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Posts posted by bjornk
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Tomorrow is Friday... The 13th... Dun dun duuun!
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Youtube's UI team:
- "Guys we must do something new with the UI immediately!"
- "But we've just rounded the corners of everything, what else can we do?"
- "Dunno, make the progress bar pink or something."These people are some of the most useless people ever employed in an IT company.
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3 hours ago, Kendo 2 said:
Bethesda is on the butt-buddy list for Take This and Sweet Baby Inc. I was already fed the fuck up with their shit games after FO4. Now that I know they're DEI knoblickers I've moved from 'never will buy' to active campaigning against them. Anything after Skyrim 2011 is dead to me.
Is that the reason why they adopted "pronouns" and "body types"? Any video game with "pronouns" and "body types" instead of sex/gender will never get a penny from me, no matter how well made it is.
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1 hour ago, Nessa said:
Guy is a total ass.
And a perfectly valid reason to not buy any other game from a developer who can't provide a solid, bug free foundation for its so called moddable game and forces players and modders alike to depend on assholes like this guy.
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7 hours ago, Jim_UK said:
Nothing can be as dumb as NASApunk, the term the fuckwits at Bethesda came up with for Starfield.
Yeah I had forgotten about that one. One would find it really difficult to even use the words NASA and punk in the same sentence and yet these idiots used them in the same fucking word.
Okay, here's one I've come up with: Modpunk! Guys, I think I've found the name for my modding website! Don't steal it!
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Swordpunk! Cause we still use swords despite having robots and aliens and shit...
There's nothing "punk" about that, but never mind.
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Legendary Edition, Special Edition, Anniversary Edition... after more than a decade, NONE of Arthmoor's "unofficial fixes" has been incorporated into the game, despite being a major Bethesda bootlicker... and apparently he's currently busying himself patching Starfield ... I find it highly cringy, tells you a lot about his personality, a spineless sycophant and a hypocrite... I've also realized the hate he's been getting for being a total jerk is significantly increased, and deservedly so. Anyway, yes, I'm really annoyed right now by one of his so called "fixes" (i.e. "this is what I think the game should be").
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Good on him, he used to laugh at his own jokes before setting up his YT channel...
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7 hours ago, endgameaddiction said:
The name was derived from the term cyberpunk and was coined by author K. W. Jeter. Fringe societies or the concept of anarchy are often themes in these books, so yes, there can be a "punk" element to the genre.
Fringe societies, anarchy = punk
What a retard.
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6 hours ago, Kendo 2 said:
Russia's not the bad guy, we are and I'm ashamed.
The US has been "the bad guy" since WWII, everyone is well aware of that except the Americans. From South America to North Africa, to Middle East, to Europe, there's no where on the planet that they haven't stirred up to "protect" the so called "American Interests", which of course have nothing to do with the interests of the people of the USA, just the interests of the wealthy elite who owns the country. The rest has been useful as cannon fodder.
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7 hours ago, Kendo 2 said:
Millennial and GenZ creators can't help it. Generally speaking. they see through a modern lens and have to attach current year to whatever they're slapping together as 'entertainment'. They are morally and creatively incapable of NOT inserting their bullshit worldview.
One of the defining characteristics of Y is that they are completely detached from the past because they were completely bombarded with new things of increasingly shit quality (because of the consumerism of the 80s and 90s) while growing up and had no reason to look back and now they take all the superficial things from old stuff and insert their identity politics cause that's what they make them feel special and that's all they're capable of because their imagination is naturally limited to what they were exposed to while growing up and they have no memory of a world without television, computers and smartphones, etc. which is mostly true for the Z as well. They attach the word "punk" to whatever they come up with because that's trendy, that's a thing, not because they have a memory of the punk movement of the 70s and associate the thing with it. Most things they label as "punk" have nothing to do with it.
7 hours ago, Kendo 2 said:For the record 'dieselpunk' or '-punk' anything is lazy labeling. The first time I saw the term I thought they were talking about big rig Mac or Peterbilt trucks, like the Transformers or something. If they had called it '1940's retro scifi' at least I would have had a mental image of what it is.
It's mainly the Millennials and Gen Z who use the word "retro" in that way. Retro games, retro music etc. mainly referring to the 80s and the 90s. "Vintage" is another similar crap. What people use these kind of words for seems completely arbitrary to me. "Old games/music", "games/music from the 1980s" etc. are perfectly sufficient labeling, the usage of words like "retro", "vintage" is completely unnecessary, but again I guess people think that "it's cool and trendy".
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On 1/15/2021 at 1:11 AM, bjornk said:
You should ask the retards who keep attaching the word "punk" to whatever they found. I guess creating stupid sub-genres makes them feel special somehow. In their small minds this is probably formula:
Cyberpunk = (A dark dystopian world setting with a city decorated with neon lights) + (Something cyber e.g. cyborgish augmentation or VR/AR) + (Some rebellious punks that look like they're from the 70's)
What these idiots call as cp don't even have a common theme most of the time, as they lack one or more of the things in the formula. I personally don't give a shit about how they categorize books and movies in their stupid heads. To me the only meaningful categorization is "sci-fi". Whenever I hear about "something-punk" I quickly realize that it's some millennial shit and steer clear of it.
On 1/20/2021 at 6:43 PM, bjornk said:Do you know what perfectly fits this formula? Fallout.
A dark dystopian world setting with a city decorated with neon lights -> New Reno or New Vegas
Something cyber e.g. cyborgish augmentation or VR/AR -> Besides Pipboy/VATS, which is AR, Fallout has all sorts of augmentations/implants.
Some rebellious punks that look like they're from the 70's -> Fallout, as a game inspired by Mad Max, has some literal punks in it (e.g. female punks).
Not to mention that it has Vault-Tec as an evil corporation.And guess what, some retard came up with a new sub-genre for it right out of his ass and called it "dieselpunk"... how desperately pathetic.
On 1/20/2021 at 9:48 PM, bjornk said:Here's a more complete list of that idiocy:
In addition to what I've already said above, I'd like to add that I can clearly see the connection between this idiotic trend and the woke shit, i.e. 21st century identity politics.
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May have something to do with certain items and their incorrect (?) "physics properties" and the way they interact with the game world perhaps? Doesn't explain why they behave differently inside and outside of particular cells though.
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It's -in your face- woke garbage with annoying characters, overrated, outdated, just like its predecessors and similar Bioware crap. Personally, don't care, won't ever buy, not my kind of game.
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Just a few other people reporting the issue without realizing what's going on...
QuoteRather then dropping in front of me, the items literally drop from my character, then go flying(And in a bucket's case, causing damage).
https://gamefaqs.gamespot.com/boards/615803-the-elder-scrolls-v-skyrim/66657924
QuoteAfter updating Skyrim to 1.9.32 and starting aa new game, I've noticed, that items dropped from inventory do not appear at the crosshair mark position as usual. Instead, they drop directly at the character's feet, often flying all over the place.
https://forums.nexusmods.com/topic/1128308-inventory-drop-glitch-bleak-falls-barrow/
The issue has nothing to do with your FPS above 60 or v-sync not enabled etc., if that was the case you'd experience the same problem everywhere, not in particular locations.
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On 8/30/2024 at 8:13 PM, Jim_UK said:
Yeah, what happened to him was disgusting, he's lucky in so much as in he could afford to fight it, many can't and end up with their lives being ruined, it should serve as a warning but it won't.
The "more equals" are often the wealthy and powerful, but in this particular case it is the women. When laws are not applied equally to everyone, they are bound to create injustice, it's not rocket science. This is also the same mentality that tries to fight discrimination by discriminating people, not realizing positive discrimination is still discrimination. In any case, what's been going on in the guy's private life is completely irrelevant to the topic.
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11 hours ago, Nessa said:
M$ really is adversarial in their approach.
Nothing specific to M$, that is capitalism, in this so-called "free market" every actor inherently desires to become a monopoly to maximize their profits. And what do they do when they have? Simple, they start looking for ways to milk customers, when that's not enough they start sucking their blood. Apple, Google, Steam, Epic, Adobe, you name it, they are all the same shit.
At this point, if anyone has been trying to cripple Windows in order to continue using it, they should already realize that it's a losing battle. Linux is also cancer, but the alternative is death.
11 hours ago, Nessa said:I was originally planning on my new machine to be dual boot
Microsoft confirms August updates break Linux boot in dual-boot systems
Windows update breaks Linux dual boot - but there is a fix for some users
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I have encountered this strange bug many times before and have always treated it as a random temporary glitch, but today I realized that it is absolutely reproducible and not at all random. As far I can see only a couple of other people have talked about it before, apparently the "Anniversary Edition" also has it.
Here's the problem: When you drop one item from your inventory, "any" item...
Normal (expected) Behavior:
The item should normally go straight ahead and then drop to the ground once out of your inventory.
Glitching Behavior:
The item comes right out of the middle point of the 3D player model (while in 3rd person view) and goes directly down below and hurts the player.The really "weird" part is that this glitch only seems to occur in certain locations. Here's one, and the steps to reproduce the problem:
1. Go to Pinewatch (coc Pinewatch01 should work).
2. Go inside the house.
3. Take the big kettle (cauldron), should be on the first floor.
4. Drop the big kettle and observe how it behaves when dropped. (i.e. the glitch)
5. Take the big kettle again and go outside.
6. Drop the kettle again now while you're outside and observe how it drops (i.e. normal behavior)
7. Go inside and drop the kettle again, and observe how the glitch is reproduced when inside.
Note 1: Save/load, restarting the game etc. won't fix the issue.
Has anyone else here encountered this bug before? Any ideas what could be the cause? Any solutions?
EDIT:
The problem is in the vanilla Skyrim, nothing to do with mods. Had to fire it up to test after more than a decade. Tested the issue in vanilla Skyrim, no mods, not even the unofficial patches, just Skyrim LE (Skyrim and all 3 DLCs) + SKSE, and I got the same result.
While inside the Pinewatch shack (and I've read that there are other cells in the game behaving this way) anything dropped from the inventory appears right on the player model instead of in front of it and it is propelled towards the ground, instead of forward. No issues doing the same thing outside the shack.
EDIT 2:
Just a wild guess but maybe the X-Y-Z orientation is messed up for this particular cell, in other words, the cell was designed in the incorrect orientation, therefore dropped items probably still follow the horizontal axis (X or Y) but the horizontal axis is somehow vertical in this cell, acts like the Z axis everywhere else. Could be some other cell parameter affecting the physics behavior, don't know. Checked the Pinewatch01 cell and its location records in TES5Edit and didn't see anything particularly odd looking.
Still finding new bugs in a 13 year old game...
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I don't know of any mod that changes head parts either on the fly or via a menu (e.g. RaceMenu, ECE) and DOESN'T rely on SKSE. Whatever the vanilla game uses to do it, on the character creation screen for instance, must be a built-in function that can't be accessed via a script, which is most likely why SKSE needed to implement the ChangeHeadPart function.
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Looks like Recall will be recalled in October.
"Microsoft will try the data-scraping Windows Recall feature again in October"
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Josh "Go watch porn!" Sawyer should never open his bloody mouth, ever, about anything.
As for Chris Avellon...
On 10/18/2018 at 5:50 PM, bjornk said:Chris Avellone tweeted this shit yesterday...
https://twitter.com/ChrisAvellone/status/1052777362444582914
Reeeally? So you've never heard of the multiplayer Fallout games before, such as FOnline? Which had existed long before Bethesda even thought about MP. Oh, wait... maybe you meant micro-transactions and shit... Well, I already knew you were a sellout. Anyway, fuck you!
https://twitter.com/ChrisAvellone/status/1052405197421522944
Shill...
I had completely forgotten this guy, except the fact that I never really liked him. I remember that he also was a spineless guy just like Cain. I'm sure there's a reason why he's critical now about the lore and shit, he's never opened his mouth for anything about the "lore" that Bethesda shat upon in Fallout 76.
The tweets linked above in case you can't see them:
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I mean, normally you'd expect the player to open the door of a cell first -by whatever means- and then check the containers inside the cell, that is the procedure most "normal" people would follow, as it is realistic. Otherwise you'd be either curious enough or randomly decide to check what is inside the accessible containers in the cell before you unlock the door. Even if Bethesda wanted to place the key to the door somewhere for the dumb and/or uninterested players, placing it into a container inside the cell kind of defeats that purpose. Not to mention would annoy everyone else who found the key in a container after struggling to open the lock.
1 hour ago, Kendo 2 said:I THINK there's a trapped grate above the lizard's cell and if you trip it you end up in the cell with him. Circle back to the player can't/won't pick the lock. All of this Bethesda dev fuckery could have been avoided by the lizard having a force greet package to tell the player to look for the key. Regardless, you have to talk to him to get to the 'who are you?' and 'follow me' dialogue.
The cell has a hidden stone door which opens by a lever I believe, then you go down following some stairs, the top part of the cell isn't a trap door, doesn't open. It is just there so that you can see the lizard below. The annoying thing is that the lizard sometimes stands too far away so you can't even initiate dialogue without going inside the cell.
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2 hours ago, ritualclarity said:
Why does it have to be one or the other? LOL
4 minutes ago, Kendo 2 said:Both are true.
I disagree. Both can't be true. I don't think the writers/designers at Bethesda are smart enough to give you subtle clues to imply that the NPC you're rescuing is an idiot and I also don't see why they would do that for this particular NPC. I simply didn't think of the possibility that they placed the key intentionally for players who couldn't or wouldn't bother to pick the lock, which is a clear proof that they are treating players like morons, I completely agree. They could've placed the key somewhere outside the cell however, which is no doubt Bethesda's stupidity, although wouldn't expect anything less from them.
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Windows Recall
in Tech Talk
Posted