).
Why should I ask permission to be able to post in my own thread again which wasn't even a year old cause it was locked for no reason? In fact, why would I even want to create a thread if it's going to be locked anyway? In any case, I can see that most threads are now unlocked, I hope they remain that way.
Edit:
Just to give you an example why it's wrong to lock "old" threads that are still relevant. Let's say I found this forum and saw the thread about the Fallout TV show and seeing there are some like minded people I wanted to sign up and join in the discussion, but then thread is locked. What am I supposed to do? Message a moderator or the admin to unlock the thread? I haven't even posted anything yet, why would they unlock the thread for me? Shall I create another thread? Perhaps I just wanted to respond a message in the old thread? In the end you lose a genuine member. Popular forums may afford losing new members as they already get a lot of traffic, I doubt anyone would want to maintain a forum with barely 10 active members.
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7 minutes ago, Doublezero said:
I support ritualclarity's decision to lock those threads. If you have a problem with that, too bad, because I approve all moderation decisions around here.
Same as Ashal and his moderators then.
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1 hour ago, ritualclarity said:
Yes, I locked old inactive threads. Conversations were completed for that thread. This was months ago.
This was done due to a large amount of spambots posting ... you guessed it … in old threads.
This has been months ago, now you come and complain? Seriously? Why not comment, then?
If there was any thread that was in need to be unlocked, anyone here would be happy to do so. Also, someone could post a new thread and it would just be merged. Not the trauma drama you are trying to make this out to be.
"high-handed approach a la "Lover's Lab"? Seriously? Locking old threads is reaching Lovers's Lab level actions? Lovers Lab bans people because of "drama" that is defined by the moderators. They DELETE threads, HIDE threads and lock ACTIVE CONVERSATIONS. This hasn't happened here. Every thread humanly possible is present to view for all. No hidden editing of people post. No bullshit. Putting this site on the same level simply because of a few old locked threads that had their conversations completed is just the most wild stretch of the imagination possible. Wow… Thanks for the laugh. I really needed it.
As I said, not all were "old" threads, much older threads weren't locked.
Not to mention you don't get to decide whether or not a conversation is completed, the creator of the thread decides that. And you don't lock old threads in mass to combat spammers, if you do, people will have to "spam" the forum with duplicate threads on the same topic, which proves that locking threads is dumbass move. Not to mention those spammers can easily post in new threads as well. To deal with spam you simply delete the message and block/ban the account, no other action is needed.
I did not comment then because I wasn't here to post anything, wasn't logged in, I had only come here to look for a specific post I had made before.
A moderator's job is not arbitrarily locking threads because "he feels like it", that is literally the SAME EXACT high-handed, disrespectful approach of LL moderators.
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11 hours ago, endgameaddiction said:
Women+dumb males (aka. the dumbest humans) ALWAYS leads to disaster.
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45 minutes ago, Doublezero said:
old, inactive threads
Some of those threads weren't even a few months old at the time and there were much older threads that weren't locked.
In any case, I think arbitrarily locking threads, unless the person who created it had asked for, is quite disrespectful and a high-handed approach a la "Lover's Lab", which will no doubt discourage people from posting anything.
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32 minutes ago, Doublezero said:
I think the update I did this morning is responsible. No moderators took any actions.
Don't think so. I noticed it several months ago and I can see which moderator locked them.
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What is the reason for the large amount of "Locked" threads, all of which seems to be locked at March 16th?
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Q: 60 / 4 = ?
University students: Is it 20? 25?
Q: 33 = ?
University students: 9? 21? 36?
Q: 3*3*3 = ?
University students: 9? 21? 36?
Q: 9+9+9 = ?
University students: 9? 21? 36?
An asteroid or a nuclear war seems like the most merciful end...
Edit: Towards the end of the video he asks what 10 is, I knew it was 1 although couldn't remember why it was so and yet even with an impaired memory, plus 25-30 years of not using exponents or doing any algebra, I still remember this rule: am / an = am-n. So I can write x0 as x1-1 which is equal to x1 / x1, which would be equal to 1. What excuse these kids could possibly have?
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Had already blocked it using UBO. When I first saw it I was like "WTF!? Was I hacked or something?" cause I had memories of infected computers with similar stuff running on them from the XP times. Anyway, good riddance, that was a terrible ad, making the site seem "dodgy".
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On 8/20/2025 at 3:37 AM, Doublezero said:
LOL. Heard that quite a few morons who not only use this spyware OS but also want to keep it up-to-date have already the bricked their SSDs with this update and are now unable to even see the drive, let alone recover their files. On top of that both M$ and Phison apparently are currently in denial mode. How so very "Millennial"! Ahahaha!
Certainly wasn't the first time a Windows 1x update broke or brick something, but of course no one's going to learn anything from this again... To people still using Windows 1x, don't blame anyone, this is precisely the OS you DESERVE...
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TES VI: The Public Toilet...
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You're obviously gonna need an "Unofficial Patch" for it no doubt... and I'm sure Arthmoor will have you covered... LOL
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Here's a solution to an issue I've encountered where some of the Markarth City Guards (could be bandits, the Forsworn or any other leveled NPCs) were completely naked and had no armor in their inventory.
They had their weapons but had no body armor, gauntlets, boots, helmets or any kind of clothes. Interestingly, running console commands such as resetinventory and recycleactor did not fix the problem. No matter what I do, their 'outfits' somehow remained empty. So I investigated the issue for a while and figured that they were all based on the same template (base actor) and realized the inventory of the base actor, which the leveled NPCs inherit, were somehow emptied (most likely by an idiotic script in a mod that fiddles with the base actor for no good reason, e.g. Defeat) and since the issue was buried in the save, the only solution was to edit the save game...
STEP BY STEP THE SOLUTION:
- Find the ID of the base actor the NPCs are based on, which was 0008B319 in my case
- Run the save editor (e.g. Save Tool) and enable 'Inc. refs' and load the save game
- Search for an 'Actor Base' record for the ID (e.g. 0008B319)
- Delete the 'Actor Base' record from the save game (it will be recreated by the game) and save it
- Load the modified save in the game
- Use 'resetinventory' on the NPCs who are still naked
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A Pubic Hair Hiding Script
Now, while this script is quite similar to the one above, the use of it is a lot more specific. First of all, what you need is a mod that replaces or enables facial hair (beard) with pubic hair for female player characters. I have been using one although it's heavily modified and I can't remember where I found it. The plugin is named as PubicMeshColorRE.esp so if anyone knows which mod it's from let me know and I will update this post.
The usual way Bethesda handles armors and clothing in Skyrim is to replace the entire torso mesh (the body as well as the armor/clothing). However, I use a two piece underwear set on the body and when they are equipped, the torso (body) remains as it is and won't be replaced.
The Problem:
Since we don't/can't replace the torso with one doesn't have a pubic hair whenever the player wears underwear, the pubic hair sticking out from the underwear becomes a problem.
The Solution:
To fix the issue, we must detect the underwear and hide the pubic hair when the underwear is worn and when it's taken off, we must show the pubic hair again. We can do this using a magic effect (and a spell) with a script.
Requirements in the plugin:
1. A spell
2. A magic effect
3. Two form lists (list of all available pubic hairs, list of underwear that need to detected)
Note that the pubic hair plugin must use all available underwear mods in your load order as "masters" in order to access the underwear form IDs.Here are some screenshots from my custom plugin:
The Spell:
The Magic Effect (in two parts):The Pubic Hair Form List:
The Underwear Form List:
The Script:
This script also requires three properties from the plugin (you will need the CK for that):
PlayerRef
A reference to the player character as an Actor
PubicHairHidingClothesList
A formlist to hold the list of underwear (from other mods) that we need to detect.PubicHairList
The list of all available pubic hair styles. Note that the very first element of it must be the "no pubic hair" option.Here's the code from the script:
ScriptName PubicHairControl Extends ActiveMagicEffect Actor Property PlayerRef Auto FormList Property PubicHairHidingClothesList Auto FormList Property PubicHairList Auto HeadPart StoredPubicHair = None Bool Locked = False ; Procedure: ; 1. Check if the akBaseObject is valid (i.e. a panty etc) (valid if it is in the PubicHairBlockingClothesList) ; 2. If valid, then find and store the current pubic hair as pubichair. ; 3. Then switch it to the pubic hair #0 i.e. the one doesn't have a mesh. Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) If PubicHairHidingClothesList.HasForm(akBaseObject As Armor) While Locked Utility.Wait(0.1) EndWhile Locked = True HidePubicHair(True) Locked = False EndIf EndEvent ; Procedure: ; 1. Change the pubic hair from 0 to previously stored PubicHair. Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference) If PubicHairHidingClothesList.HasForm(akBaseObject As Armor) While Locked Utility.Wait(0.1) EndWhile Locked = True HidePubicHair(False) Locked = False EndIf EndEvent Function HidePubicHair(Bool Hide) HeadPart NoPubicHair = PubicHairList.GetAt(0) As HeadPart HeadPart TempHP = None ActorBase ab = PlayerRef.GetActorBase() Int i = 0 If Hide i = ab.GetIndexOfHeadPartByType(4) ; <- gets the index of 4: Beard/Pubic Hair If i > 0 TempHP = ab.GetNthHeadPart(i) ; <- gets the head part at that index If TempHP != NoPubicHair ; <- if it is not the same as NoPubicHair, in which case we don't need to hide anything StoredPubicHair = TempHP ; <- stores the current pubic hair that we found EndIf EndIf If StoredPubicHair != None && StoredPubicHair != NoPubicHair ab.SetNthHeadPart(NoPubicHair, i) ; <- Pubic Hair with no mesh/texture PlayerRef.QueueNiNodeUpdate() EndIf Else If StoredPubicHair != None && StoredPubicHair != NoPubicHair i = ab.GetIndexOfHeadPartByType(4) ; <- gets index of NoPubicHair If i > 0 ab.SetNthHeadPart(StoredPubicHair, i) ; <- nopubichair is replaced by what we previously stored EndIf PlayerRef.QueueNiNodeUpdate() EndIf EndIf EndFunction
How to use in the game:I manually add the spell to the player character using Player.AddSpell.
Uninstalling:
You can remove the spell if you wish but not doing so shouldn't cause any issues.
Discussion:
Again, I'm sure there are other ways to do this, but this method works for me. Been using it for the past couple of years and haven't had any issues with it.
Update:
As I've mentioned, of the four pubic hair types in the plugin, the first one MUST BE the one with NO MESH, which is used for NO PUBIC HAIR. You can see that in the screenshot below.
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Join/Leave the Skyrim Unbound's Forsworn Faction by Equipping Forsworn Armor
This is a simple script for the mod Skyrim Unbound that lets you join or leave the Skyrim Unbound's Forsworn faction. You might be able to make it work for other mods as well.
The script requires a few modifications in the plugin file, some of which can be done by TES5Edit, however in order to attach the script to the magic effect you have to use Creation Kit.
Requirements
You must create the following in the plugin (ESP):
1. A magic effect with a script attached.
2. A spell that uses the magic effect
3. A perk that uses the spell (optional)
4. A form list that holds the form IDs of Forsworn armors (e.g. the standard one (Forsworn Armor) or the special one (Armor of the Old Gods))Important: The magic effect script should at least be able to access a few things from the plugin as Properties, which you must add to the script in the Creation Kit. The form list, the SU's special Forsworn faction and the player as an actor.
Here are some screenshots from TES5Edit for reference:
The Armor Form List:
The Perk:
The Spell:
The Magic Effect (in three parts):
Note: We won't be using everything seen in the VMAD section.
The Script:
Note that the three 'properties' of the script you see below must be added from the plugin using the Creation Kit.ScriptName SU_ForswornPlayerEffect Extends ActiveMagicEffect FormList Property SU_ForswornArmorsList Auto Faction Property SU_ForswornFaction Auto Actor Property Player Auto Bool Locked = False Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) If SU_ForswornArmorsList.HasForm(akBaseObject As Armor) While(Locked) Utility.Wait(0.1) EndWhile Locked = True JoinForsworn() Locked = False EndIf EndEvent Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference) If SU_ForswornArmorsList.HasForm(akBaseObject As Armor) While(Locked) Utility.Wait(0.1) EndWhile Locked = True LeaveForsworn() Locked = False EndIf EndEvent Function JoinForsworn() Player.AddToFaction(SU_ForswornFaction) Player.SetFactionRank(SU_ForswornFaction, 1) EndFunction Function LeaveForsworn() Player.RemoveFromFaction(SU_ForswornFaction) EndFunction
How to use it:
In order to use this modification, you must add the perk or the spell to the player. As long as the player has this perk/spell, whenever the player equips a Forsworn armor he/she will join the Forsworn (i.e. guards etc. will be hostile) and will be removed from the faction when he/she take the armor off.
How to Uninstall:
Use Player.RemovePerk or Player.RemoveSpell before uninstalling/disabling it. Won't cause any harm even if you don't.
Discussion:There are of course other ways to achieve the same thing, however there are always some tradeoffs. Another way may be to attach a similar spell to Forsworn armors but I find it inconvenient and it might create conflicts with other mods.
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; 000xxxxx is the FormID of the magic effect in the "A Separate Mod.esp". The first two digits should always be "00...". MagicEffect TheMagicEffect = Game.GetFormFromFile(0x000xxxxx,"A Separate Mod.esp") As MagicEffect If Game.GetPlayer().HasMagicEffect(TheMagicEffect) Debug.Notification("Player has the magic effect.") EndIf
Note however:
QuoteThis function will still return true if the effect is applied to the actor but the condition specified in the spell or magic effect is not met. This function cannot test if the active magic effect is actually affecting the actor(*).
(*) You may need to check for a few additional things (e.g. if the ME conditions are met etc.) for that.
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19 hours ago, Kendo 2 said:
@bjornk I don't give a fuck about Israel, Hamas, Hezbolla, etc. For all I care those camel merchants can slaughter one another in the millions. What pisses me off is U.S. involvement; we have no business being there and they have nothing we need. Just leave the Wahabi and Zionist savages to their own devices as long as they keep on their side of the planet.
If 7 of the 8 billion people on the planet suddenly died today you'd probably still find it amusing and post "memes" about it, after all you don't give a fuck about your own kind unless they live in the same country as you. In fact, you can probably maintain that level of delusion until it affects you personally. But before it comes to that, we would hear you talk on and on about bloody refugees from those places you should've given a fuck about.
19 hours ago, Kendo 2 said:And I don't care about Trump. He's a blowhard and he's going to listen to the same warmonger joint chiefs who are on Biden's staff now. 'Do what we say' foreign policy bullying doesn't work anymore and there's no real diplomats left. WW3 under Harris or Trump is still WW3. The ONLY upside to Trump is he's a foil for retarded Democrats. As long as they're miserable I'm cool with it.
I neither care about Trump or Biden or any American politician, what I care about is the consequences of your choice. Why not vote for someone who wouldn't lead us to WW3? The problem is the American people, not the idiot politicians they keep voting for.
19 hours ago, Kendo 2 said:Now if you'll excuse me I have ANYTHING better to do than explain myself in a meme thread on a game site.
I'm afraid this is no longer a meme thread, it has become a thread to vent and has been increasingly politicized since the past few years, despite this:
QuoteThe rules still apply so posts debating useless points (politics and religion) will be deleted without fanfare.
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Really hard not to notice the hypocrisy here. If something similar happened to Trump you'd be fuming, I'm sure, must be the usual American exceptionalism. Unlike whoever you are getting your news from is telling you, civilians were indeed harmed.
QuoteBut however sophisticated the planning, the reality is that many civilians were harmed as the pagers exploded. One video captured a pager exploding in a grocery store; others showed adults and children in hospital with severe penetrating traumatic injuries to their heads, bodies and limbs. Human Rights Watch, a monitoring group, said human rights law “prohibits the use of booby traps … precisely to avoid putting civilians at grave risk”.
QuoteThousands of pagers simultaneously exploded across Lebanon and parts of Syria on September 17, 2024, resulting in at least 12 deaths, including at least two children and two health workers, and at least 2,800 injuries, according to Lebanon’s Ministry of Health.
https://www.hrw.org/news/2024/09/18/lebanon-exploding-pagers-harmed-hezbollah-civilians
Oh yeah, let's eliminate "the terrorists" by terrorism... welcome to the century of hypocrisy.
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13 hours ago, Nessa said:
Which means it will be a total woke dumpster fire.
Pretty sure every single NPC in the game will be using "opposite gender animations".
13 hours ago, Nessa said:The more I'm thinking on it.... I only really like about half the Skyrim soundtrack anyway. I hated the title song, and despite liking Oblivion's soundtrack...
The menu/title song sang by supposedly "Nord guys" is the worst one, I agree. I like the incidental music played when you're wandering around Falkreath and Riften. For whatever reason, the music makes me feel incredibly nostalgic towards the late 80s and early 90s. I'm sure there's a reason.
13 hours ago, Nessa said:I always have music off in games as no matter how good it gets, it gets old.
If the music is good and is varied enough, I turn down the volume, keep it at about 20%. I only turn it off if the game is really intriguing and the music is either shit or distracting, which is an extremely rare situation. If I get bored of the music I replace it with something else, or make my own soundtrack.
In many games however you can't simply turn the music off, no matter how boring it becomes, because music is used as an indicator of a many different things, such as entering/exiting combat, whether or not it's a safe zone etc.
13 hours ago, Nessa said:Until BG3. (Too bad it was so woke everywhere else. But mods are fixing it thank goodness!)
I don't play woke games on principle even if I got it for free and I'd never pay for them. Trying to remove that sort of shit out of a video game using mods is an unnecessary chore IMO.
Spoiler13 hours ago, Nessa said:Yeah, that sounds disrespectful what Bethesda did, However, I'm not sure how I would deal with this kind of "OMG! They're pirating my stuff! It's Holocaust!" guy, if I wanted to play his music in a concert. Pretty sure he'd come up with some exorbitant demands if I asked him, even though he'd already been paid for it.
The women stuff, I don't buy that at all. More likely they were after him and he either said no or dumped them when he got a brain. (Geez the one woman is the very definition of woke freak.)
In general, I never buy what women say because their lives revolve around lying and deception, and yes, that woman indeed looks like a woke freak, or a pretty typical millennial weirdo, but in this case I have my doubts. She probably didn't get what she wanted from him, but he did, the usual shit.
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5 hours ago, vancleef said:
I played the shit out of this game in the 90s, mostly just to listen to the music.
Don't be a fool, marshal! You're outnumbered!
(PS. I played the shit out of the demo only.)
Edit: Actually, I think I did play the full game, but not in the 90s, but much later, not sure if I ever finished it. I always remembered the taunts from the demo.
5 hours ago, vancleef said:It's one of the best Spaghetti western soundtracks I've ever heard.
As someone quite familiar with Italian film composers, this one sounds pretty generic, pastiche I would say, but I can understand how for someone who had never heard one before pretty sure it would have a major impact. Besides Morricone, possibly the most well-known one, almost all Italian film composers wrote at least one piece for some spaghetti western, most of which I've never seen, and there are plenty. Some of them are really good, the soundtracks I mean, although films are mostly crap. I've seen quite a bit of them but I'd imagine the only good ones that are really worth watching were made by Leone.
I recommend checking out this channel which I discovered last year. Lots of full soundtrack albums from various Italian composers, and some are spaghetti westerns. Or this one for Morricone stuff, there are many more ofc.
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On 8/11/2024 at 3:20 PM, bjornk said:
Jeremy Soule
I'm not sure how relevant it is to the topic, but just watched a video which really soured my opinion of him.
WARNING: If you watch the video you may no longer enjoy his music as much as you used to!
SpoilerYOU HAVE BEEN WARNED!
SpoilerGood video, just reporting what's already known and nothing more. The misconduct allegations may or may not be true but I wouldn't be surprised if they turn out to be true, cause he seems like that kind of a guy. Aside from that, the guy complains about piracy and goes on and scam people on multiple occasions. Not surprising, it's always the thieves who complain about thievery, no problems stealing from others, but if someone steals from them "OMG! IT'S HOLOCAUST!". M$ comes to mind. Goddamn hypocrites. Also (((Jeremy Soule)))... why am I not surprised? (((Epstein))), (((Weinstein)))... why not another one?
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Just a reminder, you shouldn't use any mods/patches that fix the issue if you want to see it. I think I fixed it myself (assumed that it's a bug but maybe not), but I think unofficial patch also fixes it.
LOL found my own thread on LL.
Clearly, I'm having memory issues, need to replace my RAM.
From UESP:
QuoteAll of the generic miners present, both male and female, have "opposite gender animations" marked.
https://en.uesp.net/wiki/Skyrim:Unearthed
It's apparently not just the miners, some other NPCs from that DLC are affected as well as I mentioned in the LL thread, I had forgotten all about this bug, perhaps because I've been using the unofficial patch for quite a while.
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On 9/12/2024 at 7:45 PM, Kendo 2 said:
Well TES6 looks promising. Pronouns in Starfield and now this.
At this point I'm beginning to think that the "queer miners" of Dragonborn DLC (i.e. the miner guys using female animations) was perhaps intentional.
On 9/12/2024 at 11:11 PM, Kendo 2 said:Honestly, other than laughing I have no interest in what they're doing.
I bet TES6 is gonna be a huge meme-fest in the worst possible way for Bethesda, might even force Todd to retire early. Hope I'll be around for the laughs.
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12 minutes ago, Nessa said:
Hard to pick a favorite one there. Is it the Shaman? The anti-white pledge? Or declaring anybody not woke never use your software?
And we haven't heard everything... Hopefully Linux Sucks 2025 will be more entertaining.
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nsfwmods.com Web Support Thread
in Feedback & Support Forum
Posted
And yet you post links to other forums to show me what others are doing. "Look, others are also locking old threads" and yet you keep 4 year old threads unlocked while locking the ones barely 6 months old. At least have some consistency.
The example was about a "potential" member with no posts. Where on earth do you see someone who joins a forum and first message he posts is "Could you please unlock this thread, I'd like to post in it?".
I was invited here by @Kendo 2 who gave me the link and then @endgameaddiction. I was reassured I wouldn't experience the same crap happening on LL, such as the ego tripping moderators/admins, arbitrarily locked threads, "my way or the highway" attitude and so on. Looks like I was mislead. Not here to listen to the same crap. Feel free to run your little tyranny however you like it.