Jump to content

Kendo 2

MODERATORS
  • Posts

    3,067
  • Joined

  • Last visited

  • Days Won

    785

Posts posted by Kendo 2

  1. Back in 2011 I bought Skyrim and did maybe two playthroughs without mods and focused on the main quest.  Then I uninstalled it.  About a year later (when Bethesda was done patching and fucking things up) I reinstalled the game and played with mods and all of the dlcs.  That was when I started exploring the world with different character builds.  That was also when I started modding it.  The game was fun for a while.

    I had intended to do the same thing with FO4, that is until I played it.  The same stale Bethesda formulas didn't impress me and the story was a joke.  That along with all of the bugs was too much to overlook.

    I was going to switch over to Skyrim64bit eventually; the operative word being was, as in past tense, as in not gonna happen now.  With the Creation Club being what it is and what Bethesda/Zenimax is doing to the games people already have installed, I won't be switching to the 64bit version.

    I have no faith and ZERO trust in Bethesda now.  They did that themselves.  But now I look at all games with caution, no matter who the creator and publishers are.  If I can't see actual game play footage and get unbiased opinions then I'm not spending my money.  And season passes and pre-order are out of the fucking question.

  2. 9 hours ago, endgameaddiction said:

    How big is the Witcher 3 map and its DLCs?

    The Witcher3 base worlds are 126 square km total.  GTA5 is 81.  Skyrim is 39.

    3 hours ago, bjornk said:

    To be honest, I really don't care about the size of the game world. All I care about is whether or not it'll be a game for adults... What would make it an adult game? Sex. To me what it means is, no sex, no buy. Especially, if it turns out to be another "hero righting wrongs, saving worlds" bullshit... but if it has everything that an adult game needs to have, then yes, a huge game world would be good, although only if all of it is accessible and it's not full of buildings and structures you can't even explore or interact with, like the ones in FNV.

    Mike Pondsmith has stated before that the PC game will reflect the pencil and paper RPG.  IF that is true then the game will be about the player as being part of a world they can't change but can interact with.  Big fish in a big pond...and there are fish in there much bigger than you.

    I can say for sure what the buildings will be like in CP2077, but in WItcher3 you can go into buildings.  Novigrad is a huge living city and I was so overwhelmed I didn't bother to check every door on every house.  It wasn't even on my radar to do that.  I played NV so I know what you're talking about with the locked buildings that serve no purpose.  I didn't get that vibe at all with Witcher3.  So much was going on that I didn't care or bother to look.

    As for sex in the game; in Witcher2 Triss' nude models have a vagina and her textures are detailed.  In the scripted sex scenes it shows everything short of Geralt's boner and penetration.  Witcher3 is less graphic but the scenes are still there.  You can bang story characters, npc prostitutes, succubi, etc.

  3. I don't think Bethesda would do that for any existing game and I don't think they're really taking the Creation Club seriously at this point.

    What I think will eventually happen; the NEXT Bethesda release will have 'closed' modding to where everything will be on BethNet and that will be it in totality.  Both Skyrim and FO4 were already on the market and being modded before BethNet was fully functional.  That won't be the case with Starfield or whatever cluster-fuck they come up with next.  All of the infrastructure will be in place when the next game is released, so why would they allow sites like Steam or Nexus to host mods?  That's just it...I think they won't.  ALL mods would be filtered through BethNet so they could be adapted to the console market and turned into mini-dlc microtransactions.

    Look at it this way, Bethesda has already lost the battle of public opinion and the level of scorn has grown beyond what fanboys and sympathetic game forum staffs can counteract.  Everyone knows Bethesda sucks and by the tone of Pete Hines' tweets about the Creation Club he's just smiling and dismissing people out of hand.  He's towing the corporate line and they don't fucking care.

    One way to fix this condescending Bethesda bullshit is to rip the next game they release apart.  Do a repeat of Mass Effect Andromeda on them.  Don't give them a free pass on their broken, poorly written 'mods will fix it' game.  And when people like Gopher, TotalBiscut and AngryJoe praise it (like we all know they will) you tear them apart on social media.  It isn't a matter of if Bethesda releases a broken game, but when.  And when that happens, decimate them.  Bethesda is fresh out of goodwill at this point anyway.

    • Like 1
    • Thanks 1
  4. The only solution is to not upload stuff you make publicly where Bethesda can get their hands on it.  But a modder could always assign a preexisting license to the original works (render models and associated textures).  That license at instance of creation would legally supersede any claim by Bethesda.  An author could issue a DMCA take down on them, since the review process doesn't allow potential thieves to benefit during the review process.  Bethesda would likely counter-sue and try to win in litigation what they can't trick or bluff people out of.

  5. But the moment you make your IP work with Bethesda proprietary processes (like rigging it to their skeleton), they think they own it.  Why else would there be a Skyrim64bit with a carbon copy license of the FO4 one?  Skyrim32bit doesn't have the 'we own it all' provisions like the 64bit version does.  Bethesda.net, mods on consoles, reissuing EULAs, the Creation Club...all of that built up what Bethesda has now; total control when they wish over FO4 and SkyrimSE modded content.

    The solution is simple; uninstall the games and never look back.

  6. 4 hours ago, endgameaddiction said:

    Fair enough. But I do say some really offensive shit at times and thought that I went overboard (as I have in the past in LL).

    That's why staff personal preferences should NEVER be considered a valid moderation tool.  If you want to go overboard then fucking do it.  Don't censor yourself out the fear of what the staff here might do, because we aren't going to do anything.  We simply don't care. ^_^

  7. 'Donate to my Paetron' was the benign little lump that turned into full-blown modding-for-money cancer.  Bethesda makes dumbed down shit games for a dumb, entitled and goddamned GREEDY shit-stain fan base.  The scene has been tanking since the early days of Skyrim 2011, possibly before that.  It's no longer worth the grief.  I'm just glad Renderosity traffic is picking back up.

    • Like 1
  8. Well, Pete Hines reveals the true nature of Bethesda's attitude towards modders and 'the community' on Twitter.  He was responding to Creation Club criticism but the truth slipped out.  Bethesda knows the Creation Club updates break mods and don't work with 3rd party software like LOOT and the script extender...and they don't care.  'Oh?  It makes your modded game unplayable?  SO WHAT...'

    Hines also verified what I've been saying about who owns mods and who doesn't.  Responding to criticism about things like the Chinese Stealth Suit and Hellfire Power Armor being both player made free 'mods' and on the Creation Club as 'mini-dlcs'; he clearly stated that Bethesda owns them and players can't claim things made originally by Bethesda.  This directly reflects what the EULAs for FO4 and Skyrim SE state AND it goes against what the official line is at Bethesda.net TOS about player-made content.  In the licenses they detail what Bethesda considers their IP and Hines repeats it on twitter.  'We made it and we own it, even if we didn't make it.'  So not only are they claiming ideas, they're laying claim to original content they had no hand in developing.

    I predict Bethesda will intentionally kill off their own fanboy community and adopt the casual console gamer market as a replacement.  The base game, season passes and microtransactions.  Companies that adopt that business model don't care about the PC market, because they don't need them for that type of game to have longevity.  It's a different experience, one PC Bethesda fanboys don't understand or relate to.

  9. Simple math shows the Creation Club is a scam and Bethesda rightly thinks their fanboy base is fucking retarded.

    'Hellfire Armor' on the Creation Club costs $4.00 U.S.  Since there are already five sets of power armor in FO4 that means each of them is worth $4.00.  So one third of the base game's cost is power armor; FO4 retailed for $60...60/3=20.  Yeah, Bethesda fanboys are proven fucking stupid.  $50 for a season pass to add cut content back to the fucking game, and now the Creation Club is doing more of the same.

    'PAY US for deh shit we cut, cuz we duh bess game cumpney evah...You done said so.'

  10. Well, I've been thinking about Bethesda's claim that they own anything made to work with FO4/SkyrimSE (the EULAs are basically the same to allow for console modding and Bethesda.net as curator).  Those EULAs along with the Creation Club make it very clear that Bethesda doesn't understand modding or IP law.

    First, the Creation Club installing paid content files without charging for them.  They're doing things backwards.  When paid mods first appeared in 2015 I came up with a plan to beat Bethesda at their own game and legally charge for mods.  My idea was to have the Bethesda IP free to access.  Their proprietary software and code (esps/esms) would be free for the taking.  But original meshes and textures would be behind a paywall and protected by a license.  Download the files behind the pay wall and the license is binding.  And there's dick-all Bethesda could do since nothing they own (or any derivatives) would be charged for.  The 3d content is what's valuable, not their bullshit esps/esms.

    Second, Bethesda thinks they own it all.  By their standard set by the EULAs if someone makes original meshes and associated textures and adapts them to work with FO4/SkyrimSE then 'they own it'.  Okay.  Sure they own that iteration, have fun with it.  What they do not own is the meshes and textures themselves.  If I make a flower pot in Blender and paint textures they belong to me.  As they are I can adapt them to work with Minecraft, GTA, Sims4, Witcher3, GOW, whatever.  If I license the flower pot meshes and textures then I REALLY own it in a binding and legal sense.  So, I make the flower pot work with FO4 and Bethesda owns that incarnation.  Nothing is stopping me from using the mesh/texture set for another game, since I hold the IP and license.  And nothing could stop me from submitting the flower pot to the Creation Club and then uploading my own version somewhere else for free...since I own the licensed IP, not Bethesda.  All they could do is file a DMCA takedown and stall the inevitable republishing once I provide proof that I own the licensed IP.  You'd only be able to burn Bethesda once with this, but still...they'd have paid for the dev cycle on the Creation Club only to realize they'd been legally outmaneuvered.

×
×
  • Create New...