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Kendo 2

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Posts posted by Kendo 2

  1. Saw that earlier today.  If CP2077 has cover-based shooter elements the destructible environment thing will be a really cool feature.  Physics for clutter and world items will be awesome too; newspapers blowing down the street, etc.  TW3 already has stuff like that so there's no reason it won't be in CP2077.

    Now I just need a RL reason to justify buying a new PC so I can play it! :D

  2. 4 hours ago, ritualclarity said:

    Another group of settlers need your help... :eyes-onfire:

    Bethesda uses their lazy radiant quests as content filler.  What's more important; pointless reoccurring quests and mini-games you can play on your pipboy, or meaningful quests with scope and actual consequences?  Meh...fill the game with bullshit since modders will make the game better anyway.  That's the Bethesda axiom.

  3. 4 hours ago, endgameaddiction said:

    Their class/role system is pretty much like the old SPECIAL system for Fallout where you have advantages and disadvantages like a real RPG should be. It's not about being incredibly good at everything.

    That's my problem with Skyrim. There's no real disadvantages other than disease. Your race sure, but being an Orc mage doesn't really have all that much of a disadvantage over a High Elf mage. Those disadvantages are very miniscule.

    By the time you're 9th level in Skyrim it doesn't matter what race you picked; the bonuses mean nothing and the spell-like special abilities are outmatched by their real spell equivalents.  FO4 had the same problem.  And there's no way to really role play in either of those games since everyone is the same and all of the quests are on rails to get you from point A to point B without any chance of failure.  I blame Bethesda's pandering to the console peasants for why those games are what they are.

  4. Well, one of the big 'selling points' Creation Club fans are pushing 'the DLC' sized mods that could potentially be uploaded there.  It's already been pointed out that those types of mods take years to develop and require a team of modders.  None of that will work for the Creation Club.

    What I think the Creation Club will really be; it will be like a Renderosity or SmithMicro store front but the content creators won't get paid like it is their own store front.  Most of the content will be armor, clothing and clutter items since anything that requires scripting will never make it past the MicroSoft/Sony vetting process to get the content on to consoles.  Bethesda modding isn't like DAZ/Poser content creation.  DAZ/Poser artists know going in that what they are doing is meant for rendering and screen shots, and that is their target customer base.  Bethesda target base is gamers, and that it is going to be THE PROBLEM.  Also, DAZ/Poser artists retain ownership of anything they create because that is how the licensing and the platform sites work.  That isn't the case with anything Bethesda; they own it by default and once it's uploaded to Bethesda.net or the Creation Club they REALLY OWN IT since they control the files.  The Bethesda/CreationClub business model is a joke and no real artist would participate since they have to surrender all creative control.  No one in their right mind would agree to that, but then again we're talking about Millennial modders who think of it as a fucking career choice.

    • Like 2
  5. Bethesda doesn't QC the stuff they make in house.  So they're going to QC content made by modders at the Creation Club?  NO...they aren't.  That's the real problem with paying for shit made by modders.

    Starting with Skyrim; any mod that adds external scripts has the potential to break the game or not work at all.  That wasn't an issue with Oblivion, FO3 and NewVegas.  Realistically the only mods that are 100% 'safe' to use with Skyrim/FO4 are mesh and textures replacers (depending on who made them of course).  Start adding scripts and the problems begin.  Another problem with Bethesda games is the OS issue.  They say Skyrim will work with Windows Vista and above.  That ain't true and running Skyrim on anything less than Windows 7 will cause problems.  I ran FO4 on Windows 7 and I had a few issues with random crashes and bad rendering in some of the city areas.  There's no way in hell I'm going to install Windows 10 since there are programs I use on a regular basis won't work with it (no plugins).

    I'm gonna go ahead and say this since it's what a lot of people think anyway; 'modders wanting to get paid' is mostly liberal Millennials with no real world work experience.  That's why they think the Creation Club is a good idea.  Does anyone trust a liberal Millennial's judgement?  Didn't think so.  :D

  6. Kendo 2's Custom Races for Sluts


    WHAT DOES THIS DO?
    This mod allows you to customize the female textures of Breton, Imperial, Nord and Redguard copy races.  Oh, and they look like sluts.  Feel free to move on if this doesn’t interest you.

    REQUIRED MODS
    Race Compatibility

    MOD FEATURES
    *10 new racial presets for each race.
    *Uses whatever hair, eye and makeup mods you have installed for the human races.
    *Unique file structures so you can customize the races to your liking.
    *Scripting for the new races if you decide to be a vampire or werewolf.

    SETTING UP THE MOD FOR YOUR GAME
    By default the mod comes with UNP compatible female textures, BUT the mod uses whatever body meshes you have installed.  UNP is not required, but changing things around is your job.

    DISCLAIMER
    This mod is set up to use the cosmetics mods you already have installed.  To accomplish this I changed some vanilla form lists.  THIS WILL CAUSE CONFLICTS so you need to experiment and maybe juggle your load order.  I suggest loading this mod last, make your character and then move the esp to a spot where it won’t interfere with your other mods.

    NO MALE SUPPORT!!!
    The mod ONLY supports customizing female characters.  The male characters use the vanilla files so there isn’t any point in playing a male character if you’re going to use the mod.  Play a vanilla race instead.  SOS/SAM will work though.

    NO EXTENDED CHARACTER EDIT SUPPORT!!!
    I do not like that mod and I do not use it.  I use RaceMenu.

    CREDITS
    Dimon99 for UNP
    TMPhoenix for Race Compatiblity
    Kendo 2 for everything else

    PERMISSIONS/TERMS
    *This mod is not a resource and you must have my permission to use my content in your own mods.
    *You may not upload my work to NexusMods.com, SteamWorkshop, Bethesda.net or any of their designees, Lover’s Lab, etc.  The mod is for NSFWmods.com only.
    *As a downloader you have no vested interest in the contents of this upload.


     

    • Like 1
  7. 7 hours ago, endgameaddiction said:

    I'm very curious how the negative impact is going to work on the player if they go overboard with implants. It's clear their intention is not allowing the player to play godly. It's not going to be run around and killing everything like in Beth games. And that's another reason why I like CDPR. Witcher 3 was definitely an adult game and Cyberpunk 2077 is right up that same alley.

    I bet sex will be a thing in this game. And if they allow us to fully mod this game, I can already see the sex mods for it. There's just so many ways to implement it. :D

    Well the pencil and paper game had nightclubs, stripper joints, message parlors, etc. in the game lore.  The guy who reff'd the game I played in had hookers who were part of a black market implant ring.  That was way before 'Bordello of Blood' and 'From Dusk till Dawn' were even thought of.  Anyway the pencil and paper game had that kind  of content and CDRed doesn't shy away from whores and casual sex, romancing love interests, etc.  Pretty sure what we saw in TW2 and TW3 will be in CP2077.

  8. Even though I trust CDProjektRed I'm not going to preorder.  Most likely I'll have to update my hardware and before I fork over the dough for that I'm going to need to see what the game is about.  After getting burned by Bethesda with FO4 I'll never update my rig to play a game I've never seen.

    • Like 2
  9. Character classes mean one thing to me; characters builds will matter.  People won't be able to play CP2077 like they do recent Bethesda games, where everyone is basically a blank slate and by 9th level it doesn't matter what skills you pick or what race you are.  And if CP2077 does play like TW3 a lot of Bethesda fanboys will avoid it like the plague.

    'Whadda ya mean there are zones where I can't go at first level and survive?  Whadda ya mean I can't spam attack buttons to win a fight?  And whadda ya mean I have to prepare for combat and use tactics?'

    Casual gamers are going to hate CP2077 if it's like that...and I hope it is. :D

    If the video game is anything like the pencil and paper game from the 1980's, certain implants will work with certain character classes better than others.  You'll actually have to 'play a role' in a role playing game.  It sounds really revolutionary consider what we've been getting from AAA games for the last decade.

  10. 2 hours ago, endgameaddiction said:

    Wait what? I haven't seen it. The last thing I seen in regards to vidcon was Rags criticizing Boogie2988 for being way too nice and trying not to upset Anita and all that jazz jibberish.

    It started after the detente the skeptics had with the SJWs at VidCon.  RageAfterStorm (who isn't part of their clique) posted a video about race realism.  Of course the SWJs on Youtube started shrieking like a pack of wounded faggots and got the video flagged as 'hate speech'.  That's when the skeptics did a streaming response video to condemn RageAfterStorm.  Then they came up with the idea to go after the alt-right like they did SJWs.

    Right now the skeptics are just being made fun of.  They are acting like they can handle the alt-right like they did Dennis Riley, Milo Stewart, Laci Green, etc.  The only one out of that clique that half-way knows what the fuck is going on is Kraut, but his pseudo-intellectual sophistry isn't going to win any debates against the real alt-right.  They think the alt-right is nothing but shitlords and trolls off of /pol/ and 4chan and Reddit.  I'd really like to see then bumble their way through a discussion with someone like Stefan Molyneux or Styxhexenhammer666.  No one in that clique has even read 'The Bell Curve'.  So how they think they are going to be able to hold their own in a debate with true intellectuals is a goddamned mystery.

    I actually hope they do go after the alt-right.  That clique of skeptics served their purpose to get rid of the SJWs on Youtube, but now they are past the expiration date.  I guess that's why they're looking for a new cause....the retards.

  11. Seen that before.  Still as sad now as it was then.

    If you haven't seen the most recent shitshow on Youtube, AndyWarski, Kraut, and the other skeptic baboons are planing to go after the alt-right like they did SJWs.  Yeah, no shit.  They want to 'hunt nazis'.  I guess they really did cuck at Vidcon since they see racists behind every meme now.  Fucking idiots.

  12. Dangerously Nude for Sexlab Aroused Redux


    This mod is pretty basic really; if your character is nude and a male NPC is aroused and comments on you being naked (‘You got no clothes, you should get some.’ etc.) they will rape you.  The mod is manual install only.

    Details: The mod changes the vanilla quest WICommentsNaked.  Unlike the old Sexlab Dangerously Nude mod that used random percents to control the comments this mod uses Sexlab Arousal factions.  Also, this mod advances the WICommentsNaked quest so NPC will not continuosly repeat their lines.  And the Sexlab scripting is current for version 1.62 and above.  It otherwise performs like Dangerously Nude and IS NOT compatible with that mod.

    Requirements:
    Skyrim and the Update esm
    Sexlab v 1.62 or higher
    Sexlab Aroused Redux

    Credits: Ashal, fishburger67, Bromm83 and Kendo 2.


     

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