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endgameaddiction

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Everything posted by endgameaddiction

  1. I'm not certain if this needs python and pyffi since it's not showing any prerequisites for this version.
  2. To be honest I can't say I'm 100% sure. I found the link on LL in a Skyrim LE thread so I'm going to assume it works for Skyrim LE and not SSE. I can't back that up though.
  3. Timing couldn't have been more perfect. Been thinking about getting back into blender and finally just pushing to start getting into 3d modeling. I never liked 2.49b to be honest. I was getting used to 2.6x+ but there was never a nif plugin for it. Just downloaded the latest 2.79b and this nif plugins is said to support it.
  4. it's sad but it's their battle they must fight if they want that nonsense to stop. Just like U.K. and ban on pointy knives and now I'm hearing if your car is dirty on the outside you will be fined.
  5. Well, I'm not sorry for being white. My skin color doesn't give me privileges. But it does look great on me.
  6. I voted other and they are not helpful. Sums it up well. Because lets face it, they are not being helpful when a certain someone censors, edits and locks topic over 'muh feelings'. And even though where it says other to post, they don't want my two cents. But more or less I voted so they know I'm there and get annoyed by it. Besides, my blunt comment would either get deleted or edited to not hurt someone's feelings. If people can't stand one another, the ignore feature exists for a reason. But it seems like a lot of folks wants to treat the internet like a gigantic safe space.
  7. @bjornk Pretty sad really. In my eyes Bethesda deliberately cut production of Fallout New Vegas down to 2 years. I feel they did it because they were never happy of the idea of letting Obsidian make a Fallout game to begin with AND they they didn't want to give them royalties if it was a commercial success. Old article here but it really describes how shitty a company like Bethesda really is. And this is why I believe Bethesda deliberately cut production of New Vegas. Now that I see things in a different way than I did years ago, I think New Vegas would of been more successful than Fallout 3. And considering the 2 years of development they only had, the sales were not even bad at all. Considering the content they had to cut from the game. This just screams to me that Bethesda wanted Fallout New Vegas to fail on so many ends.
  8. 76 just seems like their plan to milk people's cash making Creation Club finally reach the level they want. And of course this is why I don't buy into the private servers that people seem to believe, which will let them upload free mods. The day of free mods is coming closer and closer in my opinion. Shareholders can care less about a mod community and free mods. There's a profit to be made and they want the big piece of the pie. And especially now that Valve is out of the picture this time. You know they aren't too happy with the way Creation Club is going right now. They want the money to flow in and 76 is their experiment to further the progress of Creation Club. And it gives them the chance to just cash in on the mmo like they did with ESO. People will want to mod it and there is no way Bethesda is going to let free mods reign in on 76 without it further impeding Creation Club as it is right now with free mods vs. paid mods on both FO4 and SSE. If they can successfully get people accustom to paying for mods, which without a doubt it is going to happen, TES6 and FO5 and beyond are going to have Creation Club in it's full force. And it's only a matter of time when they decided to cut the umbilical cord between the creation kit and modders and only allowing their selective modders grasp onto it to pump out mods, get their one time payment and the rest is for Bethesda. They got their foot already in when they launched Creation Club and shrugged their shoulders at all the internet tantrums going on. Who's complaining about CC now? Hardly (if any) anyone. They've already dominated the community. They aren't going to ever let paid mods go. Not this time. Not anymore. They already had time to come up with a strategy to implement it in a a better way that suits them. Now they have to come up with a plan to put it to good use. Creation Club is the new norm for BGS games. And they can have all the fun they want having to constantly wait for modders to update their mods and SKSE team update their script extender. Personally, If I was part of the SKSE team, I would of given them the middle finger and left the moment I realized that their .exe would be updated every time they include more CC mods. And this is now. Just wait till Creation Club gets really really popular. It's going to be a constant nightmare. I think it's going to burn the SKSE team and modders out eventually. And I don't blame them one bit. But hey, the fanboys agree with everything Bethesda does and Bethesda can never do wrong. mmmmhmmm sure... They'll change their minds one day.
  9. There's a couple of problems with the BodySlide files for this outfit/armor. Boots - They remain UNP/UNPB shape after exporting from BodySlide when I try to use a bodyslide preset I've created. Outfit 2 (topless) - UV map seems to off on the bodyslide exported version. In bodyslide and in game after exporting it, the only thing that has textures is the corset that's attached to it. When I examined the exported version in nifskope, the outfit texture provides a different name for the .dds. When I set the right texture path, It doesn't set the texture properly which seems like the UV map isn't coming out right. Other than that the outfit is great. I have to stick with either using the full outfit and use them with the boots clipping with the body I use, or stick with the non bodyslide version which works fine.
  10. View File Anita Preset - Unique Race, Vanilla Hispanic Race & Savegame This upload consists of 3 mods. I suggest reading the readme provided for each archive to know more info. Anita Preset - Unique Race I've created Anita as a unique race/preset here. You can add what ever face/body/hand mesh and texture you wish and it won't effect the rest of the female characters in game. No worries, I've created a unique child race to bypass the tranquility Lane to link with this Anita's unique race so when you finish the mini quest you return to being Anita and not a different looking character. Anita Preset - Vanilla Hispanic Race This preset is included with the vanilla Hispanic presets. Which means Anita shares the same meshes and textures as all 4 vanilla female races. I created it for those that do not want to use her as a save or unique race. Just a simple addition to the vanilla preset. Anita Preset - Savegame This is a save game of my Anita character for those that do not want to use the vanilla Hispanic race or the unique race. No worries, this save is set to only rely on Fallout3.esm so you don't have to be annoyed about any missing mods to run this savegame other than FOSE. I can't guarantee it will work without FOSE, or if not having FOSE installed will ensure problems in future saves. One last thing.... There are two save games in this archive. 1. autosave.fos 2. Save 16 AnitaSaveGame, Vault 101 Entrance, 00.28.08.fos Note: Save 16 AnitaSaveGame = Right after you've left the Vault 101 door, before actually exiting to the wasteland. It's saved so you may run up to the door and change your name, appearance and stats. autosave.fos = Right before the G.O.A.T. exam. I provided the autosave.fos so you had the option to choose which way you want to the consequences to be in Vault 101, whether that is being passive, completely hostile towards everyone, or in between. I left that choice up to you because I recognize that not everyone will want the same outcome. You start right after talking to your father, James about the G.O.A.T. exam. Changelog: Uploaded a new archive of Anita Preset - Savegame as the old version contained a backup (autosave.fos.bak) version which is unusable with the back extension. It is now autosave.fos Credits: xatmos - For the FNV preset I used as the base to create Anita. throttlekitty - For the head, mouth and other meshes used in this mod sirtrippsalot - For Project Mikoto where I got the custom hair. Permission: This is exclusively for NSFWmods.com. This mod uploaded elsewhere is done so without my permission. There will be no permission for an FNV version. My FNV version is gone and since FO3 rarely gets any love, it's exclusively for FO3. Tough luck. -ega Submitter endgameaddiction Submitted 10/15/2017 Category Fallout 3 Mods  
  11. Version Latest

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    This upload consists of 3 mods. I suggest reading the readme provided for each archive to know more info. Anita Preset - Unique Race I've created Anita as a unique race/preset here. You can add what ever face/body/hand mesh and texture you wish and it won't effect the rest of the female characters in game. No worries, I've created a unique child race to bypass the tranquility Lane to link with this Anita's unique race so when you finish the mini quest you return to being Anita and not a different looking character. Anita Preset - Vanilla Hispanic Race This preset is included with the vanilla Hispanic presets. Which means Anita shares the same meshes and textures as all 4 vanilla female races. I created it for those that do not want to use her as a save or unique race. Just a simple addition to the vanilla preset. Anita Preset - Savegame This is a save game of my Anita character for those that do not want to use the vanilla Hispanic race or the unique race. No worries, this save is set to only rely on Fallout3.esm so you don't have to be annoyed about any missing mods to run this savegame other than FOSE. I can't guarantee it will work without FOSE, or if not having FOSE installed will ensure problems in future saves. One last thing.... There are two save games in this archive. 1. autosave.fos 2. Save 16 AnitaSaveGame, Vault 101 Entrance, 00.28.08.fos Note: Save 16 AnitaSaveGame = Right after you've left the Vault 101 door, before actually exiting to the wasteland. It's saved so you may run up to the door and change your name, appearance and stats. autosave.fos = Right before the G.O.A.T. exam. I provided the autosave.fos so you had the option to choose which way you want to the consequences to be in Vault 101, whether that is being passive, completely hostile towards everyone, or in between. I left that choice up to you because I recognize that not everyone will want the same outcome. You start right after talking to your father, James about the G.O.A.T. exam. Changelog: Uploaded a new archive of Anita Preset - Savegame as the old version contained a backup (autosave.fos.bak) version which is unusable with the back extension. It is now autosave.fos Credits: xatmos - For the FNV preset I used as the base to create Anita. throttlekitty - For the head, mouth and other meshes used in this mod sirtrippsalot - For Project Mikoto where I got the custom hair. Permission: This is exclusively for NSFWmods.com. This mod uploaded elsewhere is done so without my permission. There will be no permission for an FNV version. My FNV version is gone and since FO3 rarely gets any love, it's exclusively for FO3. Tough luck. -ega
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